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===BEDS MOD for MINETEST-C55===
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by PilzAdam
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Introduction:
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This mods brings beds to Minetest. You can use them to sleep at night
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to prevent attacks by evil mobs.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Craft a bed like this:
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red wool blue wool blue wool
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stick stick
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(Theres no "normal" way to get wool so you can use the commands
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"/giveme wool:red" and "/giveme wool:blue 2")
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After placing it anywhere you can go to sleep with a leftklick with your
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hand on the bed. If it is night a chatmessage wishs you "Good night" and
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you sleep until the next morning. To go outside the bed it is recommended
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to hit the bed again with a leftklick (it also works if you just go away
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but its not so safe).
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License:
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Sourcecode: WTFPL (see below)
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Graphics: WTFPL (see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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@ -0,0 +1,2 @@
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default
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wool
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@ -0,0 +1,211 @@
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local player_ges = 0
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local player_in_bed = 0
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minetest.register_node("beds:bed_bottom", {
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description = "Bed",
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drawtype = "nodebox",
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tiles = {"beds_bed_top_bottom.png", "default_wood.png", "beds_bed_side.png", "beds_bed_side.png", "beds_bed_side.png", "beds_bed_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- bed
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{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
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-- stützen
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{-0.5, -0.5, -0.5, -0.4, 0.0, -0.4},
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{0.4, 0.0, -0.4, 0.5, -0.5, -0.5},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.3, 1.5},
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}
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},
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on_construct = function(pos)
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local node = minetest.env:get_node(pos)
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local param2 = node.param2
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if param2 == 0 then
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node.name = "beds:bed_top"
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pos.z = pos.z+1
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minetest.env:set_node(pos, node)
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elseif param2 == 1 then
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node.name = "beds:bed_top"
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pos.x = pos.x+1
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minetest.env:set_node(pos, node)
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elseif param2 == 2 then
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node.name = "beds:bed_top"
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pos.z = pos.z-1
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minetest.env:set_node(pos, node)
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elseif param2 == 3 then
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node.name = "beds:bed_top"
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pos.x = pos.x-1
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minetest.env:set_node(pos, node)
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end
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end,
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on_destruct = function(pos)
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local node = minetest.env:get_node(pos)
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local param2 = node.param2
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if param2 == 0 then
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pos.z = pos.z+1
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minetest.env:remove_node(pos)
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elseif param2 == 1 then
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pos.x = pos.x+1
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minetest.env:remove_node(pos)
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elseif param2 == 2 then
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pos.z = pos.z-1
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minetest.env:remove_node(pos)
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elseif param2 == 3 then
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pos.x = pos.x-1
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minetest.env:remove_node(pos)
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end
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end,
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on_punch = function(pos, node, puncher)
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if not puncher:is_player() then
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return
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end
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if puncher:get_wielded_item():get_name() == "" then
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local meta = minetest.env:get_meta(pos)
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local param2 = node.param2
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if param2 == 0 then
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pos.z = pos.z+1
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elseif param2 == 1 then
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pos.x = pos.x+1
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elseif param2 == 2 then
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pos.z = pos.z-1
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elseif param2 == 3 then
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pos.x = pos.x-1
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end
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if puncher:get_player_name() == meta:get_string("player") then
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if param2 == 0 then
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pos.x = pos.x-1
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elseif param2 == 1 then
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pos.z = pos.z+1
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elseif param2 == 2 then
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pos.x = pos.x+1
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elseif param2 == 3 then
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pos.z = pos.z-1
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end
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pos.y = pos.y-0.5
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puncher:setpos(pos)
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meta:set_string("player", "")
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player_in_bed = player_in_bed-1
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elseif meta:get_string("player") == "" then
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pos.y = pos.y-0.5
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puncher:setpos(pos)
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meta:set_string("player", puncher:get_player_name())
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player_in_bed = player_in_bed+1
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end
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end
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end
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})
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minetest.register_node("beds:bed_top", {
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drawtype = "nodebox",
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tiles = {"beds_bed_top_top.png", "default_wood.png", "beds_bed_side_top_r.png", "beds_bed_side_top_l.png", "default_wood.png", "beds_bed_side.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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-- bed
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{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
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-- stützen
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{-0.4, 0.0, 0.4, -0.5, -0.5, 0.5},
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{0.5, -0.5, 0.5, 0.4, 0.0, 0.4},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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minetest.register_alias("beds:bed", "beds:bed_bottom")
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minetest.register_craft({
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output = "beds:bed",
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recipe = {
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{"wool:white", "wool:white", "wool:white", },
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{"default:stick", "", "default:stick", }
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}
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})
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minetest.register_on_joinplayer(function(pl)
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player_ges = player_ges+1
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end)
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minetest.register_on_leaveplayer(function(pl)
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player_ges = player_ges-1
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end)
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local timer = 0
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local wait = false
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minetest.register_globalstep(function(dtime)
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if timer<10 then
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timer = timer+dtime
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end
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timer = 0
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if player_ges == player_in_bed and player_ges ~= 0 then
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if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.805 then
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if not wait then
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minetest.chat_send_all("Good night!!!")
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minetest.after(2, function()
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minetest.env:set_timeofday(0.23)
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wait = false
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end)
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wait = true
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end
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end
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end
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end)
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minetest.register_abm({
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nodenames = {"beds:bed_bottom"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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local meta = minetest.env:get_meta(pos)
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if meta:get_string("player") ~= "" then
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local param2 = node.param2
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if param2 == 0 then
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pos.z = pos.z+1
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elseif param2 == 1 then
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pos.x = pos.x+1
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elseif param2 == 2 then
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pos.z = pos.z-1
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elseif param2 == 3 then
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pos.x = pos.x-1
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end
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local player = minetest.env:get_player_by_name(meta:get_string("player"))
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if player == nil then
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meta:set_string("player", "")
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player_in_bed = player_in_bed-1
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return
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end
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local player_pos = player:getpos()
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player_pos.x = math.floor(0.5+player_pos.x)
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player_pos.y = math.floor(0.5+player_pos.y)
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player_pos.z = math.floor(0.5+player_pos.z)
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if pos.x ~= player_pos.x or pos.y ~= player_pos.y or pos.z ~= player_pos.z then
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meta:set_string("player", "")
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player_in_bed = player_in_bed-1
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return
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end
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end
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end
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})
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