b3view/UserInterface.h

74 lines
1.8 KiB
C++

#ifndef USERINTERFACE_H
#define USERINTERFACE_H
// Forward declaration of class Engine
class Engine;
#include <sstream>
#include <string>
#include <irrlicht/irrlicht.h>
#include "Debug.h"
#include "Engine.h"
#include "extlib/CGUITTFont.h"
enum UserInterfaceElements
{
UIE_PLAYBACKWINDOW = 1000,
UIE_LOADBUTTON = 1001,
UIE_LOADFILEDIALOG = 1002,
UIE_FILEMENU = 1003,
UIE_PLAYBACKSTARTSTOPBUTTON = 1004,
UIE_VIEWMENU = 1005,
UIE_LOADTEXTUREDIALOG = 1006,
UIE_PLAYBACKINCREASEBUTTON = 1007,
UIE_PLAYBACKDECREASEBUTTON = 1008
};
enum UserInterfaceCommands
{
UIC_FILE_LOAD = 1000,
UIC_FILE_QUIT = 1001,
UIC_FILE_LOAD_TEXTURE = 1002,
UIC_VIEW_WIREFRAME = 2000,
UIC_VIEW_LIGHTING = 2001
};
class UserInterface : public irr::IEventReceiver
{
private:
Engine *m_Engine;
irr::gui::IGUIEnvironment *m_Gui;
irr::gui::CGUITTFont *m_GuiFont;
irr::gui::CGUITTFace *m_GuiFontFace;
void setupUserInterface();
void displayLoadFileDialog();
void displayLoadTextureDialog();
void handleMenuItemPressed(irr::gui::IGUIContextMenu *menu);
bool m_WireframeDisplay;
bool m_Lighting;
bool KeyIsDown[irr::KEY_KEY_CODES_COUNT];
irr::s32 keyState[irr::KEY_KEY_CODES_COUNT];
irr::s32 LMouseState,RMouseState;
public:
irr::gui::IGUIButton *playbackStartStopButton;
irr::gui::IGUIButton *playbackIncreaseButton;
irr::gui::IGUIButton *playbackDecreaseButton;
UserInterface( Engine *device );
~UserInterface();
irr::gui::IGUIEnvironment *getGUIEnvironment() const;
void drawStatusLine() const;
bool loadNextTexture(int direction);
// IEventReceiver
virtual bool OnEvent( const irr::SEvent &event );
};
#endif // USERINTERFACE_H