stats/init.lua

214 lines
4.8 KiB
Lua

--[[
Stats Mod
Copyright (C) 2013 PilzAdam <pilzadam@minetest.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
--
-- API
--
stats = {}
local playerstats = {}
--[[
def = {
name = "digged_nodes",
description = function(value)
return " - Digged nodes: "..value)
end,
}
]]
stats.registered_stats = {}
function stats.register_stat(def)
table.insert(stats.registered_stats, def)
end
function stats.set_stat(player, name, value)
local pname = player
if type(pname) ~= "string" then
pname = player:get_player_name()
end
if not playerstats[pname] then
playerstats[pname] = {}
end
playerstats[pname][name] = value
end
function stats.increase_stat(player, name, value)
local pname = player
if type(pname) ~= "string" then
pname = player:get_player_name()
end
if not playerstats[pname] then
playerstats[pname] = {}
end
if not playerstats[pname][name] then
playerstats[pname][name] = 0
end
playerstats[pname][name] = playerstats[pname][name] + value
end
function stats.get_stat(player, name)
local pname = player
if type(pname) ~= "string" then
pname = player:get_player_name()
end
if not playerstats[pname] then
playerstats[pname] = {}
end
if not playerstats[pname][name] then
playerstats[pname][name] = 0
end
return playerstats[pname][name]
end
--
-- End API
--
stats.register_stat({
name = "digged_nodes",
description = function(value)
return " - Digged nodes: "..value
end,
})
stats.register_stat({
name = "placed_nodes",
description = function(value)
return " - Placed nodes: "..value
end,
})
stats.register_stat({
name = "died",
description = function(value)
return " - Died: "..value
end,
})
stats.register_stat({
name = "played_time",
description = function(time)
time = math.floor(time)
local timestring = "" .. (time%60) .. "s"
time = math.floor(time/60)
if time > 0 then
timestring = (time%60) .. "m " .. timestring
end
time = math.floor(time/60)
if time > 0 then
timestring = (time%24) .. "h " .. timestring
end
time = math.floor(time/24)
if time > 0 then
timestring = time .. "d " .. timestring
end
return " - Time played: "..timestring
end,
})
stats.register_stat({
name = "crafted",
description = function(value)
return " - Crafted items: "..value
end,
})
local file = io.open(minetest:get_worldpath().."/stats.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
playerstats = table
else
minetest.log("error", "Corrupted stats file")
end
file:close()
end
local function save_stats()
local file = io.open(minetest:get_worldpath().."/stats.txt", "w")
if file then
file:write(minetest.serialize(playerstats))
file:close()
else
minetest.log("error", "Can't save stats")
end
end
local timer = 0
local timer2 = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
timer2 = timer2 + dtime
-- NOTE: Set this to a higher value to remove some load from the server
if timer > 0 then
for _,player in ipairs(minetest.get_connected_players()) do
stats.increase_stat(player, "played_time", timer)
end
timer = 0
end
if timer2 > 30 then
timer2 = 0
save_stats()
end
end)
minetest.register_on_shutdown(function()
save_stats()
end)
minetest.register_on_dignode(function(pos, oldnode, player)
if player and player:is_player() then
stats.increase_stat(player, "digged_nodes", 1)
end
end)
minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack)
if player and player:is_player() then
stats.increase_stat(player, "placed_nodes", 1)
end
end)
minetest.register_on_dieplayer(function(player)
stats.increase_stat(player, "died", 1)
end)
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
stats.increase_stat(player, "crafted", itemstack:get_count())
end)
minetest.register_chatcommand("stats", {
params = "<name>",
description = "Prints the stats of the player",
privs = {},
func = function(name, param)
local playername = name
local player = minetest.get_player_by_name(param)
if player then
playername = player:get_player_name()
end
minetest.chat_send_player(name, "Stats for "..playername..":")
for _,def in ipairs(stats.registered_stats) do
local value = stats.get_stat(playername, def.name)
minetest.chat_send_player(name, def.description(value))
end
end,
})