Merge register_animal and register_monster to register_mob

master
PilzAdam 2012-09-20 17:44:44 +02:00
parent b687ddf0ba
commit b901a7875e
3 changed files with 44 additions and 188 deletions

View File

@ -31,10 +31,11 @@ There are also 2 friendly mobs:
For developers:
This mod add some functions that you can use in other mods:
1. mobs:register_monster(name, def)
1. mobs:register_mob(name, def)
This adds a monster to Minetest that will attack the player
"name" is the name of the monster ("[modname]:[monstername]")
"def" is a table with the following values:
type: the type of the mob ("monster" or "animal")
hp_max: same is in minetest.register_entity()
physical: same is in minetest.register_entity()
collisionbox: same is in minetest.register_entity()
@ -47,24 +48,14 @@ This mod add some functions that you can use in other mods:
walk_velocity: the velocity when the monster is walking around
run_velocity: the velocity when the monster is attacking a player
damage: the damage per second
light_resistant: light wont cause damage on day
drop: the drop item of the monster
drop_count: the number of items that are dropped
armor: the armor (integer)(3=lowest; 1=highest)(fleshy group is used)
drawtype: "front" or "side"
water_damage: the damage per second if the mob is in water
lava_damage: the damage per second if the mob is in lava
2. mobs:register_animal(name, def)
This adds a animal to Minetest that will just walk arround
"name" is the name of the monster ("[modname]:[animalname]")
"def" is the same table as in register_monster but without these values:
-view_range
-run_velocity
-damage
-light_resistant
-armor
and it also has the field
-on_rightclick: its same as in minetest.register_entity()
light_damage: the damage per second if the mob is in light
on_rightclick: its same as in minetest.register_entity()
3. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
This function adds the spawning of an animal (without it the
registered animals and monster won't spawn!)

188
api.lua
View File

@ -1,5 +1,5 @@
mobs = {}
function mobs:register_monster(name, def)
function mobs:register_mob(name, def)
minetest.register_entity(name, {
hp_max = def.hp_max,
physical = true,
@ -12,13 +12,15 @@ function mobs:register_monster(name, def)
walk_velocity = def.walk_velocity,
run_velocity = def.run_velocity,
damage = def.damage,
light_resistant = def.light_resistant,
light_damage = def.light_damage,
water_damage = def.water_damage,
lava_damage = def.lava_damage,
drop = def.drop,
drop_count = def.drop_count,
armor = def.armor,
drawtype = def.drawtype,
on_rightclick = def.on_rightclick,
type = def.type,
timer = 0,
attack = {player=nil, dist=nil},
@ -82,11 +84,11 @@ function mobs:register_monster(name, def)
end
local do_env_damage = function(self)
if not self.light_resistant and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
if self.light_damage and self.light_damage ~= 0 and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[self.armor]=1/1}},
fleshy={times={[self.armor]=1/self.light_damage}},
}
}, nil)
end
@ -116,21 +118,23 @@ function mobs:register_monster(name, def)
do_env_damage(self)
end
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.view_range then
if self.attack.dist then
if self.attack.dist < dist then
if self.type == "monster" then
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.view_range then
if self.attack.dist then
if self.attack.dist < dist then
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
end
else
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
end
else
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
end
end
end
@ -257,160 +261,6 @@ function mobs:register_monster(name, def)
})
end
function mobs:register_animal(name, def)
minetest.register_entity(name, {
hp_max = def.hp_max,
physical = true,
collisionbox = def.collisionbox,
visual = def.visual,
visual_size = def.visual_size,
textures = def.textures,
makes_footstep_sound = def.makes_footstep_sound,
walk_velocity = def.walk_velocity,
drop = def.drop,
on_rightclick = def.on_rightclick,
drop_count = def.drop_count,
drawtype = def.drawtype,
water_damage = def.water_damage,
lava_damage = def.lava_damage,
timer = 0,
state = "stand",
old_y = nil,
set_velocity = function(self, v)
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -v
local z = math.cos(yaw) * v
self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
end,
get_velocity = function(self)
local v = self.object:getvelocity()
return (v.x^2 + v.z^2)^(0.5)
end,
on_step = function(self, dtime)
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
self.object:setacceleration({x=x, y=-10, z=z})
else
self.object:setacceleration({x=0, y=-10, z=0})
end
if self.object:getvelocity().y == 0 then
if not self.old_y then
self.old_y = self.object:getpos().y
else
local d = self.old_y - self.object:getpos().y
if d > 5 then
local damage = d-5
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/damage}},
}
}, nil)
end
self.old_y = self.object:getpos().y
end
end
self.timer = self.timer+dtime
if self.timer < 1 then
return
end
self.timer = 0
if self.water_damage and self.water_damage ~= 0 and string.find(minetest.env:get_node(self.object:getpos()).name, "default:water") then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/self.water_damage}},
}
}, nil)
end
if self.lava_damage and self.lava_damage ~= 0 and string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
self.object:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/self.lava_damage}},
}
}, nil)
end
if self.state == "stand" then
if math.random(1, 2) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
if math.random(1, 100) <= 50 then
self.set_velocity(self, self.walk_velocity)
self.state = "walk"
end
elseif self.state == "walk" then
if math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
self.set_velocity(self, self.get_velocity(self))
end
if math.random(1, 100) <= 10 then
self.set_velocity(self, 0)
self.state = "stand"
end
if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
end
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({fleshy=3})
self.object:setacceleration({x=0, y=-10, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.object:setyaw(math.random(1, 360)/180*math.pi)
end,
on_punch = function(self, hitter)
if self.object:get_hp() <= 0 then
if hitter and hitter:is_player() and hitter:get_inventory() then
for i=1,math.random(0,2)-1+self.drop_count do
hitter:get_inventory():add_item("main", ItemStack(self.drop))
end
else
for i=1,math.random(0,2)-1+self.drop_count do
local obj = minetest.env:add_item(self.object:getpos(), self.drop)
if obj then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
end
end
end
end
end,
})
end
function mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
minetest.register_abm({
nodenames = nodes,

View File

@ -1,6 +1,7 @@
dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_monster("mobs:dirt_monster", {
mobs:register_mob("mobs:dirt_monster", {
type = "monster",
hp_max = 5,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
@ -17,10 +18,13 @@ mobs:register_monster("mobs:dirt_monster", {
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
})
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 5000, 5)
mobs:register_monster("mobs:stone_monster", {
mobs:register_mob("mobs:stone_monster", {
type = "monster",
hp_max = 10,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
@ -38,11 +42,13 @@ mobs:register_monster("mobs:stone_monster", {
drawtype = "front",
water_damage = 0,
lava_damage = 0,
light_damage = 0,
})
mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 5000, 5)
mobs:register_monster("mobs:sand_monster", {
mobs:register_mob("mobs:sand_monster", {
type = "monster",
hp_max = 3,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
@ -60,10 +66,12 @@ mobs:register_monster("mobs:sand_monster", {
drawtype = "front",
water_damage = 3,
lava_damage = 1,
light_damage = 0,
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 5000, 5)
mobs:register_animal("mobs:sheep", {
mobs:register_mob("mobs:sheep", {
type = "animal",
hp_max = 5,
collisionbox = {-0.6, -0.625, -0.6, 0.6, 0.625, 0.6},
visual = "upright_sprite",
@ -71,11 +79,13 @@ mobs:register_animal("mobs:sheep", {
textures = {"mobs_sheep.png", "mobs_sheep.png"},
makes_footstep_sound = true,
walk_velocity = 1,
armor = 3,
drop = "mobs:meat_raw",
drop_count = 2,
drawtype = "side",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
on_rightclick = function(self, clicker)
if self.naked then
@ -110,7 +120,8 @@ minetest.register_craft({
cooktime = 5,
})
mobs:register_animal("mobs:rat", {
mobs:register_mob("mobs:rat", {
type = "animal",
hp_max = 1,
collisionbox = {-0.25, -0.175, -0.25, 0.25, 0.1, 0.25},
visual = "upright_sprite",
@ -118,11 +129,13 @@ mobs:register_animal("mobs:rat", {
textures = {"mobs_rat.png", "mobs_rat.png"},
makes_footstep_sound = false,
walk_velocity = 1,
armor = 3,
drop = "",
drop_count = 0,
drawtype = "side",
water_damage = 0,
lava_damage = 1,
light_damage = 0,
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() then
@ -160,7 +173,8 @@ minetest.register_craft({
cooktime = 5,
})
mobs:register_monster("mobs:oerkki", {
mobs:register_mob("mobs:oerkki", {
type = "monster",
hp_max = 8,
collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
visual = "upright_sprite",
@ -178,5 +192,6 @@ mobs:register_monster("mobs:oerkki", {
light_resistant = true,
water_damage = 1,
lava_damage = 1,
light_damage = 0,
})
mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 5000, 5)