mirror of
https://github.com/Poikilos/b3view.git
synced 2023-10-03 07:58:48 -07:00
Win32 Solution added
This commit is contained in:
parent
290c2f494c
commit
f831ae2bd9
10
Engine.cpp
10
Engine.cpp
@ -99,7 +99,11 @@ void Engine::checkResize()
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Engine::Engine()
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Engine::Engine()
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{
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{
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m_Device = createDevice( EDT_OPENGL, dimension2d<u32>( 1024, 768 ), 32, false, false, false, 0 );
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#if WIN32
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m_Device = createDevice( EDT_DIRECT3D9, dimension2d<u32>( 1024, 768 ), 32, false, false, false, 0 );
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#else
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m_Device = createDevice( EDT_OPENGL, dimension2d<u32>( 1024, 768 ), 32, false, false, false, 0 );
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#endif
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m_Device->setResizable( true );
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m_Device->setResizable( true );
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m_EventHandler = new EventHandler( m_Device );
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m_EventHandler = new EventHandler( m_Device );
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@ -108,7 +112,9 @@ Engine::Engine()
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m_Driver = m_Device->getVideoDriver();
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m_Driver = m_Device->getVideoDriver();
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m_Scene = m_Device->getSceneManager();
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m_Scene = m_Device->getSceneManager();
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m_Device->setWindowCaption( L"Blitz3D Viewer" );
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wstringstream windowTitle;
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windowTitle << L"Blitz3D Viewer [" << m_Driver->getName() << L"]";
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m_Device->setWindowCaption( windowTitle.str().c_str() );
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setupScene();
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setupScene();
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2
Engine.h
2
Engine.h
@ -6,6 +6,7 @@ class UserInterface;
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class View;
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class View;
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#include <string>
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#include <string>
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#include <sstream>
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#include <iostream>
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#include <iostream>
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#include <irrlicht.h>
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#include <irrlicht.h>
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@ -16,6 +17,7 @@ class View;
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using std::cout;
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using std::cout;
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using std::endl;
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using std::endl;
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using std::wstring;
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using std::wstring;
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using std::wstringstream;
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using namespace irr;
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using namespace irr;
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using namespace irr::core;
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using namespace irr::core;
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@ -15,6 +15,7 @@ EventHandler::~EventHandler()
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bool EventHandler::addEventReceiver( EventReceiverType type, IEventReceiver *receiver )
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bool EventHandler::addEventReceiver( EventReceiverType type, IEventReceiver *receiver )
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{
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{
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m_EventReceivers->insert( make_pair( type, receiver ));
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m_EventReceivers->insert( make_pair( type, receiver ));
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return true;
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}
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}
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// IEventReceiver
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// IEventReceiver
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6
main.cpp
6
main.cpp
@ -1,9 +1,15 @@
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#include "Engine.h"
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#include "Engine.h"
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#ifdef WIN32
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#include <Windows.h>
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int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
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#else
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int main( int argc, char **argv )
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int main( int argc, char **argv )
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#endif
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{
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{
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Engine *engine = new Engine();
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Engine *engine = new Engine();
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engine->run();
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engine->run();
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delete engine;
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delete engine;
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}
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}
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20
win32/b3view.sln
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20
win32/b3view.sln
Normal file
@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "b3view", "b3view.vcxproj", "{639364D9-A57B-4B61-90D8-7974B3FA3435}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{639364D9-A57B-4B61-90D8-7974B3FA3435}.Debug|Win32.ActiveCfg = Debug|Win32
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{639364D9-A57B-4B61-90D8-7974B3FA3435}.Debug|Win32.Build.0 = Debug|Win32
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{639364D9-A57B-4B61-90D8-7974B3FA3435}.Release|Win32.ActiveCfg = Release|Win32
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{639364D9-A57B-4B61-90D8-7974B3FA3435}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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BIN
win32/b3view.suo
Normal file
BIN
win32/b3view.suo
Normal file
Binary file not shown.
107
win32/b3view.vcxproj
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107
win32/b3view.vcxproj
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@ -0,0 +1,107 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{639364D9-A57B-4B61-90D8-7974B3FA3435}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>win32</RootNamespace>
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<ProjectName>b3view</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)\..\win32_build\</OutDir>
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<IntDir>$(SolutionDir)\..\win32_build\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)\..\win32_build\</OutDir>
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<IntDir>$(SolutionDir)\..\win32_build\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\Prj\irrlicht-1.7.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>D:\Prj\irrlicht-1.7.1\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\Prj\irrlicht-1.7.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>D:\Prj\irrlicht-1.7.1\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\Debug.cpp" />
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<ClCompile Include="..\Engine.cpp" />
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<ClCompile Include="..\EventHandler.cpp" />
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<ClCompile Include="..\main.cpp" />
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<ClCompile Include="..\UserInterface.cpp" />
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<ClCompile Include="..\Utils.cpp" />
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<ClCompile Include="..\View.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Debug.h" />
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<ClInclude Include="..\Engine.h" />
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<ClInclude Include="..\EventHandler.h" />
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<ClInclude Include="..\UserInterface.h" />
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<ClInclude Include="..\Utils.h" />
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<ClInclude Include="..\View.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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60
win32/b3view.vcxproj.filters
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60
win32/b3view.vcxproj.filters
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@ -0,0 +1,60 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Debug.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\Engine.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\EventHandler.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\UserInterface.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\Utils.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\View.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Debug.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\Engine.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\EventHandler.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\UserInterface.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\Utils.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\View.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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3
win32/b3view.vcxproj.user
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3
win32/b3view.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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</Project>
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