Added areas, and basic_materials as well as tweaks

master
Pentium44 2021-02-10 16:24:23 -08:00
parent 1dcacb5177
commit e085542c9a
70 changed files with 4150 additions and 1 deletions

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@ -155,6 +155,7 @@ function settingsForm() {
Server Desc: <input class="text" type="text" name="serverdesc"><br />
Server Website: <input class="text" type="text" name="serverurl"><br />
Server MOTD: <input class="text" type="text" name="motd"><br />
Default Privs: <input class="text" type="text" name="defaultprivs" value="shout, interact, home"><br />
Spawnpoint (Format example: '32, 20, -140')<br /> <input class="text" type="text" name="staticspawnpoint"><br />
Player Transfer Distance (Value in chunks, 0 = unlimited)<br />
<input class="text" type="text" style="width: 50px;" name="playertransferdistance"><br />

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@ -304,6 +304,11 @@ else if(isset($_GET['do']))
file_put_contents("mtm_db/worlds/$userid/minetest.conf", "player_transfer_distance = " . $_POST['playertransferdistance'] . "\n", FILE_APPEND);
}
// default_privs
if(isset($_POST['defaultprivs']) && $_POST['defaultprivs']!="") {
file_put_contents("mtm_db/worlds/$userid/minetest.conf", "default_privs = " . $_POST['defaultprivs'] . "\n", FILE_APPEND);
}
header("Location: index.php?do=manage");
} else {
echo "Shut down server before configuration...";

63
mods/areas/README.md Normal file
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@ -0,0 +1,63 @@
simple_protection
=================
A Minetest area protection mod, based on a fixed claim grid,
like seen in [landrush](https://github.com/Bremaweb/landrush).
You can claim areas by punching those with a claim stick.
![Screenshot](https://raw.githubusercontent.com/SmallJoker/simple_protection/master/screenshot.png)
License: CC0
**Dependencies**
- Minetest 5.0.0+
- default: Crafting recipes
**Optional dependencies**
- [areas](https://github.com/ShadowNinja/areas): HUD compatibility
Features
--------
- Easy, single-click protection
- Fixed claim grid: 16x80x16 by default
- To configure: see `default_settings.lua` header text
- Minimap-like radar to see areas nearby
- Visual area border feedback, as seen in the [protector](https://github.com/tenplus1/protector) mod
- List of claimed areas
- Shared Chest for exchanging items
- Translation support
- Optional setting to require an area before digging
Chat command(s)
--------------
```
/area <command> [<args> ...]
show -> Provides information about the current area
radar -> Displays a minimap-like area overview
share <name> -> Shares the current area with <name>
unshare <name> -> Unshares the current area with <name>
shareall <name> -> Shares all your areas with <name>
unshareall <name> -> Unshares all your areas with <name>
list [<name>] -> Lists all areas (optional <name>)
unclaim -> Unclaims the current area
delete <name> -> Removes all areas of <name> (requires "server" privilege)
```
About "/area show"
------------------
Area status: Not claimable
- Shown when the area can not be claimed
- Happens (by default) in the underground
Players with access: foo, bar*, leprechaun, *all
- foo, leprechaun: Regular single area share
- bar*: Has access to all areas with the same owner
- *all: Everybody can build and dig in the area

80
mods/areas/chest.lua Normal file
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local S = s_protect.translator
-- A shared chest for simple_protection but works with other protection mods too
local function get_item_count(pos, player, count)
local name = player and player:get_player_name()
if not name or minetest.is_protected(pos, name) then
return 0
end
return count
end
local tex_mod = "^[colorize:#FF2:50"
minetest.register_node("simple_protection:chest", {
description = S("Shared Chest") .. " " .. S("(by protection)"),
tiles = {
"default_chest_top.png" .. tex_mod,
"default_chest_top.png" .. tex_mod,
"default_chest_side.png" .. tex_mod,
"default_chest_side.png" .. tex_mod,
"default_chest_side.png" .. tex_mod,
"default_chest_lock.png" .. tex_mod
},
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, oddly_breakable_by_hand = 2},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Shared Chest"))
meta:set_string("formspec",
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
"list[context;main;0,0.3;8,4;]" ..
"list[current_player;main;0,5;8,4;]" ..
"listring[context;main]" ..
"listring[current_player;main]"
)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos, player)
return minetest.get_meta(pos):get_inventory():is_empty("main")
end,
on_blast = function() end,
allow_metadata_inventory_put = function(pos, fl, fi, stack, player)
return get_item_count(pos, player, stack:get_count())
end,
allow_metadata_inventory_take = function(pos, fl, fi, stack, player)
return get_item_count(pos, player, stack:get_count())
end,
allow_metadata_inventory_move = function(pos, fl, fi, tl, ti, count, player)
return get_item_count(pos, player, count)
end,
on_metadata_inventory_put = function(pos, fl, fi, stack, player)
minetest.log("action", player:get_player_name()
.. " moves " .. stack:get_name() .. " to shared chest at "
.. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, fl, fi, stack, player)
minetest.log("action", player:get_player_name()
.. " takes " .. stack:get_name() .. " from shared chest at "
.. minetest.pos_to_string(pos))
end,
-- on_metadata_inventory_move logging is redundant: Same chest contents
})
minetest.register_craft({
type = "shapeless",
output = "simple_protection:shared_chest",
recipe = { "simple_protection:claim", "default:chest_locked" }
})
minetest.register_craft({
type = "shapeless",
output = "simple_protection:shared_chest",
recipe = { "simple_protection:claim", "default:chest" }
})

293
mods/areas/command_mgr.lua Normal file
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local S = s_protect.translator
local commands = {}
function s_protect.register_subcommand(name, func)
if commands[name] then
minetest.log("info", "[simple_protection] Overwriting chat command " .. name)
end
assert(#name:split(" ") == 1, "Invalid name")
assert(type(func) == "function")
commands[name] = func
end
minetest.register_chatcommand("area", {
description = S("Manages all of your areas."),
privs = {interact = true},
func = function(name, param)
if param == "" or param == "help" then
local function chat_send(desc, cmd)
minetest.chat_send_player(name, S(desc) .. ": "
.. minetest.colorize("#0FF", cmd))
end
local privs = minetest.get_player_privs(name)
minetest.chat_send_player(name, minetest.colorize("#0F0",
"=> " .. S("Available area commands")))
chat_send("Information about this area", "/area show")
chat_send("View of surrounding areas", "/area radar")
chat_send("(Un)share one area", "/area (un)share <name>")
chat_send("(Un)share all areas", "/area (un)shareall <name>")
if s_protect.area_list or privs.simple_protection then
chat_send("List claimed areas", "/area list [<name>]")
end
chat_send("Unclaim this area", "/area unclaim")
if privs.server then
chat_send("Delete all areas of a player", "/area delete <name>")
end
return
end
local args = param:split(" ", 2)
local func = commands[args[1]]
if not func then
return false, S("Unknown command parameter: @1. Check '/area' for correct usage.", args[1])
end
return func(name, args[2])
end,
})
s_protect.register_subcommand("show", function(name, param)
local player = minetest.get_player_by_name(name)
local player_pos = player:get_pos()
local data = s_protect.get_claim(player_pos)
minetest.add_entity(s_protect.get_center(player_pos), "simple_protection:marker")
local minp, maxp = s_protect.get_area_bounds(player_pos)
minetest.chat_send_player(name, S("Vertical from Y @1 to @2",
tostring(minp.y), tostring(maxp.y)))
if not data then
if s_protect.underground_limit and minp.y < s_protect.underground_limit then
return true, S("Area status: @1", S("Not claimable"))
end
return true, S("Area status: @1", S("Unowned (!)"))
end
minetest.chat_send_player(name, S("Area status: @1", S("Owned by @1", data.owner)))
local text = ""
for i, player in ipairs(data.shared) do
text = text..player..", "
end
local shared = s_protect.share[data.owner]
if shared then
for i, player in ipairs(shared) do
text = text..player.."*, "
end
end
if text ~= "" then
return true, S("Players with access: @1", text)
end
end)
local function check_ownership(name)
local player = minetest.get_player_by_name(name)
local data, index = s_protect.get_claim(player:get_pos())
if not data then
return false, S("This area is not claimed yet.")
end
local priv = minetest.check_player_privs(name, {simple_protection=true})
if name ~= data.owner and not priv then
return false, S("You do not own this area.")
end
return true, data, index
end
local function table_erase(t, e)
if not t or not e then
return false
end
local removed = false
for i, v in ipairs(t) do
if v == e then
table.remove(t, i)
removed = true
end
end
return removed
end
s_protect.register_subcommand("share", function(name, param)
if not param or name == param then
return false, S("No player name given.")
end
if not minetest.builtin_auth_handler.get_auth(param) and param ~= "*all" then
return false, S("Unknown player.")
end
local success, data, index = check_ownership(name)
if not success then
return success, data
end
if s_protect.is_shared(name, param) then
return true, S("@1 already has access to all your areas.", param)
end
if s_protect.is_shared(data, param) then
return true, S("@1 already has access to this area.", param)
end
table.insert(data.shared, param)
s_protect.set_claim(data, index)
if minetest.get_player_by_name(param) then
minetest.chat_send_player(param, S("@1 shared an area with you.", name))
end
return true, S("@1 has now access to this area.", param)
end)
s_protect.register_subcommand("unshare", function(name, param)
if not param or name == param or param == "" then
return false, S("No player name given.")
end
local success, data, index = check_ownership(name)
if not success then
return success, data
end
if not s_protect.is_shared(data, param) then
return true, S("That player has no access to this area.")
end
table_erase(data.shared, param)
s_protect.set_claim(data, index)
if minetest.get_player_by_name(param) then
minetest.chat_send_player(param, S("@1 unshared an area with you.", name))
end
return true, S("@1 has no longer access to this area.", param)
end)
s_protect.register_subcommand("shareall", function(name, param)
if not param or name == param or param == "" then
return false, S("No player name given.")
end
if not minetest.builtin_auth_handler.get_auth(param) then
if param == "*all" then
return false, S("You can not share all your areas with everybody.")
end
return false, S("Unknown player.")
end
if s_protect.is_shared(name, param) then
return true, S("@1 already has now access to all your areas.", param)
end
if not shared then
s_protect.share[name] = {}
end
table.insert(s_protect.share[name], param)
s_protect.save_share_db()
if minetest.get_player_by_name(param) then
minetest.chat_send_player(param, S("@1 shared all areas with you.", name))
end
return true, S("@1 has now access to all your areas.", param)
end)
s_protect.register_subcommand("unshareall", function(name, param)
if not param or name == param or param == "" then
return false, S("No player name given.")
end
local removed = false
local shared = s_protect.share[name]
if table_erase(shared, param) then
removed = true
s_protect.save_share_db()
end
-- Unshare each single claim
local claims = s_protect.get_player_claims(name)
for index, data in pairs(claims) do
if table_erase(data.shared, param) then
removed = true
end
end
if not removed then
return false, S("@1 does not have access to any of your areas.", param)
end
s_protect.update_claims(claims)
if minetest.get_player_by_name(param) then
minetest.chat_send_player(param, S("@1 unshared all areas with you.", name))
end
return true, S("@1 has no longer access to your areas.", param)
end)
s_protect.register_subcommand("unclaim", function(name)
local success, data, index = check_ownership(name)
if not success then
return success, data
end
if s_protect.claim_return and name == data.owner then
local player = minetest.get_player_by_name(name)
local inv = player:get_inventory()
if inv:room_for_item("main", "simple_protection:claim") then
inv:add_item("main", "simple_protection:claim")
end
end
s_protect.set_claim(nil, index)
return true, S("This area is unowned now.")
end)
s_protect.register_subcommand("delete", function(name, param)
if not param or name == param or param == "" then
return false, S("No player name given.")
end
if not minetest.check_player_privs(name, {server=true}) then
return false, S("Missing privilege: @1", "server")
end
local removed = {}
if s_protect.share[param] then
s_protect.share[param] = nil
table.insert(removed, S("Globally shared areas"))
s_protect.save_share_db()
end
-- Delete all claims
local claims, count = s_protect.get_player_claims(param)
for index in pairs(claims) do
claims[index] = false
end
s_protect.update_claims(claims)
if count > 0 then
table.insert(removed, S("@1 claimed area(s)", tostring(count)))
end
if #removed == 0 then
return false, S("@1 does not own any claimed areas.", param)
end
return true, S("Removed")..": "..table.concat(removed, ", ")
end)
s_protect.register_subcommand("list", function(name, param)
local has_sp_priv = minetest.check_player_privs(name, {simple_protection=true})
if not s_protect.area_list and not has_sp_priv then
return false, S("This command is not available.")
end
if not param or param == "" then
param = name
end
if not has_sp_priv and param ~= name then
return false, S("Missing privilege: @1", "simple_protection")
end
local list = {}
local width = s_protect.claim_size
local height = s_protect.claim_height
local claims = s_protect.get_player_claims(param)
for index in pairs(claims) do
-- TODO: Add database-specific function to convert the index to a position
local abs_pos = minetest.string_to_pos(index)
table.insert(list, string.format("%5i,%5i,%5i",
abs_pos.x * width + (width / 2),
abs_pos.y * height - s_protect.start_underground + (height / 2),
abs_pos.z * width + (width / 2)
))
end
local text = S("Listing all areas of @1. Amount: @2", param, tostring(#list))
return true, text.."\n"..table.concat(list, "\n")
end)

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--[[
File: database_raw.lua
lSQLite database functions:
load_db()
save_share_db()
get_claim(<pos or index>, direct access)
set_claim(data, index)
get_player_claims(player name)
update_claims(claims table)
]]
local worldpath = minetest.get_worldpath()
local ie = minetest.request_insecure_environment()
if not ie then
error("Cannot access insecure environment!")
end
local sql = ie.require("lsqlite3")
-- Remove public table
if sqlite3 then
sqlite3 = nil
end
local db = sql.open(worldpath .. "/s_protect.sqlite3")
local function sql_exec(q)
if db:exec(q) ~= sql.OK then
minetest.log("info", "[simple_protection] lSQLite: " .. db:errmsg())
end
end
local function sql_row(q)
q = q .. " LIMIT 1;"
for row in db:nrows(q) do
return row
end
end
sql_exec([[
CREATE TABLE IF NOT EXISTS claims (
id INTEGER PRIMARY KEY AUTOINCREMENT,
x INTEGER,
y INTEGER,
z INTEGER,
owner TEXT,
shared TEXT,
data TEXT
);
CREATE TABLE IF NOT EXISTS shares (
id INTEGER PRIMARY KEY AUTOINCREMENT,
owner TEXT,
shared TEXT,
data TEXT
);
]])
function s_protect.load_db() end
function s_protect.load_shareall() end
function s_protect.save_share_db() end
function s_protect.set_claim(cpos, claim)
local id, row = s_protect.get_claim(cpos)
if not claim then
if not id then
-- Claim never existed
return
end
-- Remove claim
sql_exec(
("DELETE FROM claims WHERE id = %i LIMIT 1;"):format(id)
)
end
if id then
local vals = {}
for k, v in pairs(claim) do
if row[k] ~= v and type(v) == "string" then
vals[#vals + 1] = ("%s = `%s`"):format(k, v)
end
end
if #vals == 0 then
return
end
sql_exec(
("UPDATE claims SET %s WHERE id = %i LIMIT 1;")
:format(table.concat(vals, ","), id)
)
else
sql_exec(
("INSERT INTO claims VALUES (%i, %i, %i, %s, %s, %s);")
:format(pos.x, pos.y, pos.z, claim.owner,
claim.shared or "", claim.data or "")
)
end
end
function s_protect.get_claim(cpos)
local q
if type(pos) == "number" then
-- Direct index
q = "id = " .. cpos
else
q = ("x = %i AND y = %i AND z = %z"):format(cpos.x, cpos.y, cpos.z)
end
local row = sql_row("SELECT id, owner, shared, data FROM claims WHERE " .. q)
if not row then
return
end
local id = row.id
row.id = nil
return id, row
end
function s_protect.get_player_claims(owner)
local q = ("SELECT * FROM claims WHERE owner = %s;"):format(owner)
local vals = {}
for row in db:nrows(q) do
vals[#vals + 1] = row
end
return vals
end
function s_protect.update_claims(updated)
error("Inefficient. To be removed.")
end

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mods/areas/database_raw.lua Normal file
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--[[
File: database_raw.lua
Raw text format database functions:
load_db()
save_share_db()
get_claim(<pos or index>, direct access)
set_claim(data, index)
get_player_claims(player name)
update_claims(claims table)
]]
local claim_data = {}
local claim_db = { time = os.time(), dirty = false }
local share_db = { time = os.time(), dirty = false }
function s_protect.load_db()
-- Don't forget the "parties"
s_protect.load_shareall()
local file = io.open(s_protect.file, "r")
if not file then
return
end
for line in file:lines() do
local data = line:split(" ")
if #data >= 2 then
-- Line format: pos, owner, shared_player, shared_player2, ..
local _shared = {}
for index = 3, #data do
if data[index] ~= "" then
table.insert(_shared, data[index])
end
end
claim_data[data[1]] = {owner=data[2], shared=_shared}
end
end
io.close(file)
minetest.log("action", "[simple_protection] Loaded claim data")
end
function s_protect.load_shareall()
local file = io.open(s_protect.sharefile, "r")
if not file then
return
end
for line in file:lines() do
if line ~= "" then
local data = line:split(" ")
-- Line format: owner, shared_player, shared_player2, ..
local _shared = {}
if #data > 1 then
for index = 2, #data do
if data[index] ~= "" then
table.insert(_shared, data[index])
end
end
s_protect.share[data[1]] = _shared
end
end
end
io.close(file)
minetest.log("action", "[simple_protection] Loaded shared claims")
end
local function delay(db_info, func)
local dtime = os.time() - db_info.time
if dtime < 6 then
-- Excessive save requests. Delay them.
if not db_info.dirty then
minetest.after(6 - dtime, func)
end
db_info.dirty = true
return true
end
db_info.time = os.time()
db_info.dirty = false
end
local function save_claims()
if delay(claim_db, save_claims) then
return
end
local contents = {}
for pos, data in pairs(claim_data) do
if data.owner and data.owner ~= "" then
contents[#contents + 1] =
pos .. " ".. data.owner .. " " ..
table.concat(data.shared, " ")
end
end
minetest.safe_file_write(s_protect.file, table.concat(contents, "\n"))
end
function s_protect.save_share_db()
if delay(share_db, s_protect.save_share_db) then
return
end
-- Save globally shared areas
local contents = {}
for name, players in pairs(s_protect.share) do
if #players > 0 then
contents[#contents + 1] = name .. " " ..
table.concat(players, " ")
end
end
minetest.safe_file_write(s_protect.sharefile, table.concat(contents, "\n"))
end
-- Speed up the function access
local get_location = s_protect.get_location
function s_protect.get_claim(pos, direct_access)
if direct_access then
return claim_data[pos], pos
end
local pos = get_location(pos)
local index = pos.x..","..pos.y..","..pos.z
return claim_data[index], index
end
function s_protect.set_claim(data, index)
claim_data[index] = data
save_claims()
end
function s_protect.get_player_claims(owner)
local count = 0
local claims = {}
for index, data in pairs(claim_data) do
if data.owner == owner then
claims[index] = data
count = count + 1
end
end
return claims, count
end
function s_protect.update_claims(updated)
for index, data in pairs(updated) do
if not data then
claim_data[index] = nil
else
claim_data[index] = data
end
end
save_claims()
end
local function table_contains(t, to_find)
for i, v in pairs(t) do
if v == to_find then
return true
end
end
return false
end
function s_protect.is_shared(id, player_name)
if type(id) == "table" and id.shared then
-- by area
return table_contains(id.shared, player_name)
end
assert(type(id) == "string", "is_shared(): Either ClaimData or string expected")
-- by owner
return table_contains(s_protect.share[id] or {}, player_name)
end

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--[[
SETTINGS FILE
simple_protection/default_settings.lua
Contains the default settings for freshly created worlds.
Please do not modify in order to not get any configuration-related errors
after updating all other files but this
[world_path]/s_protect.conf
Contains the per-world specific settings.
You may modify this one but pay attention, as some settings may cause
unwanted side effects when claims were made.
]]
-- Width and length of claims in nodes
-- !! Distorts the claim locations along the X and Z axis !!
-- Type: Integer, positive, even number
s_protect.claim_size = 16
-- Height of claims in nodes
-- !! Distorts the claim locations along the Y axis !!
-- Type: Integer, positive
s_protect.claim_height = 150
-- Defines the Y offset where the 0th claim should start in the underground
-- Example of claim (0,0,0): Ymin = -(50) = -50, Ymax = 150 - (50) - 1 = 99
-- Type: Integer
s_protect.start_underground = 50
-- Only allows claiming above this Y value
-- To disable this limit, set the value to 'nil'
-- Type: Integer or nil
s_protect.underground_limit = -300
-- Returns the claim stick when unclaiming the area
-- Type: Boolean
s_protect.claim_return = true
-- Players will need to claim the area (or have access to it) to dig
-- Digging will be still allowed in the underground,
-- as defined by the setting 's_protect.underground_limit'
-- Type: Boolean
s_protect.claim_to_dig = false
-- Allows players to list their areas using '/area list'
-- Type: Boolean
s_protect.area_list = true
-- Limits the amount of claims per player
-- Doubled limit for players with the 'simple_protection' privilege
-- Type: Integer
s_protect.max_claims = 200

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# simple_protection API
This file provides information about the API of simple_protection for the use in
custom mods. The API might change slightly when the development goes on, so avoid
using internal tables or functions which are not documented here.
### Table of contents
* Types: Custom tables or values
* Helper functions: General purpose functions
* Protection management: Claim-specific API functions
* Callbacks: Registrable callbacks
### Notation
* `function_name(arg1, arg2, ...)` -> `returned data type`
* Function description
## Types
* `ClaimData` -> `table`
```
{
owner = "foobar", -- string, owner of the area
shared = { "covfefe", "leprechaun" },
-- ^ table, list of players who explicitly have access to this area
}
```
* `ClaimIndex` -> `?`
* This might be any value, depending on the database backend.
* Can be obtained with `get_claim` and is used for `set_claim`
## Helper functions
These functions are grouped so that they make sense and then sorted alphabetically.
* `s_protect.can_access(pos, player_name)` -> `boolean`
* Returns whether the player may modify the given position
* `pos`: Position as a `vector`
* `player_name`: Is a `string` for the player to check
* `nil`: Always returns `false`
* `""`: Returns `true`. Warning: `get_player_name()` returns this value on
objects which are not players, such as Lua entities.
* `s_protect.get_area_bounds(pos)` -> `vector, vector`
* Returns the minimal node position (1st value) and maximal node position
(2nd value) of the current claim. The coordinate values are inside the claim.
* `pos`: Position as a `vector`
* `s_protect.get_center(pos)` -> `vector`
* Returns the center node position of the current claim near to `pos.y`.
* `pos`: Position as a `vector`
* `s_protect.get_location(pos)` -> `vector`
* Returns the location of the given claim (whole numbers) in claim-coordinates
* `pos`: Position as a `vector`
* This function is only helpful to iterate through multiple claims.
* `s_protect.load_config()`
* Causes simple_protection to (initialize and) reload the configuration.
## Protection management
* `s_protect.get_claim(pos)` -> `ClaimData, ClaimIndex`
* Returns the area information or `nil` when no area was found at the given
position.
* `pos`: Position as a `vector`
* `s_protect.get_player_claims(owner)` -> `table, count`
* Returns a table of claims which the player owns, whereas `ClaimIndex` is the
key and `ClaimData` the value of the resulting table. The second argument
describes how many entries the table has (i.e. how many claims).
* `owner`: Player name as `string`
* `s_protect.set_claim(data, index)`
* Updates the area data for the given index. It will be saved automatically.
* `data`: Area information as `ClaimData`
* `index`: `ClaimIndex` provided by `get_claim`
* `s_protect.update_claims(update_table)`
* Updates multiple areas according to the supplied table
* `update_table`: `table` of areas to update, whereas the key is `ClaimIndex`
and the value `ClaimData`. Set the value to `nil` to remove the claim.
* `s_protect.is_shared(id, player_name)` -> `boolean`
* Returns whether the owner shared an area (or multiple) with `player_name`
* `id`: Can be either `ClaimData` or the owner name as `string`:
* Type `ClaimData`: Checks whether `player_name` is contained in
the given area's share list.
* Type `string`: Checks whether all areas of the given owner are
shared with `player_name`
* `player_name`: `string`, the player to check
## Callbacks
* `s_protect.registered_on_access(func)`
* Override or extend access to a certain claim. Depending on the returned
value of the registered function.
* `func`: `function(pos, player_name, owner_name)` called in `s_protect.can_access`.
* Is only called on protected areas. Use settings to control unclaimed areas.
* Must return a boolean or `nil`
* `pos`: `vector` position of the interaction
* `player_name`: `string` name of the interacting player
* `owner_name`: `string` name of the claim owner (player)
* If `func() -> false`: Access is denied instantly regardless of shared areas.
* If `func() -> true`: Access is granted if no other callback returns `false`.
* If `func() -> nil`: Normal protection handling
* `s_protect.register_subcommand(name, func)`
* Registers a new subcommand for `/area`; throws errors on failure
* `name`: `string` name of the new command
* `func`: `function` to call when the command is executed
* See "Chat command definition" in the Minetest core Lua API.

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--[[
File: hud.lua
areas HUD overlap compatibility
HUD display and refreshing
]]
local S = s_protect.translator
s_protect.player_huds = {}
local hud_time = 0
local prefix = ""
local align_x = 1
local pos_x = 0.02
-- If areas is installed: Move the HUD to th opposite side
if minetest.get_modpath("areas") then
prefix = "Simple Protection:\n"
align_x = -1
pos_x = 0.95
end
local function generate_hud(player, current_owner, has_access)
-- green if access
local color = 0xFFFFFF
if has_access then
color = 0x00CC00
end
s_protect.player_huds[player:get_player_name()] = {
hud_id = player:hud_add({
hud_elem_type = "text",
name = "area_hud",
number = color,
position = {x=pos_x, y=0.98},
text = prefix
.. S("Area owner: @1", current_owner),
scale = {x=100, y=25},
alignment = {x=align_x, y=-1},
}),
owner = current_owner,
had_access = has_access
}
end
minetest.register_globalstep(function(dtime)
hud_time = hud_time + dtime
if hud_time < 2.9 then
return
end
hud_time = 0
local is_shared = s_protect.is_shared
for _, player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local current_owner = ""
local data = s_protect.get_claim(player:get_pos())
if data then
current_owner = data.owner
end
local has_access = (current_owner == player_name)
if not has_access and data then
-- Check if this area is shared with this player
has_access = is_shared(data, player_name)
end
if not has_access then
-- Check if all areas are shared with this player
has_access = is_shared(current_owner, player_name)
end
local changed = true
local hud_table = s_protect.player_huds[player_name]
if hud_table and hud_table.owner == current_owner
and hud_table.had_access == has_access then
-- still the same hud
changed = false
end
if changed and hud_table then
player:hud_remove(hud_table.hud_id)
s_protect.player_huds[player_name] = nil
end
if changed and current_owner ~= "" then
generate_hud(player, current_owner, has_access)
end
end
end)

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-- simple_protection initialization
if not minetest.get_translator then
error("[simple_protection] Your Minetest version is no longer supported."
.. " (version < 5.0.0)")
end
local world_path = minetest.get_worldpath()
s_protect = {}
s_protect.translator = minetest.get_translator("simple_protection")
s_protect.share = {}
s_protect.mod_path = minetest.get_modpath("simple_protection")
s_protect.conf = world_path.."/s_protect.conf"
s_protect.file = world_path.."/s_protect.data"
s_protect.sharefile = world_path.."/s_protect_share.data"
minetest.register_privilege("simple_protection",
s_protect.translator("Allows to modify and delete protected areas"))
-- Load helper functions and configuration
dofile(s_protect.mod_path.."/misc_functions.lua")
s_protect.load_config()
-- Load database functions
dofile(s_protect.mod_path.."/command_mgr.lua")
dofile(s_protect.mod_path.."/database_raw.lua")
-- Spread the load a bit
minetest.after(0.5, s_protect.load_db)
-- General things to make this mod friendlier
dofile(s_protect.mod_path.."/protection.lua")
dofile(s_protect.mod_path.."/hud.lua")
dofile(s_protect.mod_path.."/radar.lua")
dofile(s_protect.mod_path.."/chest.lua")

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# textdomain: simple_protection
# Translated by: Krock/SmallJoker
# Privilege description
Allows to modify and delete protected areas=Erlaubt das Abändern und Entfernen von geschützten Gebieten
#### AREA COMMAND ####
# Command description
Manages all of your areas.=Verwaltet alle deine geschützten Gebiete
# /area
Available area commands=Verfügbare 'area' Befehle
Information about this area=Informationen über dieses Gebiet
View of surrounding areas=Übersicht von allen Gebieten
(Un)share one area=Zugriffs-Berechtigung eines Gebietes hinzufügen/entfernen
(Un)share all areas=Zugriffs-Berechtigung für alle Gebiete hinzufügen/entfernen
List claimed areas=Geschützte Gebiete auflisten
Delete all areas of a player=Alle Gebiete eines Spielers löschen
Unclaim this area=Den Schutz für dieses Gebiet aufheben
# Errors of /area
Unknown command parameter: @1. Check '/area' for correct usage.=Unbekannter Befehls-Parameter: @1. Siehe '/area' für die korrekte Anwendung.
No player name given.=Kein Spielernahme gegeben.
Unknown player.=Unbekannter Spieler.
This area is not claimed yet.=Dieses Gebiet ist noch nicht geschützt.
You do not own this area.=Du besitzt dieses Gebiet nicht.
# /area show
Vertical from Y @1 to @2=Senkrecht von Y @1 bis @2
Area status: @1=Gebiets-Status: @1
Not claimable=Nicht schützbar
Unowned (!)=Nicht geschützt (!)
Owned by @1=Von @1 geschützt
Players with access: @1=Spieler mit Zugriff: @1
# /area radar
North @1=Nord @1
East @1=Ost @1
South @1=Süd @1
West @1=West @1
Your position=Deine Position
Your area=Dein Gebiet
Area claimed\nNo access for you=Gebiet geschützt\nKeine Berechtigung
Access for everybody=Zugriff für jeden
One area unit (@1m) up/down\n-> no claims on this Y level=Ein Gebiet (@1m) ober-/unterhalb
square \= 1 area \= @1x@2x@3 nodes (X,Y,Z)=1 Quadrat \= 1 Gebiet \= @1x@2x@3 Blöcke (X,Y,Z)
# /area share <name>
@1 already has access to all your areas.=@1 hat bereits Zugriff auf alle deine Gebiete.
@1 already has access to this area.=@1 hat bereits Zugriff auf dieses Gebiet.
@1 shared an area with you.=Du hast jetzt Zugriff auf ein Gebiet von @1.
@1 has now access to this area.=@1 kann jetzt dieses Gebiet abändern.
# /area unshare <name>
That player has no access to this area.=Dieser Spieler hat keinen Zugriff auf dieses Gebiet.
@1 unshared an area with you.=Du hast nun keinen Zugriff auf ein Gebiet von @1 mehr.
@1 has no longer access to this area.=@1 kann jetzt dieses Gebiet nicht mehr abändern.
# /area shareall <name>
You can not share all your areas with everybody.=Du kannst nicht alle Gebiete mit jedem teilen.
@1 already has now access to all your areas.=@1 hat bereits Zugriff auf alle deine Gebiete
@1 shared all areas with you.=@1 hat dir Zufriff auf alle die Gebiete erlaubt.
@1 has now access to all your areas.=@1 kann jetzt alle deine Gebiete abändern.
# /area unshareall <name>
@1 does not have access to any of your areas.=@1 hat keinen Zugriff auf deine Gebiete.
@1 unshared all areas with you.=@1 hat dir den Zugriff auf die Gebiete verwehrt.
@1 has no longer access to your areas.=@1 kann keines deiner Gebiete mehr abändern.
# /area unclaim
This area is unowned now.=Dieses Gebiet ist nun nicht mehr geschützt.
# /area delete <name>
Missing privilege: @1=Fehlendes Privileg: @1
Removed=Entfernt
Globally shared areas=Globale Gebietszugiffe
@1 claimed area(s)=@1 geschützte(s) Gebiet(e)
@1 does not own any claimed areas.=@1 besitzt keine geschützten Gebiete.
# /area list [name]
This command is not available.=Dieser Befehl ist nicht verfügbar.
Listing all areas of @1. Amount: @2=Auslistung der Gebiete von @1. Anzahl: @2
#### Protection ####
# Item place information
Area owned by: @1=Gebiet geschützt durch: @1
# Hud text
Area owner: @1=Gebiets-Besitzer: @1
# Item: Claim stick
Claim Stick=Gebietsschutz
#(click to protect)=(kicken zum schützen)
This area is already protected by an other protection mod.=Dieses Gebiet ist bereits durch eine andere Mod geschützt.
You can not claim areas below @1.=Du kannst keine Gebiete unterhalb von @1 schützen.
This area is already owned by: @1=@1 besitzt dieses Gebiet bereits.
Congratulations! You now own this area.=Glückwunsch! Du besitzt dieses Gebiet jetzt.
You can not claim any further areas: Limit (@1) reached.=Du kannst keine weiteren Gebiete schützen lassen: Limit (@1) erreicht.
Please claim this area to modify it.=Bitte schütze das Gebiet um dieses abändern zu können.
#### Shared Chest ####
Shared Chest=Geteilte Truhe
(by protection)=(durch Gebietsschutz)

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# textdomain: simple_protection
# Translated by: d-stephane
# Privilege description
Allows to modify and delete protected areas=Permet de modifier et supprimer des zones protégées
#### AREA COMMAND ####
# Command description
Manages all of your areas.=Gestion de toutes vos zones.
# /area
Available area commands=Commandes de zone disponibles
Information about this area=Informations sur cette zone
(Un)share one area=Partager (ou pas) une zone
(Un)share all areas=Partager (ou pas) toutes les zones
List claimed areas=Liste des zones revendiquées
Delete all areas of a player=Supprimer toutes les zones d'un joueur
Unclaim this area=Libérer cette zone
# Errors of /area
Unknown command parameter: @1. Check '/area' for correct usage.=Paramètre de commande inconnu : @1. Tappez '/area' pour voir les paramètres possible.
No player name given.=Aucun nom de joueur donné.
Unknown player.=Joueur inconnu.
This area is not claimed yet.=Cette zone n'est pas encore revendiquée.
You do not own this area.=Vous ne possédez pas cette zone.
# /area show
Vertical from Y @1 to @2=Verticale de Y @1 à @2
Area status: @1=Statut de la zone : @1
Not claimable=Non revendiquable
Unowned (!)=Pas de propriétaire (!)
Owned by @1=Possédée par @1
Players with access: @1=Joueurs avec accès : @1
# /area radar
North @1=Nord @1
East @1=Est @1
South @1=Sud @1
West @1=Ouest @1
Your position=Votre position
Your area=Votre zone
Area claimed\nNo access for you=Zone revendiquée\nNon accessible pour vous
Access for everybody=Accès pour tout le monde
One area unit (@1m) up/down\n-> no claims on this Y level=Une unité de zone (@1m) haut/bas\n-> Rien de revendiqué à ce niveau Y
square \= 1 area \= @1x@2x@3 nodes (X,Y,Z)=carré \= 1 zone \= @1x@2x@3 blocs (X,Y,Z)
# /area share <name>
@1 already has access to all your areas.=@1 a déjà accès à toutes vos zones.
@1 already has access to this area.=@1 a déjà accès à cette zone.
@1 shared an area with you.=@1 a partagé une zone avec vous.
@1 has now access to this area.=@1 a maintenant accès à cette zone.
# /area unshare <name>
That player has no access to this area.=Ce joueur n'a pas accès à cette zone.
@1 unshared an area with you.=@1 a enlevé le partage de la zone avec vous.
@1 has no longer access to this area.=@1 n'a plus accès à cette zone.
# /area shareall <name>
You can not share all your areas with everybody.=Vous ne pouvez pas partager toutes vos zones avec tout le monde.
@1 already has now access to all your areas.=@1 a déjà accès à toutes vos zones.
@1 shared all areas with you.=@1 a partagé toutes les zones avec vous.
@1 has now access to all your areas.=@1 a maintenant accès à toutes vos zones.
# /area unshareall <name>
@1 does not have access to any of your areas.=@1 n'a accès à aucune de vos zones.
@1 unshared all areas with you.=@1 a enlevé le partage de toutes les zones avec vous.
@1 has no longer access to your areas.=@1 n'a plus accès à vos zones.
# /area unclaim
This area is unowned now.=Cette zone n'est plus revendiquée.
# /area delete <name>
Missing privilege: @1=Privilège manquant : @1
Removed=Supprimé
Globally shared areas=Zones partagées globalement
@1 claimed area(s)=@1 a revendiqué des zones
@1 does not own any claimed areas.=@1 ne possède aucune zone revendiquée.
# /area list [name]
This command is not available.=Cette commande n'est pas disponible.
Listing all areas of @1. Amount: @2=Liste de tous les zones de @1. Total : @2
#### Protection ####
# Item place information
Area owned by: @1=Zone appartenant à : @1
# Hud text
Area owner: @1=Propriétaire de la zone : @1
# Item: Claim stick
Claim Stick=Bâton de protection
(click to protect)=(cliquez pour protéger)
This area is already protected by an other protection mod.=Cette zone est déjà protégée par un autre mod de protection.
You can not claim areas below @1.=Vous ne pouvez pas revendiquer les zones ci-dessous @1.
This area is already owned by: @1=Cette zone est déjà détenue par : @1.
Congratulations! You now own this area.=Félicitations ! Vous possédez maintenant cette zone.
You can not claim any further areas: Limit (@1) reached.=Vous ne pouvez pas revendiquer d'autres zones : La limite de @1 a été atteinte.
Please claim this area to modify it.=Veuillez revendiquer cette zone pour la modifier.
#### Shared Chest ####
Shared Chest=Coffre partagé
(by protection)=(par protection)

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# textdomain: simple_protection
# Translated by: BrunoMine
# Privilege description
Allows to modify and delete protected areas=Permitir modificar e deletar areas protegidas
#### AREA COMMAND ####
# Command description
Manages all of your areas.=Gerencia todas as suas areas.
# /area
Available area commands=Comandos disponiveis
Information about this area=Dados sobre essa area
(Un)share one area=(Des)compartilha uma area
(Un)share all areas=(Des)compartilha todas areas
#List claimed areas =
#Delete all areas of a player =
Unclaim this area=Desfazer-se dessa area
# Errors of /area
Unknown command parameter: @1. Check '/area' for correct usage.=Parametro de comando desconhecido: @1. Use '/area' para o uso correto.
No player name given.=Nenhum nome de jogador dado.
Unknown player.=Jogador desconhecido.
This area is not claimed yet.=Essa area nao foi reivindicada ainda.
You do not own this area.=Voce nao pode possuir essa area.
# /area show
Vertical from Y @1 to @2=Vertical em Y @1 a @2
Area status: @1=Status da area: @1
Not claimable=Nao reivindicada
Unowned (!)=Sem dono (!)
Owned by @1=Reivindicada por @1
Players with access: @1=Jogadores com acesso: @1
# /area radar
#North @1 =
#East @1 =
#South @1 =
#West @1 =
#Your position =
#Your area =
#Area claimed\nNo access for you =
#Access for everybody =
# /area share <name>
@1 already has access to all your areas.=@1 ja possui acesso a todas suas areas.
@1 already has access to this area.=@1 ja possui acesso a essa area.
@1 shared an area with you.=@1 compartilhou uma area contigo.
@1 has now access to this area.=@1 agora tem acesso nessa area.
# /area unshare <name>
That player has no access to this area.=Esse jogador nao tem acesso a essa area.
@1 unshared an area with you.=@1 descompartilhou uma area contigo.
@1 has no longer access to this area.=@1 deixou de ter acesso a essa area.
# /area shareall <name>
You can not share all your areas with everybody.=Nao podes compartilhar todas as suas areas com todos.
@1 already has now access to all your areas.=@1 ja possui agora acesso a todas suas areas.
@1 shared all areas with you.=@1 compartilhou todas as areas contigo.
@1 has now access to all your areas.=@1 agora tem acesso a todas suas areas.
# /area unshareall <name>
@1 does not have access to any of your areas.=@1 nao tem acesso a nenhuma de suas areas.
@1 unshared all areas with you.=@1 descompartilhou todas areas contigo.
@1 has no longer access to your areas.=@1 deixou de ter acesso a todas suas areas.
# /area unclaim
This area is unowned now.=Essa area deixou de ser reivindicada agora.
# /area delete <name>
Missing privilege: @1=Perderam o privilegio: @1
Removed=Removido
Globally shared areas=Areas compartilhadas globalmente
@1 claimed area(s)=@1 area(s) reivindicada(s)
@1 does not own any claimed areas.=@1 nao possui nenhuma area reivindicada.
# /area list [name]
#This command is not available. =
#Listing all areas of @1. Amount: @2 =
#### Protection ####
# Item place information
Area owned by: @1=Area possuida por: @1
# Hud text
Area owner: @1=Area de: @1
# Item: Claim stick
Claim Stick=Graveto Reivindicador
#(click to protect) =
This area is already protected by an other protection mod.=Essa area ja foi protegida por um outro mod protetor.
You can not claim areas below @1.=Nao podes reivindicar areas abaixo @1.
This area is already owned by: @1=Essa area ja foi reivindicada por: @1.
Congratulations! You now own this area.=Parabens! Agora reivindicaste essa area.
#You can not claim any further areas: Limit (@1) reached. =
#Please claim this area to modify it. =
#### Shared Chest ####
#Shared Chest =
#(by protection) =

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# textdomain: simple_protection
# Translated by: YOURNAME
# Privilege description
Allows to modify and delete protected areas=
#### AREA COMMAND ####
# Command description
Manages all of your areas.=
# /area
Available area commands=
Information about this area=
View of surrounding areas=
(Un)share one area=
(Un)share all areas=
List claimed areas=
Delete all areas of a player=
Unclaim this area=
# Errors of /area
Unknown command parameter: @1. Check '/area' for correct usage.=
No player name given.=
Unknown player.=
This area is not claimed yet.=
You do not own this area.=
# /area show
Vertical from Y @1 to @2=
Area status: @1=
Not claimable=
Unowned (!)=
Owned by @1=
Players with access: @1=
# /area radar
North @1=
East @1=
South @1=
West @1=
Your position=
Your area=
Area claimed\nNo access for you=
Access for everybody=
One area unit (@1m) up/down\n-> no claims on this Y level=
square \= 1 area \= @1x@2x@3 nodes (X,Y,Z)=
# /area share <name>
@1 already has access to all your areas.=
@1 already has access to this area.=
@1 shared an area with you.=
@1 has now access to this area.=
# /area unshare <name>
That player has no access to this area.=
@1 unshared an area with you.=
@1 has no longer access to this area.=
# /area shareall <name>
You can not share all your areas with everybody.=
@1 already has now access to all your areas.=
@1 shared all areas with you.=
@1 has now access to all your areas.=
# /area unshareall <name>
@1 does not have access to any of your areas.=
@1 unshared all areas with you.=
@1 has no longer access to your areas.=
# /area unclaim
This area is unowned now.=
# /area delete <name>
Missing privilege: @1=
Removed=
Globally shared areas=
@1 claimed area(s)=
@1 does not own any claimed areas.=
# /area list [name]
This command is not available.=
Listing all areas of @1. Amount: @2=
#### Protection ####
# Item place information
Area owned by: @1=
# Hud text
Area owner: @1=
# Item: Claim stick
Claim Stick=
(click to protect)=
This area is already protected by an other protection mod.=
You can not claim areas below @1.=
This area is already owned by: @1=
Congratulations! You now own this area.=
You can not claim any further areas: Limit (@1) reached.=
Please claim this area to modify it.=
#### Shared Chest ####
Shared Chest=
(by protection)=

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--[[
File: functions.lua
Protection helper functions
Configuration loading
]]
-- Helper functions
-- Cache for performance
local get_player_privs = minetest.get_player_privs
local registered_on_access = {}
s_protect.can_access = function(pos, player_name)
if not player_name then
return false
end
-- Allow access for pipeworks and unidentified mods
if player_name == ":pipeworks"
or player_name == "" then
return true
end
-- Admin power, handle privileges
local privs = get_player_privs(player_name)
if privs.simple_protection or privs.protection_bypass then
return true
end
-- Data of current area
local data = s_protect.get_claim(pos)
-- Area is not claimed
if not data then
-- Allow digging when claiming is not forced
if not s_protect.claim_to_dig then
return true
end
-- Must claim everywhere? Disallow everywhere.
if not s_protect.underground_limit then
return false
end
-- Is it in claimable area? Yes? Disallow.
if pos.y >= s_protect.underground_limit then
return false
end
return true
end
if player_name == data.owner then
return true
end
-- Complicated-looking return value handling:
-- false: Forbid access instantly
-- true: Access granted if none returns false
-- nil: Do nothing
local override_access = false
for i = 1, #registered_on_access do
local ret = registered_on_access[i](
vector.new(pos), player_name, data.owner)
if ret == false then
return false
end
if ret == true then
override_access = true
end
end
if override_access then
return true
end
-- Owner shared the area with the player
if s_protect.is_shared(data.owner, player_name) then
return true
end
-- Globally shared area
if s_protect.is_shared(data, player_name) then
return true
end
if s_protect.is_shared(data, "*all") then
return true
end
return false
end
s_protect.register_on_access = function(func)
registered_on_access[#registered_on_access + 1] = func
end
s_protect.get_location = function(pos_)
local pos = vector.round(pos_)
return vector.floor({
x = pos.x / s_protect.claim_size,
y = (pos.y + s_protect.start_underground) / s_protect.claim_height,
z = pos.z / s_protect.claim_size
})
end
local get_location = s_protect.get_location
s_protect.get_area_bounds = function(pos_)
local cs = s_protect.claim_size
local cy = s_protect.claim_height
local p = get_location(pos_)
local minp = {
x = p.x * cs,
y = p.y * cy - s_protect.start_underground,
z = p.z * cs
}
local maxp = {
x = minp.x + cs - 1,
y = minp.y + cy - 1,
z = minp.z + cs - 1
}
return minp, maxp
end
s_protect.get_center = function(pos1)
local size = s_protect.claim_size
local pos = {
x = pos1.x / size,
y = pos1.y + 1.5,
z = pos1.z / size
}
pos = vector.floor(pos)
-- Get the middle of the area
pos.x = pos.x * size + (size / 2)
pos.z = pos.z * size + (size / 2)
return pos
end
s_protect.load_config = function()
-- Load defaults
dofile(s_protect.mod_path.."/default_settings.lua")
local file = io.open(s_protect.conf, "r")
if not file then
-- Duplicate configuration file on first time
local src = io.open(s_protect.mod_path.."/default_settings.lua", "r")
file = io.open(s_protect.conf, "w")
while true do
local block = src:read(128) -- 128B at once
if not block then
io.close(src)
io.close(file)
break
end
file:write(block)
end
return
end
io.close(file)
-- Load existing config
simple_protection = {}
dofile(s_protect.conf)
-- Backwards compatibility
for k, v in pairs(simple_protection) do
s_protect[k] = v
end
simple_protection = nil
-- Sanity check individual settings
assert((s_protect.claim_size % 2) == 0 and s_protect.claim_size >= 4,
"claim_size must be even and >= 4")
assert(s_protect.claim_height >= 4, "claim_height must be >= 4")
if s_protect.claim_heigh then
minetest.log("warning", "[simple_protection] "
.. "Deprecated setting: claim_heigh")
s_protect.claim_height = s_protect.claim_heigh
end
if s_protect.underground_claim then
minetest.log("warning", "[simple_protection] "
.. "Deprecated setting: underground_claim")
s_protect.underground_limit = nil
end
end

4
mods/areas/mod.conf Normal file
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@ -0,0 +1,4 @@
name = simple_protection
description = Easy to use fixed-grid quadratic area protection mod with graphical area "minimap"
depends = default
optional_depends = areas

148
mods/areas/protection.lua Normal file
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@ -0,0 +1,148 @@
--[[
File: protection.lua
Protection callback handler
Node placement checks
Claim Stick item definition
]]
local S = s_protect.translator
local function notify_player(pos, player_name)
local data = s_protect.get_claim(pos)
if not data and s_protect.claim_to_dig then
minetest.chat_send_player(player_name, S("Please claim this area to modify it."))
elseif not data then
-- Access restricted by another protection mod. Not my job.
return
else
minetest.chat_send_player(player_name, S("Area owned by: @1", data.owner))
end
end
s_protect.old_is_protected = minetest.is_protected
minetest.is_protected = function(pos, player_name)
if s_protect.can_access(pos, player_name) then
return s_protect.old_is_protected(pos, player_name)
end
return true
end
local old_item_place = minetest.item_place
minetest.item_place = function(itemstack, placer, pointed_thing)
local player_name = placer and placer:get_player_name() or ""
if s_protect.can_access(pointed_thing.above, player_name)
or not minetest.registered_nodes[itemstack:get_name()] then
return old_item_place(itemstack, placer, pointed_thing)
end
notify_player(pointed_thing.above, player_name)
return itemstack
end
minetest.register_on_protection_violation(notify_player)
minetest.register_craftitem("simple_protection:claim", {
description = S("Claim Stick") .. " " .. S("(click to protect)"),
inventory_image = "simple_protection_claim.png",
stack_max = 10,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local player_name = user:get_player_name()
local pos = pointed_thing.under
if s_protect.old_is_protected(pos, player_name) then
minetest.chat_send_player(player_name,
S("This area is already protected by an other protection mod."))
return
end
if s_protect.underground_limit then
local minp, maxp = s_protect.get_area_bounds(pos)
if minp.y < s_protect.underground_limit then
minetest.chat_send_player(player_name,
S("You can not claim areas below @1.",
s_protect.underground_limit .. "m"))
return
end
end
local data, index = s_protect.get_claim(pos)
if data then
minetest.chat_send_player(player_name,
S("This area is already owned by: @1", data.owner))
return
end
-- Count number of claims for this user
local claims_max = s_protect.max_claims
if minetest.check_player_privs(player_name, {simple_protection=true}) then
claims_max = claims_max * 2
end
local claims, count = s_protect.get_player_claims(player_name)
if count >= claims_max then
minetest.chat_send_player(player_name,
S("You can not claim any further areas: Limit (@1) reached.",
tostring(claims_max)))
return
end
itemstack:take_item(1)
s_protect.update_claims({
[index] = {owner=player_name, shared={}}
})
minetest.add_entity(s_protect.get_center(pos), "simple_protection:marker")
minetest.chat_send_player(player_name, S("Congratulations! You now own this area."))
return itemstack
end,
})
minetest.register_alias("simple_protection:claim_stick", "simple_protection:claim")
minetest.register_alias("claim_stick", "simple_protection:claim")
minetest.register_craft({
output = "simple_protection:claim",
recipe = {
{"default:copper_ingot", "default:steel_ingot", "default:copper_ingot"},
{"default:steel_ingot", "default:stonebrick", "default:steel_ingot"},
{"default:copper_ingot", "default:steel_ingot", "default:copper_ingot"},
}
})
minetest.register_entity("simple_protection:marker",{
initial_properties = {
hp_max = 1,
visual = "wielditem",
visual_size = {x=1.0/1.5,y=1.0/1.5},
physical = false,
textures = {"simple_protection:mark"},
},
on_activate = function(self, staticdata, dtime_s)
minetest.after(10, function()
self.object:remove()
end)
end,
})
-- hacky - I'm not a regular node!
local size = s_protect.claim_size / 2
minetest.register_node("simple_protection:mark", {
tiles = {"simple_protection_marker.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
drop = "",
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-size-.5, -size-.5, -size-.5, -size-.5, size+.5, size-.5},
{-size-.5, -size-.5, size-.5, size-.5, size+.5, size-.5},
{ size-.5, -size-.5, -size-.5, size-.5, size+.5, size-.5},
{-size-.5, -size-.5, -size-.5, size-.5, size+.5, -size-.5},
},
},
})

128
mods/areas/radar.lua Normal file
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@ -0,0 +1,128 @@
-- /area radar
local S = s_protect.translator
local data_cache
local function colorize_area(name, force)
if force == "unclaimed" or not force and
not data_cache then
-- Area not claimed
return "[colorize:#FFF:50"
end
if force == "owner" or not force and
data_cache.owner == name then
return "[colorize:#0F0:180"
end
local is_shared = s_protect.is_shared
if force == "shared" or not force and (
is_shared(data_cache, name)
or is_shared(data_cache.owner, name)) then
return "[colorize:#0F0:80"
end
if force == "*all" or not force and
is_shared(data_cache, "*all") then
return "[colorize:#00F:180"
end
-- Claimed but not shared
return "[colorize:#000:180"
end
local function combine_escape(str)
return str:gsub("%^%[", "\\%^\\%["):gsub(":", "\\:")
end
s_protect.register_subcommand("radar", function(name)
local player = minetest.get_player_by_name(name)
local player_pos = player:get_pos()
local pos = s_protect.get_location(player_pos)
local map_w = 15 - 1
local map_wh = map_w / 2
local img_w = 20
local get_single = s_protect.get_claim
local function getter(x, ymod, z)
data_cache = get_single(x .."," .. (pos.y + ymod) .. "," .. z, true)
return data_cache
end
local parts = ""
for z = 0, map_w do
for x = 0, map_w do
local ax = pos.x + x - map_wh
local az = pos.z + z - map_wh
local img = "simple_protection_radar.png"
if getter(ax, 0, az) then
-- Using default "img" value
elseif getter(ax, -1, az) then
-- Check for claim below first
img = "simple_protection_radar_down.png"
elseif getter(ax, 1, az) then
-- Last, check upper area
img = "simple_protection_radar_up.png"
end
parts = parts .. string.format(":%i,%i=%s",
x * img_w, (map_w - z) * img_w,
combine_escape(img .. "^" .. colorize_area(name)))
-- Somewhat dirty hack for [combine. Escape everything
-- to get the whole text passed into TextureSource::generateImage()
end
end
-- Player's position marker (8x8 px)
local pp_x = player_pos.x / s_protect.claim_size
local pp_z = player_pos.z / s_protect.claim_size
-- Get relative position to the map, add map center offset, center image
pp_x = math.floor((pp_x - pos.x + map_wh) * img_w + 0.5) - 4
pp_z = math.floor((pos.z - pp_z + map_wh + 1) * img_w + 0.5) - 4
local marker_str = string.format(":%i,%i=%s", pp_x, pp_z,
combine_escape("object_marker_red.png^[resize:8x8"))
-- Rotation calculation
local dir_label = S("North @1", "(Z+)")
local dir_mod = ""
local look_angle = player.get_look_horizontal and player:get_look_horizontal()
if not look_angle then
look_angle = player:get_look_yaw() - math.pi / 2
end
look_angle = look_angle * 180 / math.pi
if look_angle >= 45 and look_angle < 135 then
dir_label = S("West @1", "(X-)")
dir_mod = "^[transformR270"
elseif look_angle >= 135 and look_angle < 225 then
dir_label = S("South @1", "(Z-)")
dir_mod = "^[transformR180"
elseif look_angle >= 225 and look_angle < 315 then
dir_label = S("East @1", "(X+)")
dir_mod = "^[transformR90"
end
minetest.show_formspec(name, "covfefe",
"size[10.5,7]" ..
"button_exit[9.5,0;1,1;exit;X]" ..
"label[2,0;"..dir_label.."]" ..
"image[0,0.5;7,7;" ..
minetest.formspec_escape("[combine:300x300"
.. parts .. marker_str)
.. dir_mod .. "]" ..
"label[0,6.8;1 " .. S("square = 1 area = @1x@2x@3 nodes (X,Y,Z)",
s_protect.claim_size,
s_protect.claim_height,
s_protect.claim_size) .. "]" ..
"image[6.25,1.25;0.5,0.5;object_marker_red.png]" ..
"label[7,1.25;" .. S("Your position") .. "]" ..
"image[6,2;1,1;simple_protection_radar.png^"
.. colorize_area(nil, "owner") .. "]" ..
"label[7,2.25;" .. S("Your area") .. "]" ..
"image[6,3;1,1;simple_protection_radar.png^"
.. colorize_area(nil, "other") .. "]" ..
"label[7,3;" .. S("Area claimed\nNo access for you") .. "]" ..
"image[6,4;1,1;simple_protection_radar.png^"
.. colorize_area(nil, "*all") .. "]" ..
"label[7,4.25;" .. S("Access for everybody") .. "]" ..
"image[6,5;1,1;simple_protection_radar_down.png]" ..
"image[7,5;1,1;simple_protection_radar_up.png]" ..
"label[6,6;" .. S("One area unit (@1m) up/down\n-> no claims on this Y level",
s_protect.claim_height) .. "]"
)
end)

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@ -0,0 +1,30 @@
std = "lua51+minetest"
unused_args = false
allow_defined_top = true
max_line_length = 999
stds.minetest = {
read_globals = {
"DIR_DELIM",
"minetest",
"core",
"dump",
"vector",
"nodeupdate",
"VoxelManip",
"VoxelArea",
"PseudoRandom",
"ItemStack",
"default",
table = {
fields = {
"copy",
},
},
}
}
read_globals = {
"default",
"moreores",
}

View File

@ -0,0 +1,600 @@
License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
###############################################################################
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:silicon", {
description = S("Silicon lump"),
inventory_image = "basic_materials_silicon.png",
})
minetest.register_craftitem("basic_materials:ic", {
description = S("Simple Integrated Circuit"),
inventory_image = "basic_materials_ic.png",
})
minetest.register_craftitem("basic_materials:motor", {
description = S("Simple Motor"),
inventory_image = "basic_materials_motor.png",
})
minetest.register_craftitem("basic_materials:heating_element", {
description = S("Heating element"),
inventory_image = "basic_materials_heating_element.png",
})
minetest.register_craftitem("basic_materials:energy_crystal_simple", {
description = S("Simple energy crystal"),
inventory_image = "basic_materials_energy_crystal.png",
})
-- crafts
minetest.register_craft( {
output = "mesecons_materials:silicon 4",
recipe = {
{ "default:sand", "default:sand" },
{ "default:sand", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "basic_materials:ic 4",
recipe = {
{ "mesecons_materials:silicon", "mesecons_materials:silicon" },
{ "mesecons_materials:silicon", "default:copper_ingot" },
},
})
minetest.register_craft( {
output = "basic_materials:motor 2",
recipe = {
{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" },
{ "default:copper_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" }
},
replacements = {
{ "basic_materials:copper_wire", "basic_materials:empty_spool" },
{ "basic_materials:copper_wire", "basic_materials:empty_spool" },
}
})
minetest.register_craft( {
output = "basic_materials:heating_element 2",
recipe = {
{ "default:copper_ingot", "default:mese_crystal_fragment", "default:copper_ingot" }
},
})
minetest.register_craft({
--type = "shapeless",
output = "basic_materials:energy_crystal_simple 2",
recipe = {
{ "default:mese_crystal_fragment", "default:torch", "default:mese_crystal_fragment" },
{ "default:diamond", "default:gold_ingot", "default:diamond" }
},
})
-- aliases
minetest.register_alias("homedecor:ic", "basic_materials:ic")
minetest.register_alias("homedecor:motor", "basic_materials:motor")
minetest.register_alias("technic:motor", "basic_materials:motor")
minetest.register_alias("homedecor:heating_element", "basic_materials:heating_element")
minetest.register_alias("homedecor:power_crystal", "basic_materials:energy_crystal_simple")
minetest.register_alias_force("mesecons_materials:silicon", "basic_materials:silicon")

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-- Basic materials mod
-- by Vanessa Dannenberg
-- This mod supplies all those little random craft items that everyone always
-- seems to need, such as metal bars (ala rebar), plastic, wire, and so on.
local modpath = minetest.get_modpath("basic_materials")
basic_materials = {}
basic_materials.mod = { author = "Vanessa Dannenberg" }
dofile(modpath.."/metals.lua")
dofile(modpath.."/plastics.lua")
dofile(modpath.."/electrical-electronic.lua")
dofile(modpath.."/misc.lua")

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# textdomain: basic_materials
Silicon lump=Siliziumklumpen
Simple Integrated Circuit=Einfacher Integrierter Schaltkreis
Simple Motor=Einfacher Motor
Heating element=Heizelement
Simple energy crystal=Einfacher Energiekristall
Spool of steel wire=Spule mit Stahldraht
Spool of copper wire=Spule mit Kupferdraht
Spool of silver wire=Spule mit Silberdraht
Spool of gold wire=Spule mit Golddraht
Steel Strip=Stahlstreifen
Copper Strip=Kupferstreifen
Steel Bar=Stahlstab
Chainlinks (brass)=Messingkettenglieder
Chainlinks (steel)=Stahlkettenglieder
Brass Ingot=Messingbarren
Steel gear=Stahlzahnrad
Padlock=Vorhängeschloss
Chain (steel, hanging)=Hängende Stahlkette
Chain (brass, hanging)=Hängende Messingkette
Brass Block=Messingblock
Oil extract=Ölextrakt
Unprocessed paraffin=Unverarbeitetes Paraffin
Uncooked Terracotta Base=Ungebranntes Terrakotta
Wet Cement=Nasser Zement
Cement=Zement
Concrete Block=Betonblock
Plastic sheet=Kunststoffplatte
Plastic strips=Kunststoffstreifen
Empty wire spool=Leere Drahtspule

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@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Morceau de silicium
Simple Integrated Circuit=Circuit intégré simple
Simple Motor=Moteur simple
Heating element=Élément chauffant
Simple energy crystal=Cristal dénergie simple
Spool of steel wire=Bobine de fil dacier
Spool of copper wire=Bobine de fil de cuivre
Spool of silver wire=Bobine de fil dargent
Spool of gold wire=Bobine de fil dor
Steel Strip=Bande de acier
Copper Strip=Bande de cuivre
Steel Bar=Barre dacier
Chainlinks (brass)=Maillon en laiton
Chainlinks (steel)=Maillon en acier
Brass Ingot=Lingot de laiton
Steel gear=Rouage en acier
Padlock=Cadenas
Chain (steel, hanging)=Chaine en acier
Chain (brass, hanging)=Chaine en laiton
Brass Block=Bloc de laiton
Oil extract=Extrait dhuile
Unprocessed paraffin=Paraffine non transformée
Uncooked Terracotta Base=Argile crue
Wet Cement=Ciment humide
Cement=Ciment
Concrete Block=Bloc de béton
Plastic sheet=Morceau de plastique
Plastic strips=Bande de plastique
Empty wire spool=Bobine de fil vide

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@ -0,0 +1,34 @@
# textdomain: basic_materials
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
Silicon lump=Grumo di silicio
Simple Integrated Circuit=Circuito integrato semplice
Simple Motor=Motore semplice
Heating element=Elemento riscaldante
Simple energy crystal=Cristallo di energia semplice
Spool of steel wire=Bobina di filo d'acciaio
Spool of copper wire=Bobina di filo di rame
Spool of silver wire=Bobina di filo d'argento
Spool of gold wire=Bobina di filo d'oro
Steel Strip=Striscia d'acciaio
Copper Strip=Striscia di rame
Steel Bar=Barra d'acciaio
Chainlinks (brass)=Catena (ottone)
Chainlinks (steel)=Catena (acciaio)
Brass Ingot=Lingotto di ottone
Steel gear=Ingranaggio d'acciaio
Padlock=Catenaccio
Chain (steel, hanging)=Catena (acciaio, pendente)
Chain (brass, hanging)=Catena (ottone, pendente)
Brass Block=Blocco di ottone
Oil extract=Estratto d'olio
Unprocessed paraffin=Paraffina grezza
Uncooked Terracotta Base=Argilla cruda
Wet Cement=Cemento umido
Cement=Cemento
Concrete Block=Blocco di calcestruzzo
Plastic sheet=Foglio di plastica
Plastic strips=Striscia di plastica
Empty wire spool=Rocchetto vuoto

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@ -0,0 +1,33 @@
# textdomain: basic_materials
Silicon lump=Кусок Кремния
Simple Integrated Circuit=Микросхема
Simple Motor=Мотор
Heating element=Нить Накала
Simple energy crystal=Энергетический Кристалл
Spool of steel wire=Катушка Стальной Проволоки
Spool of copper wire=Катушка Медной Проволоки
Spool of silver wire=Катушка Серебрянной Проволоки
Spool of gold wire=Катушка Золотой Проволоки
Steel Strip=Стальная Полоса
Copper Strip=Медная Полоса
Steel Bar=Стальной Прут
Chainlinks (brass)=Латунные Звенья
Chainlinks (steel)=Стальные Звенья
Brass Ingot=Латунный Брусок
Steel gear=Стальная Шестерня
Padlock=Навесной Замок
Chain (steel, hanging)=Стальная Цепь
Chain (brass, hanging)=Латунная Цепь
Brass Block=Латунный Блок
Oil extract=Масляный Экстракт
Unprocessed paraffin=Необработанный Парафин
Uncooked Terracotta Base=Ком Мокрого Терракота
Wet Cement=Ком Мокрого Цемента
Cement=Цемент
Concrete Block=Железобетон
Plastic sheet=Пластиковый Лист
Plastic strips=Пластиковая Полоса
Empty wire spool=Пустая Катушка

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@ -0,0 +1,300 @@
-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:steel_wire", {
description = S("Spool of steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_steel_wire.png"
})
minetest.register_craftitem("basic_materials:copper_wire", {
description = S("Spool of copper wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_copper_wire.png"
})
minetest.register_craftitem("basic_materials:silver_wire", {
description = S("Spool of silver wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_silver_wire.png"
})
minetest.register_craftitem("basic_materials:gold_wire", {
description = S("Spool of gold wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_gold_wire.png"
})
minetest.register_craftitem("basic_materials:steel_strip", {
description = S("Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_steel_strip.png"
})
minetest.register_craftitem("basic_materials:copper_strip", {
description = S("Copper Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_copper_strip.png"
})
minetest.register_craftitem("basic_materials:steel_bar", {
description = S("Steel Bar"),
inventory_image = "basic_materials_steel_bar.png",
})
minetest.register_craftitem("basic_materials:chainlink_brass", {
description = S("Chainlinks (brass)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_brass.png"
})
minetest.register_craftitem("basic_materials:chainlink_steel", {
description = S("Chainlinks (steel)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_steel.png"
})
minetest.register_craftitem("basic_materials:brass_ingot", {
description = S("Brass Ingot"),
inventory_image = "basic_materials_brass_ingot.png",
})
minetest.register_craftitem("basic_materials:gear_steel", {
description = S("Steel gear"),
inventory_image = "basic_materials_gear_steel.png"
})
minetest.register_craftitem("basic_materials:padlock", {
description = S("Padlock"),
inventory_image = "basic_materials_padlock.png"
})
-- nodes
local chains_sbox = {
type = "fixed",
fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }
}
minetest.register_node("basic_materials:chain_steel", {
description = S("Chain (steel, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_steel.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:chain_brass", {
description = S("Chain (brass, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:brass_block", {
description = S("Brass Block"),
tiles = { "basic_materials_brass_block.png" },
is_ground_content = false,
groups = {cracky=1, level=2},
sounds = default.node_sound_metal_defaults()
})
-- crafts
minetest.register_craft( {
output = "basic_materials:copper_wire 2",
type = "shapeless",
recipe = {
"default:copper_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:silver_wire 2",
type = "shapeless",
recipe = {
"moreores:silver_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:gold_wire 2",
type = "shapeless",
recipe = {
"default:gold_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:steel_wire 2",
type = "shapeless",
recipe = {
"default:steel_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:steel_strip 12",
recipe = {
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot", "", "" },
},
})
minetest.register_craft( {
output = "basic_materials:copper_strip 12",
recipe = {
{ "", "default:copper_ingot", "" },
{ "default:copper_ingot", "", "" },
},
})
minetest.register_craft( {
output = "basic_materials:steel_bar 6",
recipe = {
{ "", "", "default:steel_ingot" },
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot", "", "" },
},
})
minetest.register_craft( {
output = "basic_materials:padlock 2",
recipe = {
{ "basic_materials:steel_bar" },
{ "default:steel_ingot" },
{ "default:steel_ingot" },
},
})
minetest.register_craft({
output = "basic_materials:chainlink_steel 12",
recipe = {
{"", "default:steel_ingot", "default:steel_ingot"},
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "default:steel_ingot", "default:steel_ingot", "" },
},
})
minetest.register_craft({
output = "basic_materials:chainlink_brass 12",
recipe = {
{"", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{ "basic_materials:brass_ingot", "", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "" },
},
})
minetest.register_craft({
output = 'basic_materials:chain_steel 2',
recipe = {
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"}
}
})
minetest.register_craft({
output = 'basic_materials:chain_brass 2',
recipe = {
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"}
}
})
minetest.register_craft( {
output = "basic_materials:gear_steel 6",
recipe = {
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot","basic_materials:chainlink_steel", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 3",
recipe = {
"default:copper_ingot",
"default:copper_ingot",
"moreores:silver_ingot",
},
})
if not minetest.get_modpath("moreores") then
-- Without moreores, there still should be a way to create brass.
minetest.register_craft( {
output = "basic_materials:brass_ingot 9",
recipe = {
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
{"default:gold_ingot", "default:copper_ingot", "default:gold_ingot"},
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
},
})
end
minetest.register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 9",
recipe = { "basic_materials:brass_block" },
})
minetest.register_craft( {
output = "basic_materials:brass_block",
recipe = {
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
},
})
-- aliases
minetest.register_alias("homedecor:copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_silver_wire", "basic_materials:silver_wire")
minetest.register_alias("technic:fine_gold_wire", "basic_materials:gold_wire")
minetest.register_alias("homedecor:steel_wire", "basic_materials:steel_wire")
minetest.register_alias("homedecor:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_block", "basic_materials:brass_block")
minetest.register_alias("homedecor:copper_strip", "basic_materials:copper_strip")
minetest.register_alias("homedecor:steel_strip", "basic_materials:steel_strip")
minetest.register_alias_force("glooptest:chainlink", "basic_materials:chainlink_steel")
minetest.register_alias_force("homedecor:chainlink_steel", "basic_materials:chainlink_steel")
minetest.register_alias("homedecor:chainlink_brass", "basic_materials:chainlink_brass")
minetest.register_alias("chains:chain", "basic_materials:chain_steel")
minetest.register_alias("chains:chain_brass", "basic_materials:chain_brass")
minetest.register_alias("pipeworks:gear", "basic_materials:gear_steel")
minetest.register_alias("technic:rebar", "basic_materials:steel_bar")

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@ -0,0 +1,126 @@
-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:oil_extract", {
description = S("Oil extract"),
inventory_image = "basic_materials_oil_extract.png",
})
minetest.register_craftitem("basic_materials:paraffin", {
description = S("Unprocessed paraffin"),
inventory_image = "basic_materials_paraffin.png",
})
minetest.register_craftitem("basic_materials:terracotta_base", {
description = S("Uncooked Terracotta Base"),
inventory_image = "basic_materials_terracotta_base.png",
})
minetest.register_craftitem("basic_materials:wet_cement", {
description = S("Wet Cement"),
inventory_image = "basic_materials_wet_cement.png",
})
-- nodes
minetest.register_node("basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:concrete_block", {
description = S("Concrete Block"),
tiles = {"basic_materials_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1},
sounds = default.node_sound_stone_defaults(),
})
-- crafts
minetest.register_craft({
type = "shapeless",
output = "basic_materials:oil_extract 2",
recipe = {
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:paraffin",
recipe = "basic_materials:oil_extract",
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:oil_extract",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:paraffin",
burntime = 30,
})
minetest.register_craft( {
type = "shapeless",
output = "basic_materials:terracotta_base 8",
recipe = {
"bucket:bucket_water",
"default:clay_lump",
"default:gravel",
},
replacements = { {"bucket:bucket_water", "bucket:bucket_empty"}, },
})
minetest.register_craft({
type = "shapeless",
output = "basic_materials:wet_cement 3",
recipe = {
"default:dirt",
"dye:dark_grey",
"dye:dark_grey",
"dye:dark_grey",
"bucket:bucket_water"
},
replacements = {{'bucket:bucket_water', 'bucket:bucket_empty'},},
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:cement_block",
recipe = "basic_materials:wet_cement",
cooktime = 8
})
minetest.register_craft({
output = 'basic_materials:concrete_block 6',
recipe = {
{'group:sand', 'basic_materials:wet_cement', 'default:gravel'},
{'basic_materials:steel_bar', 'basic_materials:wet_cement', 'basic_materials:steel_bar'},
{'default:gravel', 'basic_materials:wet_cement', 'group:sand'},
}
})
-- aliases
minetest.register_alias("homedecor:oil_extract", "basic_materials:oil_extract")
minetest.register_alias("homedecor:paraffin", "basic_materials:paraffin")
minetest.register_alias("homedecor:plastic_base", "basic_materials:paraffin")
minetest.register_alias("homedecor:terracotta_base", "basic_materials:terracotta_base")
minetest.register_alias("gloopblocks:wet_cement", "basic_materials:wet_cement")
minetest.register_alias("gloopblocks:cement", "basic_materials:cement_block")
minetest.register_alias("technic:concrete", "basic_materials:concrete_block")

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@ -0,0 +1,4 @@
name = basic_materials
depends = default
optional_depends = moreores
min_minetest_version = 5.2.0

View File

@ -0,0 +1,881 @@
# Blender v2.73 (sub 0) OBJ File: 'chains.blend'
# www.blender.org
o Torus.016_Torus
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-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "basic_materials_plastic_sheet.png",
})
minetest.register_craftitem("basic_materials:plastic_strip", {
description = S("Plastic strips"),
groups = { strip = 1 },
inventory_image = "basic_materials_plastic_strip.png",
})
minetest.register_craftitem("basic_materials:empty_spool", {
description = S("Empty wire spool"),
inventory_image = "basic_materials_empty_spool.png"
})
-- crafts
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "basic_materials:paraffin",
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:plastic_sheet",
burntime = 30,
})
minetest.register_craft( {
output = "basic_materials:plastic_strip 9",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
minetest.register_craft( {
output = "basic_materials:empty_spool 3",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "", "basic_materials:plastic_sheet", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
-- aliases
minetest.register_alias("homedecor:plastic_sheeting", "basic_materials:plastic_sheet")
minetest.register_alias("homedecor:plastic_strips", "basic_materials:plastic_strip")
minetest.register_alias("homedecor:empty_spool", "basic_materials:empty_spool")

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<?php
// We're gonna stuff this here so git shuts up on pull requests.
$version = "1.2.1"; // version of MTSM
$version = "1.2.2"; // version of MTSM
?>