Weapon_NG/m79.lua

121 lines
4.1 KiB
Lua

minetest.register_craft({
output = 'rangedweapons:m79_uld',
recipe = {
{'default:steel_ingot', '', 'default:mese_crystal'},
{'default:steelblock', 'default:steelblock', 'default:tree'},
{'default:tree', 'default:tree', 'default:tree'},
}
})
minetest.register_craftitem("rangedweapons:m79_uld", {
stack_max= 1,
wield_scale = {x=2.0,y=2.0,z=2.5},
range = 0,
description = "" ..core.colorize("#35cdff","M79\n") ..core.colorize("#FFFFFF", "Explosion radius: 2\n") ..core.colorize("#FFFFFF", "Bullet gravitational pull: 5\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 1.25\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type:Grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"),
inventory_image = "rangedweapons_m79.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
})
local timer = 0
minetest.register_globalstep(function(dtime, player)
timer = timer + dtime;
if timer >= 0.001 then
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local controls = player:get_player_control()
if player:get_wielded_item():get_name() == "rangedweapons:m79_uld"
and inv:contains_item("main", "rangedweapons:40mm")then
if controls.RMB then
inv:remove_item("main", "rangedweapons:40mm")
player:set_wielded_item("rangedweapons:m79_rld")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_grenade")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
timer = 0
minetest.sound_play("rangedweapons_reload_a", {player})
end
end
if timer >= 1.25 and
player:get_wielded_item():get_name() == "rangedweapons:m79_rld" then
player:set_wielded_item("rangedweapons:m79")
timer = 0
minetest.sound_play("rangedweapons_reload_b", {player})
end
end
end
end)
minetest.register_craftitem("rangedweapons:m79_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=2.0,y=2.0,z=2.5},
description = "**RELOADING M79**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_m79_rld.png",
})
minetest.register_tool("rangedweapons:m79", {
description = "" ..core.colorize("#35cdff","M79\n") ..core.colorize("#FFFFFF", "Explosion radius: 2\n") ..core.colorize("#FFFFFF", "Bullet gravitational pull: 5\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 1.25\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type:Grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=2.0,y=2.0,z=2.5},
inventory_image = "rangedweapons_m79.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:he_grenade")
if obj then
minetest.sound_play("rangedweapons_rocket", {object=obj})
obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15})
obj:setacceleration({x=dir.x * -1, y=-5, z=dir.z * -1})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.5,
size = 10,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:m79_uld"
end
end
end
return itemstack
end,
})