b3view/Utility.h

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#ifndef UTILS_H
#define UTILS_H
#include <string>
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#include <irrlicht/irrlicht.h>
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class Utility
{
public:
static void dumpVectorToConsole( const irr::core::vector3df &vector );
static void dumpMeshInfoToConsole( irr::scene::IAnimatedMeshSceneNode *node );
static std::wstring parentOfPath(const std::wstring &path);
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static std::wstring basename(const std::wstring &path);
static std::wstring withoutExtension(const std::wstring &path);
static std::wstring extensionOf(const std::wstring &path);
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static std::wstring delimiter(const std::wstring &path);
static bool isFile(const std::string &name);
static bool isFile(const std::wstring &name);
static std::string toString(irr::f32 val);
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static std::string toString(const std::wstring &name);
static std::string toLower(const std::string &s);
static std::wstring toLower(const std::wstring &s);
static std::wstring toWstring(irr::f32 val);
static std::wstring toWstring(int val);
static std::wstring toWstring(const std::string &str);
static irr::f32 toF32(std::wstring val);
// compiler doesn't like template function when class is not a template--instantiate immediately
// see http://processors.wiki.ti.com/index.php/C%2B%2B_Template_Instantiation_Issues
template <typename T>
static bool equalsApprox(T f1, T f2) {
return abs(f2-f1) < .00000001; // TODO: kEpsilon? (see also <https://en.wikipedia.org/wiki/Machine_epsilon#How_to_determine_machine_epsilon>)
}
};
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#endif // UTILS_H