cubious/src/engine_text.h

55 lines
934 B
C

#ifndef H_ENGINE_TEXT
#define H_ENGINE_TEXT
#include <GL/glew.h>
#include "engine_math.h"
typedef struct
CharacterMapping
{
int ID;
int X;
int Y;
int Width;
int Height;
int XOffset;
int YOffset;
} CharacterMapping;
typedef struct
TextureAtlas
{
int Width;
int Height;
int BPP;
unsigned char* ImageFile;
} TextureAtlas;
typedef struct
FontTextureAtlas
{
TextureAtlas AtlasImage;
CharacterMapping Characters[256];
} FontTextureAtlas;
void
LoadCharacterMapping(FontTextureAtlas* Atlas,
char* TexturePath,
char* MappingPath);
void
FreeCharacterMapping(FontTextureAtlas* Atlas);
int
ParseIntValue(char* Buffer, int* Index);
void
CharacterGetGLDimensions(CharacterMapping* Character,
TextureAtlas* Image,
vec2f_t* Origin,
float* Width, float* Height,
float* YOffset);
#endif