Some changes in punching player

master
PilzAdam 2012-09-17 16:59:05 +02:00
parent 5f405c3784
commit 73c52cc2ad
1 changed files with 17 additions and 21 deletions

View File

@ -158,28 +158,24 @@ function mobs:register_monster(name, def)
self.v_start = false
if self.timer > 1 then
self.timer = 0
if self.damage > 3 then
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=1/(self.damage-2),[2]=1/(self.damage-1),[3]=1/self.damage}},
}
}, vec)
elseif self.damage > 2 then
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[2]=1/(self.damage-1),[3]=1/self.damage}},
}
}, vec)
elseif self.damage > 1 then
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[3]=1/self.damage}},
}
}, vec)
local d1 = 10
local d2 = 10
local d3 = 10
if self.damage > 0 then
d3 = 1/self.damage
end
if self.damage > 1 then
d2 = 1/(self.damage-1)
end
if self.damage > 2 then
d1 = 1/(self.damage-2)
end
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=d1, [2]=d2, [3]=d3}},
}
}, vec)
end
end
end