Add dungeon master

pull/4/head
PilzAdam 2012-09-21 15:37:53 +02:00
parent 86664b5cbb
commit 3fc06c2392
8 changed files with 169 additions and 2 deletions

View File

@ -59,7 +59,11 @@ This mod add some functions that you can use in other mods:
lava_damage: the damage per second if the mob is in lava
light_damage: the damage per second if the mob is in light
on_rightclick: its same as in minetest.register_entity()
3. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
attack_type: the attack type of a monster ("dogfight", "shoot",
maybe somehting like "explode" in the future (creeper))
arrow: if the attack_type="shoot" needed: the entity name of the arrow
shoot_interval: the minimum shoot interval
2. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
This function adds the spawning of an animal (without it the
registered animals and monster won't spawn!)
"name" is the name of the animal/monster
@ -69,6 +73,17 @@ This mod add some functions that you can use in other mods:
"chance" is same as in register_abm()
"mobs_per_30_block_radius" is the maximum number of mobs in a 30 block
radius arround the possible spawning pos
3. mobs:register_arrow(name, def)
"name" is the name of the arrow
"def" is a table with the following values:
visual: same is in minetest.register_entity()
visual_size: same is in minetest.register_entity()
textures: same is in minetest.register_entity()
velocity: the velocity of the arrow
hit_player: a function that is called when the arrow hits a player
params: (self, player)
hit_node: a function that is called when the arrow hits a node
params: (self, pos, node)
License:
Sourcecode: WTFPL (see below)

71
api.lua
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@ -20,6 +20,9 @@ function mobs:register_mob(name, def)
drawtype = def.drawtype,
on_rightclick = def.on_rightclick,
type = def.type,
attack_type = def.attack_type,
arrow = def.arrow,
shoot_interval = def.shoot_interval,
timer = 0,
attack = {player=nil, dist=nil},
@ -160,7 +163,7 @@ function mobs:register_mob(name, def)
v.y = 5
self.object:setvelocity(v)
end
elseif self.state == "attack" then
elseif self.state == "attack" and self.attack_type == "dogfight" then
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
@ -220,6 +223,43 @@ function mobs:register_mob(name, def)
}, vec)
end
end
elseif self.state == "attack" and self.attack_type == "shoot" then
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
self.attack = {player=nil, dist=nil}
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
self.set_velocity(self, 0)
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
self.timer = 0
local obj = minetest.env:add_entity(self.object:getpos(), self.arrow)
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
local v = obj:get_luaentity().velocity
vec.y = vec.y+1
vec.x = vec.x*v/amount
vec.y = vec.y*v/amount
vec.z = vec.z*v/amount
obj:setvelocity(vec)
end
end
end,
@ -310,3 +350,32 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per
end
})
end
function mobs:register_arrow(name, def)
minetest.register_entity(name, {
physical = false,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
velocity = def.velocity,
hit_player = def.hit_player,
hit_node = def.hit_node,
on_step = function(self, dtime)
local pos = self.object:getpos()
if minetest.env:get_node(self.object:getpos()).name ~= "air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
pos.y = pos.y-1
for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if player:is_player() then
self.hit_player(self, player)
self.object:remove()
return
end
end
end
})
end

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@ -1 +1,2 @@
default
fire

View File

@ -24,6 +24,7 @@ mobs:register_mob("mobs:dirt_monster", {
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 5000, 5)
@ -51,6 +52,7 @@ mobs:register_mob("mobs:stone_monster", {
water_damage = 0,
lava_damage = 0,
light_damage = 0,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 5000, 5)
@ -79,6 +81,7 @@ mobs:register_mob("mobs:sand_monster", {
water_damage = 3,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 5000, 5)
@ -207,5 +210,84 @@ mobs:register_mob("mobs:oerkki", {
water_damage = 1,
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
})
mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 5000, 5)
mobs:register_mob("mobs:dungeon_master", {
type = "monster",
hp_max = 10,
collisionbox = {-0.8, -1.21875, -0.8, 0.8, 1.21875, 0.8},
visual = "upright_sprite",
visual_size = {x=1.875, y=2.4375},
textures = {"mobs_dungeon_master.png", "mobs_dungeon_master_back.png"},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 4,
drops = {
{name = "default:mese",
chance = 100,
min = 1,
max = 2,},
},
armor = 2,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs:fireball",
shoot_interval = 2.5,
})
mobs:register_spawn("mobs:dungeon_master", {"default:stone"}, 2, -1, 5000, 0)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
--textures = {{name="mobs_fireball.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.5}}}, FIXME
textures = {"mobs_fireball.png"},
velocity = 5,
hit_player = function(self, player)
local s = self.object:getpos()
local p = player:getpos()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=1/2, [2]=1/3, [3]=1/4}},
}
}, vec)
local pos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end,
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-2,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.env:set_node(p, {name="fire:basic_flame"})
else
minetest.env:remove_node(p)
end
end
end
end
end
})

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