b3view/UserInterface.h

117 lines
3.8 KiB
C++

#ifndef USERINTERFACE_H
#define USERINTERFACE_H
#include "extlib/CGUITTFont.h"
#include <irrlicht/irrlicht.h>
#include <string>
#include <vector>
// Forward declaration of class Engine
class Engine;
enum UserInterfaceElements {
UIE_FILEMENU = 1003,
UIE_LOADFILEDIALOG = 1100,
// UIE_LOADBUTTON = 1101,
UIE_LOADTEXTUREDIALOG = 1200,
UIE_SAVEFILEDIALOG = 1300,
UIE_PLAYBACKMENU = 2000,
UIE_VIEWMENU = 3000,
UIE_PLAYBACKWINDOW = 10000,
UIE_PLAYBACKSTARTSTOPBUTTON = 10001,
UIE_PLAYBACKSETFRAMEEDITBOX = 10002,
UIE_PLAYBACKINCREASEBUTTON = 10003,
UIE_PLAYBACKDECREASEBUTTON = 10004,
UIE_FPSEDITBOX = 10005,
UIE_TEXTUREPATHSTATICTEXT = 10006,
UIE_TEXTUREPATHEDITBOX = 10007,
UIE_AXISSIZESTATICTEXT = 10008,
UIE_AXISSIZEEDITBOX = 10009
};
enum UserInterfaceCommands {
UIC_FILE_OPEN = 1000,
UIC_FILE_QUIT = 1001,
UIC_FILE_OPEN_TEXTURE = 1002,
UIC_FILE_NEXT_TEXTURE = 1003,
UIC_FILE_PREVIOUS_TEXTURE = 1004,
UIC_FILE_EXPORT_DAE = 1005,
UIC_FILE_EXPORT_IRR = 1006,
UIC_FILE_EXPORT_IRRMESH = 1007,
UIC_FILE_EXPORT_OBJ = 1008,
UIC_FILE_EXPORT_STL = 1009,
UIC_PLAYBACK_PREVIOUS = 2001,
UIC_PLAYBACK_NEXT = 2002,
UIC_PLAYBACK_SLOWER = 2003,
UIC_PLAYBACK_FASTER = 2004,
UIC_VIEW_WIREFRAME = 3001,
UIC_VIEW_LIGHTING = 3002,
UIC_VIEW_AXIS_WIDGET = 3003,
UIC_VIEW_TARGET = 3004,
UIC_VIEW_TEXTURE_INTERPOLATION = 3005,
UIC_VIEW_Y_UP = 3006,
UIC_VIEW_Z_UP = 3007
};
class UserInterface : public irr::IEventReceiver {
private:
irr::s32 spacing_y;
Engine* m_Engine;
irr::gui::IGUIEnvironment* m_Gui;
irr::gui::CGUITTFont* m_GuiFont;
irr::gui::CGUITTFace* m_GuiFontFace;
void setupUserInterface();
void displayLoadFileDialog();
void displaySaveFileDialog();
void displayLoadTextureDialog();
void incrementFrame(irr::f32 frameCount, bool enableRound);
void handleMenuItemPressed(irr::gui::IGUIContextMenu* menu);
void updateSettingsDisplay();
irr::gui::IGUIWindow* playbackWindow;
irr::core::dimension2d<irr::u32> m_WindowSize; // previous size
std::vector<std::wstring> m_AllTextures;
std::vector<std::wstring> m_MatchingTextures;
public:
irr::gui::IGUIContextMenu* menu;
irr::gui::IGUIContextMenu* fileMenu;
irr::gui::IGUIContextMenu* playbackMenu;
irr::gui::IGUIContextMenu* viewMenu;
irr::gui::IGUIButton* playbackStartStopButton;
irr::gui::IGUIEditBox* playbackSetFrameEditBox;
irr::gui::IGUIButton* playbackIncreaseButton;
irr::gui::IGUIButton* playbackDecreaseButton;
irr::gui::IGUIEditBox* playbackFPSEditBox;
irr::gui::IGUIStaticText* texturePathStaticText;
irr::gui::IGUIEditBox* texturePathEditBox;
irr::gui::IGUIStaticText* axisSizeStaticText;
irr::gui::IGUIEditBox* axisSizeEditBox;
irr::u32 viewTextureInterpolationIdx;
irr::u32 viewWireframeIdx;
irr::u32 viewAxisWidgetIdx;
irr::u32 viewLightingIdx;
irr::u32 viewTargetIdx;
irr::u32 viewYUpIdx;
irr::u32 viewZUpIdx;
void snapWidgets();
UserInterface(Engine* device);
~UserInterface();
irr::gui::IGUIEnvironment* getGUIEnvironment() const;
void drawStatusLine() const;
bool loadNextTexture(int direction);
void exportMeshToHome(std::string extension);
bool OnSelectMesh();
// IEventReceiver
virtual bool OnEvent(const irr::SEvent& event);
};
#endif // USERINTERFACE_H