cubious/src/engine_player.h

40 lines
829 B
C

#ifndef H_ENGINE_PLAYER
#define H_ENGINE_PLAYER
#include "engine_physics.h"
#include "engine_camera.h"
#include "engine_sdl.h"
typedef struct
VEPlayer
{
PhysicsBody Body;
PhysicsAABB Hitbox;
float HitboxWidth;
float HitboxHeight;
FirstPersonCamera Camera;
vec3f_t CameraPosition;
int FlyMode;
} VEPlayer;
void
CreatePlayer(VEPlayer* Player,
float StartX, float StartY, float StartZ,
float HitboxWidth, float HitboxHeight);
void
AttachFirstPersonCamera(VEPlayer* Player,
float StartPitch, float StartYaw,
vec3f_t CameraPosition);
void
HandlePlayerInput(VEPlayer* Player, InputSDL* Inputs, float DeltaTime);
void
UpdatePlayerHitbox(VEPlayer* Player);
void
UpdateVEPlayer(VEPlayer* Player, PhysicsStaticGeometry* VoxelGeography, float DeltaTime);
#endif