Minor corrections and improvements

This commit is contained in:
stujones11 2018-10-07 14:30:01 +01:00
parent de9fac3f30
commit b29cc97810
2 changed files with 7 additions and 8 deletions

View File

@ -137,7 +137,7 @@ SettingsDialog::SettingsDialog(IGUIEnvironment *env, IGUIElement *parent,
E_DIALOG_ID_DEBUG_SKELETON, L"Show skeleton");
check->setChecked(conf->getInt("debug_flags") & EDS_SKELETON);
check = env->addCheckBox(false, rect<s32>(20,110,380,130), tab_debug,
E_DIALOG_ID_DEBUG_WIREFRANE, L"Wireframe overaly");
E_DIALOG_ID_DEBUG_WIREFRANE, L"Wireframe overlay");
check->setChecked(conf->getInt("debug_flags") & EDS_MESH_WIRE_OVERLAY);
check = env->addCheckBox(false, rect<s32>(20,140,380,160), tab_debug,
E_DIALOG_ID_DEBUG_ALPHA, L"Use transparent material");
@ -153,7 +153,7 @@ SettingsDialog::SettingsDialog(IGUIEnvironment *env, IGUIElement *parent,
E_DIALOG_ID_EXPORT_TRANSFORM, L"Apply viewer transformations");
check->setChecked(conf->getInt("export_flags") & E_MESH_EXPORT_TRANSFORM);
check = env->addCheckBox(false, rect<s32>(20,80,380,100), tab_export,
E_DIALOG_ID_EXPORT_FLIP, L"Flip Surfaces");
E_DIALOG_ID_EXPORT_FLIP, L"Flip surfaces");
check->setChecked(conf->getInt("export_flags") & E_MESH_EXPORT_FLIP);
check = env->addCheckBox(false, rect<s32>(20,110,380,130), tab_export,
E_DIALOG_ID_EXPORT_NORMAL, L"Recalculate normals");
@ -165,7 +165,7 @@ SettingsDialog::SettingsDialog(IGUIEnvironment *env, IGUIElement *parent,
false, false, tab_export);
spin = env->addSpinBox(L"", rect<s32>(100,140,180,160), false, tab_export,
E_DIALOG_ID_EXPORT_SCALE);
spin->setRange(0, 100);
spin->setRange(0, 10000);
spin->setValue(conf->getInt("export_scale"));
spin->setDecimalPlaces(0);

View File

@ -137,8 +137,8 @@ GUI::GUI(IrrlichtDevice *device, Config *config) :
skin->setFont(font);
skin->setColor(EGDC_3D_FACE, SColor(255,232,232,232));
skin->setColor(EGDC_3D_DARK_SHADOW, SColor(255,160,160,160));
skin->setColor(EGDC_3D_HIGH_LIGHT, SColor(255,248,248,248));
skin->setColor(EGDC_3D_DARK_SHADOW, SColor(255,172,172,172));
skin->setColor(EGDC_3D_HIGH_LIGHT, SColor(255,212,212,212));
skin->setColor(EGDC_3D_LIGHT, SColor(255,255,255,255));
skin->setColor(EGDC_3D_SHADOW, SColor(255,196,196,196));
skin->setColor(EGDC_ACTIVE_BORDER, SColor(255,232,232,232));
@ -210,14 +210,13 @@ void GUI::initMenu()
submenu->addItem(L"Filters", -1, true, true);
submenu->addItem(L"Lights", -1, conf->getBool("lighting"), true);
submenu->addSeparator();
submenu->addItem(L"Show Wield Item", E_GUI_ID_ENABLE_WIELD, true, false,
submenu->addItem(L"Wield Item", E_GUI_ID_ENABLE_WIELD, true, false,
conf->getBool("wield_show"), true);
submenu->addItem(L"Backface Culling", E_GUI_ID_BACK_FACE_CULL, true, false,
conf->getBool("backface_cull"), true);
submenu->addItem(L"Lighting", E_GUI_ID_LIGHTING, true, false,
conf->getBool("lighting"), true);
submenu->addSeparator();
submenu->addItem(L"Model Debug Info", E_GUI_ID_DEBUG_INFO, true, false,
submenu->addItem(L"Debug Info", E_GUI_ID_DEBUG_INFO, true, false,
conf->getBool("debug_info"), true);
submenu = menu->getSubMenu(2)->getSubMenu(7);