score/mods/score/init.lua

909 lines
25 KiB
Lua

--
-- Player
--
local LEVEL_EXTENT = 100
local LEVEL_MAX = 100
local SPEED_MAX = 6
local INV_PICK_INDEX = 1
local INV_LIGHT_INDEX = 2
local INV_SIZE = 2
local HP_MAX = 20
local hud_ids = {
--[[
playername = {
status_message = id,
healthbar = id,
},
]]
}
local function show_status_message(player, message)
local left, right = message:match("(.+)\n(.+)")
if left and right then
show_status_message(player, left)
show_status_message(player, right)
return
end
local id = hud_ids[player:get_player_name()].status_message
local previous = player:hud_get(id).text
if previous ~= "" then
player:hud_change(id, "text", previous .. "\n" .. message)
else
player:hud_change(id, "text", message)
end
minetest.after(5, function(player, id)
local previous = player:hud_get(id).text
local pos = previous:find("\n")
if pos then
player:hud_change(id, "text", previous:sub(pos + 1))
else
player:hud_change(id, "text", "")
end
end, player, id)
end
local function get_pick_info(player)
local hud_inv = player:get_inventory()
local pick = hud_inv:get_stack("main", INV_PICK_INDEX)
local level, speed = pick:get_name():match("^score:pick_([%d]+)_([%d]+)$")
if not level or not tonumber(level) or not speed or not tonumber(speed) then
level = 1
speed = 1
end
return tonumber(level), tonumber(speed)
end
local function get_pick_name(level, speed)
return "score:pick_" .. level .. "_" .. speed
end
local inventories = {
--[[
playername = {
itemname = count,
},
]]
}
local function save_inventories()
local file = io.open(minetest.get_worldpath() .. "/score_inventory", "w")
if not file then
minetest.log("error", "Can't save inventories")
return
end
file:write(minetest.serialize(inventories))
file:close()
end
local function load_inventories()
local file = io.open(minetest.get_worldpath() .. "/score_inventory", "r")
if not file then
minetest.log("error", "Can't load inventories")
return
end
inventories = minetest.deserialize(file:read("*all"))
file:close()
end
local function get_pick_level_cost(level)
local cost = {}
cost["score:iron_" .. (level + 1)] = 30
return cost
end
local function get_pick_speed_cost(level, speed)
local cost = {}
cost["score:iron_" .. level] = math.ceil(30 * 1.2 ^ (speed - 1))
return cost
end
local function get_light_cost(level)
local cost = {}
cost["score:coal_" .. level] = 50
if level > 1 then
cost["score:coal_" .. (level - 1)] = 80
end
return cost
end
local function get_heal_cost(level)
local cost = {}
cost["score:turret_" .. level] = 10
return cost
end
local function update_formspec(player, not_enough_resources)
local inv = inventories[player:get_player_name()]
local hud_inv = player:get_inventory()
local formspec = "size[9,4,true]"
formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]"
formspec = formspec .. "tablecolumns[color;image,"
.. "0=,"
.. "1=" .. hud_inv:get_stack("main", INV_PICK_INDEX):get_definition().inventory_image .. ","
.. "2=" .. minetest.registered_items["score:light"].tiles[1] .. ","
.. "3=" .. minetest.registered_items["score:score_ore_1"].tiles[1] .. ","
.. "4=" .. minetest.registered_items["score:stone_1"].tiles[1] .. ","
.. "5=" .. minetest.registered_items["score:stone_2"].tiles[1] .. ","
.. "6=" .. minetest.registered_items["score:stone_3"].tiles[1] .. ","
.. "7=" .. minetest.registered_items["score:coal_1"].tiles[1] .. ","
.. "8=" .. minetest.registered_items["score:coal_2"].tiles[1] .. ","
.. "9=" .. minetest.registered_items["score:coal_3"].tiles[1] .. ","
.. "10=" .. minetest.registered_items["score:iron_1"].tiles[1] .. ","
.. "11=" .. minetest.registered_items["score:iron_2"].tiles[1] .. ","
.. "12=" .. minetest.registered_items["score:iron_3"].tiles[1] .. ","
.. "13=" .. minetest.registered_items["score:turret_1"].tiles[1] .. ","
.. "14=" .. minetest.registered_items["score:turret_2"].tiles[1] .. ","
.. "15=" .. minetest.registered_items["score:turret_3"].tiles[1] .. ""
.. ";text;text]"
formspec = formspec .. "table[0,0;3.9,4;;"
local level, speed = get_pick_info(player)
local light = hud_inv:get_stack("main", INV_LIGHT_INDEX)
formspec = formspec .. "#FFFF00,0,Item,Amount,"
formspec = formspec .. ",1,Pick Level " .. level .. " Speed " .. speed .. ",1,"
formspec = formspec .. ",2," .. light:get_definition().description .. "," .. light:get_count() .. ","
local lines = {}
for itemname,count in pairs(inv) do
table.insert(lines, {
minetest.formspec_escape(minetest.registered_items[itemname].description),
count,
})
end
table.sort(lines, function(a, b)
if b[1] == "Score" then
return false
end
if a[1] == "Score" then
return true
end
local a_level = tonumber(a[1]:match(".* Level ([%d]+)$"))
local b_level = tonumber(b[1]:match(".* Level ([%d]+)$"))
if not a_level or not b_level or a_level == b_level then
return a[1] < b[1]
end
return a_level > b_level
end)
for _,line in ipairs(lines) do
local image = 0
if line[1] == "Score" then
image = 3
else
local base = 0
if line[1]:match("^Stone") then
base = 4
elseif line[1]:match("^Coal") then
base = 7
elseif line[1]:match("^Iron") then
base = 10
elseif line[1]:match("^Turret") then
base = 13
end
local level = tonumber(line[1]:match("([%d]+)$"))
if level and base ~= 0 then
image = base + ((level - 1) % 3)
end
end
formspec = formspec .. "," .. image .. "," .. line[1] .. "," .. line[2] .. ","
end
-- remove trailing comma
if formspec:match(",$") then
formspec = formspec:sub(1, -2)
end
formspec = formspec .. ";0]"
formspec = formspec .. "button[4,0;2,1;btn_pick_level;Level Pick up]"
formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]"
formspec = formspec .. "tablecolumns[color;text;text]"
formspec = formspec .. "table[6,0;3,1.1;;"
if level >= LEVEL_MAX then
formspec = formspec .. "#00FF00,Max. level,,"
else
if not_enough_resources == "pick_level" then
formspec = formspec .. "#FF0000,Requires:,,"
else
formspec = formspec .. ",Requires:,,"
end
local pick_level_cost = get_pick_level_cost(level)
for item, required in pairs(pick_level_cost) do
local name = minetest.registered_items[item].description
formspec = formspec .. ", " .. name .. "," .. required .. ","
end
end
-- remove trailing comma
if formspec:match(",$") then
formspec = formspec:sub(1, -2)
end
formspec = formspec .. ";0]"
formspec = formspec .. "button[4,1;2,1;btn_pick_speed;Speed Pick up]"
formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]"
formspec = formspec .. "tablecolumns[color;text;text]"
formspec = formspec .. "table[6,1;3,1.1;;"
if speed >= SPEED_MAX then
formspec = formspec .. "#00FF00,Max. speed,,"
else
if not_enough_resources == "pick_speed" then
formspec = formspec .. "#FF0000,Requires:,,"
else
formspec = formspec .. ",Requires:,,"
end
local pick_speed_cost = get_pick_speed_cost(level, speed)
for item, required in pairs(pick_speed_cost) do
local name = minetest.registered_items[item].description
formspec = formspec .. ", " .. name .. "," .. required .. ","
end
end
-- remove trailing comma
if formspec:match(",$") then
formspec = formspec:sub(1, -2)
end
formspec = formspec .. ";0]"
formspec = formspec .. "button[4,2;2,1;btn_light;Craft Light]"
formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]"
formspec = formspec .. "tablecolumns[color;text;text]"
formspec = formspec .. "table[6,2;3,1.1;;"
if not_enough_resources == "light" then
formspec = formspec .. "#FF0000,Requires:,,"
else
formspec = formspec .. ",Requires:,,"
end
local light_cost = get_light_cost(level)
for item, required in pairs(light_cost) do
local name = minetest.registered_items[item].description
formspec = formspec .. ", " .. name .. "," .. required .. ","
end
-- remove trailing comma
if formspec:match(",$") then
formspec = formspec:sub(1, -2)
end
formspec = formspec .. ";0]"
if formspec ~= player:get_inventory_formspec() then
player:set_inventory_formspec(formspec)
end
formspec = formspec .. "button[4,3;2,1;btn_heal;Heal]"
formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]"
formspec = formspec .. "tablecolumns[color;text;text]"
formspec = formspec .. "table[6,3;3,1.1;;"
if player:get_hp() >= HP_MAX then
formspec = formspec .. "#00FF00,Max. health,,"
else
if not_enough_resources == "heal" then
formspec = formspec .. "#FF0000,Requires:,,"
else
formspec = formspec .. ",Requires:,,"
end
local heal_cost = get_heal_cost(level)
for item, required in pairs(heal_cost) do
local name = minetest.registered_items[item].description
formspec = formspec .. ", " .. name .. "," .. required .. ","
end
end
-- remove trailing comma
if formspec:match(",$") then
formspec = formspec:sub(1, -2)
end
formspec = formspec .. ";0]"
if formspec ~= player:get_inventory_formspec() then
player:set_inventory_formspec(formspec)
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields["btn_pick_level"] then
local inv = inventories[player:get_player_name()]
local hud_inv = player:get_inventory()
local level, speed = get_pick_info(player)
if level >= LEVEL_MAX then
show_status_message(player, "Already at max level")
return true
end
local pick_cost = get_pick_level_cost(level)
for item, required in pairs(pick_cost) do
if not inv[item] or inv[item] < required then
update_formspec(player, "pick_level")
show_status_message(player, "Not enough resources")
return true
end
end
for item, required in pairs(pick_cost) do
inv[item] = inv[item] - required
end
hud_inv:set_stack("main", INV_PICK_INDEX, ItemStack(get_pick_name(level + 1, math.max(speed - 1, 1))))
minetest.sound_play("score_craft", {
to_player = player:get_player_name(),
})
show_status_message(player, "+1 Pick level")
update_formspec(player)
return true
end
if fields["btn_pick_speed"] then
local inv = inventories[player:get_player_name()]
local hud_inv = player:get_inventory()
local level, speed = get_pick_info(player)
if speed >= SPEED_MAX then
show_status_message(player, "Already at max speed")
return true
end
local pick_cost = get_pick_speed_cost(level, speed)
for item, required in pairs(pick_cost) do
if not inv[item] or inv[item] < required then
update_formspec(player, "pick_speed")
show_status_message(player, "Not enough resources")
return true
end
end
for item, required in pairs(pick_cost) do
inv[item] = inv[item] - required
end
hud_inv:set_stack("main", INV_PICK_INDEX, ItemStack(get_pick_name(level, speed + 1)))
minetest.sound_play("score_craft", {
to_player = player:get_player_name(),
})
show_status_message(player, "+1 Pick speed")
update_formspec(player)
return true
end
if fields["btn_light"] then
local inv = inventories[player:get_player_name()]
local hud_inv = player:get_inventory()
local light_cost = get_light_cost(get_pick_info(player))
for item, required in pairs(light_cost) do
if not inv[item] or inv[item] < required then
update_formspec(player, "light")
show_status_message(player, "Not enough resources")
return true
end
end
for item, required in pairs(light_cost) do
inv[item] = inv[item] - required
end
local light = hud_inv:get_stack("main", INV_LIGHT_INDEX)
light:add_item(ItemStack("score:light"))
hud_inv:set_stack("main", INV_LIGHT_INDEX, light)
minetest.sound_play("score_craft", {
to_player = player:get_player_name(),
})
show_status_message(player, "+1 Light")
update_formspec(player)
return true
end
if fields["btn_heal"] then
local inv = inventories[player:get_player_name()]
local hud_inv = player:get_inventory()
if player:get_hp() >= HP_MAX then
show_status_message(player, "Already at max health")
return
end
local heal_cost = get_heal_cost(get_pick_info(player))
for item, required in pairs(heal_cost) do
if not inv[item] or inv[item] < required then
update_formspec(player, "heal")
show_status_message(player, "Not enough resources")
return true
end
end
for item, required in pairs(heal_cost) do
inv[item] = inv[item] - required
end
local new_health = math.min(player:get_hp() + 2, HP_MAX)
player:set_hp(new_health)
minetest.sound_play("score_craft", {
to_player = player:get_player_name(),
})
show_status_message(player, "+1 Health")
update_formspec(player)
return true
end
if fields["quit"] then
update_formspec(player)
end
end)
minetest.register_on_joinplayer(function(player)
player:set_properties({ textures = {} })
player:set_sky("0x000000", "plain", {})
player:set_physics_override({ sneak_glitch = false })
player:hud_set_hotbar_itemcount(INV_SIZE)
player:hud_set_flags({
hotbar = true,
healthbar = false,
crosshair = true,
wielditem = true,
minimap = false,
})
hud_ids[player:get_player_name()] = {}
hud_ids[player:get_player_name()].status_message = player:hud_add({
hud_elem_type = "text",
position = { x = 1.0, y = 1.0 },
text = "",
number = "0xFFFFFF",
offset = { x = -10, y = -10 },
alignment = { x = -1, y = -1 },
})
player:hud_add({
hud_elem_type = "statbar",
position = { x = 0.5, y = 1 },
text = "score_heart_empty.png",
number = HP_MAX,
direction = 0,
size = { x = 20, y = 20 },
offset = { x = -5 * HP_MAX, y = -(48 + 20 + 16) },
})
hud_ids[player:get_player_name()].healthbar = player:hud_add({
hud_elem_type = "statbar",
position = { x = 0.5, y = 1 },
text = "score_heart.png",
number = player:get_hp(),
direction = 0,
size = { x = 20, y = 20 },
offset = { x = -5 * HP_MAX, y = -(48 + 20 + 16) },
})
minetest.sound_play("score_background", {
to_player = player:get_player_name(),
loop = true,
})
local hud_inv = player:get_inventory()
hud_inv:set_size("main", INV_SIZE)
if not hud_inv:get_stack("main", INV_PICK_INDEX):get_name():match("^score:pick_") then
hud_inv:set_stack("main", INV_PICK_INDEX, ItemStack(get_pick_name(1, 1)))
hud_inv:set_stack("main", INV_LIGHT_INDEX, ItemStack("score:light 10"))
end
local inv = inventories[player:get_player_name()]
if not inv then
inventories[player:get_player_name()] = {
["score:score"] = 0
}
end
update_formspec(player)
end)
minetest.register_on_respawnplayer(function(player)
local level, speed = get_pick_info(player)
local hud_inv = player:get_inventory()
local inv = inventories[player:get_player_name()]
local score_penalty = 5 + level * 5
show_status_message(player, "Death Penalty:\n* Score -" .. score_penalty .. "\n* Speed -1")
speed = math.max(speed - 1, 1)
hud_inv:set_stack("main", INV_PICK_INDEX, ItemStack(get_pick_name(level, speed)))
inv["score:score"] = math.max(inv["score:score"] - score_penalty, 0)
update_formspec(player)
local pos = player:getpos()
pos = { x = pos.x + math.random(-50, 50), y = -50, z = pos.z + math.random(-50, 50) }
player:setpos(pos)
return true
end)
local enable_damage = false
minetest.register_on_player_hpchange(function(player, hp_change)
if not enable_damage and hp_change < 0 then
return 0
end
player:hud_change(hud_ids[player:get_player_name()].healthbar, "number", player:get_hp() + hp_change)
return hp_change
end, true)
minetest.handle_node_drops = function(pos, drops, player)
for _, dropped_item in ipairs(drops) do
dropped_item = ItemStack(dropped_item)
local item_name = dropped_item:get_name()
if item_name == "score:light" then
local hud_inv = player:get_inventory()
local light = hud_inv:get_stack("main", INV_LIGHT_INDEX)
light:add_item(dropped_item)
hud_inv:set_stack("main", INV_LIGHT_INDEX, light)
else
local inv = inventories[player:get_player_name()]
if not inv[item_name] then
inv[item_name] = dropped_item:get_count()
else
inv[item_name] = inv[item_name] + dropped_item:get_count()
end
local status_message = "Mined " .. dropped_item:get_count() .. " "
.. dropped_item:get_definition().description .. " (total: "
.. inv[item_name] .. ")"
show_status_message(player, status_message)
end
end
update_formspec(player)
end
local save_interval = tonumber(minetest.setting_get("server_map_save_interval")) or 5.3
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer > save_interval then
timer = 0
save_inventories()
end
end)
load_inventories()
minetest.setting_set("static_spawnpoint", "0,-50,0")
minetest.setting_set("enable_damage", "true")
--
-- Content
--
for level = 1, LEVEL_MAX do
local image = (level - 1) % 3 + 1
minetest.register_node("score:stone_" .. level, {
description = "Stone Level " .. level,
tiles = { "score_stone_" .. image .. ".png" },
groups = { stone = level },
light_source = 1,
sounds = {
footstep = { name = "score_footstep", gain = 1.0 },
place = { name=" score_place ", gain = 1.0 },
dig = { name="score_dig", gain = 0.5 },
},
})
minetest.register_node("score:iron_" .. level, {
description = "Iron Level " .. level,
tiles = { "score_stone_" .. image .. ".png^score_iron.png" },
groups = { stone = level },
light_source = 1,
sounds = {
footstep = { name = "score_footstep", gain = 1.0 },
place = { name=" score_place ", gain = 1.0 },
dig = { name="score_dig", gain = 0.5 },
},
})
minetest.register_ore({
ore_type = "scatter",
ore = "score:iron_" .. level,
wherein = "score:stone_" .. level,
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 5,
clust_size = 3,
})
minetest.register_node("score:coal_" .. level, {
description = "Coal Level " .. level,
tiles = { "score_stone_" .. image .. ".png^score_coal.png" },
groups = { stone = level },
light_source = 1,
sounds = {
footstep = { name = "score_footstep", gain = 1.0 },
place = { name=" score_place ", gain = 1.0 },
dig = { name="score_dig", gain = 0.5 },
},
})
minetest.register_ore({
ore_type = "scatter",
ore = "score:coal_" .. level,
wherein = "score:stone_" .. level,
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 8,
clust_size = 4,
})
minetest.register_node("score:turret_" .. level, {
description = "Turret Level " .. level,
tiles = { "score_stone_" .. image .. ".png^score_turret.png" },
groups = { stone = level, turret = 1 },
light_source = 1,
sounds = {
footstep = { name = "score_footstep", gain = 1.0 },
place = { name=" score_place ", gain = 1.0 },
dig = { name="score_dig", gain = 0.5 },
},
})
minetest.register_node("score:score_ore_" .. level, {
tiles = { "score_stone_" .. image .. ".png^score_score.png" },
groups = { stone = level + 1 },
drop = "score:score " .. level,
light_source = 1,
sounds = {
footstep = { name = "score_footstep", gain = 1.0 },
place = { name=" score_place ", gain = 1.0 },
dig = { name="score_dig", gain = 0.5 },
dug = { name="score_score", gain = 1.0 },
},
})
minetest.register_ore({
ore_type = "scatter",
ore = "score:score_ore_" .. level,
wherein = "score:stone_" .. level,
clust_scarcity = 12 * 12 * 12,
clust_num_ores = 1,
clust_size = 1,
})
for speed = 1, SPEED_MAX do
local pick_capabilities = {
groupcaps = {
stone = { times = {}, uses = 0 },
},
}
for i = 1, level do
pick_capabilities.groupcaps.stone.times[i] = math.max(1.1 - (0.1 * speed) * 0.8 ^ (level - i), 0.2)
end
pick_capabilities.groupcaps.stone.times[level + 1] = 1.5 - (0.1 * speed)
minetest.register_tool(get_pick_name(level, speed), {
description = "Pick Level " .. level,
inventory_image = "score_pick_" .. image .. ".png",
tool_capabilities = pick_capabilities,
on_drop = function(itemstack, dropper, pos)
return itemstack
end,
})
end
end
minetest.register_node("score:light", {
description = "Light",
tiles = { "score_light.png" },
groups = { dig_immediate = 3 },
light_source = 14,
sounds = {
footstep = { name = "score_footstep", gain = 1.0 },
place = { name=" score_dig ", gain = 0.5 },
dug = { name="score_dig", gain = 0.5 },
},
on_drop = function(itemstack, dropper, pos)
return itemstack
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
if under.name == "score:light" then
minetest.remove_node(pos)
return true
end
end,
})
minetest.register_craftitem("score:score", {
description = "Score",
})
minetest.register_tool(":", {
type = "none",
wield_image = "score_hand.png",
wield_scale = { x = 1, y = 1, z = 1.5 },
range = 4,
})
--
-- Turret
--
local TURRET_RANGE = 8
minetest.register_entity("score:turret_flash", {
initial_properties = {
physical = false,
visual = "sprite",
visual_size = { x = 0.5, y = 0.5 },
textures = { "score_flash.png" },
collisionbox = { 0, 0, 0, 0, 0, 0, },
},
on_activate = function(self, staticdata, dtime_s)
if staticdata and staticdata ~= "" then
local data = minetest.deserialize(staticdata)
self.base_pos = data.base_pos
self.level = data.level
end
self.level = self.level or 1
self.sound_handle = minetest.sound_play("score_flash", {
object = self.object,
loop = true,
max_hear_distance = TURRET_RANGE,
})
end,
on_step = function(self, dtime)
if not self.base_pos or vector.distance(self.base_pos, self.object:getpos()) > TURRET_RANGE + 3
or minetest.get_node(self.object:getpos()).name ~= "air" then
self.object:remove()
minetest.sound_stop(self.sound_handle)
end
local mypos = self.object:getpos()
for _, player in ipairs(minetest.get_objects_inside_radius(mypos, 2.5)) do
if player:is_player() then
local playerpos = player:getpos()
local diff = vector.subtract(mypos, playerpos)
local hit = true
if hit and (diff.x > 0.6 or diff.x < -0.6) then
hit = false
end
if hit and (diff.z > 0.6 or diff.z < -0.6) then
hit = false
end
if hit and (diff.y > 2.1 or diff.y < -0.3) then
hit = false
end
if hit then
local level = get_pick_info(player)
local damage = 1
if self.level - level >= 0 then
damage = damage + 1 + (self.level - level)
end
enable_damage = true
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = { fleshy = damage },
}, vector.multiply(diff, -1))
enable_damage = false
minetest.sound_stop(self.sound_handle)
self.object:remove()
end
end
end
end,
get_staticdata = function(self)
return minetest.serialize({
base_pos = self.base_pos,
level = self.level,
})
end,
})
minetest.register_abm({
nodenames = { "group:turret" },
interval = 2,
chance = 1,
catch_up = false,
action = function(pos, node)
local level = tonumber(node.name:match("([%d]+)$")) or 1
for _, player in ipairs(minetest.get_objects_inside_radius(pos, TURRET_RANGE)) do
if player:is_player() then
local playerpos = vector.add(player:getpos(), { x = 0, y = 1.4, z = 0 })
local direction = vector.direction(pos, playerpos)
if minetest.line_of_sight(vector.add(pos, direction), playerpos, 0.01) then
local flash = minetest.add_entity(vector.add(pos, direction), "score:turret_flash")
if flash then
flash:get_luaentity().level = level
flash:get_luaentity().base_pos = pos
flash:setvelocity(vector.multiply(direction, 4.5))
end
end
end
end
end,
})
--
-- Mapgen
--
local mg_params = minetest.get_mapgen_params()
local mg_noise_params = {
offset = 0.0,
scale = 1.0,
spread = { x = 25, y = 25, z = 25 },
seed = 4,
octaves = 4,
persistence = 0.5,
}
minetest.set_mapgen_params({
mgname = "singlenode",
flags = "nolight",
})
local c_air
local c_stones = {}
local c_turrets = {}
local noise_map
minetest.register_on_generated(function(minp, maxp, seed)
local c_air = c_air or minetest.get_content_id("air")
local vox_manip, vox_minp, vox_maxp = minetest.get_mapgen_object("voxelmanip")
local vox_data = vox_manip:get_data()
local vox_area = VoxelArea:new({ MinEdge = vox_minp, MaxEdge = vox_maxp })
if not noise_map then
noise_map = minetest.get_perlin_map(mg_noise_params,
{ x = maxp.x - minp.x + 1, y = maxp.y - minp.y + 1, z = maxp.z - minp.z + 1 })
end
local noise_table = noise_map:get3dMap_flat(minp)
local noise_index = 0
local pr_gen = PseudoRandom(seed)
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
for x = minp.x, maxp.x do
local vox_index = vox_area:index(x, y, z)
noise_index = noise_index + 1
local radius = math.sqrt(x * x + z * z)
local level = math.max(math.min(math.ceil(radius / LEVEL_EXTENT), LEVEL_MAX), 1)
local noise = noise_table[noise_index] + math.abs((y + 50) / 32.0) - 0.8
if noise > 0.0 then
if not c_stones[level] then
c_stones[level] = minetest.get_content_id("score:stone_" .. level)
end
vox_data[vox_index] = c_stones[level]
else
if vox_data[vox_area:index(x, y - 1, z)] ~= c_air and pr_gen:next(1, 400) == 1 then
if not c_turrets[level] then
c_turrets[level] = minetest.get_content_id("score:turret_" .. level)
end
vox_data[vox_index] = c_turrets[level]
else
vox_data[vox_index] = c_air
end
end
end
end
end
vox_manip:set_data(vox_data)
minetest.generate_ores(vox_manip, minp, maxp)
vox_manip:calc_lighting()
vox_manip:write_to_map()
end)
-- Some aliases to supress error messages
minetest.register_alias("mapgen_stone", "air")
minetest.register_alias("mapgen_", "air")
minetest.register_alias("mapgen_water_source", "air")
minetest.register_alias("mapgen_river_water_source", "air")