Upgrade to new damage system
parent
d1cc5f18a4
commit
90bcf4362e
10
arrow.lua
10
arrow.lua
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@ -52,10 +52,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local damage = 3
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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}
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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@ -63,10 +60,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local damage = 3
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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}
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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@ -52,10 +52,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local damage = 5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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}
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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@ -63,10 +60,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local damage = 5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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snappy={times={[1]=1/(damage-2), [2]=1/(damage-1), [3]=1/damage}},
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}
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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