Fix indentation
parent
02f204f15a
commit
b0aad547a2
74
api.lua
74
api.lua
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@ -317,44 +317,44 @@ mobs.spawning_mobs = {}
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function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
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function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
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mobs.spawning_mobs[name] = true
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mobs.spawning_mobs[name] = true
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minetest.register_abm({
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minetest.register_abm({
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nodenames = nodes,
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nodenames = nodes,
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neighbors = nodes,
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neighbors = nodes,
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interval = 30,
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interval = 30,
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chance = chance,
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chance = chance,
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action = function(pos, node, _, active_object_count_wider)
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action = function(pos, node, _, active_object_count_wider)
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if active_object_count_wider > active_object_count then
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if active_object_count_wider > active_object_count then
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return
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return
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end
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if not mobs.spawning_mobs[name] then
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return
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end
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pos.y = pos.y+1
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if not minetest.env:get_node_light(pos) then
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return
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end
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if minetest.env:get_node_light(pos) > max_light then
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return
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end
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if minetest.env:get_node_light(pos) < min_light then
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return
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end
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if pos.y > max_height then
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return
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end
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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if minetest.setting_getbool("display_mob_spawn") then
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minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
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end
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minetest.env:add_entity(pos, name)
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end
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end
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if not mobs.spawning_mobs[name] then
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})
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return
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end
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pos.y = pos.y+1
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if not minetest.env:get_node_light(pos) then
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return
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end
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if minetest.env:get_node_light(pos) > max_light then
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return
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end
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if minetest.env:get_node_light(pos) < min_light then
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return
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end
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if pos.y > max_height then
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return
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end
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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if minetest.setting_getbool("display_mob_spawn") then
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minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
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end
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minetest.env:add_entity(pos, name)
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end
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})
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end
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end
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function mobs:register_arrow(name, def)
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function mobs:register_arrow(name, def)
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