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Revert "Revert "Add Pigs 2014 sc (added by dcorking)""
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parent
dd767ba11a
commit
6192d63077
73
init.lua
73
init.lua
@ -242,6 +242,79 @@ mobs:register_mob("mobs:sheep", {
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})
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})
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mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
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mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
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mobs:register_mob("mobs:pig", {
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type = "animal",
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hp_max = 5,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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textures = {"mobs_pig.png"},
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visual = "mesh",
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mesh = "mobs_pig.x",
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makes_footstep_sound = true,
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walk_velocity = 1,
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armor = 200,
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drops = {
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{name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,},
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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sounds = {
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random = "mobs_pig",
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},
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 80,
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walk_start = 81,
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walk_end = 100,
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},
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follow = "default:apple",
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view_range = 5,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "farming:wheat" then
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if not self.tamed then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.tamed = true
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elseif self.naked then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.food >= 8 then
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self.food = 0
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self.naked = false
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self.object:set_properties({
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textures = {"mobs_pig.png"},
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mesh = "mobs_pig.x",
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})
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end
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end
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return
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end
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if clicker:get_inventory() and not self.naked then
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self.naked = true
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if minetest.registered_items["wool:white"] then
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clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
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end
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self.object:set_properties({
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textures = {"mobs_sheep_shaved.png"},
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mesh = "mobs_sheep_shaved.x",
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})
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end
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end,
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})
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mobs:register_spawn("mobs:pig", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
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minetest.register_craftitem("mobs:meat_raw", {
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minetest.register_craftitem("mobs:meat_raw", {
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description = "Raw Meat",
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description = "Raw Meat",
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inventory_image = "mobs_meat_raw.png",
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inventory_image = "mobs_meat_raw.png",
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BIN
models/mobs_pig.png
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BIN
models/mobs_pig.png
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models/mobs_pig.x
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models/mobs_pig.x
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Load Diff
BIN
sounds/mobs_pig.ogg
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BIN
sounds/mobs_pig.ogg
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