Mesecons: fixed bug in detectors code + added alias for player detector
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5a0f156750
commit
fdda0f162b
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@ -36,3 +36,5 @@ minetest.register_alias("mesecons_pistons:piston_up_normal", "mesecons_pistons:p
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minetest.register_alias("mesecons_pistons:piston_down_normal", "mesecons_pistons:piston_down_normal_on")
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minetest.register_alias("mesecons_pistons:piston_up_sticky", "mesecons_pistons:piston_up_sticky_on")
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minetest.register_alias("mesecons_pistons:piston_down_sticky", "mesecons_pistons:piston_down_sticky_on")
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minetest.register_alias("mesecons_detector:object_detector_off", "mesecons_detector:player_detector_off")
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minetest.register_alias("mesecons_detector:object_detector_on", "mesecons_detector:player_detector_on")
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@ -162,7 +162,7 @@ minetest.register_node("mesecons_detector:node_detector_off", {
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paramtype = "light",
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walkable = true,
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groups = {cracky=3},
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description="Player Detector",
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description="Node Detector",
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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