Remove unused Files

master
PilzAdam 2012-08-18 12:01:26 +02:00
parent 04fa3ac937
commit 87c467ab8b
6 changed files with 0 additions and 730 deletions

22
.gitattributes vendored
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

163
.gitignore vendored
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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover
## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
# ReSharper is a .NET coding add-in
_ReSharper*
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
############
## Windows
############
# Windows image file caches
Thumbs.db
# Folder config file
Desktop.ini
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Mac crap
.DS_Store

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-- ***********************************************************************************
-- ***********************************************
-- Ambience **************************************************
-- ***********************************************
-- ***********************************************************************************
BIRDS = true
-- ***********************************************************************************
-- BIRDS **************************************************
-- ***********************************************************************************
if BIRDS == true then
local bird = {}
bird.sounds = {}
bird_sound = function(p)
local wanted_sound = {name="bird", gain=0.6}
bird.sounds[minetest.hash_node_position(p)] = {
handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
name = wanted_sound.name, }
end
bird_stop = function(p)
local sound = bird.sounds[minetest.hash_node_position(p)]
if sound ~= nil then
minetest.sound_stop(sound.handle)
bird.sounds[minetest.hash_node_position(p)] = nil
end
end
minetest.register_on_dignode(function(p, node)
if node.name == "4seasons:bird" then
bird_stop(p)
end
end)
minetest.register_abm({
nodenames = { "4seasons:leaves_spring",'default:leaves' },
interval = NATURE_GROW_INTERVAL,
chance = 200,
action = function(pos, node, active_object_count, active_object_count_wider)
local air = { x=pos.x, y=pos.y+1,z=pos.z }
local is_air = minetest.env:get_node_or_nil(air)
if is_air ~= nil and is_air.name == 'air' then
minetest.env:add_node(air,{type="node",name='4seasons:bird'})
bird_sound(air)
end
end
})
minetest.register_abm({
nodenames = {'4seasons:bird' },
interval = NATURE_GROW_INTERVAL,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:remove_node(pos)
bird_stop(pos)
end
})
end

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-- ***********************************************************************************
-- ***********************************************
-- 4SEASONS **************************************************
-- ***********************************************
-- ***********************************************************************************
SEASON_LENGTH = 1500 -- max tested 1500
WEATHER_CHANGE_INTERVAL = 60
BIRDS = true
PLANTLIKE = function(nodeid, nodename,type,option)
if option == nil then option = false end
local params ={ description = nodename, drawtype = "plantlike", tile_images = {"4seasons_"..nodeid..'.png'},
inventory_image = "4seasons_"..nodeid..'.png', wield_image = "4seasons_"..nodeid..'.png', paramtype = "light", }
if type == 'veg' then
params.groups = {snappy=2,dig_immediate=3,flammable=2}
params.sounds = default.node_sound_leaves_defaults()
if option == false then params.walkable = false end
elseif type == 'met' then -- metallic
params.groups = {cracky=3}
params.sounds = default.node_sound_stone_defaults()
elseif type == 'cri' then -- craft items
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
params.sounds = default.node_sound_wood_defaults()
if option == false then params.walkable = false end
elseif type == 'eat' then -- edible
params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}
params.sounds = default.node_sound_wood_defaults()
params.walkable = false
params.on_use = minetest.item_eat(option)
end
minetest.register_node("4seasons:"..nodeid, params)
end
-- ***********************************************************************************
-- SEASONAL CHANGES **************************************************
-- ***********************************************************************************
SEASON_FILE = minetest.get_worldpath()..'/4seasons.season'
local function set_season(t)
CURRENT_SEASON = t
-- write to file
local f = io.open(SEASON_FILE, "w")
f:write(CURRENT_SEASON)
io.close(f)
end
local f = io.open(SEASON_FILE, "r")
if f ~= nil then
CURRENT_SEASON = f:read("*n")
io.close(f)
else
print('could not find season file, creating one (setting summer).')
set_season(3)
end
switch_seasons = function()
if CURRENT_SEASON == 1 then
set_season(2) -- set to spring
print('changing to spring')
minetest.after(SEASON_LENGTH,switch_seasons)
elseif CURRENT_SEASON == 2 then
set_season(3) -- set to summer
print('changing to summer')
minetest.after(SEASON_LENGTH,switch_seasons)
elseif CURRENT_SEASON == 3 then
set_season(4) -- set to autumn
print('changing to autumn')
minetest.after(SEASON_LENGTH,switch_seasons)
elseif CURRENT_SEASON == 4 then
set_season(1) -- set to winter
print('changing to winter')
minetest.after(SEASON_LENGTH,switch_seasons)
end
end
minetest.after(SEASON_LENGTH,switch_seasons)
minetest.register_chatcommand("season", {
params = "<season>",
description = "set the season",
privs = {server=true},
func = function(name, param)
if param == 'winter' or param == 'Winter' then set_season(1)
elseif param == 'spring' or param == 'Spring' then set_season(2)
elseif param == 'summer' or param == 'Summer' then set_season(3)
elseif param == 'fall' or param == 'Fall' then set_season(4)
elseif param == 'pause' or param == 'Pause' then set_season(0)
minetest.chat_send_player(name, "Season paused.")
return
else
minetest.chat_send_player(name, "Invalid paramater '"..param.."', try 'winter','spring','summer' or 'fall'.")
return
end
minetest.chat_send_player(name, "Season changed.")
end,
})
minetest.register_abm({
nodenames = { "default:dirt_with_grass","4seasons:grass_autumn",'4seasons:grass_winter',"4seasons:grass_spring",
'default:leaves','4seasons:leaves_autumn','4seasons:leaves_winter','4seasons:leaves_spring',
"default:water_source","default:water_flowing", "default:cactus","default:desert_sand","default:sand","4seasons:desertsand_winter", "4seasons:sand_winter","4seasons:cactus_winter",'4seasons:ice_source','4seasons:ice_flowing' },
interval = WEATHER_CHANGE_INTERVAL,
chance = 6,
action = function(pos, node, active_object_count, active_object_count_wider)
if CURRENT_SEASON == 1 then
if node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' then
minetest.env:add_node(pos,{type="node",name='4seasons:grass_winter'})
elseif node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' then
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_winter'})
elseif node.name == 'default:desert_sand' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:desertsand_winter'})
end
elseif node.name == 'default:sand' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:sand_winter'})
end
elseif node.name == 'default:cactus' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:cactus_winter'})
end
elseif node.name == 'default:water_source' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:ice_source'})
end
elseif node.name == 'default:water_flowing' then
above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if above ~= nil and above.name == 'air' then
minetest.env:add_node(pos,{type="node",name='4seasons:ice_flowing'})
end
end
elseif CURRENT_SEASON == 2 then
if node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' then
minetest.env:add_node(pos,{type="node",name='4seasons:grass_spring'})
elseif node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' then
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_spring'})
elseif node.name == '4seasons:desertsand_winter' then
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
elseif node.name == '4seasons:sand_winter' then
minetest.env:add_node(pos,{type="node",name='default:sand'})
elseif node.name == '4seasons:cactus_winter' then
minetest.env:add_node(pos,{type="node",name='default:cactus'})
elseif node.name == '4seasons:ice_source' then
minetest.env:add_node(pos,{type="node",name='default:water_source'})
elseif node.name == '4seasons:ice_flowing' then
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
end
elseif CURRENT_SEASON == 3 then
if node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' then
minetest.env:add_node(pos,{type="node",name='default:leaves'})
elseif node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' then
minetest.env:add_node(pos,{type="node",name='default:dirt_with_grass'})
elseif node.name == '4seasons:desertsand_winter' then
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
elseif node.name == '4seasons:sand_winter' then
minetest.env:add_node(pos,{type="node",name='default:sand'})
elseif node.name == '4seasons:cactus_winter' then
minetest.env:add_node(pos,{type="node",name='default:cactus'})
elseif node.name == '4seasons:ice_source' then
minetest.env:add_node(pos,{type="node",name='default:water_source'})
elseif node.name == '4seasons:ice_flowing' then
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
end
elseif CURRENT_SEASON == 4 then
if node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' then
minetest.env:add_node(pos,{type="node",name='4seasons:leaves_autumn'})
elseif node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' then
minetest.env:add_node(pos,{type="node",name='4seasons:grass_autumn'})
elseif node.name == '4seasons:desertsand_winter' then
minetest.env:add_node(pos,{type="node",name='default:desert_sand'})
elseif node.name == '4seasons:sand_winter' then
minetest.env:add_node(pos,{type="node",name='default:sand'})
elseif node.name == '4seasons:cactus_winter' then
minetest.env:add_node(pos,{type="node",name='default:cactus'})
elseif node.name == '4seasons:ice_source' then
minetest.env:add_node(pos,{type="node",name='default:water_source'})
elseif node.name == '4seasons:ice_flowing' then
minetest.env:add_node(pos,{type="node",name='default:water_flowing'})
end
end
end
})
-- ***********************************************************************************
-- BIRDS SPRING/SUMMER **************************************************
-- ***********************************************************************************
if BIRDS == true then
local bird = {}
bird.sounds = {}
bird_sound = function(p)
local wanted_sound = {name="bird", gain=0.6}
bird.sounds[minetest.hash_node_position(p)] = {
handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
name = wanted_sound.name, }
end
bird_stop = function(p)
local sound = bird.sounds[minetest.hash_node_position(p)]
if sound ~= nil then
minetest.sound_stop(sound.handle)
bird.sounds[minetest.hash_node_position(p)] = nil
end
end
minetest.register_on_dignode(function(p, node)
if node.name == "4seasons:bird" then
bird_stop(p)
end
end)
minetest.register_abm({
nodenames = { "4seasons:leaves_spring",'default:leaves' },
interval = NATURE_GROW_INTERVAL,
chance = 200,
action = function(pos, node, active_object_count, active_object_count_wider)
local air = { x=pos.x, y=pos.y+1,z=pos.z }
local is_air = minetest.env:get_node_or_nil(air)
if is_air ~= nil and is_air.name == 'air' then
minetest.env:add_node(air,{type="node",name='4seasons:bird'})
bird_sound(air)
end
end
})
minetest.register_abm({
nodenames = {'4seasons:bird' },
interval = NATURE_GROW_INTERVAL,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:remove_node(pos)
bird_stop(pos)
end
})
end
-- ***********************************************************************************
-- SLIMTREES **************************************************
-- ***********************************************************************************
minetest.register_abm({
nodenames = { "4seasons:slimtree" },
interval = 120,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x+1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z-1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z-1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z-1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z+1},{type="node",name="default:leaves"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z-1},{type="node",name="default:leaves"})
end
})
-- ***********************************************************************************
-- PALM TREES **************************************************
-- ***********************************************************************************
minetest.register_abm({
nodenames = { "4seasons:palmtree" },
interval = 120,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z},{type="node",name="4seasons:slimtree_wood"})
minetest.env:add_node({x=pos.x+2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x-2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z+2},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z-2},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x+1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x-1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z+1},{type="node",name="4seasons:palmleaves"})
minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z-1},{type="node",name="4seasons:palmleaves"})
end
})
-- ***********************************************************************************
-- NODES **************************************************
-- ***********************************************************************************
PLANTLIKE('palmtree','Palmtree Sapling','veg')
PLANTLIKE('slimtree','Slimtree Sapling','veg')
PLANTLIKE('bird','Bird','veg')
minetest.register_node("4seasons:palmleaves", {
description = "Rail",
drawtype = "raillike",
tile_images = {"4seasons_palmleaves.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png"},
inventory_image = "4seasons_palmleaves.png",
wield_image = "4seasons_palmleaves.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
--fixed = <default>
},
groups = {bendy=2,snappy=1,dig_immediate=2},
})
minetest.register_node("4seasons:slimtree_wood", {
description = "Slimtree",
drawtype = "fencelike",
tile_images = {"default_tree.png"},
-- inventory_image = "default_tree.png",
-- wield_image = "default_tree.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
drop = 'default:fence_wood',
})
minetest.register_node("4seasons:ice_source", {
description = "Ice",
tile_images = {"4seasons_ice.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("4seasons:ice_flowing", {
description = "Ice",
tile_images = {"4seasons_ice.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("4seasons:leaves_autumn", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"4seasons_leaves_autumn.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1, items = {
{items = {'default:sapling'}, rarity = 20,},
{items = {'4seasons:leaves_autumn'},}
}},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("4seasons:leaves_spring", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"4seasons_leaves_spring.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1, items = {
{items = {'default:sapling'}, rarity = 20,},
{items = {'4seasons:leaves_spring'},}
}},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("4seasons:grass_spring", {
description = "Dirt with snow",
tile_images = {"4seasons_grass_spring.png", "default_dirt.png", "default_dirt.png^4seasons_grass_spring_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:grass_autumn", {
description = "Dirt with snow",
tile_images = {"4seasons_grass_autumn.png", "default_dirt.png", "default_dirt.png^4seasons_grass_autumn_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:grass_winter", {
description = "Dirt with snow",
tile_images = {"4seasons_snow.png", "default_dirt.png", "default_dirt.png^4seasons_grass_w_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:leaves_winter", {
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"4seasons_leaves_with_snow.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1, items = {
{items = {'default:sapling'}, rarity = 20,},
{items = {'4seasons:leaves_winter'},}
}},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("4seasons:cactus_winter", {
description = "Cactus",
tile_images = {"4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_side.png"},
is_ground_content = true,
groups = {snappy=2,choppy=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("4seasons:sand_winter", {
description = "Sand with snow",
tile_images = {"4seasons_snow.png", "default_sand.png", "default_sand.png^4seasons_sand_w_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:sand',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("4seasons:desertsand_winter", {
description = "Desert Sand with snow",
tile_images = {"4seasons_snow.png", "default_desert_sand.png", "default_desert_sand.png^4seasons_desertsand_w_snow_side.png"},
is_ground_content = true,
groups = {crumbly=3},
drop = 'default:desert_sand',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})

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MSYS-1.0.12 Build:2011-07-20 17:52
Exception: STATUS_ACCESS_VIOLATION at eip=68085E34
eax=68560000 ebx=00006D34 ecx=00001B4D edx=00000000 esi=00000000 edi=68560000
ebp=0022FE48 esp=0022FE3C program=us
cs=001B ds=0023 es=0023 fs=003B gs=0000 ss=0023
Stack trace:
Frame Function Args
0022FE48 68085E34 (68560000, 00000000, 00006D34, 00000004)
0022FE98 68001CB0 (005D2C52, 00000001, 0022FEE8, 680044EA)
0022FEE8 680045C7 (00000000, 00000000, 0022FF28, 00405894)
0022FF08 68004C5F (00401BB0, 00000000, 00000000, 00000000)
0022FF28 68004C98 (00000000, 00000000, 00000000, 00000000)
0022FF58 004057A4 (00401BB0, 00000000, 00000000, 00000000)
0022FF88 0040103D (7FFDC000, 0022FFD4, 776BE4B6, 7FFDC000)
0022FF94 772D4911 (7FFDC000, F7651B21, 00000000, 00000000)
0022FFD4 776BE4B6 (00401000, 7FFDC000, 00000000, 00000000)
0022FFEC 776BE489 (00401000, 7FFDC000, 00000000, 78746341)
End of stack trace