2010-04-21 07:48:36 -07:00
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#include "Engine.h"
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/* //////////////////////////////////////////////////////////////////////////
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PRIVATE METHODS
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/////////////////////////////////////////////////////////////////////// */
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void Engine::setupScene()
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{
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// Setup Light
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ILightSceneNode *light = m_Scene->addLightSceneNode();
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light->setID( SIID_LIGHT );
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light->setLightType( ELT_DIRECTIONAL );
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light->getLightData().AmbientColor = SColorf( 0.2f, 0.2f, 0.2f );
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light->getLightData().DiffuseColor = SColorf( 0.8f, 0.8f, 0.8f );
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m_Scene->setAmbientLight( SColorf( 0.2f, 0.2f, 0.2f ));
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// Setup Camera
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ICameraSceneNode *camera = m_Scene->addCameraSceneNode( 0, vector3df( 0, 0, -10 ), vector3df() );
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camera->setAspectRatio(( f32 ) m_Driver->getScreenSize().Width / m_Driver->getScreenSize().Height );
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}
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IGUIEnvironment * Engine::getGUIEnvironment() const
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{
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return m_Device->getGUIEnvironment();
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}
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void Engine::drawAxisLines()
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{
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SMaterial *lineX = new SMaterial();
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lineX->Lighting = false;
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lineX->EmissiveColor = SColor( 255, 255, 0, 0 );
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lineX->Thickness = 1.0f;
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SMaterial *lineY = new SMaterial( *lineX );
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lineY->EmissiveColor = SColor( 255, 0, 255, 0 );
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SMaterial *lineZ = new SMaterial( *lineX );
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lineZ->EmissiveColor = SColor( 255, 0, 0, 255 );
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m_Driver->setTransform( ETS_WORLD, matrix4() );
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m_Driver->setMaterial( *lineX );
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m_Driver->draw3DLine( vector3df(), vector3df( 5, 0, 0 ), SColor( 255, 255, 0, 0 ));
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position2d<s32> textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition( vector3df( 5.2, 0, 0 ));
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dimension2d<u32> textSize = m_AxisFont->getDimension( L"X+" );
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m_AxisFont->draw( L"X+", rect<s32>( textPos, textSize ), SColor( 255, 255, 0, 0 ), true, true );
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m_Driver->setMaterial( *lineY );
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m_Driver->draw3DLine( vector3df(), vector3df( 0, 5, 0 ), SColor( 255, 0, 255, 0 ));
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textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition( vector3df( 0, 5.2, 0 ));
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textSize = m_AxisFont->getDimension( L"Y+" );
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m_AxisFont->draw( L"Y+", rect<s32>( textPos, textSize ), SColor( 255, 0, 255, 0 ), true, true );
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m_Driver->setMaterial( *lineZ );
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m_Driver->draw3DLine( vector3df(), vector3df( 0, 0, 5 ), SColor( 255, 0, 0, 255 ));
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textPos = m_Scene->getSceneCollisionManager()->getScreenCoordinatesFrom3DPosition( vector3df( 0, 0, 5.2 ));
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textSize = m_AxisFont->getDimension( L"Z+" );
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m_AxisFont->draw( L"Z+", rect<s32>( textPos, textSize ), SColor( 255, 0, 0, 255 ), true, true );
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delete lineX;
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delete lineY;
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delete lineZ;
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}
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void Engine::drawBackground()
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{
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dimension2d<u32> screenSize = m_Driver->getScreenSize();
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m_Driver->draw2DRectangle( rect<s32>( 0, 0, screenSize.Width, screenSize.Height ),
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SColor( 255, 128, 128, 255 ),
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SColor( 255, 128, 128, 255 ),
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SColor( 255, 224, 224, 255 ),
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SColor( 255, 224, 224, 255 ));
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}
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void Engine::loadMesh( const wstring &fileName )
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{
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if( m_LoadedMesh != 0 )
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m_LoadedMesh->remove();
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m_LoadedMesh = m_Scene->addAnimatedMeshSceneNode( m_Scene->getMesh( fileName.c_str() ));
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}
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void Engine::checkResize()
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{
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if(( m_WindowSize->Width != m_Driver->getScreenSize().Width ) || ( m_WindowSize->Height != m_Driver->getScreenSize().Height ))
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{
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m_WindowSize->Width = m_Driver->getScreenSize().Width;
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m_WindowSize->Height = m_Driver->getScreenSize().Height;
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f32 aspectRatio = (f32) m_WindowSize->Width / m_WindowSize->Height;
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debug() << "Setting aspect to: " << aspectRatio << endl;
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m_Scene->getActiveCamera()->setAspectRatio( aspectRatio );
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}
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}
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/* //////////////////////////////////////////////////////////////////////////
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PUBLIC METHODS
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/////////////////////////////////////////////////////////////////////// */
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Engine::Engine()
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{
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2010-04-22 01:44:10 -07:00
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#if WIN32
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m_Device = createDevice( EDT_DIRECT3D9, dimension2d<u32>( 1024, 768 ), 32, false, false, false, 0 );
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#else
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m_Device = createDevice( EDT_OPENGL, dimension2d<u32>( 1024, 768 ), 32, false, false, false, 0 );
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#endif
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2010-04-21 07:48:36 -07:00
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m_Device->setResizable( true );
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m_EventHandler = new EventHandler( m_Device );
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m_Device->setEventReceiver( m_EventHandler );
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m_Driver = m_Device->getVideoDriver();
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m_Scene = m_Device->getSceneManager();
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2010-04-22 01:44:10 -07:00
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wstringstream windowTitle;
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windowTitle << L"Blitz3D Viewer [" << m_Driver->getName() << L"]";
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m_Device->setWindowCaption( windowTitle.str().c_str() );
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2010-04-21 07:48:36 -07:00
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setupScene();
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// Setup User Interface
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m_UserInterface = new UserInterface( this );
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m_EventHandler->addEventReceiver( ERT_USERINTERFACE, m_UserInterface );
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// Setup 3D View
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m_View = new View( this );
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m_EventHandler->addEventReceiver( ERT_3DVIEW, m_View );
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// Load font for displaying Axis names
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m_AxisFont = m_Device->getGUIEnvironment()->getFont( "arial.xml" );
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// Set Engine enabled
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m_RunEngine = true;
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// Load test model
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m_LoadedMesh = 0;
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loadMesh( L"test.b3d" );
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// Store actual window size
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m_WindowSize = new dimension2d<u32>();
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m_WindowSize->Width = m_Driver->getScreenSize().Width;
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m_WindowSize->Height = m_Driver->getScreenSize().Height;
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}
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Engine::~Engine()
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{
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m_Device->drop();
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delete m_WindowSize;
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}
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void Engine::run()
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{
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u32 timePerFrame = ( u32 ) ( 1000.0f / 60 );
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ITimer *timer = m_Device->getTimer();
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// Run the Device with 60 frames/sec
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while( m_Device->run() && m_RunEngine )
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{
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u32 startTime = timer->getRealTime();
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checkResize();
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m_Driver->beginScene();
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drawBackground(); // Draw Background
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drawAxisLines(); // Draw XYZ Axis
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m_Scene->drawAll(); // Draw Scenegraph
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m_UserInterface->getGUIEnvironment()->drawAll();
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m_Driver->endScene();
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u32 sleepTime = timePerFrame - ( timer->getRealTime() - startTime );
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if( sleepTime > 0 && sleepTime < timePerFrame )
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m_Device->sleep( sleepTime, false );
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}
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}
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