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2016-09-23 22:25:49 -05:00
if minetest.get_modpath("bucket") then
minetest.register_craftitem(":bucket:bucket_empty", {
description = "Emtpy bucket",
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
local player = user:get_player_name()
if landrush.can_interact(pointed_thing.under, player) then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
else
owner = landrush.get_owner(pointed_thing.under)
minetest.chat_send_player(user:get_player_name(), "Area owned by "..owner)
end
end
end,
})
for key, value in pairs(bucket.liquids) do
if minetest.registered_items[value.itemname].on_use then
local item = minetest.registered_items[value.itemname]
local on_use = item.on_use
function item.on_use(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
n = minetest.env:get_node(pointed_thing.under)
local player = user:get_player_name()
if minetest.registered_nodes[n.name].buildable_to then
if landrush.can_interact(pointed_thing.under, player) then
return on_use(itemstack, user, pointed_thing)
else
minetest.chat_send_player(player, "Area owned by "..landrush.get_owner(pointed_thing.above))
end
else
if landrush.can_interact(pointed_thing.above, player) then
return on_use(itemstack, user, pointed_thing)
else
minetest.chat_send_player(player, "Area owned by "..landrush.get_owner(pointed_thing.above))
end
end
end
end
end
end