i18n support and Chinese translations
parent
59c29e55d2
commit
63fb4c3361
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@ -1,6 +1,8 @@
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fluidity.florbs = {}
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local S = fluidity.S
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local function get_itemdef_field(nodename, fieldname)
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if not minetest.registered_items[nodename] then
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return nil
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@ -6,6 +6,8 @@ fluidity = rawget(_G, "fluidity") or {}
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local mpath = minetest.get_modpath("fluidity")
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fluidity.modpath = mpath
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fluidity.S = minetest.get_translator("fluidity")
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function fluidity.fluid_short(str)
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return string.lower(str):gsub("%s", "_")
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end
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@ -0,0 +1,5 @@
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# textdomain:fluidity
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Molten @1 Source=熔化@1源
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Flowing Molten @1=流动熔融@1
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Florb=弗洛布
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@ -0,0 +1,5 @@
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# textdomain:fluidity
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Molten @1 Source=
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Flowing Molten @1=
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Florb=
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@ -2,6 +2,8 @@
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fluidity.molten_metals = {}
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local S = fluidity.S
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local function firstToUpper(str)
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return (str:gsub("^%l", string.upper))
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end
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@ -20,7 +22,7 @@ function fluidity.register_molten_metal(metal)
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fluidity.molten_metals[metal] = mod_name..":"..metal.."_source"
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minetest.register_node(mod_name..":"..metal.."_source", {
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description = "Molten "..description.." Source",
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description = S("Molten @1 Source",description),
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drawtype = "liquid",
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tiles = {
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{
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@ -65,7 +67,7 @@ function fluidity.register_molten_metal(metal)
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})
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minetest.register_node(mod_name..":"..metal.."_flowing", {
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description = "Flowing Molten "..description,
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description = S("Flowing Molten @1",description),
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drawtype = "flowingliquid",
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tiles = {"fluidity_"..metal..".png"},
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special_tiles = {
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@ -3,6 +3,8 @@
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-- Default metals
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local metals = {"steel", "copper", "tin", "bronze", "gold", "mese", "obsidian", "lead", "chromium", "zinc", "silver", "mithril"}
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local S=fluidity.S
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for _,v in pairs(metals) do
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fluidity.register_molten_metal(v)
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end
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@ -10,7 +12,7 @@ end
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-- Register florbs for all fluids
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fluidity.florbs.register_florb({
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florb_name = "florb",
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florb_description = "Florb",
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florb_description = S("Florb"),
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capacity = 1000,
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tiles = {"fluidity_florb.png", "fluidity_florb_mask.png"}
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})
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@ -1,5 +1,7 @@
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-- Casts molten metals into a solid form
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local S = metal_melter.S
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metal_caster = {}
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metal_caster.max_coolant = 8000
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@ -9,9 +11,9 @@ metal_caster.max_metal = 16000
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metal_caster.spec = metal_melter.spec
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metal_caster.casts = {
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ingot = {description = "Ingot", result = "ingot", cost = 1, typenames = {"ingot"}},
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lump = {description = "Lump", result = "lump", cost = 2, typenames = {"lump"}},
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gem = {description = "Gem", result = "crystal", cost = 1, typenames = {"crystal", "gem"}}
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ingot = {description = S("Ingot"), result = "ingot", cost = 1, typenames = {"ingot"}},
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lump = {description = S("Lump"), result = "lump", cost = 2, typenames = {"lump"}},
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gem = {description = S("Gem"), result = "crystal", cost = 1, typenames = {"crystal", "gem"}}
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}
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local metal_cache = {}
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@ -491,7 +493,7 @@ end
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-- Register the caster
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minetest.register_node("metal_melter:metal_caster", {
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description = "Metal Caster",
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description = S("Metal Caster"),
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tiles = {
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"melter_side.png"..tube_entry, "melter_side.png"..tube_entry,
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"melter_side.png"..tube_entry, "melter_side.png"..tube_entry,
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@ -1,9 +1,11 @@
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-- Crafting components
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local S = metal_melter.S
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-- Items
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minetest.register_craftitem("metal_melter:heated_brick", {
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description = "Heatbrick",
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description = S("Heatbrick"),
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inventory_image = "metal_melter_heated_brick.png",
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groups = {brick=1}
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})
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@ -11,7 +13,7 @@ minetest.register_craftitem("metal_melter:heated_brick", {
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-- Nodes
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minetest.register_node("metal_melter:heated_bricks", {
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description = "Heatbricks",
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description = S("Heatbricks"),
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tiles = {"metal_melter_heatbrick.png"},
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groups = {cracky = 3},
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paramtype2 = "facedir",
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@ -21,14 +23,14 @@ minetest.register_node("metal_melter:heated_bricks", {
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})
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minetest.register_node("metal_melter:heat_gravel", {
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description = "Heat Gravel",
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description = S("Heat Gravel"),
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tiles = {"metal_melter_heat_gravel.png"},
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groups = {crumbly = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults()
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})
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minetest.register_node("metal_melter:heat_exchanger", {
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description = "Heat Exchanger Plate",
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description = S("Heat Exchanger Plate"),
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tiles = {"metal_melter_heat_exchanger.png"},
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groups = {cracky = 3},
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place_param2 = 0,
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@ -46,7 +48,7 @@ minetest.register_node("metal_melter:heat_exchanger", {
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})
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minetest.register_node('metal_melter:casting_table', {
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description = "Casting Table",
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description = S("Casting Table"),
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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@ -66,7 +68,7 @@ minetest.register_node('metal_melter:casting_table', {
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})
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fluid_tanks.register_tank("metal_melter:heated_tank",{
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description = "Heated Tank",
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description = S("Heated Tank"),
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capacity = 8000,
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tiles = {"melter_heated_tank.png"},
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accepts = {"default:lava_source"}
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@ -4,6 +4,8 @@
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local modpath = minetest.get_modpath("metal_melter")
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metal_melter = {}
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metal_melter.S = minetest.get_translator("metal_melter")
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-- Melting database
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dofile(modpath.."/meltable.lua")
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@ -0,0 +1,13 @@
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# textdomain:metal_melter
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Ingot=铸锭
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Lump=肿块
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Gem=宝石
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Metal Caster=金属铸造机
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Heatbrick=热砖
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Heatbricks=加热砖
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Heat Gravel=热砾石
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Heat Exchanger Plate=热交换器板
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Casting Table=铸造工作台
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Heated Tank=加热水箱
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Metal Melter=金属熔化器
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@ -0,0 +1,13 @@
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# textdomain:metal_melter
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Ingot=
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Lump=
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Gem=
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Metal Caster=
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Heatbrick=
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Heatbricks=
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Heat Gravel=
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Heat Exchanger Plate=
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Casting Table=
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Heated Tank=
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Metal Melter=
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@ -1,5 +1,7 @@
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-- Melts metals using lava as a heat source.
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local S = metal_melter.S
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-- Max lava that can be held by the melter.
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metal_melter.max_fuel = 8000
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@ -389,7 +391,7 @@ if minetest.get_modpath("pipeworks") ~= nil then
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end
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minetest.register_node("metal_melter:metal_melter", {
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description = "Metal Melter",
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description = S("Metal Melter"),
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tiles = {
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"melter_side.png"..tube_entry, "melter_side.png"..tube_entry,
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"melter_side.png"..tube_entry, "melter_side.png"..tube_entry,
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@ -6,6 +6,8 @@
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tinkering = rawget(_G, "tinkering") or {}
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tinkering.S = minetest.get_translator("tinkering")
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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tinkering.modpath = modpath
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@ -0,0 +1,49 @@
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# textdomain:tinkering
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Cheap=
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Wooden=
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Economic=
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Stonebound=
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Metallic=
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Cold=
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Cheap=
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Precious=
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Expensive=
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Shiny=
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Soft=
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Reinforced=
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Toxic=
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Shiny=
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Metallic=
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Durable=
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Lethal=
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Diamond=
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Pickaxe=
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Axe=
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Sword=
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Shovel=
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Pickaxe Head=
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Axe Head=
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Sword Blade=
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Shovel Head=
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Tool Rod=
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Tool Binding=
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Part Builder=
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Pattern Table=
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Tool Station=
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Flint=
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Wood=
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Stone=
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Obsidian=
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Steel=
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Copper=
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Tin=
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Bronze=
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Gold=
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Mese=
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Silver=
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Mithril=
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Diamond=
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Lead=
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Chromium=
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Zinc=
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@ -0,0 +1,46 @@
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# textdomain:tinkering
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Cheap=低廉
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Wooden=自然
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Economic=合算的
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Stonebound=石板
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Metallic=金属制品
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Cold=冷的
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Precious=珍贵
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Expensive=昂贵
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Shiny=闪亮
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Soft=柔软
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Reinforced=加固
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Toxic=有毒
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Durable=耐用
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Lethal=致命
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Diamond=钻石
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Pickaxe=鹤嘴锄
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Axe=斧头
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Sword=剑
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Shovel=铲子
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Pickaxe Head=镐头
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Axe Head=斧头
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Sword Blade=剑刃
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Shovel Head=锹头
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Tool Rod=手柄
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Tool Binding=绑定结
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Part Builder=零件制造台
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Pattern Table=模具制造台
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Tool Station=工具组装台
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Flint=燧石
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Wood=木
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Stone=石
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Obsidian=黑曜石
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Steel=钢
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Copper=铜
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Tin=锡
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Bronze=青铜
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Gold=金
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Mese=黄石
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Silver=银
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Mithril=秘银
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Diamond=钻石
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Lead=铅
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Chromium=铬
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Zinc=锌
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@ -1,3 +1,5 @@
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local S = tinkering.S
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local modifiers = {
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flint = {
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@ -11,7 +13,7 @@ local modifiers = {
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binding = {increase = 0.00, uses = 0},
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rod = {increase = 0.00, uses = 0},
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tags = {
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{name = "cheap", description = "Cheap"}
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{name = "cheap", description = S("Cheap")}
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}
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},
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wood = {
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@ -25,8 +27,8 @@ local modifiers = {
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binding = {increase = 0.00, uses = 0},
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rod = {increase = 0.00, uses = 0},
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tags = {
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{name = "cheap", description = "Cheap"},
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{name = "wooden", description = "Wooden"}
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{name = "cheap", description = S("Cheap")},
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{name = "wooden", description = S("Wooden")}
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}
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},
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stone = {
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@ -40,8 +42,8 @@ local modifiers = {
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binding = {increase = 0.05, uses = -1},
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rod = {increase = 0.05, uses = -1},
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tags = {
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{name = "economic", description = "Economic"},
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{name = "stonebound", description = "Stonebound"}
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{name = "economic", description = S("Economic")},
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{name = "stonebound", description = S("Stonebound")}
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}
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},
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steel = {
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@ -55,8 +57,8 @@ local modifiers = {
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binding = {increase = 0.05, uses = 3},
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rod = {increase = 0.10, uses = 5},
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tags = {
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{name = "economic", description = "Economic"},
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{name = "metal", description = "Metallic"}
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{name = "economic", description = S("Economic")},
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{name = "metal", description = S("Metallic")}
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}
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},
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copper = {
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binding = {increase = 0.05, uses = 3},
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rod = {increase = 0.06, uses = 5},
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tags = {
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{name = "cold", description = "Cold"}
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{name = "cold", description = S("Cold")}
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}
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},
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tin = {
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@ -84,7 +86,7 @@ local modifiers = {
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binding = {increase = 0.02, uses = -2},
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rod = {increase = 0.06, uses = -3},
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tags = {
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{name = "cheap", description = "Cheap"}
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{name = "cheap", description = S("Cheap")}
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}
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},
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bronze = {
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@ -110,8 +112,8 @@ local modifiers = {
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binding = {increase = 0.10, uses = 10},
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rod = {increase = 0.15, uses = 10},
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tags = {
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{name = "gem", description = "Precious"},
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{name = "expensive", description = "Expensive"}
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{name = "gem", description = S("Precious")},
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{name = "expensive", description = S("Expensive")}
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}
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},
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gold = {
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@ -125,8 +127,8 @@ local modifiers = {
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binding = {increase = -0.07, uses = -10},
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rod = {increase = -0.01, uses = -5},
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tags = {
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{name = "shiny", description = "Shiny"},
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{name = "soft", description = "Soft"}
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{name = "shiny", description = S("Shiny")},
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{name = "soft", description = S("Soft")}
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}
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},
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obsidian = {
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@ -140,7 +142,7 @@ local modifiers = {
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binding = {increase = 0.10, uses = 15},
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rod = {increase = 0.05, uses = 5},
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tags = {
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{name = "reinforced", description = "Reinforced"}
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{name = "reinforced", description = S("Reinforced")}
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}
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},
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lead = {
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@ -155,7 +157,7 @@ local modifiers = {
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binding = {increase = 0.15, uses = 1},
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rod = {increase = 0.05, uses = -5},
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tags = {
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{name = "toxic", description = "Toxic"}
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{name = "toxic", description = S("Toxic")}
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}
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},
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chromium = {
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@ -170,7 +172,7 @@ local modifiers = {
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binding = {increase = 0.15, uses = 1},
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rod = {increase = -0.05, uses = 2},
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tags = {
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{name = "shiny", description = "Shiny"}
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{name = "shiny", description = S("Shiny")}
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}
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},
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zinc = {
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@ -185,7 +187,7 @@ local modifiers = {
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binding = {increase = -0.05, uses = 1},
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rod = {increase = -0.05, uses = 2},
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tags = {
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{name = "metal", description = "Metallic"}
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{name = "metal", description = S("Metallic")}
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}
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},
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silver = {
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@ -199,8 +201,8 @@ local modifiers = {
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binding = {increase = -0.05, uses = 10},
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rod = {increase = -0.05, uses = 10},
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tags = {
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{name = "durable", description = "Durable"},
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{name = "shiny", description = "Shiny"}
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{name = "durable", description = S("Durable")},
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{name = "shiny", description = S("Shiny")}
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}
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},
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mithril = {
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@ -214,8 +216,8 @@ local modifiers = {
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binding = {increase = 0.05, uses = 15},
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rod = {increase = -0.10, uses = 15, damage = {fleshy = 8}},
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tags = {
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{name = "durable", description = "Durable"},
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{name = "lethal", description = "Lethal"}
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{name = "durable", description = S("Durable")},
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{name = "lethal", description = S("Lethal")}
|
||||
}
|
||||
},
|
||||
-- Modifier items
|
||||
|
@ -224,7 +226,7 @@ local modifiers = {
|
|||
increase = 0.25,
|
||||
count = 1,
|
||||
tags = {
|
||||
{name = "diamond", description = "Diamond"}
|
||||
{name = "diamond", description = S("Diamond")}
|
||||
}
|
||||
},
|
||||
-- Templates
|
||||
|
@ -261,48 +263,48 @@ local modifiers = {
|
|||
|
||||
tinkering.materials = {
|
||||
-- Materials
|
||||
flint = {name = "Flint", default = "default:flint", color = "#514E49", base = "item", modifier = modifiers.flint},
|
||||
wood = {name = "Wood", default = "wood", color = "#634623", base = "group", modifier = modifiers.wood},
|
||||
stone = {name = "Stone", default = "stone", color = "#8D8988", base = "group", modifier = modifiers.stone},
|
||||
obsidian = {name = "Obsidian", default = "default:obsidian", color = "#2C384E", base = "node", cast = true, modifier = modifiers.obsidian},
|
||||
flint = {name = S("Flint"), default = "default:flint", color = "#514E49", base = "item", modifier = modifiers.flint},
|
||||
wood = {name = S("Wood"), default = "wood", color = "#634623", base = "group", modifier = modifiers.wood},
|
||||
stone = {name = S("Stone"), default = "stone", color = "#8D8988", base = "group", modifier = modifiers.stone},
|
||||
obsidian = {name = S("Obsidian"), default = "default:obsidian", color = "#2C384E", base = "node", cast = true, modifier = modifiers.obsidian},
|
||||
|
||||
-- Metals
|
||||
steel = {name = "Steel", default = "default:steel_ingot", color = "#FFF", base = "ingot", cast = true, modifier = modifiers.steel},
|
||||
copper = {name = "Copper", default = "default:copper_ingot", color = "#E87945", base = "ingot", cast = true, modifier = modifiers.copper},
|
||||
tin = {name = "Tin", default = "default:tin_ingot", color = "#C1C1C1", base = "ingot", cast = true, modifier = modifiers.tin},
|
||||
bronze = {name = "Bronze", default = "default:bronze_ingot", color = "#C14E19", base = "ingot", cast = true, modifier = modifiers.bronze},
|
||||
gold = {name = "Gold", default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold},
|
||||
mese = {name = "Mese", default = "default:mese_crystal", color = "#FFFF02", base = "gem", cast = true, modifier = modifiers.mese},
|
||||
steel = {name = S("Steel"), default = "default:steel_ingot", color = "#FFF", base = "ingot", cast = true, modifier = modifiers.steel},
|
||||
copper = {name = S("Copper"), default = "default:copper_ingot", color = "#E87945", base = "ingot", cast = true, modifier = modifiers.copper},
|
||||
tin = {name = S("Tin"), default = "default:tin_ingot", color = "#C1C1C1", base = "ingot", cast = true, modifier = modifiers.tin},
|
||||
bronze = {name = S("Bronze"), default = "default:bronze_ingot", color = "#C14E19", base = "ingot", cast = true, modifier = modifiers.bronze},
|
||||
gold = {name = S("Gold"), default = "default:gold_ingot", color = "#FFFF54", base = "ingot", cast = true, modifier = modifiers.gold},
|
||||
mese = {name = S("Mese"), default = "default:mese_crystal", color = "#FFFF02", base = "gem", cast = true, modifier = modifiers.mese},
|
||||
|
||||
-- From moreores
|
||||
silver = {name = "Silver", default = "moreores:silver_ingot", color = "#D7E2E8", base = "ingot", cast = true, modifier = modifiers.silver},
|
||||
mithril = {name = "Mithril", default = "moreores:mithril_ingot", color = "#6868D7", base = "ingot", cast = true, modifier = modifiers.mithril}
|
||||
silver = {name = S("Silver"), default = "moreores:silver_ingot", color = "#D7E2E8", base = "ingot", cast = true, modifier = modifiers.silver},
|
||||
mithril = {name = S("Mithril"), default = "moreores:mithril_ingot", color = "#6868D7", base = "ingot", cast = true, modifier = modifiers.mithril}
|
||||
}
|
||||
|
||||
tinkering.modifiers = {
|
||||
diamond = {name = "Diamond", default = "default:diamond", modifier = modifiers.diamond}
|
||||
diamond = {name = S("Diamond"), default = "default:diamond", modifier = modifiers.diamond}
|
||||
}
|
||||
|
||||
-- Add mod-based materials
|
||||
minetest.register_on_mods_loaded(function ()
|
||||
if minetest.get_modpath("technic") then
|
||||
-- From technic
|
||||
tinkering.materials["lead"] = {name = "Lead", default = "technic:lead_ingot",
|
||||
tinkering.materials["lead"] = {name = S("Lead"), default = "technic:lead_ingot",
|
||||
color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
|
||||
|
||||
tinkering.materials["chromium"] = {name = "Chromium", default = "technic:chromium_ingot",
|
||||
tinkering.materials["chromium"] = {name = S("Chromium"), default = "technic:chromium_ingot",
|
||||
color = "#DFE8E8", base = "ingot", cast = true, modifier = modifiers.chromium}
|
||||
|
||||
tinkering.materials["zinc"] = {name = "Zinc", default = "technic:zinc_ingot",
|
||||
tinkering.materials["zinc"] = {name = S("Zinc"), default = "technic:zinc_ingot",
|
||||
color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
|
||||
end
|
||||
|
||||
if minetest.get_modpath("elepower_dynamics") then
|
||||
-- From elepower
|
||||
tinkering.materials["lead"] = {name = "Lead", default = "elepower_dynamics:lead_ingot",
|
||||
tinkering.materials["lead"] = {name = S("Lead"), default = "elepower_dynamics:lead_ingot",
|
||||
color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
|
||||
|
||||
tinkering.materials["zinc"] = {name = "Zinc", default = "elepower_dynamics:zinc_ingot",
|
||||
tinkering.materials["zinc"] = {name = S("Zinc"), default = "elepower_dynamics:zinc_ingot",
|
||||
color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local S = tinkering.S
|
||||
|
||||
part_builder = {}
|
||||
|
||||
function part_builder.get_formspec()
|
||||
|
@ -213,7 +215,7 @@ local function on_receive_fields(pos, formname, fields, sender)
|
|||
end
|
||||
|
||||
minetest.register_node("tinkering:part_builder", {
|
||||
description = "Part Builder",
|
||||
description = S("Part Builder"),
|
||||
tiles = {
|
||||
"tinkering_blank_pattern.png", "tinkering_bench_bottom.png",
|
||||
"tinkering_bench_side.png", "tinkering_bench_side.png",
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local S = tinkering.S
|
||||
|
||||
pattern_table = {}
|
||||
|
||||
function pattern_table.get_tool_type_list(ix, iy, mx)
|
||||
|
@ -139,7 +141,7 @@ local function on_receive_fields(pos, formname, fields, sender)
|
|||
end
|
||||
|
||||
minetest.register_node("tinkering:pattern_table", {
|
||||
description = "Pattern Table",
|
||||
description = S("Pattern Table"),
|
||||
tiles = {
|
||||
"tinkering_pattern_bench.png", "tinkering_bench_bottom.png",
|
||||
"tinkering_bench_side.png", "tinkering_bench_side.png",
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local S = tinkering.S
|
||||
|
||||
tool_station = {}
|
||||
|
||||
local tool_list_cache = nil
|
||||
|
@ -519,7 +521,7 @@ local function on_receive_fields(pos, formname, fields, sender)
|
|||
end
|
||||
|
||||
minetest.register_node("tinkering:tool_station", {
|
||||
description = "Tool Station",
|
||||
description = S("Tool Station"),
|
||||
tiles = {
|
||||
"tinkering_workbench_top.png", "tinkering_bench_bottom.png",
|
||||
"tinkering_bench_side.png", "tinkering_bench_side.png",
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
local S = tinkering.S
|
||||
|
||||
tinkering.tools = {
|
||||
pick = {
|
||||
description = "Pickaxe",
|
||||
description = S("Pickaxe"),
|
||||
groups = {"cracky"},
|
||||
fleshy_decrement = 1,
|
||||
components = {
|
||||
|
@ -15,7 +17,7 @@ tinkering.tools = {
|
|||
}
|
||||
},
|
||||
axe = {
|
||||
description = "Axe",
|
||||
description = S("Axe"),
|
||||
groups = {"choppy"},
|
||||
fleshy_increment = 1,
|
||||
components = {
|
||||
|
@ -30,7 +32,7 @@ tinkering.tools = {
|
|||
}
|
||||
},
|
||||
sword = {
|
||||
description = "Sword",
|
||||
description = S("Sword"),
|
||||
groups = {"snappy"},
|
||||
fleshy_decrement = 0,
|
||||
components = {
|
||||
|
@ -45,7 +47,7 @@ tinkering.tools = {
|
|||
}
|
||||
},
|
||||
shovel = {
|
||||
description = "Shovel",
|
||||
description = S("Shovel"),
|
||||
groups = {"crumbly"},
|
||||
fleshy_decrement = 1,
|
||||
components = {
|
||||
|
@ -62,12 +64,12 @@ tinkering.tools = {
|
|||
}
|
||||
|
||||
tinkering.components = {
|
||||
pickaxe_head = {description = "%s Pickaxe Head", material_cost = 2, image = tinkering.tools.pick.textures.main},
|
||||
axe_head = {description = "%s Axe Head", material_cost = 2, image = tinkering.tools.axe.textures.main},
|
||||
sword_blade = {description = "%s Sword Blade", material_cost = 2, image = tinkering.tools.sword.textures.main},
|
||||
shovel_head = {description = "%s Shovel Head", material_cost = 2, image = tinkering.tools.shovel.textures.main},
|
||||
tool_rod = {description = "%s Tool Rod", material_cost = 1, image = "tinkering_tool_rod.png"},
|
||||
tool_binding = {description = "%s Tool Binding", material_cost = 2, image = "tinkering_tool_binding.png"}
|
||||
pickaxe_head = {description = "%s "..S("Pickaxe Head"), material_cost = 2, image = tinkering.tools.pick.textures.main},
|
||||
axe_head = {description = "%s "..S("Axe Head"), material_cost = 2, image = tinkering.tools.axe.textures.main},
|
||||
sword_blade = {description = "%s "..S("Sword Blade"), material_cost = 2, image = tinkering.tools.sword.textures.main},
|
||||
shovel_head = {description = "%s "..S("Shovel Head"), material_cost = 2, image = tinkering.tools.shovel.textures.main},
|
||||
tool_rod = {description = "%s "..S("Tool Rod"), material_cost = 1, image = "tinkering_tool_rod.png"},
|
||||
tool_binding = {description = "%s "..S("Tool Binding"), material_cost = 2, image = "tinkering_tool_binding.png"}
|
||||
}
|
||||
|
||||
-- Create component for material
|
||||
|
|
Loading…
Reference in New Issue