smart_villages/init.lua

44 lines
1.4 KiB
Lua

local init = os.clock()
if minetest.settings:get_bool("log_mods") then
minetest.log("action", "[MOD] "..minetest.get_current_modname()..": loading")
else
print("[MOD] "..minetest.get_current_modname()..": loading")
end
smart_villages={
modpath=minetest.get_modpath("smart_villages"),
debug_logging=true,
func = {}
}
--helpers
dofile(smart_villages.modpath.."/pathfinder.lua")
dofile(smart_villages.modpath.."/forms.lua")
dofile(smart_villages.modpath.."/homes.lua")
--base
dofile(smart_villages.modpath.."/api.lua")
dofile(smart_villages.modpath.."/register.lua")
dofile(smart_villages.modpath.."/commanding_sceptre.lua")
dofile(smart_villages.modpath.."/deprecated.lua")
--jobs
dofile(smart_villages.modpath.."/jobs/util.lua")
dofile(smart_villages.modpath.."/jobs/empty.lua")
dofile(smart_villages.modpath.."/jobs/follow_player.lua")
dofile(smart_villages.modpath.."/jobs/plant_collector.lua")
dofile(smart_villages.modpath.."/jobs/woodcutter.lua")
--testing jobs
dofile(smart_villages.modpath.."/jobs/torcher.lua")
dofile(smart_villages.modpath.."/jobs/snowclearer.lua")
--ready
local time_to_load= os.clock() - init
if minetest.settings:get_bool("log_mods") then
minetest.log("action", string.format("[MOD] "..minetest.get_current_modname()..": loaded in %.4f s", time_to_load))
else
print(string.format("[MOD] "..minetest.get_current_modname()..": loaded in %.4f s", time_to_load))
end