update docs to match today's changes

and correct old hotkey
master
poikilos 2019-06-13 09:07:34 -04:00
parent 16230a0777
commit 32b2b5244d
2 changed files with 23 additions and 11 deletions

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@ -1,3 +1,12 @@
# Changelog
## [git] - 2019-05-16
(poikilos)
### Added
* playback menu
- Move framerate controls to playback menu.
* fix frame-by-frame hotkeys
- move code to new incrementFrame method
# Changelog
## [git] - 2019-05-16
(poikilos)

View File

@ -123,28 +123,31 @@ only applies to Visual Studio users.)
file. However, the program is much easier to use if you associate the
format with b3view (see "Installation" above) so you can just double-
click the file to open b3view automatically.
* `Ctrl left` / `Ctrl right` (arrow keys) to change animation frame rate
in increments of 5 fps, click "Faster" or "Slower," or use `-` key or
* `left` / `right` (arrow keys): Go frame by frame (Pauses if playing).
* `Ctrl left` / `Ctrl right` (arrow keys): Change animation frame rate
in increments of 5 fps--click "Faster" or "Slower," or use `-` key or
`+`/`=` key. By default, the scene refreshes at 60fps and the
animation runs as 30 fps (Irrlicht does interpolation automatically).
Edit the frame rate manually using the input box under "Faster" and
"Slower."
* `F3` / `Shift F3`: cycle through textures in `../textures` using `F3`
- Edit the frame rate manually using the input box under "Faster" and
"Slower."
* `F3` / `Shift F3`: Cycle through textures in `../textures` using `F3`
key (`Shift` to go backward) such as for Minetest mods, where model
must be in `modname/models/` and texture must be in `modname/textures/`.
must be in `modname/models/` and texture must be in
`modname/textures/`.
- If `"../textures/" + basename(modelName) + ".png"` or `".jpg"` is
present, pressing `t` for the first time will load it.
present, pressing `F3` for the first time will load it.
- If `../textures` doesn't exist relative to the model file's
directory, the model file's own directory will be used.
* `Ctrl i`: toggle texture interpolation (shortcut for View, Texture
Interpolation)
* `F5`: Reload last model file
* `Shift F5`: Reload last texture file (may not be working due to caching,
but does try to load different file if texture edit box changed).
* `Shift F5`: Reload last texture file (may not be working due to
caching, but does try to load different file if texture edit box
changed).
* drag with middle button: rotate view
* drag with middle button while holding shift key: pan up and down
* View, choose "Up" axis: change camera "up" axis to Z or Y (Y is default;
automatically changed to Z when 3ds file is loaded)
* View, choose "Up" axis: change camera "up" axis to Z or Y (Y is
default; automatically changed to Z when 3ds file is loaded)
## Known Issues
* Warn on missing texture.