Little change in detecting light damage

pull/4/head
PilzAdam 2012-09-21 15:44:38 +02:00
parent 9380fa4d2b
commit 07536c1f9a
1 changed files with 1 additions and 1 deletions

View File

@ -86,7 +86,7 @@ function mobs:register_mob(name, def)
end
local do_env_damage = function(self)
if self.light_damage and self.light_damage ~= 0 and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
if self.light_damage and self.light_damage ~= 0 and self.object:getpos().y>0 and minetest.env:get_node_light(self.object:getpos()) > 3 then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={