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Add dungeon master
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17
README.txt
17
README.txt
@ -59,7 +59,11 @@ This mod add some functions that you can use in other mods:
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lava_damage: the damage per second if the mob is in lava
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light_damage: the damage per second if the mob is in light
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on_rightclick: its same as in minetest.register_entity()
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3. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
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attack_type: the attack type of a monster ("dogfight", "shoot",
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maybe somehting like "explode" in the future (creeper))
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arrow: if the attack_type="shoot" needed: the entity name of the arrow
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shoot_interval: the minimum shoot interval
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2. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
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This function adds the spawning of an animal (without it the
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registered animals and monster won't spawn!)
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"name" is the name of the animal/monster
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@ -69,6 +73,17 @@ This mod add some functions that you can use in other mods:
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"chance" is same as in register_abm()
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"mobs_per_30_block_radius" is the maximum number of mobs in a 30 block
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radius arround the possible spawning pos
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3. mobs:register_arrow(name, def)
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"name" is the name of the arrow
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"def" is a table with the following values:
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visual: same is in minetest.register_entity()
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visual_size: same is in minetest.register_entity()
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textures: same is in minetest.register_entity()
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velocity: the velocity of the arrow
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hit_player: a function that is called when the arrow hits a player
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params: (self, player)
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hit_node: a function that is called when the arrow hits a node
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params: (self, pos, node)
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License:
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Sourcecode: WTFPL (see below)
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71
api.lua
71
api.lua
@ -20,6 +20,9 @@ function mobs:register_mob(name, def)
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drawtype = def.drawtype,
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on_rightclick = def.on_rightclick,
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type = def.type,
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attack_type = def.attack_type,
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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timer = 0,
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attack = {player=nil, dist=nil},
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@ -160,7 +163,7 @@ function mobs:register_mob(name, def)
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v.y = 5
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self.object:setvelocity(v)
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end
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elseif self.state == "attack" then
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elseif self.state == "attack" and self.attack_type == "dogfight" then
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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@ -220,6 +223,43 @@ function mobs:register_mob(name, def)
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}, vec)
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end
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end
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elseif self.state == "attack" and self.attack_type == "shoot" then
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
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self.v_start = false
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self.set_velocity(self, 0)
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self.attack = {player=nil, dist=nil}
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return
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else
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self.attack.dist = dist
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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self.set_velocity(self, 0)
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if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
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self.timer = 0
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local obj = minetest.env:add_entity(self.object:getpos(), self.arrow)
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local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local v = obj:get_luaentity().velocity
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vec.y = vec.y+1
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vec.x = vec.x*v/amount
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vec.y = vec.y*v/amount
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vec.z = vec.z*v/amount
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obj:setvelocity(vec)
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end
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end
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end,
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@ -310,3 +350,32 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per
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end
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})
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end
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function mobs:register_arrow(name, def)
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minetest.register_entity(name, {
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physical = false,
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visual = def.visual,
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visual_size = def.visual_size,
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textures = def.textures,
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velocity = def.velocity,
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hit_player = def.hit_player,
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hit_node = def.hit_node,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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if minetest.env:get_node(self.object:getpos()).name ~= "air" then
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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end
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pos.y = pos.y-1
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for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if player:is_player() then
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self.hit_player(self, player)
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self.object:remove()
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return
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end
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end
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end
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})
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end
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@ -1 +1,2 @@
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default
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fire
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82
init.lua
82
init.lua
@ -24,6 +24,7 @@ mobs:register_mob("mobs:dirt_monster", {
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lava_damage = 5,
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light_damage = 2,
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on_rightclick = nil,
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attack_type = "dogfight",
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})
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 5000, 5)
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@ -51,6 +52,7 @@ mobs:register_mob("mobs:stone_monster", {
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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attack_type = "dogfight",
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})
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mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 5000, 5)
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@ -79,6 +81,7 @@ mobs:register_mob("mobs:sand_monster", {
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water_damage = 3,
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lava_damage = 1,
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light_damage = 0,
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attack_type = "dogfight",
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})
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mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 5000, 5)
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@ -207,5 +210,84 @@ mobs:register_mob("mobs:oerkki", {
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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attack_type = "dogfight",
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})
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mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 5000, 5)
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mobs:register_mob("mobs:dungeon_master", {
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type = "monster",
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hp_max = 10,
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collisionbox = {-0.8, -1.21875, -0.8, 0.8, 1.21875, 0.8},
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visual = "upright_sprite",
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visual_size = {x=1.875, y=2.4375},
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textures = {"mobs_dungeon_master.png", "mobs_dungeon_master_back.png"},
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makes_footstep_sound = true,
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view_range = 15,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 4,
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drops = {
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{name = "default:mese",
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chance = 100,
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min = 1,
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max = 2,},
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},
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armor = 2,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "shoot",
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arrow = "mobs:fireball",
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shoot_interval = 2.5,
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})
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mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 5000, 0)
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mobs:register_arrow("mobs:fireball", {
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visual = "sprite",
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visual_size = {x=1, y=1},
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--textures = {{name="mobs_fireball.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}}}, FIXME
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textures = {"mobs_fireball.png"},
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velocity = 5,
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/2, [2]=1/3, [3]=1/4}},
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}
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}, vec)
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local pos = self.object:getpos()
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(pos).name
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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else
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minetest.env:remove_node(p)
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end
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end
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end
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end
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end,
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hit_node = function(self, pos, node)
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for dx=-1,1 do
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for dy=-2,1 do
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for dz=-1,1 do
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(pos).name
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if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
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minetest.env:set_node(p, {name="fire:basic_flame"})
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else
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minetest.env:remove_node(p)
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end
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end
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end
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end
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end
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})
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BIN
textures/mobs_dungeon_master.png
Normal file
BIN
textures/mobs_dungeon_master.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 565 B |
BIN
textures/mobs_dungeon_master_back.png
Normal file
BIN
textures/mobs_dungeon_master_back.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 486 B |
BIN
textures/mobs_fireball.png
Normal file
BIN
textures/mobs_fireball.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 404 B |
BIN
textures/mobs_fireball_animated.png
Normal file
BIN
textures/mobs_fireball_animated.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 623 B |
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