correct minor errors in README

master
poikilos 2019-03-09 16:06:09 -05:00
parent d4395a6256
commit 7f2e0a1391
1 changed files with 20 additions and 20 deletions

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@ -1,6 +1,6 @@
# b3view
Press 't' for Minetest ../textures with with this (poikilos') forked
model viewer for B3D, X, or OBJ files (or any supported by Irrlicht).
Press 't' for Minetest ../textures with this (poikilos') forked model
viewer for B3D, X, or OBJ files (or any supported by Irrlicht).
![screenshot with gull from poikilos mobs_sky fork](https://github.com/poikilos/b3view/raw/master/screenshot.jpg)
@ -8,11 +8,11 @@ Website: [poikilos.org](https://poikilos.org)
## Main Features in poikilos fork
* stabilized (makes sure font, model or texture loads before using)
* modernized includes (`#include` statements specify irrlicht directory
instead of assuming it)
* double-click if this program is associated with the file types (**mime
types** are installed by install.sh to allow this on GNU+Linux Systems
--see Compile and Install)
* modernized includes (`#include` statements specify "irrlicht"
directory instead of assuming it)
* double-click after you associate this program with the file types
(**mime types** are installed by install.sh to allow this on GNU+Linux
Systems--see Compile and Install)
* hotkeys to cycle through textures and reload model OR texture
(see [Usage](#Usage) below).
* see also CHANGELOG.md
@ -21,9 +21,9 @@ Website: [poikilos.org](https://poikilos.org)
(the original version of this section is from
<https://code.google.com/archive/p/b3view/wikis/BuildingFromSource.wiki>)
### Prequisites
* C++ Compiler (Linux: gcc [C++14], icc; Windows: the project file was
created for Visual Studio 2010 but C++14 is required--update or see
### Prerequisites
* C++ Compiler (Linux: gcc [C++14], icc; Windows: the project file is
from Visual Studio 2010, but C++14 is required--update or see
[Troubleshooting](#Troubleshooting) and comments for the `#include`
statements in UserInterface.cpp if you have compiler or linker errors)
* Irrlicht Library
@ -35,7 +35,7 @@ Website: [poikilos.org](https://poikilos.org)
```bash
qmake make -f Makefile.Debug
```
This will (hopfully) build a binary in the "build" subdirectory.
This will (hopefully) build a binary in the "build" subdirectory.
See [Troubleshooting](#Troubleshooting) for compiling via GUI.
### Windows
@ -46,8 +46,8 @@ only applies to Visual Studio users.)
directory which **contains** the "irrlicht" directory.
After building, you end up with a "win32_build" folder in the source
tree which contains the win32 binary.
* Additionally you have to manually copy the files
from the "build" directory to the output folder
* Additionally, you have to manually copy the files
from the "build" directory to the output folder.
### Troubleshooting
(gcc and GUI compilation)
@ -59,7 +59,7 @@ only applies to Visual Studio users.)
(such as via `sudo dnf -y install qt-devel qt-creator irrlicht-devel`
on Fedora 29)
- Qt is not actually used, only Qt creator (the `CONFIG -= qt`
setting is used in the `.pro` file).
setting is in the `.pro` file).
* Open Qt Creator, click File, Open, then choose this project's .pro
file.
* Build & Run (if you have trouble compiling, see
@ -68,7 +68,7 @@ only applies to Visual Studio users.)
if your build directory is not `./build`
* (optional) Copy your favorite public-licensed font over
`./build/ClearSansRegular.tff` or to current working directory of
program
program (unpredictable on Linux when you double-click files)
## Install
### Windows
@ -76,8 +76,8 @@ only applies to Visual Studio users.)
above) then copy install.bat to your build directory.
* double-click install.bat (read any messages that appear then press
a key to continue when prompted).
* Associate the B3D file extension (and possibly other Irrlicht-
compatible 3D mesh formats--X and OBJ are tested) with
* Associate the B3D file extension, and other Irrlicht-compatible 3D
mesh formats such as X and OBJ.
`%USERPROFILE%\Applications\b3view\b3view.exe` (right-click a b3d
file, then Open With, show additional programs, then either paste that
path or choose This PC, C:, Users, your username, Applications,
@ -91,7 +91,7 @@ only applies to Visual Studio users.)
will install to $USER/Applications after giving an opportunity to
cancel with Ctrl C during a countdown).
(the script will install the "Blitz3D Model File" (`model/b3d`) mime
type, which will be used for all files with the `b3d` extension--
type, which your OS will use for all files with the `b3d` extension--
this allows associating the file type with a program).
* Associate the b3d file extension (and possibly other Irrlicht-
compatible 3D mesh formats) with b3view: Right-click any B3D file,
@ -103,7 +103,7 @@ only applies to Visual Studio users.)
## Usage
* You can click "File," "Open.", then choose an Irrlicht-compatible B3D
* You can click "File," "Open," then choose an Irrlicht-compatible B3D
file. However, the program is much easier to use if you associate the
format with b3view (see "Installation" above) so you can just double-
click the file to open b3view automatically.
@ -131,7 +131,7 @@ only applies to Visual Studio users.)
<http://www.psionic3d.co.uk/downloads/ninja.zip>
(I've seen this file ripped and in several repos, but finally found
the original site above, which has additional skins not found
elsewhere. Original site is listed in "ninja animation ranges.txt"
elsewhere. The original site is listed in "ninja animation ranges.txt"
such as from <https://sledjhamr.org/source/media/Irrlicht/>)
**"Feel free to use however you like, commercial etc, credits are
Appreciated..."** -Psionic