mirror of
https://github.com/Poikilos/b3view.git
synced 2023-10-03 07:58:48 -07:00
1096 lines
40 KiB
C++
1096 lines
40 KiB
C++
#include "UserInterface.h"
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#include <algorithm>
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#include <iostream>
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#include <string>
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// NOTE: to use filesystem, you must also include the fs library such
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// as via the `-lstdc++fs` linker option -- see b3view.pro
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// #include <filesystem> // requires C++17
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#include <experimental/filesystem> // requires C++14 such as gcc 8.2.1
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#include "Debug.h"
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#include "Engine.h"
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#include "Utility.h"
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using namespace irr;
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using namespace irr::core;
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using namespace irr::gui;
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using std::string;
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using std::wstring;
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using namespace std;
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// C++14: namespace filesystem = std::experimental::filesystem;
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// namespace fs = std::filesystem; // doesn't work (not a namespace in gcc's C++17)
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// using namespace std::filesystem; // doesn't work (not a namespace in gcc's C++17)
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namespace fs = std::experimental::filesystem;
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// PRIVATE
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void UserInterface::setupUserInterface()
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{
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// Menu
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menu = m_Gui->addMenu();
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menu->addItem(L"File", UIE_FILEMENU, true, true);
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menu->addItem(L"Playback", UIE_PLAYBACKMENU, true, true);
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menu->addItem(L"View", UIE_VIEWMENU, true, true);
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// File Menu
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fileMenu = menu->getSubMenu(0);
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fileMenu->addItem(L"Open", UIC_FILE_OPEN);
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this->fileRecentIdx = fileMenu->addItem(L"Open Recent", UIC_FILE_RECENT, true, true);
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std::vector<std::string> recentPaths = this->m_Engine->recentPaths();
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this->addRecentPaths(recentPaths);
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fileMenu->addItem(L"Change Texture", UIC_FILE_OPEN_TEXTURE);
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fileMenu->addItem(L"Previous Texture Shift F3", UIC_FILE_PREVIOUS_TEXTURE);
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fileMenu->addItem(L"Next Texture F3", UIC_FILE_NEXT_TEXTURE);
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fileMenu->addItem(L"Export DAE (non-Blender COLLADA)", UIC_FILE_EXPORT_DAE);
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fileMenu->addItem(L"Export IRR (Irrlicht Scene settings and mesh paths only)", UIC_FILE_EXPORT_IRR);
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fileMenu->addItem(L"Export IRRMESH (Static Irrlicht Mesh)", UIC_FILE_EXPORT_IRRMESH);
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fileMenu->addItem(L"Export OBJ (Wavefront)", UIC_FILE_EXPORT_OBJ);
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fileMenu->addItem(L"Export STL (stereolithography)", UIC_FILE_EXPORT_STL);
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fileMenu->addItem(L"Quit", UIC_FILE_QUIT);
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// File, Open Recent submenu
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this->recentMenu = fileMenu->getSubMenu(this->fileRecentIdx);
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this->recentMenu->addItem(L"Clear Recent", UIC_FILE_RECENT_CLEAR);
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this->uic_file_recent_first = UIC_FILE_RECENT_CLEAR + 1;
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this->uic_file_recent_next = this->uic_file_recent_first;
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this->m_file_recent_first_idx = -1;
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this->m_file_recent_last_idx = -1;
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// Playback Menu
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playbackMenu = menu->getSubMenu(1);
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playbackMenu->addItem(L"Previous Frame Left",
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UIC_PLAYBACK_PREVIOUS, true, false,
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false, false);
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playbackMenu->addItem(L"Next Frame Right",
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UIC_PLAYBACK_NEXT, true, false,
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false, false);
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playbackMenu->addItem(L"Slower Ctrl Left",
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UIC_PLAYBACK_SLOWER, true, false,
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false, false);
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playbackMenu->addItem(L"Faster Ctrl Right",
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UIC_PLAYBACK_FASTER, true, false,
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false, false);
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// View Menu
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viewMenu = menu->getSubMenu(2);
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viewWireframeIdx = viewMenu->addItem(L"Wireframe",
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UIC_VIEW_WIREFRAME, true,
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false, this->m_Engine->getEnableWireframe(), true);
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viewLightingIdx = viewMenu->addItem(L"Lighting",
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UIC_VIEW_LIGHTING, true,
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false, this->m_Engine->getEnableLighting(), true);
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viewAxisWidgetIdx = viewMenu->addItem(L"Origin Axis Widget",
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UIC_VIEW_AXIS_WIDGET, true, false,
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true, true);
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viewTargetIdx = viewMenu->addItem(L"Camera Target",
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UIC_VIEW_TARGET, true, false,
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false, true);
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viewTextureInterpolationIdx = viewMenu->addItem(L"Texture Interpolation Ctrl i",
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UIC_VIEW_TEXTURE_INTERPOLATION, true, false,
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this->m_Engine->getEnableTextureInterpolation(), true);
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viewYUpIdx = viewMenu->addItem(L"Y Up",
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UIC_VIEW_Y_UP, true, false,
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true, true);
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viewZUpIdx = viewMenu->addItem(L"Z Up",
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UIC_VIEW_Z_UP, true, false,
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false, true);
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// Playback Control Window
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dimension2d<u32> windowSize = m_Engine->m_Driver->getScreenSize();
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playbackWindow = m_Gui->addWindow(
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rect<s32>(vector2d<s32>(windowSize.Width - 4 - 160, 28),
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dimension2d<s32>(160, 300)),
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false,
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L"Playback",
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nullptr,
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UIE_PLAYBACKWINDOW
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);
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playbackWindow->getCloseButton()->setVisible(false);
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s32 spacing_x = 4;
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s32 margin_y = 4;
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spacing_y = 4;
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s32 size_x = playbackWindow->getClientRect().getWidth() - 8;
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s32 size_y = 24;
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s32 y = 24;
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playbackStartFrameStaticText = m_Gui->addStaticText(
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L"Start Frame:",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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true,
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playbackWindow,
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UIE_PLAYBACKSTARTFRAMESTATICTEXT,
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false);
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y += size_y;
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playbackStartFrameEditBox = m_Gui->addEditBox(
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L"",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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playbackWindow,
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UIE_PLAYBACKSTARTFRAMEEDITBOX);
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y += size_y + spacing_y;
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playbackEndFrameStaticText = m_Gui->addStaticText(
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L"End Frame:",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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true,
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playbackWindow,
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UIE_PLAYBACKENDFRAMESTATICTEXT,
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false);
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y += size_y;
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playbackEndFrameEditBox = m_Gui->addEditBox(
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L"",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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playbackWindow,
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UIE_PLAYBACKENDFRAMEEDITBOX);
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y += size_y + spacing_y;
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playbackStartStopButton = m_Gui->addButton(
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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playbackWindow,
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UIE_PLAYBACKSTARTSTOPBUTTON,
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L"Start/Stop",
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nullptr);
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y += size_y + spacing_y;
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playbackSetFrameEditBox = m_Gui->addEditBox(
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L"",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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playbackWindow,
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UIE_PLAYBACKSETFRAMEEDITBOX);
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y += margin_y;
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y += size_y + spacing_y;
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playbackIncreaseButton = m_Gui->addButton(
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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playbackWindow,
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UIE_PLAYBACKINCREASEBUTTON,
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L"Faster",
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nullptr);
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y += size_y + spacing_y;
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playbackDecreaseButton = m_Gui->addButton(
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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playbackWindow,
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UIE_PLAYBACKDECREASEBUTTON,
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L"Slower",
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nullptr);
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y += size_y + spacing_y;
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playbackFPSEditBox = m_Gui->addEditBox(
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L"",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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playbackWindow,
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UIE_FPSEDITBOX);
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y += margin_y;
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y += size_y + spacing_y;
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texturePathStaticText = m_Gui->addStaticText(
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L"Texture Path:",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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true,
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playbackWindow,
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UIE_TEXTUREPATHSTATICTEXT,
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false);
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y += size_y + spacing_y;
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texturePathEditBox = m_Gui->addEditBox(
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L"",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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playbackWindow,
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UIE_TEXTUREPATHEDITBOX);
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y += margin_y;
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y += size_y + spacing_y;
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axisSizeStaticText = m_Gui->addStaticText(
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L"Axis Size:",
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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true,
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playbackWindow,
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UIE_AXISSIZESTATICTEXT,
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false);
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y += size_y + spacing_y;
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axisSizeEditBox = m_Gui->addEditBox(
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std::to_wstring(this->m_Engine->m_AxisLength).c_str(),
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rect<s32>(vector2d<s32>(spacing_x, y),
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dimension2d<s32>(size_x, size_y)),
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true,
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playbackWindow,
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UIE_AXISSIZEEDITBOX);
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y += margin_y;
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y += size_y + spacing_y;
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// Set Font for UI Elements
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m_GuiFontFace = new CGUITTFace();
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// irrString defines stringc as string<c8>
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if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"C:\\Windows\\Fonts\\calibrib.ttf";
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}
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if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"C:\\Windows\\Fonts\\arialbd.ttf";
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}
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if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"/usr/share/fonts/liberation/LiberationSans-Bold.ttf";
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}
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if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"/usr/share/fonts/gnu-free/FreeSansBold.ttf";
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}
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if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"/usr/share/fonts/dejavu/DejaVuSans-Bold.ttf";
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}
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if (!Utility::isFile(m_Engine->m_FontPath)) {
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m_Engine->m_FontPath = L"/usr/share/fonts/google-droid/DroidSans-Bold.ttf";
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}
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if (m_GuiFontFace->load(m_Engine->m_FontPath.c_str())) { // actually takes `const io::path &`
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m_GuiFont = new CGUITTFont(m_Gui);
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m_GuiFont->attach(m_GuiFontFace, 14);
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m_Gui->getSkin()->setFont(m_GuiFont);
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} else {
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std::wcerr << L"WARNING: Missing '" << m_Engine->m_FontPath << L"'"
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<< endl;
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delete m_GuiFontFace;
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m_GuiFontFace = nullptr;
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if (m_GuiFont != nullptr) {
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std::wcerr << L"WARNING: Keeping old font loaded." << endl;
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}
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}
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// }
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}
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void UserInterface::displayLoadFileDialog()
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{
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m_Gui->addFileOpenDialog(L"Select file to load",
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true, nullptr, UIE_LOADFILEDIALOG);
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}
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void UserInterface::displaySaveFileDialog()
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{
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m_Gui->addFileOpenDialog(L"Select where to save export.dae",
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true, nullptr, UIE_SAVEFILEDIALOG);
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// NOTE: if restoreCWD is false (default), cwd changes.
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}
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void UserInterface::displayLoadTextureDialog()
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{
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m_Gui->addFileOpenDialog(L"Select file to load",
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true, nullptr, UIE_LOADTEXTUREDIALOG);
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}
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void UserInterface::incrementFrame(f32 frameCount, bool enableRound)
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{
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if (this->m_Engine->m_LoadedMesh != nullptr) {
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if (this->m_Engine->m_IsPlaying)
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this->m_Engine->toggleAnimation();
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this->m_Engine->m_LoadedMesh->setCurrentFrame(
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enableRound
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? (round(this->m_Engine->m_LoadedMesh->getFrameNr()) + frameCount)
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: (round(this->m_Engine->m_LoadedMesh->getFrameNr()) + frameCount)
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);
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this->playbackSetFrameEditBox->setText(
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Utility::toWstring(
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this->m_Engine->m_LoadedMesh->getFrameNr()
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).c_str()
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);
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}
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}
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void UserInterface::handleMenuItemPressed(IGUIContextMenu* menu)
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{
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s32 selected = menu->getSelectedItem();
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if (selected > -1) {
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s32 id = menu->getItemCommandId(static_cast<u32>(selected));
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switch (id) {
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case UIC_FILE_OPEN:
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displayLoadFileDialog();
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break;
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case UIC_FILE_RECENT_CLEAR:
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clearRecent();
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break;
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case UIC_FILE_EXPORT_DAE:
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exportMeshToHome("dae");
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break;
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case UIC_FILE_EXPORT_IRR:
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exportMeshToHome("irr");
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break;
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case UIC_FILE_EXPORT_IRRMESH:
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exportMeshToHome("irrmesh");
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break;
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case UIC_FILE_EXPORT_OBJ:
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exportMeshToHome("obj");
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break;
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case UIC_FILE_EXPORT_STL:
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exportMeshToHome("stl");
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break;
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case UIC_FILE_OPEN_TEXTURE:
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if (m_Engine->m_LoadedMesh != nullptr) {
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displayLoadTextureDialog();
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}
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else {
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this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
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L"Change Texture", L"You must load a model before a texture.");
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}
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break;
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case UIC_FILE_PREVIOUS_TEXTURE:
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if (m_Engine->m_LoadedMesh != nullptr) {
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loadNextTexture(-1);
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}
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else {
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this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
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L"Change Texture", L"You must load a model before a texture.");
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}
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break;
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case UIC_FILE_NEXT_TEXTURE:
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if (m_Engine->m_LoadedMesh != nullptr) {
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loadNextTexture(1);
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}
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else {
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this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
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L"Change Texture", L"You must load a model before a texture.");
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}
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break;
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case UIC_FILE_QUIT:
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m_Engine->m_RunEngine = false;
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break;
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case UIC_PLAYBACK_PREVIOUS:
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this->incrementFrame(-1.0f, true);
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break;
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case UIC_PLAYBACK_NEXT:
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this->incrementFrame(1.0f, true);
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break;
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case UIC_PLAYBACK_SLOWER:
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//if (ge->EventType == EGET_BUTTON_CLICKED) {
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this->m_Engine->incrementAnimationFPS(-5);
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//}
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break;
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case UIC_PLAYBACK_FASTER:
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//if (ge->EventType == EGET_BUTTON_CLICKED) {
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this->m_Engine->incrementAnimationFPS(5);
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//}
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break;
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case UIC_VIEW_TARGET:
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//
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break;
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case UIC_VIEW_Y_UP:
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m_Engine->setZUp(false);
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viewMenu->setItemChecked(viewZUpIdx, false);
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break;
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case UIC_VIEW_Z_UP:
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m_Engine->setZUp(true);
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viewMenu->setItemChecked(viewYUpIdx, false);
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break;
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case UIC_VIEW_WIREFRAME:
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m_Engine->setEnableWireframe(
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!m_Engine->getEnableWireframe()
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);
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viewMenu->setItemChecked(
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viewWireframeIdx,
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m_Engine->getEnableWireframe()
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);
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break;
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case UIC_VIEW_LIGHTING:
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m_Engine->setEnableLighting(
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!m_Engine->getEnableLighting()
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);
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viewMenu->setItemChecked(
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viewLightingIdx,
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m_Engine->getEnableLighting()
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);
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break;
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case UIC_VIEW_TEXTURE_INTERPOLATION:
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m_Engine->setEnableTextureInterpolation(
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!m_Engine->getEnableTextureInterpolation()
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);
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viewMenu->setItemChecked(
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viewTextureInterpolationIdx,
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m_Engine->getEnableTextureInterpolation()
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);
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break;
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}
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}
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}
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void UserInterface::updateSettingsDisplay()
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{
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viewMenu->setItemChecked(
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viewWireframeIdx,
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m_Engine->getEnableWireframe()
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);
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viewMenu->setItemChecked(
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viewLightingIdx,
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m_Engine->getEnableLighting()
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);
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viewMenu->setItemChecked(
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viewTextureInterpolationIdx,
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m_Engine->getEnableTextureInterpolation()
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);
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}
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void UserInterface::snapWidgets()
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{
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dimension2d<u32> screenSize = m_Engine->m_Driver->getScreenSize();
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rect<s32> newRect;
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// newRect.LowerRightCorner.X = static_cast<s32>(size.Width);
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// newRect.LowerRightCorner.Y = static_cast<s32>(size.Height);
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rect<s32> prevRect = playbackWindow->getRelativePosition();
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newRect.UpperLeftCorner.X = static_cast<s32>(screenSize.Width)
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- prevRect.getWidth() - spacing_y;
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// debug() << "screen size: " << screenSize.Width << "x" << screenSize.Height;
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// debug() << " prevRect: "
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// << prevRect.UpperLeftCorner.X << ","
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// << prevRect.UpperLeftCorner.Y << ","
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// << prevRect.LowerRightCorner.X << ","
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// << prevRect.LowerRightCorner.Y
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|
// << " size=(" << prevRect.getWidth() << ","
|
|
// << prevRect.getHeight() << ")" << endl;
|
|
newRect.UpperLeftCorner.Y = prevRect.UpperLeftCorner.Y;
|
|
newRect.LowerRightCorner.X = newRect.UpperLeftCorner.X
|
|
+ prevRect.getWidth();
|
|
newRect.LowerRightCorner.Y = newRect.UpperLeftCorner.Y
|
|
+ prevRect.getHeight();
|
|
playbackWindow->setRelativePosition(newRect);
|
|
m_WindowSize.Width = m_Engine->m_Driver->getScreenSize().Width;
|
|
m_WindowSize.Height = m_Engine->m_Driver->getScreenSize().Height;
|
|
}
|
|
|
|
// PUBLIC
|
|
UserInterface::UserInterface(Engine* engine)
|
|
{
|
|
viewTextureInterpolationIdx = 0;
|
|
viewWireframeIdx = 0;
|
|
viewLightingIdx = 0;
|
|
this->playbackStartStopButton = nullptr;
|
|
|
|
m_Engine = engine;
|
|
m_Gui = engine->getGUIEnvironment();
|
|
playbackWindow = nullptr;
|
|
|
|
setupUserInterface();
|
|
}
|
|
|
|
UserInterface::~UserInterface()
|
|
{
|
|
delete m_GuiFont;
|
|
delete m_GuiFontFace;
|
|
}
|
|
|
|
IGUIEnvironment* UserInterface::getGUIEnvironment() const
|
|
{
|
|
return m_Gui;
|
|
}
|
|
|
|
void UserInterface::drawStatusLine() const
|
|
{
|
|
}
|
|
|
|
bool UserInterface::OnSelectMesh() {
|
|
this->m_MatchingTextures.clear();
|
|
this->m_AllTextures.clear();
|
|
return true;
|
|
}
|
|
|
|
void UserInterface::setPlaybackText(s32 id, const wchar_t* text)
|
|
{
|
|
switch (id) {
|
|
case (UIE_PLAYBACKSTARTFRAMEEDITBOX):
|
|
this->playbackStartFrameEditBox->setText(text);
|
|
break;
|
|
case (UIE_PLAYBACKENDFRAMEEDITBOX):
|
|
this->playbackEndFrameEditBox->setText(text);
|
|
break;
|
|
default:
|
|
std::cerr << "ERROR: setPlaybackText got a bad id: " << id << std::endl;
|
|
// break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Load the next texture from the list of found textures.
|
|
* Files are only listed once for speed, so you must reload the
|
|
* model to trigger another list ("dir") operation (since loading
|
|
* a mesh calls OnSelectMesh() which clears allTextures and matchingTextures).
|
|
*
|
|
* @param direction Specify <0 to choose previous texture, >0 for next, 0 to
|
|
* reload current texture if any; otherwise, only select a texture if any
|
|
* matching textures (named like model) are present in . or ../textures.
|
|
* @return Any texture was loaded (true/false).
|
|
*/
|
|
bool UserInterface::loadNextTexture(int direction)
|
|
{
|
|
cerr << "Loading texture..." << flush;
|
|
bool ret = false;
|
|
std::wstring basePath = L".";
|
|
if (this->m_Engine->m_LoadedMeshPath.length() > 0) {
|
|
std::wstring prevModelName = Utility::basename(
|
|
this->m_Engine->m_LoadedMeshPath
|
|
);
|
|
wstring foundPath;
|
|
wstring prevModelNoExt;
|
|
prevModelNoExt = Utility::withoutExtension(prevModelName);
|
|
/*
|
|
vector<wstring> names;
|
|
names.push_back(prevModelNoExt+L"_mesh");
|
|
names.push_back(prevModelNoExt);
|
|
names.push_back(prevModelNoExt+L"_1");
|
|
names.push_back(prevModelNoExt+L"_2");
|
|
names.push_back(prevModelNoExt+L"_1");
|
|
names.push_back(prevModelNoExt+L"_2");
|
|
names.push_back(prevModelNoExt+L"_01");
|
|
names.push_back(prevModelNoExt+L"_02");
|
|
names.push_back(prevModelNoExt+L"_01");
|
|
names.push_back(prevModelNoExt+L"_02");
|
|
names.push_back(prevModelNoExt+L"_child");
|
|
names.push_back(prevModelNoExt+L"_female");
|
|
names.push_back(prevModelNoExt+L"_f");
|
|
names.push_back(prevModelNoExt+L"_male");
|
|
names.push_back(prevModelNoExt+L"_m");
|
|
*/
|
|
vector<wstring> badSuffixes;
|
|
badSuffixes.push_back(L"_inv");
|
|
|
|
std::wstring lastDirPath = Utility::parentOfPath(
|
|
this->m_Engine->m_LoadedMeshPath
|
|
);
|
|
std::wstring parentPath = Utility::parentOfPath(lastDirPath);
|
|
std::wstring dirSeparator = Utility::delimiter(
|
|
this->m_Engine->m_LoadedMeshPath
|
|
);
|
|
std::wstring texturesPath = parentPath + dirSeparator + L"textures";
|
|
std::wstring tryTexPath = texturesPath + dirSeparator + prevModelNoExt
|
|
+ L".png";
|
|
vector<wstring> texturePaths;
|
|
|
|
texturePaths.push_back(lastDirPath);
|
|
|
|
if (fs::is_directory(fs::status(texturesPath))) {
|
|
texturePaths.push_back(texturesPath);
|
|
}
|
|
vector<wstring> dotExts;
|
|
for (auto ext : this->m_Engine->m_TextureExtensions) {
|
|
dotExts.push_back(L"." + ext);
|
|
}
|
|
|
|
if (this->m_MatchingTextures.size() + this->m_AllTextures.size() < 1) {
|
|
for (auto path : texturePaths) {
|
|
for (const auto& itr : fs::directory_iterator(path)) {
|
|
if (fs::is_regular_file(itr.status())) {
|
|
std::wstring name = itr.path().filename().wstring();
|
|
std::wstring suffix = Utility::getSuffix(name, dotExts,
|
|
true);
|
|
bool isUsable = true;
|
|
std::wstring nameNoExt = Utility::withoutExtension(
|
|
name
|
|
);
|
|
if (Utility::endsWithAny(nameNoExt, badSuffixes, true))
|
|
isUsable = false;
|
|
if (isUsable && suffix.length() > 0) {
|
|
this->m_AllTextures.push_back(
|
|
path + dirSeparator + name
|
|
);
|
|
if (Utility::startsWith(name, prevModelNoExt)) {
|
|
this->m_MatchingTextures.push_back(
|
|
path + dirSeparator + name
|
|
);
|
|
}
|
|
else if (name.find(prevModelNoExt) != std::wstring::npos) {
|
|
this->m_MatchingTextures.push_back(
|
|
path + dirSeparator + name
|
|
);
|
|
}
|
|
else if (name.find(Utility::replaceAll(prevModelNoExt, L"_", L"")) != std::wstring::npos) {
|
|
this->m_MatchingTextures.push_back(
|
|
path + dirSeparator + name
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
vector<wstring> paths = this->m_MatchingTextures;
|
|
if (this->m_MatchingTextures.size() < 1) {
|
|
paths = this->m_AllTextures;
|
|
debug() << "There were no matching textures."
|
|
<< " The entire list of " << this->m_AllTextures.size()
|
|
<< " found textures will be used." << std::endl;
|
|
}
|
|
else {
|
|
// Assume the user wants to view name-matched texture using
|
|
// the render settings of Minetest.
|
|
this->m_Engine->setEnableTextureInterpolation(false);
|
|
viewMenu->setItemChecked(
|
|
viewTextureInterpolationIdx,
|
|
this->m_Engine->getEnableTextureInterpolation()
|
|
);
|
|
}
|
|
std::wstring prevTexture = L"";
|
|
std::wstring nextTexture = L"";
|
|
std::wstring lastTexture = L"";
|
|
std::wstring firstTexture = L"";
|
|
bool found = false;
|
|
for (auto path : paths) {
|
|
if (firstTexture.length() == 0)
|
|
firstTexture = path;
|
|
lastTexture = path;
|
|
if (this->m_Engine->m_LoadedTexturePath.length() > 0) {
|
|
if (path == this->m_Engine->m_LoadedTexturePath) {
|
|
found = true;
|
|
}
|
|
else if (!found) {
|
|
prevTexture = path;
|
|
}
|
|
else {
|
|
if (nextTexture.length() == 0)
|
|
nextTexture = path;
|
|
}
|
|
}
|
|
else {
|
|
prevTexture = path; // Use the last one as the previous.
|
|
if (nextTexture.length() == 0)
|
|
nextTexture = path;
|
|
}
|
|
}
|
|
if (nextTexture.length() == 0)
|
|
nextTexture = firstTexture; // The last is current, so next is 1st.
|
|
if (prevTexture.length() == 0) {
|
|
if (lastTexture != firstTexture)
|
|
prevTexture = lastTexture; // Wrap to end.
|
|
else
|
|
prevTexture = firstTexture; // Use the only texture.
|
|
}
|
|
if (lastTexture.length() > 0) {
|
|
if (direction < 0) {
|
|
ret = this->m_Engine->loadTexture(prevTexture);
|
|
}
|
|
else if (direction > 0) {
|
|
ret = this->m_Engine->loadTexture(nextTexture);
|
|
}
|
|
else {
|
|
// If direction is 0 (such as when a model is loaded that has
|
|
// no texture), only load a preloaded or matching texture.
|
|
if (this->m_Engine->m_LoadedTexturePath.length() > 0) {
|
|
ret = this->m_Engine->loadTexture(
|
|
this->m_Engine->m_LoadedTexturePath
|
|
);
|
|
}
|
|
else if (this->m_MatchingTextures.size() >= 1) {
|
|
ret = this->m_Engine->loadTexture(firstTexture);
|
|
}
|
|
}
|
|
}
|
|
else if (this->m_Engine->m_LoadedTexturePath.length() > 0) {
|
|
ret = this->m_Engine->loadTexture(
|
|
this->m_Engine->m_LoadedTexturePath
|
|
);
|
|
}
|
|
} else
|
|
debug() << "Can't cycle texture since no file was opened" << endl;
|
|
cerr << (ret?"OK":"FAILED") << endl;
|
|
return ret;
|
|
}
|
|
|
|
void UserInterface::exportMeshToHome(std::string extension)
|
|
{
|
|
if (this->m_Engine->m_LoadedMesh != nullptr) {
|
|
// this->m_Engine->m_LoadedMesh->getName();
|
|
// displaySaveFileDialog();
|
|
irr::io::path where = irr::io::path();
|
|
if (const char* env_p = std::getenv("HOME")) {
|
|
// std::cout << "Your PATH is: " << env_p << '\n';
|
|
where = irr::io::path(env_p);
|
|
std::cout << "Your PATH is: " << where.c_str() << '\n';
|
|
}
|
|
else if (const char* env_p = std::getenv("USERPROFILE")) {
|
|
// std::cout << "Your PATH is: " << env_p << '\n';
|
|
where = irr::io::path(env_p);
|
|
std::cout << "Your PATH is: " << where.c_str() << '\n';
|
|
}
|
|
std::string name = "";
|
|
if (m_Engine->m_LoadedMeshPath.length() > 0) {
|
|
name = Utility::toString(Utility::withoutExtension(Utility::basename(m_Engine->m_LoadedMeshPath)));
|
|
}
|
|
|
|
wstring result = m_Engine->saveMesh(where, name, extension);
|
|
std::wstring caption = L"Export Failed";
|
|
std::wstring msg = L"The format or home variable is unwriteable";
|
|
if (result.length() > 0) {
|
|
caption = L"Export Finished";
|
|
msg = L"Saved " + result;
|
|
}
|
|
std::cout << "Exported as: " << Utility::toString(result) << '\n';
|
|
this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
|
|
caption.c_str(), msg.c_str());
|
|
}
|
|
else {
|
|
this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
|
|
L"Export", L"There is nothing to export.");
|
|
}
|
|
}
|
|
|
|
void UserInterface::clearRecent()
|
|
{
|
|
// for (int idx=this->uic_file_recent_next-1; idx>=this->uic_file_recent_first; idx--) {
|
|
for (std::vector<u32>::iterator idxIt = this->recentIndices.begin(); idxIt != this->recentIndices.end(); ++idxIt) {
|
|
this->recentMenu->removeItem(*idxIt);
|
|
}
|
|
this->recentIndices.clear();
|
|
this->uic_file_recent_next = this->uic_file_recent_first;
|
|
this->m_file_recent_first_idx = -1;
|
|
this->m_file_recent_last_idx = -1;
|
|
}
|
|
|
|
void UserInterface::addRecent(std::string path)
|
|
{
|
|
if (!this->hasRecent(path)) {
|
|
u32 newI = this->recentMenu->addItem(Utility::toWstring(path).c_str(), this->uic_file_recent_next);
|
|
IGUIContextMenu* menu = this->recentMenu->getSubMenu(newI);
|
|
this->recentIndices.push_back(newI);
|
|
this->uic_file_recent_next += 1;
|
|
/*
|
|
if (this->m_file_recent_first_idx < 0) {
|
|
this->m_file_recent_first_idx = menu->getID(); // SIGSEGV crash
|
|
}
|
|
this->m_file_recent_last_idx = menu->getID();
|
|
*/
|
|
this->m_Engine->addRecent(path);
|
|
}
|
|
}
|
|
|
|
void UserInterface::addRecentPaths(std::vector<std::string> paths)
|
|
{
|
|
for (std::vector<std::string>::iterator it = paths.begin() ; it != paths.end(); ++it) {
|
|
this->addRecent(*it);
|
|
}
|
|
}
|
|
|
|
bool UserInterface::hasRecent(std::string path)
|
|
{
|
|
for (std::vector<u32>::iterator uiIt = this->recentIndices.begin() ; uiIt != this->recentIndices.end(); ++uiIt) {
|
|
IGUIContextMenu* menu = this->recentMenu->getSubMenu(*uiIt);
|
|
if (Utility::toString(menu->getText()) == path) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void UserInterface::openRecent(s32 menuID, std::wstring menuText)
|
|
{
|
|
IGUIElement* menu = this->recentMenu->getElementFromId(menuID);
|
|
std::string path = Utility::toString(menu->getText());
|
|
cerr << "path: " << path << endl;
|
|
cerr << "menuID: " << menuID << endl;
|
|
cerr << "menuText: " << Utility::toString(menuText) << endl;
|
|
}
|
|
|
|
// IEventReceiver
|
|
bool UserInterface::OnEvent(const SEvent& event)
|
|
{
|
|
// Events arriving here should be destined for us
|
|
bool handled = false;
|
|
if (event.EventType == EET_USER_EVENT) {
|
|
// debug() << "EET_USER_EVENT..." << endl;
|
|
if (event.UserEvent.UserData1 == UEI_WINDOWSIZECHANGED) {
|
|
if ((m_WindowSize.Width != m_Engine->m_Driver->getScreenSize().Width)
|
|
|| (m_WindowSize.Height != m_Engine->m_Driver->getScreenSize().Height)) {
|
|
snapWidgets();
|
|
}
|
|
handled = true;
|
|
}
|
|
} else if (event.EventType == EET_GUI_EVENT) {
|
|
// debug() << "EET_GUI_EVENT..." << endl;
|
|
handled = true; // set to false below if not handled
|
|
const SEvent::SGUIEvent* ge = &(event.GUIEvent);
|
|
s32 callerID = ge->Caller->getID();
|
|
switch (callerID) {
|
|
case UIE_FILEMENU:
|
|
case UIE_PLAYBACKMENU:
|
|
case UIE_VIEWMENU:
|
|
// call handler for all menu related actions
|
|
handleMenuItemPressed(static_cast<IGUIContextMenu*>(ge->Caller));
|
|
break;
|
|
case UIE_LOADFILEDIALOG:
|
|
if (ge->EventType == EGET_FILE_SELECTED) {
|
|
IGUIFileOpenDialog* fileOpenDialog = static_cast<IGUIFileOpenDialog*>(ge->Caller);
|
|
wstring path = fileOpenDialog->getFileName();
|
|
bool result = false;
|
|
wstring extension = Utility::extensionOf(path);
|
|
if (Utility::toLower(Utility::toString(extension)) == "irr") {
|
|
result = m_Engine->loadScene(fileOpenDialog->getFileName());
|
|
}
|
|
else {
|
|
result = m_Engine->loadMesh(fileOpenDialog->getFileName());
|
|
}
|
|
this->addRecent(Utility::toString(path));
|
|
|
|
if (!result) {
|
|
this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
|
|
L"Load Mesh", L"The model is inaccessible or not in a compatible format.");
|
|
}
|
|
}
|
|
break;
|
|
case UIE_SAVEFILEDIALOG:
|
|
if (ge->EventType == EGET_FILE_SELECTED) {
|
|
if (m_Engine->m_LoadedMesh != nullptr) {
|
|
IGUIFileOpenDialog* fileOpenDialog = static_cast<IGUIFileOpenDialog*>(ge->Caller);
|
|
// fileOpenDialog->getFileName()
|
|
m_Engine->saveMesh(fileOpenDialog->getDirectoryName(), "", "dae");
|
|
}
|
|
else {
|
|
this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
|
|
L"Export", L"There is nothing to save.");
|
|
}
|
|
}
|
|
break;
|
|
|
|
case UIE_LOADTEXTUREDIALOG:
|
|
if (ge->EventType == EGET_FILE_SELECTED) {
|
|
IGUIFileOpenDialog* fileOpenDialog = static_cast<IGUIFileOpenDialog*>(ge->Caller);
|
|
m_Engine->loadTexture(fileOpenDialog->getFileName());
|
|
}
|
|
break;
|
|
|
|
case UIE_PLAYBACKSTARTSTOPBUTTON:
|
|
if (ge->EventType == EGET_BUTTON_CLICKED) {
|
|
this->m_Engine->toggleAnimation();
|
|
}
|
|
break;
|
|
|
|
case UIE_PLAYBACKINCREASEBUTTON:
|
|
if (ge->EventType == EGET_BUTTON_CLICKED) {
|
|
this->m_Engine->incrementAnimationFPS(5);
|
|
}
|
|
break;
|
|
|
|
case UIE_PLAYBACKDECREASEBUTTON:
|
|
if (ge->EventType == EGET_BUTTON_CLICKED) {
|
|
this->m_Engine->incrementAnimationFPS(-5);
|
|
}
|
|
break;
|
|
|
|
case UIE_PLAYBACKSETFRAMEEDITBOX:
|
|
if (ge->EventType == EGET_EDITBOX_ENTER) {
|
|
if (this->m_Engine->m_LoadedMesh != nullptr) {
|
|
this->m_Engine->m_LoadedMesh->setCurrentFrame(
|
|
Utility::toF32(this->playbackSetFrameEditBox->getText())
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
case UIE_PLAYBACKSTARTFRAMEEDITBOX:
|
|
if (ge->EventType == EGET_EDITBOX_ENTER) {
|
|
if (this->m_Engine->m_LoadedMesh != nullptr) {
|
|
this->m_Engine->m_LoadedMesh->setFrameLoop(
|
|
Utility::toF32(this->playbackStartFrameEditBox->getText()),
|
|
Utility::toF32(this->playbackEndFrameEditBox->getText())
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
case UIE_PLAYBACKENDFRAMEEDITBOX:
|
|
if (ge->EventType == EGET_EDITBOX_ENTER) {
|
|
if (this->m_Engine->m_LoadedMesh != nullptr) {
|
|
this->m_Engine->m_LoadedMesh->setFrameLoop(
|
|
Utility::toF32(this->playbackStartFrameEditBox->getText()),
|
|
Utility::toF32(this->playbackEndFrameEditBox->getText())
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
case UIE_TEXTUREPATHEDITBOX:
|
|
if (ge->EventType == EGET_EDITBOX_ENTER) {
|
|
if (this->m_Engine->m_LoadedMesh != nullptr) {
|
|
this->m_Engine->loadTexture(texturePathEditBox->getText());
|
|
}
|
|
}
|
|
break;
|
|
case UIE_FPSEDITBOX:
|
|
if (ge->EventType == EGET_EDITBOX_ENTER) {
|
|
if (this->m_Engine->m_LoadedMesh != nullptr) {
|
|
this->m_Engine->m_LoadedMesh->setAnimationSpeed(
|
|
Utility::toF32(this->playbackFPSEditBox->getText())
|
|
);
|
|
}
|
|
}
|
|
break;
|
|
case UIE_AXISSIZEEDITBOX:
|
|
if (ge->EventType == EGET_EDITBOX_ENTER) {
|
|
this->m_Engine->m_AxisLength = Utility::toF32(
|
|
this->axisSizeEditBox->getText()
|
|
);
|
|
}
|
|
break;
|
|
case UIE_RECENTMENU:
|
|
break;
|
|
default:
|
|
// if ((ge->Caller->getID() >= this->m_file_recent_first_idx)
|
|
// && (ge->Caller->getID() <= m_file_recent_last_idx)) {
|
|
if (std::find(this->recentIndices.begin(), this->recentIndices.end(), ge->Caller->getID()) != this->recentIndices.end()) {
|
|
cerr << "Recent item id: " << callerID << endl;
|
|
this->openRecent(callerID, ge->Caller->getText());
|
|
}
|
|
else {
|
|
cerr << "Unknown caller id: " << callerID << endl;
|
|
handled = false;
|
|
}
|
|
}
|
|
} else if (event.EventType == EET_KEY_INPUT_EVENT) {
|
|
// debug() << "EET_KEY_INPUT_EVENT..." << endl;
|
|
handled = true; // set to false below if not handled
|
|
if (event.KeyInput.PressedDown
|
|
&& !m_Engine->KeyIsDown[event.KeyInput.Key]) {
|
|
if (event.KeyInput.Key == irr::KEY_F5) {
|
|
if (m_Engine->KeyIsDown[irr::KEY_LSHIFT]
|
|
|| m_Engine->KeyIsDown[irr::KEY_RSHIFT]) {
|
|
m_Engine->reloadTexture();
|
|
}
|
|
else {
|
|
if (m_Engine->m_LoadedMeshPath.length() > 0) {
|
|
bool result = m_Engine->reloadMesh();
|
|
if (!result) {
|
|
this->m_Engine->m_Device->getGUIEnvironment()->addMessageBox(
|
|
L"Reload Mesh", L"The model is inaccessible or not in a compatible format.");
|
|
}
|
|
}
|
|
else {
|
|
debug() << " - No mesh is loaded." << endl;
|
|
}
|
|
}
|
|
} else if (event.KeyInput.Key == irr::KEY_F3) {
|
|
if (m_Engine->KeyIsDown[irr::KEY_LSHIFT]
|
|
|| m_Engine->KeyIsDown[irr::KEY_RSHIFT]) {
|
|
loadNextTexture(-1);
|
|
debug() << " - back" << endl;
|
|
}
|
|
else
|
|
loadNextTexture(1);
|
|
} else if (event.KeyInput.Key == irr::KEY_KEY_I) {
|
|
if (m_Engine->KeyIsDown[irr::KEY_LCONTROL]
|
|
|| m_Engine->KeyIsDown[irr::KEY_RCONTROL]) {
|
|
// IGUIContextMenu* textureInterpolationElement = (
|
|
// dynamic_cast<IGUIContextMenu*>(
|
|
// viewMenu->getElementFromId(
|
|
// UIC_VIEW_TEXTURE_INTERPOLATION
|
|
// )
|
|
// );
|
|
// )
|
|
|
|
m_Engine->setEnableTextureInterpolation(
|
|
!m_Engine->getEnableTextureInterpolation()
|
|
);
|
|
viewMenu->setItemChecked(
|
|
viewTextureInterpolationIdx,
|
|
m_Engine->getEnableTextureInterpolation()
|
|
);
|
|
}
|
|
else
|
|
handled = false;
|
|
} else if (event.KeyInput.Key == irr::KEY_RIGHT) {
|
|
if (m_Engine->KeyIsDown[irr::KEY_LCONTROL]
|
|
|| m_Engine->KeyIsDown[irr::KEY_RCONTROL]) {
|
|
m_Engine->incrementAnimationFPS(5);
|
|
}
|
|
else {
|
|
incrementFrame(1.0f, true);
|
|
}
|
|
} else if (event.KeyInput.Key == irr::KEY_LEFT) {
|
|
if (m_Engine->KeyIsDown[irr::KEY_LCONTROL]
|
|
|| m_Engine->KeyIsDown[irr::KEY_RCONTROL]) {
|
|
m_Engine->incrementAnimationFPS(-5);
|
|
}
|
|
else {
|
|
incrementFrame(-1.0f, true);
|
|
}
|
|
} else if (event.KeyInput.Char == L' ') {
|
|
m_Engine->toggleAnimation();
|
|
}
|
|
else
|
|
handled = false;
|
|
// std::wcerr << "Char: " << event.KeyInput.Char << endl;
|
|
}
|
|
m_Engine->KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
|
|
return true;
|
|
} else if (event.EventType == EET_MOUSE_INPUT_EVENT) {
|
|
// debug() << "EET_MOUSE_INPUT_EVENT..." << endl;
|
|
handled = true; // set to false below if not handled
|
|
// TODO: improve this copypasta (or elsewhere use states 1 and 3 as
|
|
// events, and add 1 as "handled" (or set back to 0 for no drag feature)
|
|
// as intended for drag or long press handling).
|
|
switch (event.MouseInput.Event) {
|
|
case EMIE_LMOUSE_LEFT_UP:
|
|
if (m_Engine->LMouseState == 2) {
|
|
m_Engine->LMouseState = 3;
|
|
}
|
|
break;
|
|
|
|
case EMIE_LMOUSE_PRESSED_DOWN:
|
|
if (m_Engine->LMouseState == 0) {
|
|
m_Engine->LMouseState = 1;
|
|
}
|
|
break;
|
|
|
|
case EMIE_RMOUSE_LEFT_UP:
|
|
if (m_Engine->RMouseState == 2) {
|
|
m_Engine->RMouseState = 3;
|
|
}
|
|
break;
|
|
|
|
case EMIE_RMOUSE_PRESSED_DOWN:
|
|
if (m_Engine->RMouseState == 0) {
|
|
m_Engine->RMouseState = 1;
|
|
}
|
|
break;
|
|
default:
|
|
handled = false;
|
|
}
|
|
}
|
|
return handled;
|
|
}
|