cubious/data/shaders/text_fragment.frag

17 lines
220 B
GLSL

#version 330 core
in vec2 texCoord;
out vec4 color;
uniform sampler2D fontTexture;
void main()
{
vec4 TexColor = texture(fontTexture, texCoord);
if (TexColor.a < 0.1)
discard;
color = TexColor;
}