Weapon_NG/shurikens.lua

878 lines
29 KiB
Lua

---wooden---
minetest.register_craftitem("rangedweapons:shuriken_wooden", {
wield_scale = {x=0.5,y=0.5,z=0.20},
inventory_image = "rangedweapons_wooden_shuriken.png",
})
minetest.register_craftitem("rangedweapons:wooden_shuriken", {
description = "" ..core.colorize("#35cdff","Wooden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 1-3\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 2-5\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 10%\n")..core.colorize("#FFFFFF", "Projectile gravity: 8\n") ..core.colorize("#FFFFFF", "Projectile velocity: 12"),
range = 0,
stack_max= 100,
inventory_image = "rangedweapons_wooden_shuriken.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:woodensr")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
obj:setacceleration({x=dir.x * -1, y=-8, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
local rangedweapons_woodensr = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.33, y=0.33,},
textures = {"rangedweapons:shuriken_wooden"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_woodensr.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.25 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:woodensr" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 4 then
local damage = math.random(2,5)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=8},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(1,3)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=4},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 4 then
local damage = math.random(2,5)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(1,3)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 10 then
minetest.add_item(self.lastpos, "rangedweapons:wooden_shuriken")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:woodensr", rangedweapons_woodensr)
minetest.register_craft({
output = 'rangedweapons:wooden_shuriken 20',
recipe = {
{'', 'group:wood', ''},
{'group:wood', '', 'group:wood'},
{'', 'group:wood', ''},
}
})
---stone---
minetest.register_craftitem("rangedweapons:shuriken_stone", {
wield_scale = {x=0.5,y=0.5,z=0.20},
inventory_image = "rangedweapons_stone_shuriken.png",
})
minetest.register_craftitem("rangedweapons:stone_shuriken", {
description = "" ..core.colorize("#35cdff","stone shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 2-5\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical damage: 4-8\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 15%\n")..core.colorize("#FFFFFF", "Projectile gravity: 9\n") ..core.colorize("#FFFFFF", "Projectile velocity: 10"),
range = 0,
stack_max= 125,
inventory_image = "rangedweapons_stone_shuriken.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:stonesr")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 10, y=dir.y * 10, z=dir.z * 10})
obj:setacceleration({x=dir.x * -1, y=-9, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
local rangedweapons_stonesr = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.33, y=0.33,},
textures = {"rangedweapons:shuriken_stone"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_stonesr.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.30 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:stonesr" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 5 then
local damage = math.random(4,8)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=14},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(2,5)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=7},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 5 then
local damage = math.random(4,8)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(2,5)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 15 then
minetest.add_item(self.lastpos, "rangedweapons:stone_shuriken")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:stonesr", rangedweapons_stonesr)
minetest.register_craft({
output = 'rangedweapons:stone_shuriken 10',
recipe = {
{'', 'default:cobble', ''},
{'default:cobble', '', 'default:cobble'},
{'', 'default:cobble', ''},
}
})
---steel---
minetest.register_craftitem("rangedweapons:shuriken_steel", {
wield_scale = {x=0.5,y=0.5,z=0.20},
inventory_image = "rangedweapons_steel_shuriken.png",
})
minetest.register_craftitem("rangedweapons:steel_shuriken", {
description = "" ..core.colorize("#35cdff","steel shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-8\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical damage: 7-16\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 25%\n")..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 15"),
range = 0,
stack_max= 175,
inventory_image = "rangedweapons_steel_shuriken.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:steelsr")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
local rangedweapons_steelsr = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.33, y=0.33,},
textures = {"rangedweapons:shuriken_steel"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_steelsr.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.17 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:steelsr" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 6 then
local damage = math.random(7,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=4},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,8)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=2},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 6 then
local damage = math.random(7,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,8)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 25 then
minetest.add_item(self.lastpos, "rangedweapons:steel_shuriken")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:steelsr", rangedweapons_steelsr)
minetest.register_craft({
output = 'rangedweapons:steel_shuriken 30',
recipe = {
{'', 'default:steel_ingot', ''},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
---bronze---
minetest.register_craftitem("rangedweapons:shuriken_bronze", {
wield_scale = {x=0.5,y=0.5,z=0.20},
inventory_image = "rangedweapons_bronze_shuriken.png",
})
minetest.register_craftitem("rangedweapons:bronze_shuriken", {
description = "" ..core.colorize("#35cdff","bronze shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-8\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical damage: 7-16\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 30%\n")..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 15"),
range = 0,
stack_max= 200,
inventory_image = "rangedweapons_bronze_shuriken.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:bronzesr")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
obj:setacceleration({x=dir.x * -1, y=-6, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
local rangedweapons_bronzesr = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.33, y=0.33,},
textures = {"rangedweapons:shuriken_bronze"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_bronzesr.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.17 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:bronzesr" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 6 then
local damage = math.random(7,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=4},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,8)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=2},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 6 then
local damage = math.random(7,16)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(3,8)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 30 then
minetest.add_item(self.lastpos, "rangedweapons:bronze_shuriken")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:bronzesr", rangedweapons_bronzesr)
minetest.register_craft({
output = 'rangedweapons:bronze_shuriken 35',
recipe = {
{'', 'default:bronze_ingot', ''},
{'default:bronze_ingot', '', 'default:bronze_ingot'},
{'', 'default:bronze_ingot', ''},
}
})
---golden---
minetest.register_craftitem("rangedweapons:shuriken_golden", {
wield_scale = {x=0.5,y=0.5,z=0.20},
inventory_image = "rangedweapons_golden_shuriken.png",
})
minetest.register_craftitem("rangedweapons:golden_shuriken", {
description = "" ..core.colorize("#35cdff","golden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-10\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 4\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical damage: 10-22\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 36%\n")..core.colorize("#FFFFFF", "Projectile gravity: 7\n") ..core.colorize("#FFFFFF", "Projectile velocity: 12"),
range = 0,
stack_max= 275,
inventory_image = "rangedweapons_golden_shuriken.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:goldensr")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
obj:setacceleration({x=dir.x * -1, y=-7, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
local rangedweapons_goldensr = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.33, y=0.33,},
textures = {"rangedweapons:shuriken_golden"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_goldensr.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.24 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:goldensr" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 7 then
local damage = math.random(10,22)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=8},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(4,10)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=4},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 7 then
local damage = math.random(10,22)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(4,10)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 36 then
minetest.add_item(self.lastpos, "rangedweapons:golden_shuriken")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:goldensr", rangedweapons_goldensr)
minetest.register_craft({
output = 'rangedweapons:golden_shuriken 42',
recipe = {
{'', 'default:gold_ingot', ''},
{'default:gold_ingot', '', 'default:gold_ingot'},
{'', 'default:gold_ingot', ''},
}
})
---mese---
minetest.register_craftitem("rangedweapons:shuriken_mese", {
wield_scale = {x=0.5,y=0.5,z=0.20},
inventory_image = "rangedweapons_mese_shuriken.png",
})
minetest.register_craftitem("rangedweapons:mese_shuriken", {
description = "" ..core.colorize("#35cdff","mese shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 5-12\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical damage: 13-28\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 45%\n")..core.colorize("#FFFFFF", "Projectile gravity: 5\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20"),
range = 0,
stack_max= 340,
inventory_image = "rangedweapons_mese_shuriken.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:mesesr")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
obj:setacceleration({x=dir.x * -1, y=-5, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
local rangedweapons_mesesr = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.33, y=0.33,},
textures = {"rangedweapons:shuriken_mese"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_mesesr.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.15 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:mesesr" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 8 then
local damage = math.random(13,28)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=2},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(5,12)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=1},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 8 then
local damage = math.random(13,28)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(5,12)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 45 then
minetest.add_item(self.lastpos, "rangedweapons:mese_shuriken")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:mesesr", rangedweapons_mesesr)
minetest.register_craft({
output = 'rangedweapons:mese_shuriken 55',
recipe = {
{'', 'default:mese_crystal', ''},
{'default:mese_crystal', '', 'default:mese_crystal'},
{'', 'default:mese_crystal', ''},
}
})
---diamond---
minetest.register_craftitem("rangedweapons:shuriken_diamond", {
wield_scale = {x=0.5,y=0.5,z=0.20},
inventory_image = "rangedweapons_diamond_shuriken.png",
})
minetest.register_craftitem("rangedweapons:diamond_shuriken", {
description = "" ..core.colorize("#35cdff","diamond shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 6-15\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical damage: 18-35\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 60%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 25"),
range = 0,
stack_max= 420,
inventory_image = "rangedweapons_diamond_shuriken.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
end
if pointed_thing.type ~= "nothing" then
local pointed = minetest.get_pointed_thing_position(pointed_thing)
if vector.distance(user:getpos(), pointed) < 8 then
return itemstack
end
end
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "rangedweapons:diamondsr")
if obj then
minetest.sound_play("rangedweapons_throw", {object=obj})
obj:setvelocity({x=dir.x * 25, y=dir.y * 25, z=dir.z * 25})
obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
end
end
end
return itemstack
end,
})
local rangedweapons_diamondsr = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x=0.33, y=0.33,},
textures = {"rangedweapons:shuriken_diamond"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_diamondsr.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.12 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:diamondsr" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 100) <= 9 then
local damage = math.random(18,35)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=2},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(6,15)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback=1},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 9 then
local damage = math.random(18,35)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = math.random(6,15)
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 60 then
minetest.add_item(self.lastpos, "rangedweapons:diamond_shuriken")
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("rangedweapons:diamondsr", rangedweapons_diamondsr)
minetest.register_craft({
output = 'rangedweapons:diamond_shuriken 69',
recipe = {
{'', 'default:diamond', ''},
{'default:diamond', '', 'default:diamond'},
{'', 'default:diamond', ''},
}
})