Use particles and lose 1/3 of destroyed nodes

master
PilzAdam 2013-05-20 01:38:49 +02:00
parent d64cac49d4
commit dc0d3f6700
1 changed files with 20 additions and 25 deletions

View File

@ -1,7 +1,4 @@
local destroy = function(pos)
if math.random(1,5) <= 4 then
minetest.env:add_entity({x=pos.x+math.random(0,10)/10-0.5, y=pos.y, z=pos.z+math.random(0,10)/10-0.5}, "tnt:smoke")
end
local nodename = minetest.env:get_node(pos).name
if nodename ~= "air" then
minetest.env:remove_node(pos)
@ -10,6 +7,9 @@ local destroy = function(pos)
minetest.env:set_node(pos, {name="fire:basic_flame"})
return
end
if math.random(1,3) == 3 then
return
end
local drop = minetest.get_node_drops(nodename, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
@ -89,6 +89,23 @@ boom = function(pos, time)
end
end
end
minetest.add_particlespawner(
100, --amount
0.1, --time
{x=pos.x-3, y=pos.y-3, z=pos.z-3}, --minpos
{x=pos.x+3, y=pos.y+3, z=pos.z+3}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=-0.5,y=5,z=-0.5}, --minacc
{x=0.5,y=5,z=0.5}, --maxacc
0.1, --minexptime
1, --maxexptime
8, --minsize
15, --maxsize
false, --collisiondetection
"tnt_smoke.png" --texture
)
end, pos)
end
@ -247,28 +264,6 @@ minetest.register_craft({
}
})
minetest.register_entity("tnt:smoke", {
physical = true,
visual = "sprite",
textures = {"tnt_smoke.png"},
collisionbox = {0,0,0,0,0,0},
timer = 0,
time = 5,
on_activate = function(self, staticdata)
self.object:setacceleration({x=math.random(0,10)/10-0.5, y=5, z=math.random(0,10)/10-0.5})
self.time = math.random(1, 10)/10
end,
on_step = function(self, dtime)
self.timer = self.timer+dtime
if self.timer > self.time then
self.object:remove()
end
end,
})
if minetest.setting_get("log_mods") then
minetest.log("action", "tnt loaded")
end