mirror of https://github.com/Poikilos/b3view
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# Changelog
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## [git] - 2019-05-16
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(poikilos)
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### Added
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* playback menu
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- Move framerate controls to playback menu.
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* fix frame-by-frame hotkeys
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- move code to new incrementFrame method
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# Changelog
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## [git] - 2019-05-16
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(poikilos)
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25
README.md
25
README.md
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@ -123,28 +123,31 @@ only applies to Visual Studio users.)
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file. However, the program is much easier to use if you associate the
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format with b3view (see "Installation" above) so you can just double-
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click the file to open b3view automatically.
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* `Ctrl left` / `Ctrl right` (arrow keys) to change animation frame rate
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in increments of 5 fps, click "Faster" or "Slower," or use `-` key or
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* `left` / `right` (arrow keys): Go frame by frame (Pauses if playing).
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* `Ctrl left` / `Ctrl right` (arrow keys): Change animation frame rate
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in increments of 5 fps--click "Faster" or "Slower," or use `-` key or
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`+`/`=` key. By default, the scene refreshes at 60fps and the
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animation runs as 30 fps (Irrlicht does interpolation automatically).
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Edit the frame rate manually using the input box under "Faster" and
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"Slower."
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* `F3` / `Shift F3`: cycle through textures in `../textures` using `F3`
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- Edit the frame rate manually using the input box under "Faster" and
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"Slower."
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* `F3` / `Shift F3`: Cycle through textures in `../textures` using `F3`
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key (`Shift` to go backward) such as for Minetest mods, where model
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must be in `modname/models/` and texture must be in `modname/textures/`.
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must be in `modname/models/` and texture must be in
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`modname/textures/`.
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- If `"../textures/" + basename(modelName) + ".png"` or `".jpg"` is
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present, pressing `t` for the first time will load it.
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present, pressing `F3` for the first time will load it.
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- If `../textures` doesn't exist relative to the model file's
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directory, the model file's own directory will be used.
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* `Ctrl i`: toggle texture interpolation (shortcut for View, Texture
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Interpolation)
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* `F5`: Reload last model file
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* `Shift F5`: Reload last texture file (may not be working due to caching,
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but does try to load different file if texture edit box changed).
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* `Shift F5`: Reload last texture file (may not be working due to
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caching, but does try to load different file if texture edit box
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changed).
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* drag with middle button: rotate view
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* drag with middle button while holding shift key: pan up and down
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* View, choose "Up" axis: change camera "up" axis to Z or Y (Y is default;
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automatically changed to Z when 3ds file is loaded)
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* View, choose "Up" axis: change camera "up" axis to Z or Y (Y is
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default; automatically changed to Z when 3ds file is loaded)
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## Known Issues
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* Warn on missing texture.
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