Added fake fire, scaffolding and pickup mod

master
Pitriss 2013-10-09 20:16:00 +02:00
parent c81dfc0b86
commit 56d79edec9
17 changed files with 365 additions and 0 deletions

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134
mods/fake_fire/init.lua Normal file
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minetest.register_node("fake_fire:fake_fire", {
description = "fake_fire",
tiles = {
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
paramtype = "light",
is_ground_content = true,
inventory_image = 'fake_fire.png',
wield_image = {
{name="fake_fire_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5}},
},
drawtype = "plantlike",
light_source = 14,
drop = '',
groups = {dig_immediate=3,attached_node=1},
paramtype = "light",
walkable = false,
sounds = minetest.sound_play("fire_small", {pos=cp, loop=true}),
on_punch = function (pos,node,puncher)
minetest.sound_play("fire_extinguish",
{pos = pos, gain = 1.0, max_hear_distance = 20,})
end
})
minetest.register_craftitem("fake_fire:old_flint_and_steel", {
description = "Never ending flint and steel",
inventory_image = "flint_and_steel.png",
stack_max = 1,
liquids_pointable = false,
on_use = function(itemstack, user, pointed_thing)
n = minetest.env:get_node(pointed_thing)
if pointed_thing.type == "node" then
minetest.env:add_node(pointed_thing.above, {name="fake_fire:fake_fire"})
minetest.sound_play("",
{gain = 1.0, max_hear_distance = 20,})
end
end,
})
-- new code --
-- found then changed to my likeing from flint mod --
local function get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
local function set_fake_fire(pointed_thing)
local n = minetest.env:get_node(pointed_thing.above)
if n.name ~= "" and n.name == "air" then
minetest.env:set_node(pointed_thing.above, {name="fake_fire:fake_fire"})
end
end
-- the flint and steel --
minetest.register_tool("fake_fire:flint_and_steel", {
description = "Flint and steel",
inventory_image = "flint_and_steel.png",
liquids_pointable = false,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
flamable = {uses=65, maxlevel=1},
}
},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
set_fake_fire(pointed_thing)
minetest.sound_play("",
{gain = 1.0, max_hear_distance = 2,})
itemstack:add_wear(65535/65)
return itemstack
end
end,
})
-- water and lava puts out fake fire --
minetest.register_abm({
nodenames = {"fake_fire:fake_fire"},
interval = 1,
chance = 1,
action = function(pos, node)
if minetest.env:find_node_near(pos, 1, {"default:water_source", "default:water_flowing","default:lava_source","default:lava_flowing"}) then
minetest.sound_play("fire_extinguish",
{gain = 1.0, max_hear_distance = 20,})
node.name = "air"
minetest.env:set_node(pos, node)
end
end,
})
minetest.register_craftitem("fake_fire:flint", {
description = "flint",
inventory_image = "flint.png",
stack_max = 99,
liquids_pointable = false,
})
minetest.register_craft({
output = 'fake_fire:flint_and_steel 1',
recipe = {
{'fake_fire:flint', '', ''},
{'', 'default:steel_ingot', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'fake_fire:flint 1',
recipe = {
{'default:gravel', '', ''},
{'', '', ''},
{'', '', ''},
}
})
if minetest.setting_get("log_mods") then
minetest.log("action", "fake_fire loaded")
end
-- Thanks-
-- Many thanks for addi for his help in coding. --
-- Many thanks for the players on the King Arthur's land server for giving --
-- me support, ideas and allowing me to add the mod to the server itself. --
-- slight tuning by pitriss

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mods/pickup/init.lua Normal file
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minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({
physical = false
})
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
gain = 0.4,
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
object:setvelocity({x=0,y=0,z=0})
object:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true
})
end
end, {player, object})
end
end
end
end
end
end
end)
if minetest.setting_get("log_mods") then
minetest.log("action", "item_pickup loaded")
end

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mods/scaffolding/init.lua Normal file
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minetest.register_node("scaffolding:scaffolding", {
description = "scaffolding",
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png",
"scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png"},
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
walkable = false,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
minetest.register_node("scaffolding:iron_scaffolding", {
description = "scaffolding",
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png",
"scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png"},
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
walkable = true,
is_ground_content = true,
groups = {snappy=2,cracky=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
minetest.register_craft({
output = 'scaffolding:scaffolding 6',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:stick', '', 'default:stick'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
output = 'scaffolding:iron_scaffolding 6',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
scaffolding_nodenames={"scaffolding:scaffolding"}
minetest.register_on_dignode(function(pos, node)
local i=1
while scaffolding_nodenames[i]~=nil do
if node.name==scaffolding_nodenames[i] then
np={x=pos.x, y=pos.y+1, z=pos.z}
while minetest.env:get_node(np).name==scaffolding_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, scaffolding_nodenames[i])
np={x=np.x, y=np.y+1, z=np.z}
end
end
i=i+1
end
end)
iron_scaffolding_nodenames={"scaffolding:iron_scaffolding"}
minetest.register_on_dignode(function(pos, node)
local i=1
while iron_scaffolding_nodenames[i]~=nil do
if node.name==iron_scaffolding_nodenames[i] then
np={x=pos.x, y=pos.y, z=pos.z+1}
while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, iron_scaffolding_nodenames[i])
np={x=np.x, y=np.y, z=np.z+1}
end
end
i=i+1
end
end)
minetest.register_on_dignode(function(pos, node)
local i=1
while iron_scaffolding_nodenames[i]~=nil do
if node.name==iron_scaffolding_nodenames[i] then
np={x=pos.x, y=pos.y, z=pos.z-1}
while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, iron_scaffolding_nodenames[i])
np={x=np.x, y=np.y, z=np.z-1}
end
end
i=i-1
end
end)
minetest.register_on_dignode(function(pos, node)
local i=1
while iron_scaffolding_nodenames[i]~=nil do
if node.name==iron_scaffolding_nodenames[i] then
np={x=pos.x+1, y=pos.y, z=pos.z}
while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, iron_scaffolding_nodenames[i])
np={x=np.x+1, y=np.y, z=np.z}
end
end
i=i+1
end
end)
minetest.register_on_dignode(function(pos, node)
local i=1
while iron_scaffolding_nodenames[i]~=nil do
if node.name==iron_scaffolding_nodenames[i] then
np={x=pos.x-1, y=pos.y, z=pos.z}
while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do
minetest.env:remove_node(np)
minetest.env:add_item(np, iron_scaffolding_nodenames[i])
np={x=np.x-1, y=np.y, z=np.z}
end
end
i=i-1
end
end)
if minetest.setting_get("log_mods") then
minetest.log("action", "scaffolding loaded")
end
-- slight tuning by pitriss

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