Add sheep
parent
7f14760087
commit
5869d604b5
192
init.lua
192
init.lua
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@ -14,6 +14,7 @@ function mobs:register_monster(name, def)
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damage = def.damage,
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damage = def.damage,
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light_resistant = def.light_resistant,
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light_resistant = def.light_resistant,
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drop = def.drop,
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drop = def.drop,
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drop_count = def.drop_count,
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timer = 0,
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timer = 0,
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attack = {player=nil, dist=nil},
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attack = {player=nil, dist=nil},
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@ -194,11 +195,130 @@ function mobs:register_monster(name, def)
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on_punch = function(self, hitter)
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on_punch = function(self, hitter)
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if self.object:get_hp() <= 0 then
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if self.object:get_hp() <= 0 then
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if hitter and hitter:is_player() and hitter:get_inventory() then
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if hitter and hitter:is_player() and hitter:get_inventory() then
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for i=1,math.random(0,3)+2 do
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for i=1,math.random(0,2)-1+self.drop_count do
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hitter:get_inventory():add_item("main", ItemStack(self.drop))
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hitter:get_inventory():add_item("main", ItemStack(self.drop))
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end
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end
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else
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else
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for i=1,math.random(0,3)+2 do
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for i=1,math.random(0,2)-1+self.drop_count do
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local obj = minetest.env:add_item(self.object:getpos(), self.drop)
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if obj then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end,
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})
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end
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function mobs:register_animal(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = def.physical,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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walk_velocity = def.walk_velocity,
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drop = def.drop,
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on_rightclick = def.on_rightclick,
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drop_count = def.drop_count,
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timer = 0,
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state = "stand",
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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yaw = yaw+(math.pi/2)
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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on_step = function(self, dtime)
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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yaw = yaw+(math.pi/2)
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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self.timer = self.timer+dtime
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if self.timer < 1 then
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return
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end
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self.timer = 0
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/2}},
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}
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}, nil)
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end
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if self.state == "stand" then
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if math.random(1, 2) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, self.walk_velocity)
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self.state = "walk"
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end
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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self.set_velocity(self, self.get_velocity(self))
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end
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if math.random(1, 100) <= 10 then
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self.set_velocity(self, 0)
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self.state = "stand"
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end
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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end
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end,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=3})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.state = "stand"
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
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self.object:setyaw(math.random(1, 360)/180*math.pi)
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end,
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on_punch = function(self, hitter)
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if self.object:get_hp() <= 0 then
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if hitter and hitter:is_player() and hitter:get_inventory() then
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for i=1,math.random(0,2)-1+self.drop_count do
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hitter:get_inventory():add_item("main", ItemStack(self.drop))
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end
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else
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for i=1,math.random(0,2)-1+self.drop_count do
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local obj = minetest.env:add_item(self.object:getpos(), self.drop)
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local obj = minetest.env:add_item(self.object:getpos(), self.drop)
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if obj then
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if obj then
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obj:get_luaentity().collect = true
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obj:get_luaentity().collect = true
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@ -233,6 +353,7 @@ mobs:register_monster("mobs:dirt_monster", {
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run_velocity = 3,
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run_velocity = 3,
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damage = 2,
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damage = 2,
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drop = "default:dirt",
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drop = "default:dirt",
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drop_count = 3,
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})
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})
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minetest.register_abm({
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minetest.register_abm({
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@ -242,6 +363,9 @@ minetest.register_abm({
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chance = 5000,
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chance = 5000,
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action = function(pos, node)
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action = function(pos, node)
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pos.y = pos.y+1
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pos.y = pos.y+1
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if not minetest.env:get_node_light(pos) then
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return
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end
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if minetest.env:get_node_light(pos) > 3 then
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if minetest.env:get_node_light(pos) > 3 then
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return
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return
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end
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end
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@ -269,6 +393,7 @@ mobs:register_monster("mobs:stone_monster", {
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run_velocity = 2,
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run_velocity = 2,
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damage = 3,
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damage = 3,
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drop = "default:mossycobble",
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drop = "default:mossycobble",
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drop_count = 3,
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})
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})
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minetest.register_abm({
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minetest.register_abm({
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@ -308,6 +433,7 @@ mobs:register_monster("mobs:sand_monster", {
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run_velocity = 4,
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run_velocity = 4,
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damage = 1,
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damage = 1,
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drop = "default:sand",
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drop = "default:sand",
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drop_count = 3,
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light_resistant = true,
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light_resistant = true,
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})
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})
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@ -328,3 +454,65 @@ minetest.register_abm({
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minetest.env:add_entity(pos, "mobs:sand_monster")
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minetest.env:add_entity(pos, "mobs:sand_monster")
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end
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end
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})
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})
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mobs:register_animal("mobs:sheep", {
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hp_max = 5,
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physical = true,
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collisionbox = {-0.6, -0.625, -0.6, 0.6, 0.625, 0.6},
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visual = "upright_sprite",
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visual_size = {x=2, y=1.25},
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textures = {"mobs_sheep.png", "mobs_sheep.png"},
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makes_footstep_sound = true,
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walk_velocity = 1,
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drop = "mobs:meat_raw",
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drop_count = 2,
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on_rightclick = function(self, clicker)
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if self.naked then
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return
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end
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if clicker:get_inventory() then
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self.naked = true,
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clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
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self.object:set_properties({
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textures = {"mobs_sheep_naked.png", "mobs_sheep_naked.png"},
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})
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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interval = 60,
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chance = 5000,
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action = function(pos, node)
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pos.y = pos.y+1
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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minetest.env:add_entity(pos, "mobs:sheep")
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end
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})
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minetest.register_craftitem("mobs:meat_raw", {
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description = "Raw Meat",
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inventory_image = "mobs_meat_raw.png",
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})
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minetest.register_craftitem("mobs:meat", {
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description = "Meat",
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inventory_image = "mobs_meat.png",
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on_use = minetest.item_eat(8),
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:meat",
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recipe = "mobs:meat_raw",
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cooktime = 5,
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})
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