improved some textures and reworked blender cycles nodes

This commit is contained in:
Jacob Gustafson 2017-02-16 23:01:31 -05:00
parent 91bab828bb
commit c0e0e0d9d9
18 changed files with 7 additions and 4 deletions

View File

@ -22,6 +22,8 @@ Some major changes were done to make the mod easier to maintain:
## Changes:
'!' is for bugs in 2012 version that are fixed (as opposed to features that were changed/added) in this fork
* (2017-02-16) Rerendered Alexandrite block&item; new textures for minerals: Alexandrite, Amethyst; collecting hd versions in etc/hd
* (2017-02-16) blend file: completely reworked gem shader (blend version 2)
* (2017-02-15) blend file: connected ID Mask to Image output (in Compositor nodes) for alpha in rendered image
* (2017-02-13) Finished working gem and block textures for Topaz, Alexandrite, Amethyst, made in Blender by expertmm
* (2017-02-13) Made multi-sided Topaz Block (WIP) made in Blender
@ -122,10 +124,11 @@ xcf file has colors used for manual tinting
(If you rotate the gems, rotation must be applied, since absorption is manually done along object z axis--see "Blender gem tutorial" link below for why)
Do the following steps to re-render a block:
* Open the included Blend file in Blender and set the input nodes as follows (if there are two, set one as the input for absorption and turn that up--or experiment):
(you can also tweak whether fresnel, facing, or IsTransmissionRay is Factor for "Glow Mix" node (you can also flip the inputs)
Name, GemColor, IOR**, Scatter,Gloss, Clarity,Absorption, AbsorptionSaturation
Alexandrite,567274 to 63152c,1.75, .5, 0, 0, 0, 1.0
* Open the included Blend file in Blender and set the input nodes as follows (if there are two, set one as the input for absorption and turn that up--or experiment; ~ means wasn't plugged into any nodes):
(v1L you can also tweak whether fresnel, facing, or IsTransmissionRay is Factor for "Glow Mix" node (you can also flip the inputs)
(v2 you can also tweak whether Tangent, which Light Path output [and whether passes through Reduction node], or nothing [0.00] is used for Glare Mix's Factor; warped block shards can be fitted together then scaled by 1.01 on the x&z [s, shift z, 1.01])
Name, GemColor, IOR**, Scatter,Gloss, Clarity,Absorption, AbsSat, Glare Mix
Alexandrite,567274 to 63152c,1.75, ~, ~, .95, 1, 1.0, Gem:Tangent ; Block: Tangent*Reduction; Block east: 0.00
Amethyst, ad87a6, 1.55, .5, 0, 0, 1, .5
Aquamarine, 8bdcdf, , , , , ,
Diamond, ced7da, , , , , ,

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