Add (broken) model for sand monster

master
PilzAdam 2013-04-21 15:38:30 +02:00
parent 17188a8c57
commit b18575727e
5 changed files with 11074 additions and 4 deletions

View File

@ -74,10 +74,14 @@ mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 7000, 3, 0)
mobs:register_mob("mobs:sand_monster", {
type = "monster",
hp_max = 3,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
textures = {"mobs_sand_monster.png", "mobs_sand_monster_back.png"},
collisionbox = {-0.4, 0, -0.4, 0.4, 1.9, 0.4},
--visual = "upright_sprite",
--visual_size = {x=1, y=2},
--textures = {"mobs_sand_monster.png", "mobs_sand_monster_back.png"},
visual = "mesh",
mesh = "mobs_sand_monster.x",
textures = {"mobs_sand_monster.png"},
visual_size = {x=8,y=8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.5,
@ -96,6 +100,16 @@ mobs:register_mob("mobs:sand_monster", {
lava_damage = 1,
light_damage = 0,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
},
})
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 7000, 3, 31000)

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models/mobs_sand_monster.png Executable file

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models/mobs_sand_monster.x Executable file

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