rename etc to src, improve docs formatting
170
CHANGELOG.md
Normal file
@ -0,0 +1,170 @@
|
||||
# Changelog
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a
|
||||
Changelog](https://keepachangelog.com/en/1.0.0/).
|
||||
|
||||
'!' (near bottom) is for bugs in 2012 version that are fixed (as opposed
|
||||
to features that were changed/added) in this fork.
|
||||
|
||||
|
||||
## [git] - 2019-07-02
|
||||
### Changed
|
||||
* Rename etc to src to denote that the files are unnecessary for use.
|
||||
* Move log to CHANGELOG.md (and format as per keepachangelog.com)
|
||||
* Rename expertmm to poikilos to reflect my GitHub username change.
|
||||
* Improve use of markdown in README.md and CHANGELOG.md.
|
||||
|
||||
|
||||
## [git] - 2017-05-14
|
||||
### Added
|
||||
- ruby item, mineral, & (realistic mode) block textures
|
||||
|
||||
|
||||
## [git] - 2017-03-23
|
||||
### Added
|
||||
- peridot (realistic mode) block texture
|
||||
|
||||
|
||||
## [git] - 2017-03-21
|
||||
### Changed
|
||||
- improved peridot item & mineral textures
|
||||
|
||||
|
||||
## [git] - 2017-03-20
|
||||
### Added
|
||||
- Add improved opal item texture (All except optional realistic mode
|
||||
opal block are finished)
|
||||
### Changed
|
||||
- Change garnet from Spessartine to pomegranate seed colored Rhodolite
|
||||
to reflect the original meaning of the word garnet (comes from the
|
||||
word pomegranate) -- see
|
||||
<https://www.americangemsociety.org/en/garnet-history>.
|
||||
|
||||
|
||||
## [git] - 2017-03-18
|
||||
### Added
|
||||
- new textures for garnet: gem (item), mineral, block (realistic style)
|
||||
### Changed
|
||||
- Change tint of garnet block (classic style) to look like Spessartine
|
||||
garnet.
|
||||
|
||||
|
||||
## [git] - 2017-03-13
|
||||
### Changed
|
||||
- Use settings from server's minetest.conf:
|
||||
birthstones_texture_style (can be realistic or classic)
|
||||
- Change default block style to classic
|
||||
- Improve opal mineral overlay, alexandrite classic block texture.
|
||||
|
||||
|
||||
## [git] - 2017-03-11
|
||||
### Changed
|
||||
- Redo emerald mineral and item textures.
|
||||
- Redo classic textures for gems where realistic block is not
|
||||
finished yet.
|
||||
|
||||
|
||||
## [git] - 2017-03-10
|
||||
### Changed
|
||||
- Redo textures for "white diamond" mineral and item [blend file:
|
||||
octagon beveled all but top and bottom by .12 offset] and for topaz
|
||||
mineral.
|
||||
- Change sun square emission from 10 to 100.
|
||||
|
||||
|
||||
## [git] - 2017-02-16
|
||||
### Added
|
||||
- Rerender Alexandrite block & item; new textures for minerals:
|
||||
Alexandrite, Amethyst (collect HD versions in src/hd).
|
||||
### Changed
|
||||
- Completely rework gem shader (blend version 2).
|
||||
- Redo textures for aquamarine: mineral, block, item.
|
||||
|
||||
|
||||
## [git] - 2017-02-15
|
||||
### Changed
|
||||
- In blend file, connect ID Mask to Image output (in Compositor nodes)
|
||||
for alpha in rendered image.
|
||||
|
||||
|
||||
## [git] - 2017-02-13
|
||||
### Added
|
||||
- Make Blender project for gem rendering (see Developer Notes in
|
||||
README.md for usage)
|
||||
- Make multi-sided Topaz Block (WIP) made in Blender.
|
||||
- Finish gem and block textures for Topaz, Alexandrite, Amethyst (in
|
||||
Blender by Poikilos)
|
||||
|
||||
|
||||
## [git] - 2017-02-12
|
||||
### Added
|
||||
- (2017-02-12) Add gem hoes (using farming api).
|
||||
|
||||
|
||||
## [git] - 2017-02-11
|
||||
### Added
|
||||
- (!) Make opal possible to get: added missing register_on_generated for
|
||||
changing some stone to opal (see oregen.lua).
|
||||
- swords & shovels
|
||||
- Add crafting recipe to convert block back into 9 gems.
|
||||
- Add recipe to create `default:diamond` from `dye:blue` +
|
||||
`birthstones:diamond` for playability (for when other mods like
|
||||
technic need diamonds for things)
|
||||
### Changed
|
||||
- (!) Preliminary step in fixing one-chop axes: Change register_tool
|
||||
`time2` and `time3` from:
|
||||
`[1]=time1-2.0, [2]=2.0-time2, [3]=2.0-time3}`
|
||||
to
|
||||
`times={[1]=time1/2.0, [2]=time2/2.0, [3]=time3/2.0}`
|
||||
- Change `* Ore` to `Stone with *` (because why copy other people when
|
||||
you can make sense instead).
|
||||
- (!) Ore needs better pick to be mined: changed groups.cracky of all
|
||||
from 3 to 1
|
||||
- (!) Block needs better pick to be mined: Changed groups:
|
||||
```lua
|
||||
-- groups = {cracky = 3}
|
||||
groups = {cracky = 1, level = 3}
|
||||
```
|
||||
- (!) Change drop of ores (to match modern style from default in
|
||||
minetest_game from minetest 0.4.15-git 2017-01), where * below is
|
||||
name:
|
||||
```lua
|
||||
-- drop = 'craft "birthstones:*" 1',
|
||||
drop = "birthstones:*",
|
||||
```
|
||||
- (!) Change drop for stone_with_topaz from stone_with_topaz to topaz
|
||||
(apparently this didn't cause an issue since craft method had been
|
||||
used).
|
||||
- Componentize into separate lua files for each category of operations.
|
||||
|
||||
|
||||
## [git] - 2017-02-10
|
||||
### Changed
|
||||
- Poikilos fork starts today.
|
||||
- Match minetest texture & variable naming scheme:
|
||||
```
|
||||
(see changes below, where ^* is capitalized mineral name and * is
|
||||
uncapitalized)
|
||||
(aliases added only for backward compatibility--see aliases.lua
|
||||
--doing aliases can be commented in init.lua)
|
||||
Files:
|
||||
^* TO birthstones_* (ITEM)
|
||||
^*_overlay TO birthstones_mineral_* (ORE OVERLAY)
|
||||
^*_block TO birthstones_*_block
|
||||
*_axe to birthstones_tool_*axe
|
||||
*_pick to birthstones_tool_*pick
|
||||
^*_block to birthstones_*_block
|
||||
Variables:
|
||||
birthstones:*ore TO birthstones:stone_with_*
|
||||
"birthstones:".. name .. "_pick" TO "birthstones:pick_"..name
|
||||
"birthstones:".. name .. "_axe" TO "birthstones:axe_"..name
|
||||
```
|
||||
- (!) Capitalize stone name when used within tool display name.
|
||||
- (!) Fix issue where topaz ore was registered twice (didn't seem to
|
||||
cause problems)
|
||||
- (!) Remove month from display names to avoid breaking immersion (draws
|
||||
too much attention to the items having a "label") if re-added, months
|
||||
would have to be corrected anyway as follows (in the original mod,
|
||||
alphabetical order instead of actual birthstone month determined
|
||||
month): see src/birthstones list.csv
|
195
README.md
@ -3,92 +3,29 @@
|
||||
see LICENSE for full credits)
|
||||
|
||||
## Primary differences from original
|
||||
### Main reasons for fork:
|
||||
* add more tools
|
||||
* make changes to code to make use of modern Minetest (such as ore drop string)
|
||||
* make 3D prerendered textures of gem (item) and mineral (and optional block textures)
|
||||
(see also CHANGELOG.md)
|
||||
|
||||
### Notable issues found in original (see items marked with '!' in "Changes" section for others):
|
||||
(hopefully these changes get corrected there)
|
||||
* birthstones were wrong month (see "birthstones list.csv" in etc folder for corrections, though month names are removed in fork)
|
||||
* now stone_with_opal is generated now (was impossible to get by mining before, apparently)
|
||||
* crafting block back to 9 gemstones is now possible
|
||||
* found some code bugs (see exclamation points under "Changes" below)
|
||||
### Main reasons for fork
|
||||
* Add more tools.
|
||||
* Make changes to code to make use of modern Minetest (such as ore drop
|
||||
string).
|
||||
* Make 3D prerendered textures of gem (item) and mineral (and optional
|
||||
block textures)
|
||||
|
||||
### Other major differences from original
|
||||
Some major changes were done to make the mod easier to maintain:
|
||||
* changed to minetest_game's naming scheme for filenames and node/tool names (aliases added for backward compatibility)
|
||||
* componentized into separate lua files for each category of operations
|
||||
### Notable Issues Found in Original
|
||||
(see also exclamation points in **CHANGELOG.md**)
|
||||
* I removed incorrect birth stone months (see "birthstones list.csv" in
|
||||
src. folder for corrections, though month names are removed in this
|
||||
fork).
|
||||
* Now stone_with_opal is generated (it was impossible to get by mining
|
||||
before, apparently).
|
||||
* Crafting a block back into 9 gemstones is now possible.
|
||||
|
||||
|
||||
## Changes:
|
||||
'!' (near bottom) is for bugs in 2012 version that are fixed (as opposed to features that were changed/added) in this fork
|
||||
* (2017-05-14) Added improved ruby item, mineral, & (realistic mode) block textures
|
||||
* (2017-03-23) Added improved peridot (realistic mode) block texture
|
||||
* (2017-03-21) Added improved peridot item&mineral textures
|
||||
* (2017-03-20) Added improved opal item texture (finished all except optional realistic mode opal block)
|
||||
* (2017-03-20) Change garnet from Spessartine to pomegranate seed colored Rhodolite to reflect the original meaning of the word garnet (comes from the word pomegranate) -- see and https://www.americangemsociety.org/en/garnet-history
|
||||
* (2017-03-18) new textures for garnet: gem (item), mineral, block (realistic style)
|
||||
* (2017-03-18) tint of garnet block (classic style) changed to be that of Spessartine garnet
|
||||
* (2017-03-13) textures improved: opal mineral overlay, alexandrite classic block
|
||||
* (2017-03-13) default block style changed to classic
|
||||
* (2017-03-13) now uses settings from server's minetest.conf: birthstones_texture_style (can be realistic or classic)
|
||||
* (2017-03-11) added better classic textures for gems where realistic block is not finished yet
|
||||
* (2017-03-11) added new texture for emerald: mineral, item
|
||||
* (2017-03-10) changed sun square emission from 10 to 100
|
||||
* (2017-03-10) new textures for "white diamond": mineral, item [blend file: octagon beveled all but top and bottom by .12 offset]; for topaz: mineral
|
||||
* (2017-02-19) new textures for aquamarine: mineral, block, item
|
||||
* (2017-02-16) Rerendered Alexandrite block&item; new textures for minerals: Alexandrite, Amethyst; collecting hd versions in etc/hd
|
||||
* (2017-02-16) blend file: completely reworked gem shader (blend version 2)
|
||||
* (2017-02-15) blend file: connected ID Mask to Image output (in Compositor nodes) for alpha in rendered image
|
||||
* (2017-02-13) Finished working gem and block textures for Topaz, Alexandrite, Amethyst, made in Blender by expertmm
|
||||
* (2017-02-13) Made multi-sided Topaz Block (WIP) made in Blender
|
||||
* (2017-02-13) Made Blender project for gem rendering (see Developer Notes below for usage)
|
||||
* (2017-02-12) Add farming hoes
|
||||
* (2017-02-11) Add recipe to create default:diamond from dye:blue + birthstones:diamond for playability (for when other mods like technic need diamonds for things)
|
||||
* (2017-02-11) Add crafting recipe to convert block back into 9 gems
|
||||
* (2017-02-11) Add Swords & Shovels
|
||||
* (2017-02-11) Componentize into separate lua files for each category of operations
|
||||
* !(2017-02-11) Make opal possible to get: added missing register_on_generated for changing some stone to opal (see oregen.lua)
|
||||
* !(2017-02-11) Change drop for stone_with_topaz from stone_with_topaz to topaz (apparently this didn't cause an issue since craft method had been used)
|
||||
* !(2017-02-11) Change drop of ores (to match modern style from default in minetest_game from minetest 0.4.15-git 2017-01), where * below is name:
|
||||
```lua
|
||||
-- drop = 'craft "birthstones:*" 1',
|
||||
drop = "birthstones:*",
|
||||
```
|
||||
* !(2017-02-11) Block needs better pick to be mined: Changed groups:
|
||||
```lua
|
||||
-- groups = {cracky = 3}
|
||||
groups = {cracky = 1, level = 3}
|
||||
```
|
||||
* !(2017-02-11) Ore needs better pick to be mined: changed groups.cracky of all from 3 to 1
|
||||
* (2017-02-11) Changed "* Ore" to "Stone with *" (because why copy other people when you can make sense instead)
|
||||
* !(2017-02-11) Preliminary step in fixing one-chop axes: changed register_tool time2 and time3 from:
|
||||
[1]=time1-2.0, [2]=2.0-time2, [3]=2.0-time3}
|
||||
to
|
||||
times={[1]=time1/2.0, [2]=time2/2.0, [3]=time3/2.0}
|
||||
* !(2017-02-10) Removed month from display names to avoid breaking immersion (draws too much attention to the items having a "label")
|
||||
if re-added, months would have to be corrected anyway as follows (in the original mod, alphabetical order instead of actual birthstone month determined month):
|
||||
see etc/birthstones list.csv
|
||||
* !(2017-02-10) Fixed issue where topaz ore was registered twice (didn't seem to cause problems)
|
||||
* !(2017-02-10) Capitalized stone name when used within tool display name
|
||||
* (2017-02-10) Naming changed to match minetest texture&variable naming scheme
|
||||
```
|
||||
(see changes below, where ^* is capitalized mineral name and * is uncapitalized)
|
||||
(aliases added only for backward compatibility--see aliases.lua--doing aliases can be commented in init.lua)
|
||||
Files:
|
||||
^* TO birthstones_* (ITEM)
|
||||
^*_overlay TO birthstones_mineral_* (ORE OVERLAY)
|
||||
^*_block TO birthstones_*_block
|
||||
*_axe to birthstones_tool_*axe
|
||||
*_pick to birthstones_tool_*pick
|
||||
^*_block to birthstones_*_block
|
||||
Variables:
|
||||
birthstones:*ore TO birthstones:stone_with_*
|
||||
"birthstones:".. name .. "_pick" TO "birthstones:pick_"..name
|
||||
"birthstones:".. name .. "_axe" TO "birthstones:axe_"..name
|
||||
```
|
||||
* (2017-02-10) expertmm fork starting today
|
||||
### Other Major Differences from Original
|
||||
I made some major changes to make the mod easier to maintain:
|
||||
* I changed to minetest_game's naming scheme for filenames and node/tool
|
||||
names (adding aliases for backward compatibility).
|
||||
* Componentize into separate Lua files by operation.
|
||||
|
||||
## Known Issues
|
||||
* Improve remaining block textures
|
||||
@ -102,7 +39,7 @@ Some major changes were done to make the mod easier to maintain:
|
||||
(to use Speedcrunch to get values not listed, enter the number without any equation, then paste the formulas above exactly to use that "answer" as a variable--see spreadsheet's "Hardness - Extrapolated" sheet for spreadsheet version of formulas)
|
||||
|
||||
### Things that will be kept the same:
|
||||
* You must manually delete the etc folder (source material) from your mods/birthtones folder to reduce download times of the mod when using a server
|
||||
* You must manually delete the src folder (source material) from your mods/birthtones folder to reduce download times of the mod when using a server
|
||||
* birthstones:diamond will still be present for now (as opposed to becoming an alias for default:diamond), since the birthstones diamond texture looks cool. The display names for all of the items will say "White Diamond". (planned: recipe to make it into regular diamond)
|
||||
* No shields & armor (planned as separate mod: birthstones_3d_armor)
|
||||
* No arrows (planned as separate mod: birthstones_throwing)
|
||||
@ -112,7 +49,7 @@ Some major changes were done to make the mod easier to maintain:
|
||||
* Look into changes in "birthstones fixed" at https://forum.minetest.net/viewtopic.php?f=9&t=11497&hilit=birthstones
|
||||
* Look into overlap in stone list found in Glooptest
|
||||
* Make compatible with glooptest
|
||||
```lua
|
||||
```Lua
|
||||
local glooptest = minetest.get_modpath("glooptest")
|
||||
if glooptest then
|
||||
register_alias("birthstones:amethyst","glooptest:amethyst_gem")
|
||||
@ -147,6 +84,7 @@ Do the following steps to re-render a block:
|
||||
* Open the included Blend file in Blender and set the input nodes as follows (if there are two, set one as the input for absorption and turn that up--or experiment; ~ means wasn't plugged into any nodes):
|
||||
(v1L you can also tweak whether fresnel, facing, or IsTransmissionRay is Factor for "Glow Mix" node (you can also flip the inputs)
|
||||
(v2 you can also tweak whether Tangent, which Light Path output [and whether passes through Reduction node], or nothing [0.00] is used for Glare Mix's Factor; warped block shards can be fitted together then scaled by 1.01 on the x&z [s, shift z, 1.01])
|
||||
```
|
||||
Name, GemColor, IOR**, Frost, Gloss, Clarity,Absorption, AbspSat, Glare Mix, GlareSat (Glare Saturation)
|
||||
***Alexandrite,567274 to 63152c,1.75, ~, ~, .95, 1, 1.0, Gem:Tangent ; Block: Tangent*Reduction; Block east: 0.00, ~
|
||||
***Amethyst, ad87a6, 1.55, .5, 0, 0, 1, .5, ~, ~
|
||||
@ -163,16 +101,18 @@ Sapphire, 163f7d, , , , , , , ,
|
||||
***Topaz, E5A55F, 1.62, .5, .5, 1.0, 0.0, 0.0, ,
|
||||
Zircon, 255f75, , , , , ,
|
||||
****LampSky changed from ~1 to 3, LampSunSquareYellow changed from .3 to 30, clouds from 1 to 4, starting from only item version of this to all future renders
|
||||
[] if in brackets, value is for block version
|
||||
! means not that value: though that value is apparent from a reference photo, it is apparently not the true albedo
|
||||
{} if in bracurly braces, value is for mineral (ore) version
|
||||
** Complete IOR Lists (values averaged or used from)
|
||||
```
|
||||
Symbols:
|
||||
- `[]` if in brackets, value is for block version
|
||||
- `!` means not that value: though that value is apparent from a reference photo, it is apparently not the true albedo
|
||||
- `{}` if in bracurly braces, value is for mineral (ore) version
|
||||
- `**` Complete IOR Lists (values averaged or used from)
|
||||
http://forums.cgsociety.org/archive/index.php?t-513458.html
|
||||
http://www.gemselect.com/gem-info/refractive-index.php (use this one--has double refraction info)
|
||||
*** old shader (usually Gem2, or sometimes Gem) was used as opposed to Gem3 (Frost was called Scatter, but it wasn't actually volumetric scatter in Gem shaders 1-2)
|
||||
- `***` old shader (usually Gem2, or sometimes Gem) was used as opposed to Gem3 (Frost was called Scatter, but it wasn't actually volumetric scatter in Gem shaders 1-2)
|
||||
- where '-' appears in IOR column, double refraction is used [different values in each IOR value input node])
|
||||
Starting with emerald, block is rotated by 90 on z
|
||||
pom-colored means pomegranate-seed-colored
|
||||
- Starting with **Emerald**, block is rotated by 90 on z
|
||||
- pom-colored means pomegranate-seed-colored
|
||||
|
||||
Take note that this list is in alphabetical order (like birthstones-mod git 2012) for convenience, not in actual birthstone month order.
|
||||
* Keep default resolution of 32x32 (must be full bleed then cropped to 16x16 manually to avoid edge issues with cycles)
|
||||
@ -196,52 +136,51 @@ To make a Gem:
|
||||
* To use existing Block Shards, keep in mind that for Block Shard Hex Pointed, Object data, mesh name can be changed between "BlockShardHexFlatSide" and "BlockShardHexPointed"
|
||||
|
||||
### Special Thanks
|
||||
- [How to Create a Rock in Blender Using Built-In
|
||||
Textures](https://www.youtube.com/watch?v=5v8pzsYImc8)
|
||||
by Blender Smoothie
|
||||
|
||||
How to Create a Rock in Blender Using Built-In Textures
|
||||
https://www.youtube.com/watch?v=5v8pzsYImc8
|
||||
by Blender Smoothie
|
||||
- [Blender - shiny glass sculpture - Cycles render -
|
||||
Zeitfreund](https://www.youtube.com/watch?v=jDHYQUj3N90)
|
||||
by Zeitfreund
|
||||
|
||||
Blender - shiny glass sculpture - Cycles render - Zeitfreund
|
||||
https://www.youtube.com/watch?v=jDHYQUj3N90
|
||||
by Zeitfreund
|
||||
|
||||
Cycles' Volume Materials
|
||||
https://www.youtube.com/watch?v=CU_igW_1ZXs
|
||||
by EnigmaToots
|
||||
- [Cycles' Volume
|
||||
Materials](https://www.youtube.com/watch?v=CU_igW_1ZXs)
|
||||
by EnigmaToots
|
||||
|
||||
### Possibly helpful other tutorials
|
||||
(basis for Gem1 material)
|
||||
Blender gem tutorial
|
||||
https://www.youtube.com/watch?v=3EN6mAFDqaI
|
||||
by Marijus Jacevičius
|
||||
- (basis for Gem1 material)
|
||||
[Blender gem tutorial](https://www.youtube.com/watch?v=3EN6mAFDqaI)
|
||||
by Marijus Jacevičius
|
||||
|
||||
(additional influence on Gem2 material):
|
||||
Creating advanced shaders in Blender / cycles - Flat
|
||||
https://www.youtube.com/watch?v=nnpvFbvRSyM&t=1344s
|
||||
by Thornton Strolia
|
||||
- (additional influence on Gem2 material):
|
||||
[Creating advanced shaders in Blender / cycles -
|
||||
Flat](https://www.youtube.com/watch?v=nnpvFbvRSyM&t=1344s)
|
||||
by Thornton Strolia
|
||||
|
||||
(unused, but can be used for color diffraction)
|
||||
Blender Quick Tip #4 | Diamonds in Blender
|
||||
https://www.youtube.com/watch?v=4sk6RFcORd0
|
||||
The Digital M
|
||||
- (unused, but can be used for color diffraction)
|
||||
[Blender Quick Tip #4 | Diamonds in
|
||||
Blender](https://www.youtube.com/watch?v=4sk6RFcORd0)
|
||||
by The Digital M
|
||||
|
||||
Gemstone (Tutorial)
|
||||
https://www.youtube.com/watch?v=I4PmptWMA08&t=8s
|
||||
by toki FX
|
||||
- [Gemstone
|
||||
(Tutorial)](https://www.youtube.com/watch?v=I4PmptWMA08&t=8s)
|
||||
by toki FX
|
||||
|
||||
## Minetest 2017 API notes
|
||||
(see http://wiki.minetest.net/Groups and https://github.com/minetest/minetest/blob/142e2d3b74ad886eed83b0fc9d6cfea100dae10a/doc/lua_api.txt#L736 )
|
||||
(see <http://wiki.minetest.net/Groups> and
|
||||
<https://github.com/minetest/minetest/blob/142e2d3b74ad886eed83b0fc9d6cfea100dae10a/doc/lua_api.txt#L736>)
|
||||
### groupcaps (in tool_capabilities dict in register_tool 2nd param dict): a dictionary of groupcap dictionaries such as:
|
||||
* choppy: chops wood
|
||||
* snappy: leaves and other thin materials -- possible with sword, but wears sword out quickly
|
||||
* fleshy: damage mobs/players
|
||||
* crumbly: shovels etc
|
||||
* cracky: picks etc
|
||||
(and more unrelated to this mod)
|
||||
- choppy: chops wood
|
||||
- snappy: leaves and other thin materials -- possible with sword, but wears sword out quickly
|
||||
- fleshy: damage mobs/players
|
||||
- crumbly: shovels etc.
|
||||
- cracky: picks etc.
|
||||
- (and more unrelated to this mod)
|
||||
|
||||
### register_node:
|
||||
http://dev.minetest.net/minetest.register_node
|
||||
http://dev.minetest.net/Groups
|
||||
* groups.cracky: like other dig types, the value is normally 1 to 3, and 1 requires the best pick to mine.
|
||||
* groups.level: prevents being mined by lower level stuff
|
||||
<http://dev.minetest.net/minetest.register_node>
|
||||
<http://dev.minetest.net/Groups>
|
||||
- groups.cracky: like other dig types, the value is normally 1 to 3, and 1 requires the best pick to mine.
|
||||
- groups.level: prevents being mined by lower level stuff
|
||||
|
||||
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