Weapon_NG/taurus.lua

229 lines
7.8 KiB
Lua

minetest.register_craft({
output = 'rangedweapons:taurus_uld',
recipe = {
{'rangedweapons:gunsteel_ingot', 'default:mese_crystal', 'default:mese_crystal_fragment'},
{'rangedweapons:gunsteel_ingot', 'default:diamondblock', 'rangedweapons:gunsteel_ingot'},
{'', 'rangedweapons:gunsteel_ingot', 'rangedweapons:plastic_sheet'},
}
})
minetest.register_craft({
output = 'rangedweapons:taurus_uld',
recipe = {
{'moreores:silver_ingot', 'default:mese_crystal', 'default:mese_crystal_fragment'},
{'moreores:silver_ingot', 'default:diamondblock', 'moreores:silver_ingot'},
{'', 'moreores:silver_ingot', 'rangedweapons:plastic_sheet'},
}
})
minetest.register_craftitem("rangedweapons:taurus_uld", {
stack_max= 1,
wield_scale = {x=1.25,y=1.25,z=1.1},
range = 0,
description = "" ..core.colorize("#35cdff","Taurus\n") ..core.colorize("#FFFFFF", "Ranged damage: 14-24\n") ..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 36%\n") ..core.colorize("#FFFFFF", "Critical damage: 30-50\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.35\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
inventory_image = "rangedweapons_taurus.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.001 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if player:get_wielded_item():get_name() == "rangedweapons:taurus_uld"
and inv:contains_item("main", "rangedweapons:357")then
if controls.RMB then
inv:remove_item("main", "rangedweapons:357")
player:set_wielded_item("rangedweapons:taurus_rld")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
timer = 0
minetest.sound_play("rangedweapons_reload_b", {player})
end
end
if timer >= 0.35 and
player:get_wielded_item():get_name() == "rangedweapons:taurus_rld" then
player:set_wielded_item("rangedweapons:taurus")
timer = 0
minetest.sound_play("rangedweapons_reload_a", {player})
end
end
end
end)
minetest.register_craftitem("rangedweapons:taurus_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=1.25,y=1.25,z=1.1},
description = "**RELOADING COLT taurus**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_taurus_rld.png",
})
minetest.register_tool("rangedweapons:taurus", {
description = "" ..core.colorize("#35cdff","Taurus \n") ..core.colorize("#FFFFFF", "Ranged damage: 14-24\n")..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 36%\n") ..core.colorize("#FFFFFF", "Critical damage: 30-50\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.35\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=1.25,y=1.25,z=1.1},
inventory_image = "rangedweapons_taurus.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:taurusshot")
if obj then
minetest.sound_play("rangedweapons_revolver", {object=obj})
obj:setvelocity({x=dir.x * 55, y=dir.y * 55, z=dir.z * 55})
obj:setacceleration({x=dir.x * math.random(-0.5,0.5), y=math.random(-0.5,0.5), z=dir.z * math.random(-0.5,0.5)})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.5,
size = 8,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:taurus_uld"
end
end
end
return itemstack
end,
})
local rangedweapons_taurusshot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_taurusshot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.06 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:taurusshot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 36 then
local damage = math.random(30,50)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 20},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(14,24)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 10},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 36 then
local damage = math.random(30,50)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(14,24)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.06,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:taurusshot", rangedweapons_taurusshot )