Improve object handling
* Remove mobs when they are loaded after unloading * Dont spawn them near players * Higher interval and lower chance for ABM to decrease server loadmaster
parent
5441d17f9c
commit
f6d8c92497
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@ -33,6 +33,25 @@ minetest.register_entity("mobs:stone_monster", {
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on_activate = function(self, staticdata, dtime_s)
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debug("on_activate()")
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if staticdata == "not_first_activation" then
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local objects = minetest.get_objects_inside_radius(self.object:getpos(), 10)
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local remove = true
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local obj
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if #objects < 40 then
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for _,obj in ipairs(objects) do
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if obj:is_player() then
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debug("on_activate(): not removing self: player nearby")
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remove = false
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break
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end
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end
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end
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if remove then
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debug("on_activate(): removing self")
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self.object:remove()
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return
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end
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end
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self.object:set_armor_groups({cracky=100})
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self.object:setacceleration({x=0, y=-9.81, z=0})
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end,
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@ -179,15 +198,15 @@ minetest.register_entity("mobs:stone_monster", {
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end,
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get_staticdata = function(self)
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return "not_first_activation"
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end,
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})
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minetest.register_abm({
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nodenames = {"base:stone"},
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neighbors = {"air"},
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interval = 30,
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chance = 8000,
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interval = 15,
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chance = 16000,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if active_object_count > 40 then
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debug("spawn abm: too many objects")
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@ -209,17 +228,31 @@ minetest.register_abm({
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end
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local num_objects = 0
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local _,obj
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local players = {}
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 16)) do
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if obj.get_luaentity and obj:get_luaentity() and obj:get_luaentity().name == "mobs:stone_monster" then
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num_objects = num_objects+1
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end
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if obj:is_player() then
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table.insert(players, obj)
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end
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end
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debug("spawn abm: num_objects="..num_objects)
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if num_objects > 3 then
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debug("spawn abm: too many objects")
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debug("spawn abm: too many mobs")
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return
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end
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local player
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for _,player in ipairs(players) do
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local pp = player:getpos()
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local vec = {x=pp.x-pos.x, y=pp.y-pos.y, z=pp.z-pos.z}
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local dist = math.sqrt(vec.x^2 + vec.y^2 + vec.z^2)
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if dist > 8 then
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debug("spawn abm: player too close")
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end
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end
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debug("spawn abm: === spawning stone_monster at "..minetest.pos_to_string(pos))
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minetest.add_entity(pos, "mobs:stone_monster")
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end,
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