Add a shit ton of gamepacks / mods for Edgy1
76
games/APlanetAlive/CC BY-SA 3.0.txt
Normal file
@ -0,0 +1,76 @@
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||||
Creative Commons
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The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
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Creative Commons is not a party to this License, and makes no warranty whatsoever in connection with the Work. Creative Commons will not be liable to You or any party on any legal theory for any damages whatsoever, including without limitation any general, special, incidental or consequential damages arising in connection to this license. Notwithstanding the foregoing two (2) sentences, if Creative Commons has expressly identified itself as the Licensor hereunder, it shall have all rights and obligations of Licensor.
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|
95
games/APlanetAlive/CHANGELOG
Normal file
@ -0,0 +1,95 @@
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.6.1 [04.02.2020]
|
||||
|
||||
New recipe for bucket is set
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.6 [04.02.2020]
|
||||
|
||||
DEL MOD:
|
||||
craftguide - not compatible with Minetest 5.3.0
|
||||
|
||||
ADD MOD:
|
||||
smart_inventory - new Inventory - instead od craftguide + sfinv
|
||||
|
||||
Mods updates
|
||||
|
||||
EDIT:
|
||||
water_life - patch to support poison with hunger_ng
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.5.2 [12.12.2020]
|
||||
|
||||
bucket-lite, dynamic_liquid - better support
|
||||
craftguide - last commit revert (forced 5.4 Version)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.5.1 [06.12.2020]
|
||||
|
||||
Mods updates
|
||||
- new bucket-lite version with more buckettypes
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.5 [04.12.2020]
|
||||
|
||||
Mods updated
|
||||
|
||||
Directory my_changes is removed
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.4.2 [29.11.2020]
|
||||
|
||||
EDIT:
|
||||
- water_life - minetest.log test messages removed
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.4.1 [29.11.2020]
|
||||
|
||||
CHANGE MOD:
|
||||
- hunger_ng - Temporary fix for effects (because of poison in water life)
|
||||
- water_life - Temporary fix for poison (works with hunger_ng and is removed after death)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.4 [20.11.2020]
|
||||
|
||||
ADD MOD:
|
||||
- bucket-lite mod - liquid from bucket lows only 1 block
|
||||
- minetest_tt + minetest_tt_base - Extended tooltips
|
||||
- minetest_hbarmor - Armor HUD bar (no armor damage yet)
|
||||
|
||||
CHANGE MOD:
|
||||
- cg_plus to craftguide because of lack of progressive mod
|
||||
|
||||
EDIT MOD:
|
||||
- 3d_armor - temporary fix for armor damage by mobs
|
||||
|
||||
REMOVE MOD:
|
||||
- advanced_npc - doesn't works correctly
|
||||
|
||||
Game settings are added (settingtypes.txt)
|
||||
- hudbars_bar_type: Deside between progress-bar-like bar and classic (20 half-symbols).
|
||||
- hunger_ng_hunger_bar_image: Image for satiation (hunger). Default changed to chicken legs.
|
||||
- craftguide_progressive_mode: Progressive mod for crafting guide. Default is active.
|
||||
- dynamic_liquid_water, dynamic_liquid_river_water, dynamic_liquid_lava: Dynamic water. Default is on for water and lava. Turn off (false) to get classic liquid behavior.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in Progress 0.3 [11.11.2020]
|
||||
|
||||
- hbsprint update - repairs error if damage is disabled and try to sprint
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in progress 0.2.1 [08.11.2020]
|
||||
|
||||
- Configation update (minetest.conf) - because of problems with comments in the same line as setting
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Work in progress 0.2 [08.11.2020]
|
||||
|
||||
- Monsters added (Mod: mobs/mobs_monster)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
First Version WIP 0.1 [01.11.2020]
|
||||
|
||||
First release for Minetest Content DB
|
||||
|
||||
-------------------------------------------------------------------------------
|
179
games/APlanetAlive/GNU LGPL V2.1 LICENSE.txt
Normal file
@ -0,0 +1,179 @@
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public Licenses are intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some specially designated software packages--typically libraries--of the Free Software Foundation and other authors who decide to use it. You can use it too, but we suggest you first think carefully about whether this license or the ordinary General Public License is the better strategy to use in any particular case, based on the explanations below.
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||||
|
||||
When we speak of free software, we are referring to freedom of use, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish); that you receive source code or can get it if you want it; that you can change the software and use pieces of it in new free programs; and that you are informed that you can do these things.
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To protect your rights, we need to make restrictions that forbid distributors to deny you these rights or to ask you to surrender these rights. These restrictions translate to certain responsibilities for you if you distribute copies of the library or if you modify it.
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For example, if you distribute copies of the library, whether gratis or for a fee, you must give the recipients all the rights that we gave you. You must make sure that they, too, receive or can get the source code. If you link other code with the library, you must provide complete object files to the recipients, so that they can relink them with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights.
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We protect your rights with a two-step method: (1) we copyright the library, and (2) we offer you this license, which gives you legal permission to copy, distribute and/or modify the library.
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To protect each distributor, we want to make it very clear that there is no warranty for the free library. Also, if the library is modified by someone else and passed on, the recipients should know that what they have is not the original version, so that the original author's reputation will not be affected by problems that might be introduced by others.
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Finally, software patents pose a constant threat to the existence of any free program. We wish to make sure that a company cannot effectively restrict the users of a free program by obtaining a restrictive license from a patent holder. Therefore, we insist that any patent license obtained for a version of the library must be consistent with the full freedom of use specified in this license.
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||||
Most GNU software, including some libraries, is covered by the ordinary GNU General Public License. This license, the GNU Lesser General Public License, applies to certain designated libraries, and is quite different from the ordinary General Public License. We use this license for certain libraries in order to permit linking those libraries into non-free programs.
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|
||||
We call this license the "Lesser" General Public License because it does Less to protect the user's freedom than the ordinary General Public License. It also provides other free software developers Less of an advantage over competing non-free programs. These disadvantages are the reason we use the ordinary General Public License for many libraries. However, the Lesser license provides advantages in certain special circumstances.
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Although the Lesser General Public License is Less protective of the users' freedom, it does ensure that the user of a program that is linked with the Library has the freedom and the wherewithal to run that program using a modified version of the Library.
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The precise terms and conditions for copying, distribution and modification follow. Pay close attention to the difference between a "work based on the library" and a "work that uses the library". The former contains code derived from the library, whereas the latter must be combined with the library in order to run.
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0. This License Agreement applies to any software library or other program which contains a notice placed by the copyright holder or other authorized party saying it may be distributed under the terms of this Lesser General Public License (also called "this License"). Each licensee is addressed as "you".
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|
||||
A "library" means a collection of software functions and/or data prepared so as to be conveniently linked with application programs (which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work which has been distributed under these terms. A "work based on the Library" means either the Library or any derivative work under copyright law: that is to say, a work containing the Library or a portion of it, either verbatim or with modifications and/or translated straightforwardly into another language. (Hereinafter, translation is included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for making modifications to it. For a library, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running a program using the Library is not restricted, and output from such a program is covered only if its contents constitute a work based on the Library (independent of the use of the Library in a tool for writing it). Whether that is true depends on what the Library does and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's complete source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and distribute a copy of this License along with the Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion of it, thus forming a work based on the Library, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
b) You must cause the files modified to carry prominent notices stating that you changed the files and the date of any change.
|
||||
c) You must cause the whole of the work to be licensed at no charge to all third parties under the terms of this License.
|
||||
d) If a facility in the modified Library refers to a function or a table of data to be supplied by an application program that uses the facility, other than as an argument passed when the facility is invoked, then you must make a good faith effort to ensure that, in the event an application does not supply such function or table, the facility still operates, and performs whatever part of its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has a purpose that is entirely well-defined independent of the application. Therefore, Subsection 2d requires that any application-supplied function or table used by this function must be optional: if the application does not supply it, the square root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Library, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Library, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library with the Library (or with a work based on the Library) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public License instead of this License to a given copy of the Library. To do this, you must alter all the notices that refer to this License, so that they refer to the ordinary GNU General Public License, version 2, instead of to this License. (If a newer version than version 2 of the ordinary GNU General Public License has appeared, then you can specify that version instead if you wish.) Do not make any other change in these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for that copy, so the ordinary GNU General Public License applies to all subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or derivative of it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place satisfies the requirement to distribute the source code, even though third parties are not compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the Library, but is designed to work with the Library by being compiled or linked with it, is called a "work that uses the Library". Such a work, in isolation, is not a derivative work of the Library, and therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library creates an executable that is a derivative of the Library (because it contains portions of the Library), rather than a "work that uses the library". The executable is therefore covered by this License. Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file that is part of the Library, the object code for the work may be a derivative work of the Library even though the source code is not. Whether this is true is especially significant if the work can be linked without the Library, or if the work is itself a library. The threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data structure layouts and accessors, and small macros and small inline functions (ten lines or less in length), then the use of the object file is unrestricted, regardless of whether it is legally a derivative work. (Executables containing this object code plus portions of the Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may distribute the object code for the work under the terms of Section 6. Any executables containing that work also fall under Section 6, whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or link a "work that uses the Library" with the Library to produce a work containing portions of the Library, and distribute that work under terms of your choice, provided that the terms permit modification of the work for the customer's own use and reverse engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the Library is used in it and that the Library and its use are covered by this License. You must supply a copy of this License. If the work during execution displays copyright notices, you must include the copyright notice for the Library among them, as well as a reference directing the user to the copy of this License. Also, you must do one of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding machine-readable source code for the Library including whatever changes were used in the work (which must be distributed under Sections 1 and 2 above); and, if the work is an executable linked with the Library, with the complete machine-readable "work that uses the Library", as object code and/or source code, so that the user can modify the Library and then relink to produce a modified executable containing the modified Library. (It is understood that the user who changes the contents of definitions files in the Library will not necessarily be able to recompile the application to use the modified definitions.)
|
||||
b) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (1) uses at run time a copy of the library already present on the user's computer system, rather than copying library functions into the executable, and (2) will operate properly with a modified version of the library, if the user installs one, as long as the modified version is interface-compatible with the version that the work was made with.
|
||||
c) Accompany the work with a written offer, valid for at least three years, to give the same user the materials specified in Subsection 6a, above, for a charge no more than the cost of performing this distribution.
|
||||
d) If distribution of the work is made by offering access to copy from a designated place, offer equivalent access to copy the above specified materials from the same place.
|
||||
e) Verify that the user has already received a copy of these materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the Library" must include any data and utility programs needed for reproducing the executable from it. However, as a special exception, the materials to be distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license restrictions of other proprietary libraries that do not normally accompany the operating system. Such a contradiction means you cannot use both them and the Library together in an executable that you distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the Library side-by-side in a single library together with other library facilities not covered by this License, and distribute such a combined library, provided that the separate distribution of the work based on the Library and of the other library facilities is otherwise permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities. This must be distributed under the terms of the Sections above.
|
||||
b) Give prominent notice with the combined library of the fact that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute the Library except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, link with, or distribute the Library is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Library or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Library (or any work based on the Library), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the Library), the recipient automatically receives a license from the original licensor to copy, distribute, link with or modify the Library subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties with this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Library at all. For example, if a patent license would not permit royalty-free redistribution of the Library by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply, and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Library under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new versions of the Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Library does not specify a license version number, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free programs whose distribution conditions are incompatible with these, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
END OF TERMS AND CONDITIONS
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
one line to give the library's name and an idea of what it does.
|
||||
Copyright (C) year name of author
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the library, if necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in
|
||||
the library `Frob' (a library for tweaking knobs) written
|
||||
by James Random Hacker.
|
||||
|
||||
signature of Ty Coon, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
19
games/APlanetAlive/LICENSE.txt
Normal file
@ -0,0 +1,19 @@
|
||||
License of my media (textures, sounds, ...)
|
||||
-------------------------------------------
|
||||
https://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of my source code
|
||||
-------------------------
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
Licence of buildscripts
|
||||
-----------------------
|
||||
GPL-V3 - https://www.gnu.org/licenses/gpl-3.0.html
|
||||
Thanks to bell07 - https://github.com/bell07/minetest-game-whynot
|
||||
|
||||
License of mods
|
||||
-------------------------------
|
||||
Diferrent - see mods licence
|
||||
|
||||
List of already included mods
|
||||
Generated file: mod_sources.txt
|
15
games/APlanetAlive/README.md
Normal file
@ -0,0 +1,15 @@
|
||||
# A Planet Alive
|
||||
|
||||
Slovak:
|
||||
|
||||
Hra pre Minetest https://www.minetest.net/
|
||||
|
||||
Cieľom tejto hry je vytvorit živý svet s roznymi tvormi, osadnikmi, atď.
|
||||
|
||||
---
|
||||
|
||||
English:
|
||||
|
||||
Minetest Game https://www.minetest.net/
|
||||
|
||||
The goal of this game is to create a living game with diferent mobs, villagers, etc.
|
85
games/APlanetAlive/buildscripts/01_src-update.sh
Executable file
@ -0,0 +1,85 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ -n "$2" ]; then
|
||||
cd "$2" # update given directory only
|
||||
else
|
||||
cd "$(dirname $0)"/../../mods_src
|
||||
fi
|
||||
|
||||
VERBOSE="$1"
|
||||
|
||||
GIT="git --no-pager"
|
||||
GITPARAM="--color=always"
|
||||
|
||||
if [ "$VERBOSE" == "" ]; then
|
||||
VERBOSE=0
|
||||
fi
|
||||
|
||||
# 0: just update relevant infos
|
||||
# 1 display "branch -vaa" + local changes
|
||||
# 2 display log on current branch
|
||||
# 3 display "remote -v"
|
||||
|
||||
|
||||
find . -name ".git" -type d | while read repo; do
|
||||
echo ''
|
||||
echo '--------------------------------------'
|
||||
echo "$(dirname "$repo")"
|
||||
echo '--------------------------------------'
|
||||
|
||||
cd "$(dirname "$repo")"
|
||||
|
||||
# fetch all connected remotes
|
||||
for repo in $(git remote); do
|
||||
$GIT fetch "$repo" --prune
|
||||
done
|
||||
|
||||
# Display repo status in different verbosity
|
||||
if [ "$VERBOSE" -ge 1 ]; then
|
||||
$GIT branch -vva $GITPARAM
|
||||
fi
|
||||
|
||||
# create log range
|
||||
currentbranch="$(git branch | grep '^*' | sed 's:\* ::g')"
|
||||
remotebranch="$(git branch -avv | grep '^\*' | sed 's@.*\[@@g;s@[]:].*@@g' | grep -v '^\*')"
|
||||
|
||||
# print the log information
|
||||
if [ "$VERBOSE" -ge 2 ]; then
|
||||
if [ "$remotebranch" == "" ]; then
|
||||
echo '!!!!! No remote branch for' $currentbranch '!!!!!!'
|
||||
else
|
||||
echo $currentbranch '=>' "$remotebranch"
|
||||
$GIT log $currentbranch..$remotebranch
|
||||
fi
|
||||
|
||||
if [ "$VERBOSE" -ge 3 ]; then
|
||||
$GIT remote -v
|
||||
fi
|
||||
fi
|
||||
|
||||
# Now pull+merge
|
||||
# git pull. (from man git-pull: git pull is shorthand for git fetch followed by git merge FETCH_HEAD.)
|
||||
if [ ! "$remotebranch" == "" ]; then
|
||||
$GIT merge "$remotebranch"
|
||||
fi
|
||||
|
||||
# display local changes
|
||||
if [ $VERBOSE -ge 1 ]; then
|
||||
$GIT diff $GITPARAM #display local changes
|
||||
fi
|
||||
|
||||
echo "last commit: $(git log -1 --format=%cd)"
|
||||
|
||||
cd - >/dev/null
|
||||
done
|
||||
|
||||
|
||||
#########################################
|
||||
# Find all ".hg" and pull them
|
||||
find . -name ".hg" -type d | while read repo; do
|
||||
echo "$(dirname "$repo")"
|
||||
cd "$(dirname "$repo")"
|
||||
hg pull
|
||||
cd - >/dev/null
|
||||
done
|
||||
|
24
games/APlanetAlive/buildscripts/02_build_pa.sh
Executable file
@ -0,0 +1,24 @@
|
||||
#!/bin/bash
|
||||
|
||||
LIB="$(realpath $(dirname $0))" # Absolute path
|
||||
PROJ="$(dirname $LIB)" # Subgame dir (..)
|
||||
SRC="$(dirname $PROJ)"/mods_src/ # mods sources (../..)
|
||||
DST="$PROJ"/mods/ # Subgame mods
|
||||
LOG="$PROJ"/mod_sources.txt
|
||||
|
||||
source "$LIB"/build-whynot.lib
|
||||
cd "$SRC" # for proper resolving the '*'
|
||||
|
||||
## Sync minetest_game
|
||||
mod_install minetest_game --exclude=farming --exclude=bucket --exclude=doors minetest_game/mods/*
|
||||
|
||||
# Install all other mods
|
||||
mod_install blocks_functions
|
||||
mod_install buildings
|
||||
mod_install environment
|
||||
mod_install flora
|
||||
mod_install gui
|
||||
mod_install lib_api
|
||||
mod_install mobs
|
||||
mod_install player --exclude=3d_armor/3d_armor_ip/ --exclude=3d_armor/3d_armor_ui/
|
||||
mod_install special
|
81
games/APlanetAlive/buildscripts/03_my_updates.sh
Executable file
@ -0,0 +1,81 @@
|
||||
#!/bin/bash
|
||||
|
||||
LIB="$(realpath $(dirname $0))" # Absolute path
|
||||
PROJ="$(dirname $LIB)" # Game dir (..)
|
||||
SRC="$PROJ"/../my_changes/ # My changes dir
|
||||
DST="$PROJ"/mods/ # Game mods dir
|
||||
#echo $LIB
|
||||
#echo $PROJ
|
||||
#echo $SRC
|
||||
#echo $DST
|
||||
|
||||
|
||||
#copy files
|
||||
MOD_PATH=("player/skinsdb" "gui/smart_inventory") #temporary not used: "minetest_game"
|
||||
|
||||
for MOD_INDEX in ${!MOD_PATH[*]}
|
||||
do
|
||||
SRC_DIR="$SRC${MOD_PATH[MOD_INDEX]}/"
|
||||
DST_DIR="$DST${MOD_PATH[MOD_INDEX]}/"
|
||||
|
||||
echo "---------------------------------------------------------------"
|
||||
echo "Syncing ${MOD_PATH[MOD_INDEX]} mod changes."
|
||||
echo "$SRC_DIR --> $DST_DIR"
|
||||
|
||||
rsync -r -v --quiet $SRC_DIR $DST_DIR
|
||||
echo "---------------------------------------------------------------"
|
||||
done
|
||||
|
||||
#patch code
|
||||
|
||||
#MOD_PATH=("mobs/water_life" "buildings/doors" "player/3d_armor" "player/hbsprint" "player/hunger_ng")
|
||||
#MOD_PATCH=("poison.patch" "doors_update.patch" "mob_damage.patch" "no_damage.patch" "effects.patch")
|
||||
|
||||
#MOD_PATH and MOD_PATCH arrays for later
|
||||
MOD_PATH=( ) #pathes to the patches
|
||||
MOD_PATCH=( ) #patch names
|
||||
|
||||
#MOD_PATCHES - all patches defined
|
||||
#MOD_PATCHES - first is path and all patch names are separeted by ":"
|
||||
#MOD_PATCHES=("mobs/water_life:poison.patch" "buildings/doors:doors_update.patch" "player/3d_armor:mob_damage.patch" "player/hbsprint:no_damage.patch" "player/hunger_ng:effects.patch")
|
||||
MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch" "environment/dynamic_liquid:bucket.patch" "mobs/water_life:poison.patch" "mobs/water_life:poison_hunger_ng.patch")
|
||||
#MOD_PATCHES=( )
|
||||
|
||||
echo "---------------------------------------------------------------"
|
||||
echo "DEFINED PATCHES"
|
||||
echo
|
||||
for PATCH_MOD in ${MOD_PATCHES[@]}; do
|
||||
echo $PATCH_MOD
|
||||
IFS=':' # : is set as delimiter
|
||||
read -ra ADDR <<< "${PATCH_MOD}" # str is read into an array as tokens separated by IFS
|
||||
for i in "${!ADDR[@]}"; do # access each element of array
|
||||
#echo ${ADDR[i]}
|
||||
#0 is patch, patch names are index 1 and greather
|
||||
if [ $i -gt 0 ]; then
|
||||
PATCH_INDEX=${#MOD_PATCH[@]}
|
||||
MOD_PATH+=(${ADDR[0]})
|
||||
MOD_PATCH+=(${ADDR[i]})
|
||||
echo "$PATCH_INDEX: ${MOD_PATH[PATCH_INDEX]} / ${MOD_PATCH[PATCH_INDEX]}"
|
||||
fi
|
||||
done
|
||||
echo
|
||||
IFS=' ' # reset to default value after usage
|
||||
done
|
||||
echo "---------------------------------------------------------------"
|
||||
|
||||
#Use all patches
|
||||
for MOD_INDEX in ${!MOD_PATH[*]}
|
||||
do
|
||||
SRC_DIR="$SRC${MOD_PATH[MOD_INDEX]}/"
|
||||
DST_DIR="$DST${MOD_PATH[MOD_INDEX]}/"
|
||||
|
||||
echo "---------------------------------------------------------------"
|
||||
echo "Apllying patch to ${MOD_PATH[MOD_INDEX]}."
|
||||
echo
|
||||
|
||||
cd $DST_DIR
|
||||
|
||||
patch -p1 < "$SRC_DIR/${MOD_PATCH[MOD_INDEX]}"
|
||||
|
||||
echo "---------------------------------------------------------------"
|
||||
done
|
75
games/APlanetAlive/buildscripts/build-whynot.lib
Normal file
@ -0,0 +1,75 @@
|
||||
GIT="git --no-pager"
|
||||
GITPARAM="--color=always"
|
||||
RSYNC="rsync -a --info=NAME --delete --exclude=.git --exclude=.gitignore"
|
||||
|
||||
export LC_ALL="C"
|
||||
|
||||
declare -a git_repositories
|
||||
echo $git_repositories
|
||||
function in_git_repositories {
|
||||
for entry in "${git_repositories[@]}"; do
|
||||
[[ "$entry" == "$1" ]] && echo "found";
|
||||
done
|
||||
}
|
||||
|
||||
function mod_install {
|
||||
|
||||
group=$1
|
||||
shift
|
||||
|
||||
#echo $group
|
||||
declare excluded
|
||||
excluded_string=""
|
||||
while (( "$#" )); do
|
||||
if [ ${1:0:10} == '--exclude=' ]; then
|
||||
excluded=(${excluded[@]} ${1#--exclude=*})
|
||||
excluded_string="$excluded_string $1"
|
||||
shift
|
||||
else
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
#echo "excluded files:" ${excluded[@]}
|
||||
function in_excluded {
|
||||
for entry in "${excluded[@]}"; do
|
||||
[[ "$entry" == "$1" ]] && echo "found";
|
||||
done
|
||||
}
|
||||
|
||||
declare sync_list
|
||||
if [ "$#" == "0" ]; then
|
||||
sync_list=("$group"/*)
|
||||
else
|
||||
sync_list=(${@})
|
||||
fi
|
||||
|
||||
#echo "sync_list:" ${sync_list[@]}
|
||||
for mod in ${sync_list[@]}; do
|
||||
#echo "mod:" $mod
|
||||
if [ -d "$mod" ] && [ -z "$(in_excluded "$(basename $mod)")" ]; then
|
||||
echo "Process repo $mod"
|
||||
cd "$mod"
|
||||
GIT_REPO="$(git remote -v | grep '\(fetch\)' )"
|
||||
#echo "GIT REPO: $GIT_REPO"
|
||||
if [ -z "$(in_git_repositories "$GIT_REPO")" ]; then
|
||||
echo '' >> "$LOG"
|
||||
echo "$GIT_REPO" >> "$LOG"
|
||||
git branch -vv | grep '^[*]' >> "$LOG"
|
||||
git_repositories=(${git_repositories[@]} "$GIT_REPO")
|
||||
fi
|
||||
echo "Mod: $mod" >> "$LOG"
|
||||
cd - >/dev/null
|
||||
$RSYNC $excluded_string "$SRC"/"$mod" "$DST"/"$group"/
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
function set_package {
|
||||
LOG="$DST"/"$1"/mod_sources.txt
|
||||
cp "$DST"/build.sh "$DST"/"$1"/
|
||||
rm "$LOG" 2>/dev/null
|
||||
git_repositories=( )
|
||||
}
|
||||
|
||||
rm "$LOG" 2>/dev/null
|
41
games/APlanetAlive/buildscripts/read.me
Normal file
@ -0,0 +1,41 @@
|
||||
Don't use buildscripts, game is already build.
|
||||
|
||||
This is helping me to update the mods from their git sources.
|
||||
You need upper directory mods_src, where all mods are cloned from git.
|
||||
|
||||
Something like:
|
||||
- mods_src (Mod sources directory)
|
||||
- my_changes (Directory with my changes - files and patches)
|
||||
- a-planet-alive (Game directory - from git)
|
||||
- buildscripts (build scripts directory)
|
||||
- menu (game data, like pictures, ...)
|
||||
- mods (Game mod directory)
|
||||
- ...
|
||||
|
||||
Scripts are originally from "minetest-game-whynot" and they helped me, so I decided to let them here.
|
||||
|
||||
NOT NEEDED FOR GAME, CAN BE REMOVED.
|
||||
|
||||
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
Script info
|
||||
-----------
|
||||
Bash scripts
|
||||
- default use on Linux
|
||||
- WLS on Windows could work (not tested)
|
||||
|
||||
01_src-update.sh
|
||||
****************
|
||||
- get new date from git repository into the mods_src directory
|
||||
|
||||
02_build_pa.sh
|
||||
**************
|
||||
- copy all mods to game mods directory "./mods/"
|
||||
- generates mod_sources.txt
|
||||
|
||||
03_my_updates.sh
|
||||
****************
|
||||
- copy my extra files to the mods (like extra textures, skins, ...)
|
||||
- use my patches to the mods (tenporary solution, till implemented in the mods)
|
||||
|
||||
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
2
games/APlanetAlive/game.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = A Planet Alive
|
||||
min_minetest_version = 5.3
|
BIN
games/APlanetAlive/menu/icon.png
Normal file
After Width: | Height: | Size: 38 KiB |
65
games/APlanetAlive/minetest.conf
Normal file
@ -0,0 +1,65 @@
|
||||
# This is a game specific minetest.conf file, do not edit
|
||||
|
||||
#Minetest Game Settings
|
||||
#----------------------
|
||||
disable_fire = false
|
||||
enable_tnt = true
|
||||
|
||||
# Smartinventory Settings - currently not used
|
||||
#------------------------
|
||||
|
||||
smart_inventory_shaped_groups =
|
||||
smart_inventory_friendly_group_names = true
|
||||
smart_inventory_workbench_mode = false
|
||||
|
||||
#3D Armor
|
||||
#--------
|
||||
#armor_water_protect = false
|
||||
#activates torch damage as well
|
||||
#armor_fire_protect = true
|
||||
|
||||
#Hudbars and hunger_ng
|
||||
#---------------------
|
||||
hudbars_autohide_stamina = true
|
||||
hudbars_alignment_pattern = zigzag
|
||||
hudbars_bar_type = progress_bar
|
||||
hunger_ng_use_hunger_bar = false
|
||||
hudbars_sorting = health=0, hungernghudbar=1, armor=2, breath=4, stamina=3
|
||||
|
||||
#hunger_ng
|
||||
#Default satioation image
|
||||
hunger_ng_hunger_bar_image = petz_roasted_chicken_legs.png
|
||||
|
||||
#hbsprint
|
||||
#--------
|
||||
sprint_speed = 2
|
||||
sprint_jump = 1.2
|
||||
sprint_stamina_drain = 1
|
||||
sprint_stamina_heal = 1.5
|
||||
sprint_stamina_standing = 2
|
||||
|
||||
#dynamic_liquid
|
||||
#--------------
|
||||
dynamic_liquid_water = true
|
||||
dynamic_liquid_lava = true
|
||||
dynamic_liquid_river_water = false
|
||||
|
||||
#false to reduce fooding, when block inserted into water
|
||||
dynamic_liquid_displace_liquid = false
|
||||
|
||||
#obsidian will fall when created
|
||||
dynamic_liquid_displace_liquid = true
|
||||
|
||||
#bucket-lite
|
||||
#flowing water range from bucket
|
||||
bucket_water_flowing_range = 1
|
||||
bucket_lava_flowing_range = 1
|
||||
bucket_use_clasic_recipe = false
|
||||
|
||||
#craftguide
|
||||
#progresive mod and visible in sfinv gui
|
||||
craftguide_progressive_mode = true
|
||||
craftguide_sfinv_only = true
|
||||
|
||||
#water_life
|
||||
#water_life_newplayerbonus = 0
|
196
games/APlanetAlive/mod_sources.txt
Normal file
@ -0,0 +1,196 @@
|
||||
|
||||
origin https://github.com/minetest/minetest_game.git (fetch)
|
||||
* stable-5 cb2c416 [origin/stable-5] Merge remote-tracking branch 'origin/stable-5' into HEAD
|
||||
Mod: minetest_game/mods/beds
|
||||
Mod: minetest_game/mods/binoculars
|
||||
Mod: minetest_game/mods/boats
|
||||
Mod: minetest_game/mods/bones
|
||||
Mod: minetest_game/mods/butterflies
|
||||
Mod: minetest_game/mods/carts
|
||||
Mod: minetest_game/mods/creative
|
||||
Mod: minetest_game/mods/default
|
||||
Mod: minetest_game/mods/dungeon_loot
|
||||
Mod: minetest_game/mods/dye
|
||||
Mod: minetest_game/mods/env_sounds
|
||||
Mod: minetest_game/mods/fire
|
||||
Mod: minetest_game/mods/fireflies
|
||||
Mod: minetest_game/mods/flowers
|
||||
Mod: minetest_game/mods/game_commands
|
||||
Mod: minetest_game/mods/give_initial_stuff
|
||||
Mod: minetest_game/mods/map
|
||||
Mod: minetest_game/mods/player_api
|
||||
Mod: minetest_game/mods/screwdriver
|
||||
Mod: minetest_game/mods/sethome
|
||||
Mod: minetest_game/mods/sfinv
|
||||
Mod: minetest_game/mods/spawn
|
||||
Mod: minetest_game/mods/stairs
|
||||
Mod: minetest_game/mods/tnt
|
||||
Mod: minetest_game/mods/vessels
|
||||
Mod: minetest_game/mods/walls
|
||||
Mod: minetest_game/mods/weather
|
||||
Mod: minetest_game/mods/wool
|
||||
Mod: minetest_game/mods/xpanes
|
||||
|
||||
origin https://github.com/sirrobzeroone/comboblock (fetch)
|
||||
* master ac04448 [origin/master] Add Spanish and Russian
|
||||
Mod: blocks_functions/comboblock
|
||||
|
||||
origin git@github.com:Sokomine/bell.git (fetch)
|
||||
* master 6b2eaa6 [origin/master] added depends.txt
|
||||
Mod: buildings/bell
|
||||
|
||||
origin https://github.com/Sokomine/cottages (fetch)
|
||||
* master 8cfaaed [origin/master] added listring to shelf
|
||||
Mod: buildings/cottages
|
||||
|
||||
origin https://bitbucket.org/sorcerykid/doors.git (fetch)
|
||||
* master 37b695f [origin/master] Build 02
|
||||
Mod: buildings/doors
|
||||
|
||||
origin https://github.com/Sokomine/handle_schematics (fetch)
|
||||
* master 0c5bfbe [origin/master] added mapgen dependencies for MCL2 for right order
|
||||
Mod: buildings/handle_schematics
|
||||
|
||||
origin https://codeberg.org/Hamlet/hidden_doors.git (fetch)
|
||||
* master 3a8b98d [origin/master] Fix darkage slab recipes by orbea.
|
||||
Mod: buildings/hidden_doors
|
||||
|
||||
origin https://github.com/Sokomine/mg_villages (fetch)
|
||||
* master 69ac3f2 [origin/master] pass pr on to grow_trees for mg mapgen
|
||||
Mod: buildings/mg_villages
|
||||
|
||||
origin git@github.com:minetest-mods/ts_doors.git (fetch)
|
||||
* master 2e8dd2d [origin/master] Add basic_materials to optional dependencies.
|
||||
Mod: buildings/ts_doors
|
||||
|
||||
origin git@gitlab.com:daretmavi/bucket-lite.git (fetch)
|
||||
* master 03a1ebf [origin/master] Merge branch 'devel' into 'master'
|
||||
Mod: environment/bucket-lite
|
||||
|
||||
origin https://github.com/minetest-mods/dynamic_liquid (fetch)
|
||||
* master 186d874 [origin/master] fill in missing translations with Google Translate
|
||||
Mod: environment/dynamic_liquid
|
||||
|
||||
origin https://notabug.org/tenplus1/farming (fetch)
|
||||
* master 79035d0 [origin/master] added extra compatibility for crops spawning on older v6 maps
|
||||
Mod: flora/farming
|
||||
|
||||
origin https://repo.or.cz/minetest_hbarmor.git (fetch)
|
||||
* master 93d994c [origin/master] Version 1.0.0
|
||||
Mod: gui/minetest_hbarmor
|
||||
|
||||
origin https://repo.or.cz/minetest_hudbars.git (fetch)
|
||||
* master 0684bac [origin/master] Version 2.3.1
|
||||
Mod: gui/minetest_hudbars
|
||||
|
||||
origin git://repo.or.cz/minetest_show_wielded_item.git (fetch)
|
||||
* master 83f1997 [origin/master] Add z_index to HUD definition
|
||||
Mod: gui/minetest_show_wielded_item
|
||||
|
||||
origin https://repo.or.cz/minetest_tt_base.git (fetch)
|
||||
* master d560fac [origin/master] Version 1.0.0
|
||||
Mod: gui/minetest_tt_base
|
||||
|
||||
origin https://github.com/minetest-mods/smart_inventory.git (fetch)
|
||||
* master f790cc8 [origin/master] search items / groups in translated strings
|
||||
Mod: gui/smart_inventory
|
||||
|
||||
origin https://github.com/appgurueu/cmdlib (fetch)
|
||||
* master 2709571 [origin/master] Fix missing parameters error format
|
||||
Mod: lib_api/cmdlib
|
||||
|
||||
origin https://bitbucket.org/sorcerykid/config.git (fetch)
|
||||
* master a6d0493 [origin/master] Build 05
|
||||
Mod: lib_api/config
|
||||
|
||||
origin https://repo.or.cz/minetest_tt.git (fetch)
|
||||
* master e38bd27 [origin/master] Version 1.0.0
|
||||
Mod: lib_api/minetest_tt
|
||||
|
||||
origin https://github.com/TheTermos/mobkit (fetch)
|
||||
* master ddea141 [origin/master] Merge pull request #33 from berengma/master
|
||||
Mod: lib_api/mobkit
|
||||
|
||||
origin https://notabug.org/tenplus1/mobs_redo (fetch)
|
||||
* master c158e84 [origin/master] stop grown child mobs sinking into blocks below
|
||||
Mod: lib_api/mobs_redo
|
||||
|
||||
origin https://github.com/appgurueu/modlib (fetch)
|
||||
* master b9483fb [origin/master] Add objects_inside_- radius and area iterators
|
||||
Mod: lib_api/modlib
|
||||
|
||||
origin git@github.com:runsy/rcbows.git (fetch)
|
||||
* master 0b9366b [origin/master] fixes
|
||||
Mod: lib_api/rcbows
|
||||
|
||||
origin git@github.com:minetest-mods/ts_workshop.git (fetch)
|
||||
* master fa836aa [origin/master] Switch from minetest.after to node timers
|
||||
Mod: lib_api/ts_workshop
|
||||
|
||||
origin https://github.com/berengma/aerotest (fetch)
|
||||
* master c60a500 [origin/master] lagfree
|
||||
Mod: mobs/aerotest
|
||||
|
||||
origin https://github.com/FreeLikeGNU/goblins.git (fetch)
|
||||
* master dd48144 [origin/master] fix #13
|
||||
Mod: mobs/goblins
|
||||
|
||||
origin https://codeberg.org/Hamlet/mobs_ghost_redo (fetch)
|
||||
* master ac9c013 [origin/master] v0.7.0
|
||||
Mod: mobs/mobs_ghost_redo
|
||||
|
||||
origin https://codeberg.org/Hamlet/mobs_humans (fetch)
|
||||
* master 673a63c [origin/master] Delete LICENSE.txt
|
||||
Mod: mobs/mobs_humans
|
||||
|
||||
origin https://notabug.org/TenPlus1/mobs_monster.git (fetch)
|
||||
* master 9835105 [origin/master] fix typo in mod.conf
|
||||
Mod: mobs/mobs_monster
|
||||
|
||||
origin https://github.com/runsy/petz (fetch)
|
||||
* master 2080c8f [origin/master] pony cimarron
|
||||
Mod: mobs/petz
|
||||
|
||||
origin https://github.com/berengma/water_life (fetch)
|
||||
* master 17c4289 [origin/master] Merge pull request #69 from berengma/staticIsTrue
|
||||
Mod: mobs/water_life
|
||||
|
||||
origin https://github.com/minetest-mods/3d_armor (fetch)
|
||||
* master e7abacc [origin/master] Add armor set and armor set bonus setting (#41)
|
||||
Mod: player/3d_armor
|
||||
|
||||
origin https://github.com/appgurueu/character_anim (fetch)
|
||||
* master 34751e6 [origin/master] Fix global warnings if strictness is enabled
|
||||
Mod: player/character_anim
|
||||
|
||||
origin https://github.com/minetest-mods/emote (fetch)
|
||||
* master 3c39a8c [origin/master] Default: writable interface used.
|
||||
Mod: player/emote
|
||||
|
||||
origin git@github.com:runsy/farbows.git (fetch)
|
||||
* master d919bbf [origin/master] fixes
|
||||
Mod: player/farbows
|
||||
|
||||
origin https://github.com/minetest-mods/hbsprint/ (fetch)
|
||||
* master 1fe580a [origin/master] Don't drain hunger for players with fast privilege (#29)
|
||||
Mod: player/hbsprint
|
||||
|
||||
origin https://gitlab.com/4w/hunger_ng.git (fetch)
|
||||
* master bd5dcad [origin/master] make hunger effects player attributes
|
||||
Mod: player/hunger_ng
|
||||
|
||||
origin https://github.com/minetest-mods/skinsdb.git (fetch)
|
||||
* master da6905f [origin/master] Mention i3 support (#55)
|
||||
Mod: player/skinsdb
|
||||
|
||||
origin https://github.com/stujones11/wield3d.git (fetch)
|
||||
* master 668ea26 [origin/master] Fix stale entity clean-up and disable static saving
|
||||
Mod: player/wield3d
|
||||
|
||||
origin https://github.com/minetest-mods/wielded_light.git (fetch)
|
||||
* master 60b31d3 [origin/master] fix mt-5.4 compatibility Closes #7
|
||||
Mod: player/wielded_light
|
||||
|
||||
origin git@github.com:pyrollo/display_modpack.git (fetch)
|
||||
* master f5bd6d1 [origin/master] Delete .gitmodules
|
||||
Mod: special/display_modpack
|
804
games/APlanetAlive/mods/blocks_functions/comboblock/init.lua
Executable file
@ -0,0 +1,804 @@
|
||||
-------------------------------------------------------------------------------------
|
||||
-- _________ ___. __________.__ __ --
|
||||
-- \_ ___ \ ____ _____\_ |__ ____\______ \ | ____ ____ | | __ --
|
||||
-- / \ \/ / _ \ / \| __ \ / _ \| | _/ | / _ \_/ ___\| |/ / --
|
||||
-- \ \___( <_> ) Y Y \ \_\ ( <_> ) | \ |_( <_> ) \___| < --
|
||||
-- \______ /\____/|__|_| /___ /\____/|______ /____/\____/ \___ >__|_ \ --
|
||||
-- \/ \/ \/ \/ \/ \/ --
|
||||
-- --
|
||||
-- Orginally written/created by Pithydon/Pithy --
|
||||
-- Version 5.3.0.1 --
|
||||
-- first 3 numbers version of minetest created for, --
|
||||
-- last digit mod version for MT version --
|
||||
-------------------------------------------------------------------------------------
|
||||
|
||||
----------------------------
|
||||
-- Settings --
|
||||
----------------------------
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local cs = tonumber(minetest.settings:get("comboblock_scale")) or 16
|
||||
local node_count = 0
|
||||
|
||||
----------------------------
|
||||
-- Functions --
|
||||
----------------------------
|
||||
--=======================================================================--
|
||||
--=======================================================================--
|
||||
-- standard rotate and place function from stairs mod MT v5.2.0 to
|
||||
-- maintain standard stairs behaviour for slab placement (LGPLv2.1)
|
||||
-- Start LGPLv2.1 code block see license.txt
|
||||
local function rotate_and_place(itemstack, placer, pointed_thing)
|
||||
local p0 = pointed_thing.under
|
||||
local p1 = pointed_thing.above
|
||||
local param2 = 0
|
||||
|
||||
if placer then
|
||||
local placer_pos = placer:get_pos()
|
||||
if placer_pos then
|
||||
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
|
||||
end
|
||||
|
||||
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||
local fpos = finepos.y % 1
|
||||
|
||||
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
|
||||
or (fpos < -0.5 and fpos > -0.999999999) then
|
||||
param2 = param2 + 20
|
||||
if param2 == 21 then
|
||||
param2 = 23
|
||||
elseif param2 == 23 then
|
||||
param2 = 21
|
||||
end
|
||||
end
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end
|
||||
-- End of LGPLv2.1 code block see license.txt
|
||||
--=======================================================================--
|
||||
--=======================================================================--
|
||||
|
||||
|
||||
-- group retrieval function by blert2112 minetest forum
|
||||
local function registered_nodes_by_group(groupname)
|
||||
local result = {}
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
node_count = node_count + 1
|
||||
if def.groups[groupname] then
|
||||
result[#result+1] = name
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- Add "^[lowpart:50:" and resize to all image names against source node for V2 (bottoms)
|
||||
function add_lowpart(tiles)
|
||||
|
||||
local name_split = string.split(tiles.name,"^")
|
||||
local new_name = ""
|
||||
local i = 1
|
||||
while i <= #name_split do
|
||||
|
||||
if string.sub(name_split[i],1,1) == "[" then
|
||||
if name_split[i] =="[transformR90" then -- remove the rotate 90's
|
||||
new_name = new_name.."^[transformR180FY"..name_split[i]
|
||||
else
|
||||
new_name = new_name.."^"..name_split[i] -- catch coloring etc
|
||||
end
|
||||
else
|
||||
new_name = new_name..
|
||||
"^[lowpart:50:"..name_split[i].. -- overlay lower 50%
|
||||
"\\^[resize\\:"..cs.."x"..cs -- resize image to comboblock scale
|
||||
|
||||
end
|
||||
i=i+1
|
||||
end
|
||||
return new_name -- Output Single image eg ^[lowpart:50:default_cobble.png
|
||||
end -- Output Two or more image eg ^[lowpart:50:default_cobble.png^[lowpart:50:cracked_cobble.png
|
||||
|
||||
|
||||
-- place slab against side of node
|
||||
function side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
local tar_node_name = node.name -- node offset by +1/-1 along relevant axis of clicked node
|
||||
local pla_node_name = itemstack:get_name() -- node the player wants to place
|
||||
local pla_is_glass = string.find(string.lower(tostring(itemstack:get_name())), "glass")
|
||||
local node_is_slab = minetest.registered_nodes[node.name].groups.slab -- is node (relative)infront clicked slab
|
||||
local node_is_glass = string.find(string.lower(tostring(node.name)), "glass") -- is node (relative)infront clicked glass
|
||||
local node_is_flora = minetest.get_item_group(node.name, "flora") -- is node (relative)infront clicked flora
|
||||
|
||||
|
||||
if node_is_slab == 1 and -- Clicked a Slab
|
||||
(node.param2 >= 20 and node.param2 <= 23) and -- top slab (@ top of node space)
|
||||
node_is_glass and -- node is glass
|
||||
pla_is_glass then -- placing item is glass
|
||||
minetest.swap_node(nepos, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_is_slab == 1 and -- Clicked a Slab
|
||||
(node.param2 >= 20 and node.param2 <= 23) and -- top slab (@ top of node space)
|
||||
not node_is_glass and -- node is not glass
|
||||
not pla_is_glass then -- placing item is not glass
|
||||
minetest.swap_node(nepos, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_is_slab == 1 and -- Clicked a Slab
|
||||
node.param2 <= 19 and -- bottom slab (@ bottom of node space)
|
||||
node_is_glass and -- node is glass
|
||||
pla_is_glass then -- placing item is glass
|
||||
minetest.swap_node(nepos, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_is_slab == 1 and -- Clicked a Slab
|
||||
node.param2 <= 19 and -- bottom slab (@ bottom of node space)
|
||||
not node_is_glass and -- node is not glass
|
||||
not pla_is_glass then -- placing item is not glass
|
||||
minetest.swap_node(nepos, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_is_slab == nil and -- Clicked not a slab
|
||||
tar_node_name == "air" then -- Node to side is air
|
||||
rotate_and_place(itemstack, placer, pointed_thing) -- do stairs mod place function
|
||||
|
||||
elseif node_is_slab == nil and -- Clicked not a slab
|
||||
node_is_flora > 0 then -- Node to side is air
|
||||
rotate_and_place(itemstack, placer, pointed_thing) -- do stairs mod place function
|
||||
|
||||
--Below here feedback to player you cant mix glass slabs and none glass slabs so they know this is feature
|
||||
elseif node_is_slab == 1 and -- Clicked a Slab
|
||||
(node.param2 >= 0 and node.param2 <= 23) and -- Any slab in any orientation (redundant check?)
|
||||
node_is_glass and -- node is glass
|
||||
not pla_is_glass then -- placing item is not glass
|
||||
minetest.chat_send_player(placer:get_player_name(), err_mix)
|
||||
|
||||
elseif node_is_slab == 1 and -- Clicked a Slab
|
||||
(node.param2 >= 0 and node.param2 <= 23) and -- Any slab in any orientation (redundant check?)
|
||||
not node_is_glass and -- node is not glass
|
||||
pla_is_glass then -- placing item is not glass
|
||||
minetest.chat_send_player(placer:get_player_name(), err_mix)
|
||||
|
||||
|
||||
|
||||
-- Last error catch to account for the unknown/unexpected
|
||||
else
|
||||
minetest.chat_send_player(placer:get_player_name(), err_un)
|
||||
end
|
||||
end
|
||||
|
||||
----------------------------
|
||||
-- Main Code --
|
||||
----------------------------
|
||||
|
||||
-- moreblocks code part borrowed from Linuxdirk MT forums
|
||||
-- Im directly updating these on the fly not using override_item
|
||||
-- Not the best practice and maybe slower - review later
|
||||
|
||||
local mblocks = minetest.get_modpath("moreblocks") -- used to establish if moreblocks is loaded
|
||||
if mblocks ~= nil then
|
||||
minetest.debug("moreblocks present")
|
||||
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
local slab_name = string.sub (def.description, -6)
|
||||
if slab_name == "(8/16)" then -- The only way Ive found of identifying moreblocks half slabs
|
||||
def.groups.slab = 1 -- Add any slabs in moreblocks that are 8/16 to the slab group
|
||||
|
||||
for index,_ in pairs (def.tiles)do -- Part borrowed from Linuxdirk
|
||||
if type(def.tiles[index]) == 'table' then
|
||||
def.tiles[index].align_style = 'world'
|
||||
else
|
||||
def.tiles[index] = {
|
||||
name = def.tiles[index],
|
||||
align_style = 'world'
|
||||
}
|
||||
end
|
||||
end
|
||||
--[[for k,v in pairs (def.tiles)do -- debug loop
|
||||
minetest.debug("name"..tostring(def.tiles[k].name).." align:"..def.tiles[tonumber(k)].align_style)
|
||||
end]]--
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- creates an index of any node name in the group "slab"
|
||||
local slab_index = registered_nodes_by_group("slab")
|
||||
|
||||
|
||||
for k,v1 in pairs(slab_index) do
|
||||
|
||||
if node_count > 32668 then
|
||||
minetest.debug("WARNING:Comboblock - Max nodes registered: '"..v1.."' slab combos not registered")
|
||||
else
|
||||
local v1_def = minetest.registered_nodes[v1] -- Makes a copy of the relevant node settings
|
||||
local v1_groups = table.copy(v1_def.groups) -- Takes the above and places the groups into its own seperate copy
|
||||
v1_groups.not_in_creative_inventory = 1
|
||||
v1_groups.slab = nil
|
||||
local v1_tiles = table.copy(v1_def.tiles) -- The first group of tiles ie v1
|
||||
--[[for k,v in pairs(v1_tiles) do -- Bunch of debug I(S01) added to get my head around data structure.
|
||||
minetest.debug("k",tostring(k)," v", tostring(v))
|
||||
minetest.debug ("direct:",v1_tiles[k].name)
|
||||
for k2, v2 in pairs(v) do
|
||||
minetest.debug("k2",tostring(k2),"v2",tostring(v2))
|
||||
end
|
||||
end ]]--
|
||||
if not v1_tiles[2] then -- This bit checks if we have an image name
|
||||
v1_tiles[2] = v1_tiles[1] -- for each side of the node, if it dosen't it
|
||||
end -- copies the previous one in
|
||||
if not v1_tiles[3] then -- 1 = Top, 2 = Bottom, 3-6 = Sides
|
||||
v1_tiles[3] = v1_tiles[2]
|
||||
end
|
||||
|
||||
if not v1_tiles[4] then
|
||||
v1_tiles[4] = v1_tiles[3]
|
||||
end
|
||||
|
||||
if not v1_tiles[5] then
|
||||
v1_tiles[5] = v1_tiles[4]
|
||||
elseif mblocks ~= nil then
|
||||
v1_tiles[5].name = v1_tiles[5].name:gsub("%^%[transformR90", "") -- v1 R90 not needed as applied at V2 stage needed for moreblocks
|
||||
|
||||
end
|
||||
if not v1_tiles[6] then
|
||||
v1_tiles[6] = v1_tiles[5]
|
||||
elseif mblocks ~= nil then
|
||||
v1_tiles[6].name = v1_tiles[6].name:gsub("%^%[transformR90", "") -- v1 R90 not needed as applied at V2 stage needed for moreblocks
|
||||
|
||||
end
|
||||
for _,v2 in pairs(slab_index) do
|
||||
local v2_def = minetest.registered_nodes[v2] -- this creates a second copy of all slabs and is identical to v1
|
||||
local v2_tiles = table.copy(v2_def.tiles)
|
||||
|
||||
if not v2_tiles[2] then
|
||||
v2_tiles[2] = v2_tiles[1]
|
||||
end
|
||||
|
||||
if not v2_tiles[3] then
|
||||
v2_tiles[3] = table.copy(v2_tiles[2]) -- must be table copy do not use "="
|
||||
v2_tiles[3].name = add_lowpart(v2_tiles[3]) -- only need to do this once as 4,5,6 are basically copy of 3
|
||||
else
|
||||
v2_tiles[3].name= add_lowpart(v2_tiles[3]) -- If node has images specified for each slot have to add string to the front of those
|
||||
end
|
||||
|
||||
|
||||
if not v2_tiles[4] then
|
||||
v2_tiles[4] = v2_tiles[3]
|
||||
else
|
||||
v2_tiles[4].name= add_lowpart(v2_tiles[4])
|
||||
end
|
||||
|
||||
if not v2_tiles[5] then
|
||||
v2_tiles[5] = v2_tiles[4]
|
||||
else
|
||||
v2_tiles[5].name= add_lowpart(v2_tiles[5])
|
||||
end
|
||||
|
||||
if not v2_tiles[6] then
|
||||
v2_tiles[6] = v2_tiles[5]
|
||||
else
|
||||
v2_tiles[6].name= add_lowpart(v2_tiles[6])
|
||||
end
|
||||
|
||||
-- Register nodes --
|
||||
|
||||
-- Very strange behaviour with orginal mod when placing glass and normal slabs ontop of each other.
|
||||
-- Removed the ability to place glass slabs on non-glass slabs.
|
||||
-- Original Behaviour summary:
|
||||
-- Normal slab on glass slab - slab appears as top slab with some strange graphic overlay, Unknown why - guess drawtype conflict with graphic
|
||||
-- Glass slab on normal slab - slab appears as top glass slab ie full glass block, Unknown why - guess drawtype conflict with graphic
|
||||
-- For example of above place "glass" slab on "obsidian glass" slab and vice versa this seemed minimal issue so left this combo okay
|
||||
-- Glass slab on Glass slab - black box inside this is due to orginal code having drawtype = normal for glassslab on glassslab combo
|
||||
|
||||
local v1_is_glass = string.find(string.lower(tostring(v1)), "glass") -- Slabs dont use drawtype "glasslike" in stairs due to nodebox requirement,
|
||||
local v2_is_glass = string.find(string.lower(tostring(v2)), "glass") -- so using name string match but this pretty unreliable.
|
||||
-- returns value nil if not otherwise returns integar see lua string.find
|
||||
|
||||
|
||||
if v1_is_glass and v2_is_glass then -- glass_glass nodes so drawtype = glasslike
|
||||
minetest.register_node("comboblock:"..v1:split(":")[2].."_onc_"..v2:split(":")[2], { -- registering the new combo nodes
|
||||
description = v1_def.description.." on "..v2_def.description,
|
||||
tiles = {v1_tiles[1].name.."^[resize:"..cs.."x"..cs,
|
||||
v2_tiles[2].name.."^[resize:"..cs.."x"..cs,
|
||||
v1_tiles[3].name.."^[resize:"..cs.."x"..cs..v2_tiles[3].name, -- Stairs registers it's tiles slightly differently now
|
||||
v1_tiles[4].name.."^[resize:"..cs.."x"..cs..v2_tiles[4].name, -- in a nested table structure and now makes use of
|
||||
v1_tiles[5].name.."^[resize:"..cs.."x"..cs..v2_tiles[5].name, -- align_style = "world" for most slabs....I think
|
||||
v1_tiles[6].name.."^[resize:"..cs.."x"..cs..v2_tiles[6].name
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "glasslike",
|
||||
sounds = v1_def.sounds,
|
||||
groups = v1_groups,
|
||||
drop = v1,
|
||||
after_destruct = function(pos, oldnode)
|
||||
minetest.set_node(pos, {name = v2, param2 = oldnode.param2})
|
||||
end
|
||||
})
|
||||
|
||||
elseif v1_is_glass or v2_is_glass then
|
||||
-- minetest.debug("nothing")
|
||||
-- Can't have a nodetype as half "glasslike" and half "normal" :(
|
||||
|
||||
else
|
||||
-- normal nodes
|
||||
--minetest.debug (v1_tiles[1].name.." "..v2_tiles[1].name)
|
||||
minetest.register_node("comboblock:"..v1:split(":")[2].."_onc_"..v2:split(":")[2], { -- registering the new combo nodes
|
||||
description = v1_def.description.." on "..v2_def.description,
|
||||
tiles = {v1_tiles[1].name.."^[resize:"..cs.."x"..cs,
|
||||
v2_tiles[2].name.."^[resize:"..cs.."x"..cs,
|
||||
v1_tiles[3].name.."^[resize:"..cs.."x"..cs..v2_tiles[3].name, -- Stairs registers it's tiles slightly differently now
|
||||
v1_tiles[4].name.."^[resize:"..cs.."x"..cs..v2_tiles[4].name, -- in a nested table structure and now makes use of
|
||||
v1_tiles[5].name.."^[resize:"..cs.."x"..cs..v2_tiles[5].name, -- align_style = "world" for most slabs....I think
|
||||
v1_tiles[6].name.."^[resize:"..cs.."x"..cs..v2_tiles[6].name
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "normal",
|
||||
sounds = v1_def.sounds,
|
||||
groups = v1_groups,
|
||||
drop = v1,
|
||||
after_destruct = function(pos, oldnode)
|
||||
minetest.set_node(pos, {name = v2, param2 = oldnode.param2})
|
||||
end,
|
||||
|
||||
--[[on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
||||
local exact_pos = minetest.pointed_thing_to_face_pos(placer,pointed_thing)
|
||||
local fpos = exact_pos.y % 1
|
||||
minetest.chat_send_all(node.param2.." "..fpos)
|
||||
end]]--
|
||||
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Override all slabs registered on_place function
|
||||
|
||||
minetest.override_item(v1, {
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.under
|
||||
local pos1 = pointed_thing.above
|
||||
local exact_pos = minetest.pointed_thing_to_face_pos(placer,pointed_thing)
|
||||
local fpos = exact_pos.y % 1
|
||||
local pparam2 = minetest.dir_to_facedir(vector.subtract(pos,pos1))
|
||||
local placer_pos = placer:get_pos()
|
||||
local player_n = placer:get_player_name()
|
||||
local err_mix = S("Hmmmm... that wont work I can't mix glass slabs and none glass slabs")-- error txt for mixing glass/not glass
|
||||
local err_un = S("Hmmmm... The slab wont fit there, somethings in the way") -- error txt for unknown/unexpected
|
||||
local pla_is_glass = string.find(string.lower(tostring(itemstack:get_name())), "glass") -- itemstack item glass slab (trying to place item)
|
||||
local node_c = minetest.get_node({x=pos.x, y=pos.y, z=pos.z}) -- node clicked
|
||||
local node_c_isslab = minetest.registered_nodes[node_c.name].groups.slab -- is node clicked in slab group
|
||||
|
||||
if fpos == 0.5 then -- clicked a flat top or bottom surface
|
||||
|
||||
local node_c_is_glass = string.find(string.lower(tostring(node_c.name)), "glass") -- is node clicked glass
|
||||
|
||||
local node_a = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) -- node above clicked node
|
||||
local node_a_isslab = minetest.registered_nodes[node_a.name].groups.slab -- is node above in slab group
|
||||
local node_a_is_glass = string.find(string.lower(tostring(node_a.name)), "glass") -- is node above glass
|
||||
local node_a_is_flora = minetest.get_item_group(node_a.name, "flora") -- is node above flora
|
||||
|
||||
local node_b = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}) -- node below clicked node
|
||||
local node_b_isslab = minetest.registered_nodes[node_b.name].groups.slab -- is node below in slab group
|
||||
local node_b_is_glass = string.find(string.lower(tostring(node_b.name)), "glass") -- is node below glass
|
||||
local node_b_is_flora = minetest.get_item_group(node_b.name, "flora") -- is node below flora
|
||||
local t_b = exact_pos.y - pos.y -- work out if clicked bottom or top side of slab
|
||||
|
||||
--[[Clicked Top Surface]]--
|
||||
if t_b > 0 then -- Top Surface
|
||||
if node_c_isslab == 1 and -- Clicked a Slab
|
||||
not node_c_is_glass and -- Clicked not glass slab
|
||||
not pla_is_glass and -- Placing Slab not Glass
|
||||
node_c.param2 <= 3 then -- Clicked bottom slab (slab in bottom of node)
|
||||
local tar_node_name = node_c.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
node_c_is_glass and -- Clicked glass slab
|
||||
pla_is_glass and -- Placing slab glass
|
||||
node_c.param2 <= 3 then -- Clicked bottom slab
|
||||
local tar_node_name = node_c.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node manual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a.name == "air" then -- Node above is air
|
||||
local param2 = pparam2
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a_is_flora > 0 then -- Node above is flora
|
||||
local param2 = pparam2
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed
|
||||
(node_a.param2 >= 20 and node_a.param2 <= 23) and -- Node above is placed Horizontal @ top
|
||||
not node_a_is_glass and -- Node above not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed
|
||||
(node_a.param2 >= 4 and node_a.param2 <= 19) and -- Node above is not placed Horizontal
|
||||
not node_a_is_glass and -- Node above not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_a.param2})
|
||||
itemstack:take_item(1)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed
|
||||
(node_a.param2 >= 20 and node_a.param2 <= 23) and -- Node above is placed Horizontal @ top
|
||||
node_a_is_glass and -- Node above glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed
|
||||
(node_a.param2 >= 4 and node_a.param2 <= 19) and -- Node above is not placed Horizontal
|
||||
node_a_is_glass and -- Node above glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_a.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_a_isslab == 1 and -- Node above is a slab assumed
|
||||
(node_a.param2 >= 20 and node_a.param2 <= 23) and -- Node above is placed Horizontal @ top
|
||||
not node_a_is_glass and -- Node above not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_a_isslab == 1 and -- Node above is a slab assumed @ top
|
||||
(node_a.param2 >= 4 and node_a.param2 <= 19) and -- Node above is not placed Horizontal
|
||||
not node_a_is_glass and -- Node above not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_a.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_a_isslab == 1 and -- Node above is a slab assumed @ top
|
||||
(node_a.param2 >= 20 and node_a.param2 <= 23) and -- Node above is placed Horizontal
|
||||
node_a_is_glass and -- Node above glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_a_isslab == 1 and -- Node above is a slab assumed @ top
|
||||
(node_a.param2 >= 4 and node_a.param2 <= 19) and -- Node above is not placed Horizontal
|
||||
node_a_is_glass and -- Node above glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_a.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_a.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_a.name == "air" then -- Node above is air
|
||||
local param2 = pparam2
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_a_is_flora > 0 then -- Node above is flora - allows build on grass/flowers etc
|
||||
local param2 = pparam2
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
--Below here Feedback to player you cant mix glass slabs and none glass slabs so they know this is feature
|
||||
--Seperated for easy reading (turn to function later above/below almost identical)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
node_c_is_glass and -- Clicked glass slab
|
||||
not pla_is_glass and -- Placing not slab glass
|
||||
node_c.param2 <= 3 then -- Clicked bottom slab
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab (reverse of above)
|
||||
not node_c_is_glass and -- Clicked not glass slab
|
||||
pla_is_glass and -- Placing slab glass
|
||||
node_c.param2 <= 3 then -- Clicked bottom slab
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed @ top
|
||||
node_a_is_glass and -- Node above glass slab
|
||||
not pla_is_glass then -- Placing not glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab (reverse of the above)
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 23) and -- top slab + all orientations vertically
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed @ top
|
||||
not node_a_is_glass and -- Node above not glass slab
|
||||
pla_is_glass then -- Placing glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == nil and -- clicked not slab
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed @ top
|
||||
node_a_is_glass and -- Node above glass slab
|
||||
not pla_is_glass then -- Placing not glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not Slab (reverse of the above)
|
||||
node_a_isslab == 1 and -- Node above is another slab assumed @ top
|
||||
not node_a_is_glass and -- Node above glass slab
|
||||
pla_is_glass then -- Placing not glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
-- Last error catch to account for the unknown/unexpected
|
||||
else
|
||||
minetest.chat_send_player(player_n, err_un)
|
||||
|
||||
end
|
||||
|
||||
--[[Clicked Bottom Surface]]--
|
||||
elseif t_b < 0 then -- Bottom Surface
|
||||
|
||||
if node_c_isslab == 1 and -- Clicked a Slab
|
||||
not node_c_is_glass and -- Clicked not glass slab
|
||||
not pla_is_glass and -- Placing Slab not glass
|
||||
(node_c.param2 >= 20 and node_c.param2 <= 23) then -- top slab (slab in top of node)
|
||||
local tar_node_name = node_c.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node manual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
not node_c_is_glass and -- Clicked glass slab
|
||||
not pla_is_glass and -- Placing Slab glass
|
||||
(node_c.param2 >= 20 and node_c.param2 <= 23) then -- top slab (slab in top of node)
|
||||
local tar_node_name = node_c.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos, {name = "comboblock:"..tar_node_name:split(":")[2].."_onc_"..pla_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node manual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b.name == "air" then -- Node below is air
|
||||
local param2 = pparam2+20
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b_is_flora > 0 then -- Node below is flora
|
||||
local param2 = pparam2+20
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
(node_b.param2 >= 0 and node_b.param2 <= 3) and -- Node below is placed Horizontal
|
||||
not node_b_is_glass and -- Node below not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node manual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
(node_b.param2 >= 4 and node_b.param2 <= 19) and -- Node below is not placed Horizontal
|
||||
not node_b_is_glass and -- Node below not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_b.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node manual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
(node_b.param2 >= 0 and node_b.param2 <= 3) and -- Node below is placed Horizontal
|
||||
node_b_is_glass and -- Node below glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
(node_b.param2 >= 4 and node_b.param2 <= 19) and -- Node below is placed not Horizontal
|
||||
node_b_is_glass and -- Node below glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_b.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_b_isslab == 1 and -- Node below is a slab assumed @ bottom
|
||||
(node_b.param2 >= 0 and node_b.param2 <= 3) and -- Node below is placed Horizontal
|
||||
not node_b_is_glass and -- Node below not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_b_isslab == 1 and -- Node below is a slab assumed @ bottom
|
||||
(node_b.param2 >= 4 and node_b.param2 <= 19) and -- Node below is placed not Horizontal
|
||||
not node_b_is_glass and -- Node below not glass slab
|
||||
not pla_is_glass then -- Placing Slab not glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_b.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_b_isslab == 1 and -- Node below is a slab assumed @ bottom
|
||||
(node_b.param2 >= 0 and node_b.param2 <= 3) and -- Node below is placed Horizontal
|
||||
node_b_is_glass and -- Node below glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = pparam2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_b_isslab == 1 and -- Node below is a slab assumed @ bottom
|
||||
(node_b.param2 >= 4 and node_b.param2 <= 19) and -- Node below is not placed Horizontal
|
||||
node_b_is_glass and -- Node below glass slab
|
||||
pla_is_glass then -- Placing Slab glass
|
||||
local tar_node_name = node_b.name
|
||||
local pla_node_name = itemstack:get_name()
|
||||
minetest.swap_node(pos1, {name = "comboblock:"..pla_node_name:split(":")[2].."_onc_"..tar_node_name:split(":")[2], param2 = node_b.param2})
|
||||
itemstack:take_item(1) -- Nil callbacks on swap node mnaual remove 1 item
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_b.name == "air" then -- Node below is air
|
||||
local param2 = pparam2+20
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not a slab
|
||||
node_b_is_flora > 0 then -- Node below is flora
|
||||
local param2 = pparam2+20
|
||||
minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
|
||||
--Below here Feedback to player you cant mix glass slabs and none glass slabs so they know this is feature
|
||||
--Seperated for easy reading (turn to function later above/below almost identical)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
node_c_is_glass and -- Clicked glass slab
|
||||
not pla_is_glass and -- Placing not slab glass
|
||||
(node_c.param2 >= 20 and node_c.param2 <= 23) then -- Clicked top slab in node
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab (reverse of above)
|
||||
not node_c_is_glass and -- Clicked not glass slab
|
||||
pla_is_glass and -- Placing slab glass
|
||||
(node_c.param2 >= 20 and node_c.param2 <= 23) then -- Clicked top slab
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
node_b_is_glass and -- Node below glass slab
|
||||
not pla_is_glass then -- Placing not glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == 1 and -- Clicked a Slab (reverse of the above)
|
||||
(node_c.param2 >= 0 and node_c.param2 <= 19) and -- bottom slab + all orientations vertically
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
not node_a_is_glass and -- Node below not glass slab
|
||||
pla_is_glass then -- Placing glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == nil and -- clicked not slab
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
node_b_is_glass and -- Node below glass slab
|
||||
not pla_is_glass then -- Placing not glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
elseif node_c_isslab == nil and -- Clicked not Slab (reverse of the above)
|
||||
node_b_isslab == 1 and -- Node below is another slab assumed @ bottom
|
||||
not node_a_is_glass and -- Node below not glass slab
|
||||
pla_is_glass then -- Placing glass
|
||||
minetest.chat_send_player(player_n, err_mix)
|
||||
|
||||
-- Last error catch to account for the unknown/unexpected
|
||||
else
|
||||
minetest.chat_send_player(player_n, err_un)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
else -- clicked a node side somewhere
|
||||
|
||||
if pparam2 == 0 and -- -z side
|
||||
(node_c.param2 >= 8 and node_c.param2 <= 11) and -- from this direction must be standing vertical at back of node
|
||||
node_c_isslab == 1 then -- Node clicked is slab (removes conflict with full node)
|
||||
local node = minetest.get_node({x=pos.x, y=pos.y, z=pos.z})
|
||||
local nepos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
elseif pparam2 == 0 then -- -z side
|
||||
local node = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
|
||||
local nepos = {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
elseif pparam2 == 1 and -- -x side
|
||||
(node_c.param2 >= 16 and node_c.param2 <= 19) and -- from this direction must be standing vertical at back of node
|
||||
node_c_isslab == 1 then -- Node clicked is slab (removes conflict with full node)
|
||||
local node = minetest.get_node({x=pos.x, y=pos.y, z=pos.z})
|
||||
local nepos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
elseif pparam2 == 1 then -- -x side
|
||||
local node = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
local nepos = {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
elseif pparam2 == 2 and -- +z side
|
||||
(node_c.param2 >= 4 and node_c.param2 <= 7) and -- from this direction must be standing vertical at back of node
|
||||
node_c_isslab == 1 then -- Node clicked is slab (removes conflict with full node)
|
||||
local node = minetest.get_node({x=pos.x, y=pos.y, z=pos.z})
|
||||
local nepos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
elseif pparam2 == 2 then -- +z side
|
||||
local node = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
|
||||
local nepos = {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
elseif pparam2 == 3 and -- +x side
|
||||
(node_c.param2 >= 12 and node_c.param2 <= 15) and -- from this direction must be standing vertical at back of node
|
||||
node_c_isslab == 1 then -- Node clicked is slab (removes conflict with full node)
|
||||
local node = minetest.get_node({x=pos.x, y=pos.y, z=pos.z})
|
||||
local nepos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
elseif pparam2 == 3 then -- +x side
|
||||
local node = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
local nepos = {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
|
||||
side_place(itemstack,placer,pointed_thing,node,nepos,err_mix,err_un)
|
||||
|
||||
else -- Last error catch to account for the unknown/unexpected
|
||||
minetest.chat_send_player(player_n, err_un)
|
||||
|
||||
end
|
||||
end
|
||||
if not creative.is_enabled_for(placer:get_player_name()) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
})
|
||||
node_count = node_count+1
|
||||
end
|
||||
end
|
@ -0,0 +1,66 @@
|
||||
-------------------------------------------------------------------------------------
|
||||
-- _________ ___. __________.__ __ --
|
||||
-- \_ ___ \ ____ _____\_ |__ ____\______ \ | ____ ____ | | __ --
|
||||
-- / \ \/ / _ \ / \| __ \ / _ \| | _/ | / _ \_/ ___\| |/ / --
|
||||
-- \ \___( <_> ) Y Y \ \_\ ( <_> ) | \ |_( <_> ) \___| < --
|
||||
-- \______ /\____/|__|_| /___ /\____/|______ /____/\____/ \___ >__|_ \ --
|
||||
-- \/ \/ \/ \/ \/ \/ --
|
||||
-------------------------------------------------------------------------------------
|
||||
|
||||
Comboblock is licensed under unlicence except for the function
|
||||
"rotate and place" which has been copied unchanged from the Stairs mod
|
||||
inside the Minetest Game and is under LGPL 2.1
|
||||
|
||||
To the best of my understanding this dosen't create a conflict between
|
||||
these two licence as I am treating the function "rotate and place" as
|
||||
a shared library component as per LGPL 2.1. However Im no legal expert
|
||||
so happy to adjust if needed.
|
||||
|
||||
license:
|
||||
=======================================================================
|
||||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org>
|
||||
|
||||
|
||||
=======================================================================
|
||||
=======================================================================
|
||||
=======================================================================
|
||||
The Function "rotate and place" found in the stairs mod of the minetest game
|
||||
has been included unaltered and is under the below LGPL 2.1 Licence. This function
|
||||
has been clearly labelled inside init.lua
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2017 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2017 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
@ -0,0 +1,3 @@
|
||||
# textdomain: comboblock
|
||||
Hmmmm... that wont work I can't mix glass slabs and none glass slabs=Hmmmm ... das wird nicht funktionieren Ich kann keine Glasplatten und keine Glasplatten mischen
|
||||
Hmmmm... The slab wont fit there, somethings in the way=Hmmmm ... Die Platte passt dort nicht, etwas im Weg
|
@ -0,0 +1,3 @@
|
||||
# textdomain: comboblock
|
||||
Hmmmm... that wont work I can't mix glass slabs and none glass slabs=Hmmmm... eso no funcionará No puedo mezclar losas de vidrio y ninguna losa de vidrio
|
||||
Hmmmm... The slab wont fit there, somethings in the way=Hmmmm... La losa no encaja allí, hay algo en el camino
|
@ -0,0 +1,3 @@
|
||||
# textdomain: comboblock
|
||||
Hmmmm... that wont work I can't mix glass slabs and none glass slabs=Хмммм ... это не сработает, я не могу смешивать стеклянные плиты и никакие стеклянные плиты
|
||||
Hmmmm... The slab wont fit there, somethings in the way=Хммм... Плита там не влезет, кое-что мешает
|
@ -0,0 +1,3 @@
|
||||
# textdomain: comboblock
|
||||
Hmmmm... that wont work I can't mix glass slabs and none glass slabs=Hmmmm ... toto nebude fungovať, nie je možné miešať sklenené a ostatné stupienky
|
||||
Hmmmm... The slab wont fit there, somethings in the way=Hmmmm ... stupienok tam nepasuje, niečo mu zavadzia
|
@ -0,0 +1,4 @@
|
||||
name = comboblock
|
||||
description = Allows the stacking of slabs vertically
|
||||
depends = stairs
|
||||
optional_depends = farming, cracked_castle, moreblocks, jonez
|
@ -0,0 +1,87 @@
|
||||
-------------------------------------------------------------------------------------
|
||||
|| ||
|
||||
-------------------------------------------------------------------------------------
|
||||
-- _________ ___. __________.__ __ --
|
||||
-- \_ ___ \ ____ _____\_ |__ ____\______ \ | ____ ____ | | __ --
|
||||
-- / \ \/ / _ \ / \| __ \ / _ \| | _/ | / _ \_/ ___\| |/ / --
|
||||
-- \ \___( <_> ) Y Y \ \_\ ( <_> ) | \ |_( <_> ) \___| < --
|
||||
-- \______ /\____/|__|_| /___ /\____/|______ /____/\____/ \___ >__|_ \ --
|
||||
-- \/ \/ \/ \/ \/ \/ --
|
||||
-- ___ _ __ __ --
|
||||
-- | _ \___ __ _ __| | | \/ |___ --
|
||||
-- | / -_) _` / _` | | |\/| / -_) --
|
||||
-- |_|_\___\__,_\__,_| |_| |_\___| --
|
||||
-------------------------------------------------------------------------------------
|
||||
|| Orginally written/created by Pithydon/Pithy ||
|
||||
|| updated by Sirrobzeroone ||
|
||||
-------------------------------------------------------------------------------------
|
||||
|
||||
------------------------------- Mod Folder Name -------------------------------------
|
||||
|
||||
The mod folder should only be called comboblock. Github on download will add a "-"
|
||||
then something:
|
||||
For releases download it'll add the release number to the end eg comboblock-5.2.0.1
|
||||
For straight download it'll add the word master eg comboblock-master
|
||||
|
||||
Rename the folder to be just comboblock
|
||||
|
||||
---------------------- Set Base/Default Texture Pack Scale --------------------------
|
||||
|
||||
By default comboblock is configured to the correct resolution for the base minetest
|
||||
game texture resolution - 16x16px. This means any mods that use a higher resolution that
|
||||
include slabs will have the slabs resized to 16x16 when used in combo with another slab.
|
||||
Note: when used on there own the Slab resolution will be unchanged.
|
||||
|
||||
If you have installed and enabled a texture pack that has a higher resoltuion you'll need
|
||||
to adjust the comboblock scale setting udner settings to the correct value.
|
||||
From the main minetest screen:
|
||||
~ "Settings" tab
|
||||
~ "All Settings" button
|
||||
~ "Mods" scroll to bottom of list
|
||||
~ Expand "Mods"
|
||||
~ Expand "Comboblock"
|
||||
~ Double click "Scale Textures to"
|
||||
~ Change value to texture pack resolution eg 32,64,128 etc
|
||||
~ Save and close settings
|
||||
|
||||
You'll know if you have this configured incorrectly as comboblock blocks will behave in
|
||||
intresting ways.
|
||||
|
||||
-------------------------------- Version Number -------------------------------------
|
||||
Comboblock has been given a version number that helps align it to the version of minetest
|
||||
it was developed against. It dosen't mean it wont work with an older or new version of
|
||||
minetest. BUt if possible grab the release number that most closely matches the version of
|
||||
minetest you are using. It is very unlikely that the Comboblock updated version will work with
|
||||
any version of Minetest before version 5.0.
|
||||
|
||||
The first 3 numbers in the version number are the version of minetest it was created
|
||||
against/for the last digit is the mod version.
|
||||
Check the releases tab for specific old version releases. Feel free to download from the main
|
||||
git repository but consider that it could be under development and broken in someway.
|
||||
So always best to download from the releases tab.
|
||||
|
||||
-------------------------------- Known Issues -------------------------------------
|
||||
I'll try and keep this updated but check git as I'll try and keep them updated there.
|
||||
|
||||
Issue 1 - Glass and Non-Glass slabs can't be stacked togther. this is an engine limitation
|
||||
and if allowed results in some strange display behaviour when viewed in game.
|
||||
|
||||
Issue 2 - If you rotate a comboblock with a screwdriver type tool (lots out there), the block
|
||||
will always retain the properties of the block that was ontop. I haven't been able
|
||||
to work out a fix yet as Im trying to avoid changing the screwdriver(s) code.
|
||||
|
||||
------------------------------------ Thanks ----------------------------------------
|
||||
Big thanks to Pithy for writting the orginal mod and the help from various people on the
|
||||
MT forum boards even if they probably don't know they have helped:
|
||||
|
||||
blert2112, Linuxdirk, Krock, Rubenwardy, Pampogokiraly, Joe7575, Sorcerykid, Daretmavi
|
||||
|
||||
And of course the Coredevs and Celeron55 for designing/keeping the engine running
|
||||
|
||||
|
||||
Hope this mod is useful and not to buggy
|
||||
Sirrobzeroone
|
||||
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 308 KiB |
@ -0,0 +1,3 @@
|
||||
# Size to up or down scale textures to, normally done in multiples of 16. Default = 16
|
||||
comboblock_scale (Scale Textures to) int 16
|
||||
|
5
games/APlanetAlive/mods/blocks_functions/modpack.conf
Normal file
@ -0,0 +1,5 @@
|
||||
description = """
|
||||
Mods changing block behavior
|
||||
|
||||
comboblock - enables stocking slabs
|
||||
"""
|
12
games/APlanetAlive/mods/buildings/bell/README.md
Normal file
@ -0,0 +1,12 @@
|
||||
Bell that rings every hour as many times as the hour counts (1-12 times)
|
||||
Works like a church bell.
|
||||
|
||||
The positions of placed bells are saved. Thus, each bell can ring independently of the load status of the area the bell is in.
|
||||
|
||||
You can ring a bell manually.
|
||||
|
||||
There is also a small bell (looks like the normal one) that can be crafted from gold blocks. Unlike the normal bell, this craftable one won't ring automaticly and has a much smaller hear distance.
|
||||
|
||||
If you actually want to use this mod, you need to create a folder sounds/ in it (on the same level as textures/) and put sound files named bell_bell.ogg (for the large, uncraftable bell) and bell_small.ogg (for the craftable one) into the folder.
|
||||
|
||||
License: GPLv3
|
1
games/APlanetAlive/mods/buildings/bell/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default?
|
179
games/APlanetAlive/mods/buildings/bell/init.lua
Normal file
@ -0,0 +1,179 @@
|
||||
|
||||
-- bell_positions are saved through server restart
|
||||
-- bells ring every hour
|
||||
-- they ring as many times as a bell ought to
|
||||
|
||||
bell = {};
|
||||
|
||||
bell.RING_INTERVAL = 3600; --60*60; -- ring each hour
|
||||
|
||||
bell.BELL_SAVE_FILE = minetest.get_worldpath().."/bell_positions.data";
|
||||
|
||||
local bell_positions = {};
|
||||
|
||||
|
||||
bell.save_bell_positions = function( player )
|
||||
|
||||
str = minetest.serialize( ({ bell_data = bell_positions}) );
|
||||
|
||||
local file, err = io.open( bell.BELL_SAVE_FILE, "wb");
|
||||
if (err ~= nil) then
|
||||
if( player ) then
|
||||
minetest.chat_send_player(player:get_player_name(), "Error: Could not save bell data");
|
||||
end
|
||||
return
|
||||
end
|
||||
file:write( str );
|
||||
file:flush();
|
||||
file:close();
|
||||
--minetest.chat_send_all("Wrote data to savefile "..tostring( bell.BELL_SAVE_FILE ));
|
||||
end
|
||||
|
||||
|
||||
bell.restore_bell_data = function()
|
||||
|
||||
local bell_position_table;
|
||||
|
||||
local file, err = io.open(bell.BELL_SAVE_FILE, "rb");
|
||||
if (err ~= nil) then
|
||||
print("Error: Could not open bell data savefile (ignore this message on first start)");
|
||||
return
|
||||
end
|
||||
local str = file:read();
|
||||
file:close();
|
||||
|
||||
local bell_positions_table = minetest.deserialize( str );
|
||||
if( bell_positions_table and bell_positions_table.bell_data ) then
|
||||
bell_positions = bell_positions_table.bell_data;
|
||||
print("[bell] Read positions of bells from savefile.");
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- actually ring the bell
|
||||
bell.ring_bell_once = function()
|
||||
|
||||
for i,v in ipairs( bell_positions ) do
|
||||
-- print("Ringing bell at "..tostring( minetest.pos_to_string( v )));
|
||||
minetest.sound_play( "bell_bell",
|
||||
{ pos = v, gain = 1.5, max_hear_distance = 300,});
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
bell.ring_bell = function()
|
||||
|
||||
-- figure out if this is the right time to ring
|
||||
local sekunde = tonumber( os.date( "%S"));
|
||||
local minute = tonumber( os.date( "%M"));
|
||||
local stunde = tonumber( os.date( "%I")); -- in 12h-format (a bell that rings 24x at once would not survive long...)
|
||||
local delay = bell.RING_INTERVAL;
|
||||
|
||||
--print("[bells]It is now H:"..tostring( stunde ).." M:"..tostring(minute).." S:"..tostring( sekunde ));
|
||||
|
||||
--local datum = os.date( "Stunde:%l Minute:%M Sekunde:%S");
|
||||
--print('[bells] ringing bells at '..tostring( datum ))
|
||||
|
||||
delay = bell.RING_INTERVAL - sekunde - (minute*60);
|
||||
|
||||
-- make sure the bell rings the next hour
|
||||
minetest.after( delay, bell.ring_bell );
|
||||
|
||||
-- if no bells are around then don't ring
|
||||
if( bell_positions == nil or #bell_positions < 1 ) then
|
||||
return;
|
||||
end
|
||||
|
||||
if( sekunde > 10 ) then
|
||||
-- print("[bells] Too late. Waiting for "..tostring( delay ).." seconds.");
|
||||
return;
|
||||
end
|
||||
|
||||
-- ring the bell for each hour once
|
||||
for i=1,stunde do
|
||||
minetest.after( (i-1)*5, bell.ring_bell_once );
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- first call (after the server has been started)
|
||||
minetest.after( 10, bell.ring_bell );
|
||||
-- read data about bell positions
|
||||
bell.restore_bell_data();
|
||||
|
||||
|
||||
minetest.register_node("bell:bell", {
|
||||
description = "bell",
|
||||
node_placement_prediction = "",
|
||||
tiles = {"bell_bell.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
inventory_image = 'bell_bell.png',
|
||||
wield_image = 'bell_bell.png',
|
||||
stack_max = 1,
|
||||
drawtype = "plantlike",
|
||||
on_punch = function (pos,node,puncher)
|
||||
minetest.sound_play( "bell_bell",
|
||||
{ pos = pos, gain = 1.5, max_hear_distance = 300,});
|
||||
minetest.chat_send_all(puncher:get_player_name().." has rung the bell!")
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
if( placer ~= nil ) then
|
||||
minetest.chat_send_all(placer:get_player_name().." has placed a new bell at "..tostring( minetest.pos_to_string( pos )));
|
||||
end
|
||||
-- remember that there is a bell at that position
|
||||
table.insert( bell_positions, pos );
|
||||
bell.save_bell_positions( placer );
|
||||
end,
|
||||
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
if( digger ~= nil ) then
|
||||
minetest.chat_send_all(digger:get_player_name().." has removed the bell at "..tostring( minetest.pos_to_string( pos )));
|
||||
end
|
||||
|
||||
local found = 0;
|
||||
-- actually remove the bell from the list
|
||||
for i,v in ipairs( bell_positions ) do
|
||||
if( v ~= nil and v.x == pos.x and v.y == pos.y and v.z == pos.z ) then
|
||||
found = i;
|
||||
end
|
||||
end
|
||||
-- actually remove the bell
|
||||
if( found > 0 ) then
|
||||
table.remove( bell_positions, found );
|
||||
bell.save_bell_positions( digger );
|
||||
end
|
||||
end,
|
||||
|
||||
groups = {cracky=2},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("bell:bell_small", {
|
||||
description = "small bell",
|
||||
node_placement_prediction = "",
|
||||
tiles = {"bell_bell.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = true,
|
||||
inventory_image = 'bell_bell.png',
|
||||
wield_image = 'bell_bell.png',
|
||||
stack_max = 1,
|
||||
drawtype = "plantlike",
|
||||
on_punch = function (pos,node,puncher)
|
||||
minetest.sound_play( "bell_small",
|
||||
{ pos = pos, gain = 1.5, max_hear_distance = 60,});
|
||||
end,
|
||||
groups = {cracky=2},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "bell:bell_small",
|
||||
recipe = {
|
||||
{"", "default:goldblock", "" },
|
||||
{"default:goldblock", "default:goldblock", "default:goldblock"},
|
||||
{"default:goldblock", "", "default:goldblock"},
|
||||
},
|
||||
})
|
BIN
games/APlanetAlive/mods/buildings/bell/textures/bell_bell.png
Normal file
After Width: | Height: | Size: 823 B |
675
games/APlanetAlive/mods/buildings/cottages/LICENSE
Normal file
@ -0,0 +1,675 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
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|
||||
removal in certain cases when you modify the work.) You may place
|
||||
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|
||||
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|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
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|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
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|
||||
Notices displayed by works containing it; or
|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
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|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
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|
||||
restriction, you may remove that term. If a license document contains
|
||||
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|
||||
License, you may add to a covered work material governed by the terms
|
||||
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|
||||
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|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
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|
||||
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|
||||
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|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
Termination of your rights under this section does not terminate the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
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|
||||
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|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
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|
||||
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|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
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|
||||
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|
||||
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|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
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|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
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|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
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|
||||
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|
||||
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|
||||
but do not include claims that would be infringed only as a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
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|
||||
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|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
If, pursuant to or in connection with a single transaction or
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
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|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
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|
||||
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|
||||
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|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
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|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Foundation. If the Program does not specify a version number of the
|
||||
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|
||||
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|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
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|
||||
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|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
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|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
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|
||||
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|
||||
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|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
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|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
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|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
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|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
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|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
93
games/APlanetAlive/mods/buildings/cottages/README.md
Normal file
@ -0,0 +1,93 @@
|
||||
Contains nodes for building medieval houses.
|
||||
|
||||
This used to be part of my random_buildings modpack, found under
|
||||
https://github.com/Sokomine/random_buildings
|
||||
It is now its own mod as all other mods in the modpack have been
|
||||
superseded by newer versions.
|
||||
|
||||
For more information about this mod, please refer to
|
||||
https://forum.minetest.net/viewtopic.php?id=5120
|
||||
The thread introduces the nodes, shows crafting receipes and provides a place
|
||||
to discuss about the mod.
|
||||
|
||||
Special functions:
|
||||
* Window shutters use an abm to automaticly close at night and open at day.
|
||||
* The treshing place can be used to seperate harvested wheat into wheat seeds
|
||||
and straw. The straw is useful for roofing purposes, straw bales etc.
|
||||
* The handmill turns wheat seeds into flour.
|
||||
* With anvil and hammer, tools can be repaired.
|
||||
* The barrels do not yet have any further functionality. They may be used for
|
||||
brewing in the future. Until then, punching makes them rotate and switch from
|
||||
standing to lying on the ground.
|
||||
|
||||
Liscence of this mod: GPLv3
|
||||
Autor: Sokomine
|
||||
|
||||
---
|
||||
--- Textures and media:
|
||||
---
|
||||
VanessaE (CC-by-SA 3.0):
|
||||
cottages_waonwheel.png
|
||||
cottages_homedecor_shingles_asphalt.png
|
||||
cottages_homedecor_shingles_terracotta.png
|
||||
cottages_homedecor_shingles_wood.png
|
||||
cottages_sleepingmat.png
|
||||
cottages_barrel.png
|
||||
|
||||
CC-by-SA; done by GloopMaster (CC-by-SA):
|
||||
glooptest_tool_steelhammer.png
|
||||
|
||||
badger436 (created for this mod; CC BY-SA 3.0):
|
||||
cottages_feldweg.png
|
||||
|
||||
Some textures are taken from
|
||||
https://github.com/minetest/minetest_game
|
||||
and renamed (default_NAME.png -> cottages_NAME.png)
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
cottages_stone.png (for anvil and handmill)
|
||||
cottages_wool.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
cottages_steel_block.png (for steel hatch and stovepipie)
|
||||
|
||||
MasterGollum (WTFPL, darkage mod):
|
||||
cottages_darkage_straw_bale.png
|
||||
cottages_darkage_straw.png
|
||||
cottages_reet.png (straw texture changed in color)
|
||||
|
||||
Sokomine (CC-by-SA 3.0):
|
||||
cottages_glass_pane.png (modification of default_glass.png)
|
||||
cottages_loam.png (part of a real loam wall)
|
||||
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
cottages_clay.png (washing place, stairs and slab)
|
||||
From the supplied minimal game:
|
||||
cottages_minimal_wood.png
|
||||
|
||||
PilzAdam (WTFPL; default and beds mod):
|
||||
cottages_junglewood.png
|
||||
cottages_beds_bed_side.png
|
||||
cottages_beds_bed_side_top_l.png
|
||||
cottages_beds_bed_side_top_r.png
|
||||
cottages_beds_bed_top_bottom.png
|
||||
cottages_beds_bed_top_top.png
|
||||
|
||||
Bas080 (CC; see https://forum.minetest.net/viewtopic.php?t=2344)
|
||||
cottages_rope.png
|
||||
|
||||
Derived from Universal schema.jpg by Stefanie Lindener, which can be found here: http://de.wikipedia.org/w/index.php?title=Datei:Universal_schema.jpg&filetimestamp=20060510110309& The texture is CC-by-sa 2.0/de.
|
||||
cottages_slate.png
|
||||
|
||||
Textures not provided but used (need to be supplied by a default mod):
|
||||
default_wood.png
|
||||
default_tree.png
|
||||
default_dirt.png
|
||||
default_grass_side.png
|
||||
default_chest_top.png
|
||||
default_chest_side.png
|
||||
default_chest_front.png
|
||||
default_stick.png
|
||||
farming_wheat.png
|
104
games/APlanetAlive/mods/buildings/cottages/adaptions.lua
Normal file
@ -0,0 +1,104 @@
|
||||
-- some games may not have the default nodes;
|
||||
-- change this so that craft receipes work!
|
||||
|
||||
-- used for: anvil, hammer, barrel, steel hatch, stove pipe, wagon wheel, handmill.
|
||||
cottages.craftitem_steel = "default:steel_ingot";
|
||||
-- used for: hammer, wood+steel hatch, fence gate, bed, table, bench, shelf,
|
||||
-- washing place, wagon wheel, glass pane, flat wood, handmill,
|
||||
-- operating the treshing floor.
|
||||
cottages.craftitem_stick = "group:stick";
|
||||
-- used for: treshing floor, handmill, slate roof, vertical slate
|
||||
cottages.craftitem_stone = "default:stone";
|
||||
-- used for: window shutter, half door, half door inverted, fence gate,
|
||||
-- bed, bench, shelf, roof connector, vertical slate
|
||||
cottages.craftitem_wood = "group:wood";
|
||||
-- used for: half door
|
||||
cottages.craftitem_door = "doors:door_wood";
|
||||
-- used for: small fence
|
||||
cottages.craftitem_fence = "default:fence_wood";
|
||||
-- used for: bed (head+foot), wool for tents
|
||||
cottages.craftitem_wool = "wool:white";
|
||||
-- used for: washing place, loam
|
||||
cottages.craftitem_clay = "default:clay";
|
||||
-- used for: wagon wheel
|
||||
cottages.craftitem_iron = "default:iron_lump";
|
||||
-- used for: dirt road, brown roof (if no homedecor is installed)
|
||||
cottages.craftitem_dirt = "default:dirt";
|
||||
-- used for: loam
|
||||
cottages.craftitem_sand = "default:sand";
|
||||
-- used for: glass pane
|
||||
cottages.craftitem_glass = "default:glass";
|
||||
-- used for: reet roof, reet block
|
||||
cottages.craftitem_papyrus = "default:papyrus";
|
||||
-- used for: black roof (if no homedecor is installed)
|
||||
cottages.craftitem_coal_lump = "default:coal_lump";
|
||||
-- used for: red roof (if no homedecor is installed)
|
||||
cottages.craftitem_clay_brick = "default:clay_brick";
|
||||
-- used for: treshing floor
|
||||
cottages.craftitem_junglewood = "default:junglewood";
|
||||
cottages.craftitem_chest_locked = "default:chest_locked";
|
||||
-- used for: hatch, table
|
||||
cottages.craftitem_slab_wood = "stairs:slab_wood";
|
||||
|
||||
-- texture used for fence gate and bed posts
|
||||
cottages.texture_furniture = "default_wood.png";
|
||||
-- texture for the side of roof nodes
|
||||
cottages.texture_roof_sides = "default_wood.png";
|
||||
-- if the default wood node does not exist, use an alternate wood texture
|
||||
-- (which is also used for furnitures and doors in this mod)
|
||||
if( not( minetest.registered_nodes['default:wood'])) then
|
||||
cottages.texture_roof_sides = "cottages_minimal_wood.png";
|
||||
cottages.texture_furniture = "cottages_minimal_wood.png";
|
||||
end
|
||||
|
||||
cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
|
||||
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"};
|
||||
|
||||
-- the treshing floor produces wheat seeds
|
||||
cottages.craftitem_seed_wheat = "farming:seed_wheat";
|
||||
cottages.texture_wheat_seed = "farming_wheat_seed.png";
|
||||
cottages.texture_stick = "default_stick.png";
|
||||
|
||||
-- texture for roofs where the tree bark is the main roof texture
|
||||
cottages.textures_roof_wood = "default_tree.png";
|
||||
if( not( minetest.registered_nodes["default:tree"])) then
|
||||
-- realtest has diffrent barks; the spruce one seems to be the most fitting
|
||||
if( minetest.registered_nodes["trees:spruce_log" ]) then
|
||||
cottages.textures_roof_wood = "trees_spruce_trunk.png";
|
||||
|
||||
-- this is also an indicator that we are dealing with realtest;
|
||||
cottages.craftitem_steel = "metals:pig_iron_ingot";
|
||||
-- stone exists, but is hard to obtain; chiseled stone is more suitable
|
||||
cottages.craftitem_stone = "default:stone_flat";
|
||||
-- there are far more diffrent wood tpyes
|
||||
cottages.craftitem_wood = "group:planks";
|
||||
cottages.craftitem_door = "doors:door_birch";
|
||||
cottages.craftitem_fence = "group:fence";
|
||||
cottages.craftitem_clay = "grounds:clay_lump";
|
||||
cottages.craftitem_iron = "group:plank"; -- iron lumps would be too specific
|
||||
cottages.craftitem_coal_lump = "minerals:charcoal";
|
||||
cottages.craftitem_junglewood = "trees:chestnut_planks";
|
||||
cottages.craftitem_slab_wood = "group:plank";
|
||||
|
||||
cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png",
|
||||
"spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"};
|
||||
|
||||
-- wheat is called spelt in RealTest
|
||||
cottages.craftitem_seed_wheat = 'farming:seed_spelt';
|
||||
cottages.texture_wheat_seed = 'farming_spelt_seed.png';
|
||||
cottages.texture_stick = 'trees_maple_stick.png';
|
||||
else
|
||||
-- does not look so well in this case as it's no bark; but what else shall we do?
|
||||
cottages.textures_roof_wood = "cottages_minimal_wood.png";
|
||||
end
|
||||
end
|
||||
|
||||
if( minetest.get_modpath("moreblocks")
|
||||
and minetest.registered_nodes[ "moreblocks:slab_wood" ]) then
|
||||
cottages.craftitem_slab_wood = "moreblocks:slab_wood";
|
||||
end
|
||||
|
||||
if( not( minetest.registered_nodes["wool:white"])) then
|
||||
cottages.craftitem_wool = "cottages:wool";
|
||||
end
|
||||
|
40
games/APlanetAlive/mods/buildings/cottages/alias.lua
Normal file
@ -0,0 +1,40 @@
|
||||
|
||||
minetest.register_alias("random_buildings:roof", "cottages:roof_wood");
|
||||
minetest.register_alias("random_buildings:roof_connector", "cottages:roof_connector_wood");
|
||||
minetest.register_alias("random_buildings:roof_flat", "cottages:roof_flat_wood");
|
||||
minetest.register_alias("random_buildings:roof_wood", "cottages:roof_wood");
|
||||
minetest.register_alias("random_buildings:roof_connector_wood", "cottages:roof_connector_wood");
|
||||
minetest.register_alias("random_buildings:roof_flat_wood", "cottages:roof_flat_wood");
|
||||
minetest.register_alias("random_buildings:roof_straw", "cottages:roof_straw");
|
||||
minetest.register_alias("random_buildings:roof_connector_straw", "cottages:roof_connector_straw");
|
||||
minetest.register_alias("random_buildings:roof_flat_straw", "cottages:roof_flat_straw");
|
||||
minetest.register_alias("random_buildings:barrel", "cottages:barrel");
|
||||
minetest.register_alias("random_buildings:barrel_open", "cottages:barrel_open");
|
||||
minetest.register_alias("random_buildings:barrel_lying", "cottages:barrel_lying");
|
||||
minetest.register_alias("random_buildings:barrel_lying_open", "cottages:barrel_lying_open");
|
||||
minetest.register_alias("random_buildings:tub", "cottages:tub");
|
||||
minetest.register_alias("random_buildings:window_shutter_open", "cottages:window_shutter_open");
|
||||
minetest.register_alias("random_buildings:window_shutter_closed", "cottages:window_shutter_closed");
|
||||
minetest.register_alias("random_buildings:half_door", "cottages:half_door");
|
||||
minetest.register_alias("random_buildings:half_door_inverted", "cottages:half_door_inverted");
|
||||
minetest.register_alias("random_buildings:gate_closed", "cottages:gate_closed");
|
||||
minetest.register_alias("random_buildings:gate_open", "cottages:gate_open");
|
||||
minetest.register_alias("random_buildings:bed_foot", "cottages:bed_foot");
|
||||
minetest.register_alias("random_buildings:bed_head", "cottages:bed_head");
|
||||
minetest.register_alias("random_buildings:sleeping_mat", "cottages:sleeping_mat");
|
||||
minetest.register_alias("random_buildings:loam", "cottages:loam");
|
||||
minetest.register_alias("random_buildings:bench", "cottages:bench");
|
||||
minetest.register_alias("random_buildings:table", "cottages:table");
|
||||
minetest.register_alias("random_buildings:shelf", "cottages:shelf");
|
||||
minetest.register_alias("random_buildings:stovepipe", "cottages:stovepipe");
|
||||
minetest.register_alias("random_buildings:washing", "cottages:washing");
|
||||
minetest.register_alias("random_buildings:wagon_wheel", "cottages:wagon_wheel");
|
||||
minetest.register_alias("random_buildings:feldweg", "cottages:feldweg");
|
||||
minetest.register_alias("random_buildings:straw_ground", "cottages:straw_ground");
|
||||
minetest.register_alias("random_buildings:glass_pane", "cottages:glass_pane");
|
||||
minetest.register_alias("random_buildings:straw_mat", "cottages:straw_mat");
|
||||
minetest.register_alias("random_buildings:straw_bale", "cottages:straw_bale");
|
||||
minetest.register_alias("random_buildings:straw", "cottages:straw");
|
||||
minetest.register_alias("random_buildings:chest_private", "cottages:chest_private");
|
||||
minetest.register_alias("random_buildings:chest_work", "cottages:chest_work");
|
||||
minetest.register_alias("random_buildings:chest_storage", "cottages:chest_storage");
|
8
games/APlanetAlive/mods/buildings/cottages/depends.txt
Normal file
@ -0,0 +1,8 @@
|
||||
default?
|
||||
farming?
|
||||
stairs?
|
||||
homedecor?
|
||||
intllib?
|
||||
trees?
|
||||
wool?
|
||||
moreblocks?
|
42
games/APlanetAlive/mods/buildings/cottages/functions.lua
Normal file
@ -0,0 +1,42 @@
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
--- if no owner is set, all players may use the node; else only the owner
|
||||
cottages.player_can_use = function( meta, player )
|
||||
if( not( player) or not( meta )) then
|
||||
return false;
|
||||
end
|
||||
local pname = player:get_player_name();
|
||||
local owner = meta:get_string('owner' );
|
||||
local public = meta:get_string('public')
|
||||
if( not(owner) or owner=="" or owner==pname or public=="public") then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
|
||||
-- call this in on_receive_fields and add suitable buttons in order
|
||||
-- to switch between public and private use
|
||||
cottages.switch_public = function(pos, formname, fields, sender, name_of_the_thing)
|
||||
-- switch between public and private
|
||||
local meta = minetest.get_meta(pos)
|
||||
local public = meta:get_string("public")
|
||||
local owner = meta:get_string("owner")
|
||||
if( sender and sender:get_player_name() == owner and fields.public) then
|
||||
if( public ~= "public") then
|
||||
meta:set_string("public", "public")
|
||||
meta:set_string("infotext",
|
||||
S("Public "..name_of_the_thing.." (owned by %s)"):format(owner))
|
||||
minetest.chat_send_player(owner,
|
||||
S("Your "..name_of_the_thing.." can now be used by other players as well."))
|
||||
else
|
||||
meta:set_string("public", "")
|
||||
meta:set_string("infotext",
|
||||
S("Private "..name_of_the_thing.." (owned by %s)"):format(owner))
|
||||
minetest.chat_send_player(owner,
|
||||
S("Your "..name_of_the_thing.." can only be used by yourself."))
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
105
games/APlanetAlive/mods/buildings/cottages/init.lua
Normal file
@ -0,0 +1,105 @@
|
||||
|
||||
-- Version: 2.2
|
||||
-- Autor: Sokomine
|
||||
-- License: GPLv3
|
||||
--
|
||||
-- Modified:
|
||||
-- 11.03.19 Adjustments for MT 5.x
|
||||
-- cottages_feldweg_mode is now a setting in minetest.conf
|
||||
-- 27.07.15 Moved into its own repository.
|
||||
-- Made sure textures and craft receipe indigrents are available or can be replaced.
|
||||
-- Took care of "unregistered globals" warnings.
|
||||
-- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
|
||||
-- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
|
||||
-- Added hatches (wood and steel).
|
||||
-- Changed the texture of the fence/handrail.
|
||||
-- 17.01.13 Added alternate receipe for fences in case of interference due to xfences
|
||||
-- 14.01.13 Added alternate receipes for roof parts in case homedecor is not installed.
|
||||
-- Added receipe for stove pipe, tub and barrel.
|
||||
-- Added stairs/slabs for dirt road, loam and clay
|
||||
-- Added fence_small, fence_corner and fence_end, which are useful as handrails and fences
|
||||
-- If two or more window shutters are placed above each other, they will now all close/open simultaneously.
|
||||
-- Added threshing floor.
|
||||
-- Added hand-driven mill.
|
||||
|
||||
cottages = {}
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
if minetest.get_modpath( "intllib" ) and intllib then
|
||||
cottages.S = intllib.Getter()
|
||||
else
|
||||
cottages.S = function(s) return s end
|
||||
end
|
||||
|
||||
cottages.sounds = {}
|
||||
-- MineClone2 needs special treatment; default is only needed for
|
||||
-- crafting materials and sounds (less important)
|
||||
if( not( minetest.get_modpath("default"))) then
|
||||
default = {};
|
||||
cottages.sounds.wood = nil
|
||||
cottages.sounds.dirt = nil
|
||||
cottages.sounds.leaves = nil
|
||||
cottages.sounds.stone = nil
|
||||
else
|
||||
cottages.sounds.wood = default.node_sound_wood_defaults()
|
||||
cottages.sounds.dirt = default.node_sound_dirt_defaults()
|
||||
cottages.sounds.stone = default.node_sound_stone_defaults()
|
||||
cottages.sounds.leaves = default.node_sound_leaves_defaults()
|
||||
end
|
||||
|
||||
-- the straw from default comes with stairs as well and might replace
|
||||
-- cottages:roof_connector_straw and cottages:roof_flat_straw
|
||||
-- however, that does not look very good
|
||||
if( false and minetest.registered_nodes["farming:straw"]) then
|
||||
cottages.straw_texture = "farming_straw.png"
|
||||
cottages.use_farming_straw_stairs = true
|
||||
else
|
||||
cottages.straw_texture = "cottages_darkage_straw.png"
|
||||
end
|
||||
--cottages.config_use_mesh_barrel = false;
|
||||
--cottages.config_use_mesh_handmill = true;
|
||||
|
||||
-- set alternate crafting materials and textures where needed
|
||||
-- (i.e. in combination with realtest)
|
||||
dofile(minetest.get_modpath("cottages").."/adaptions.lua");
|
||||
|
||||
-- add to this table what you want the handmill to convert;
|
||||
-- add a stack size if you want a higher yield
|
||||
cottages.handmill_product = {};
|
||||
cottages.handmill_product[ cottages.craftitem_seed_wheat ] = 'farming:flour 1';
|
||||
--[[ some examples:
|
||||
cottages.handmill_product[ 'default:cobble' ] = 'default:gravel';
|
||||
cottages.handmill_product[ 'default:gravel' ] = 'default:sand';
|
||||
cottages.handmill_product[ 'default:sand' ] = 'default:dirt 2';
|
||||
cottages.handmill_product[ 'flowers:rose' ] = 'dye:red 6';
|
||||
cottages.handmill_product[ 'default:cactus' ] = 'dye:green 6';
|
||||
cottages.handmill_product[ 'default:coal_lump'] = 'dye:black 6';
|
||||
--]]
|
||||
-- process that many inputs per turn
|
||||
cottages.handmill_max_per_turn = 20;
|
||||
cottages.handmill_min_per_turn = 0;
|
||||
|
||||
dofile(minetest.get_modpath("cottages").."/functions.lua");
|
||||
|
||||
-- uncomment parts you do not want
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_feldweg.lua");
|
||||
-- allows to dig hay and straw fast
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_pitchfork.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_hay.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_anvil.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_doorlike.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_fences.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_roof.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_mining.lua");
|
||||
dofile(minetest.get_modpath("cottages").."/nodes_water.lua");
|
||||
--dofile(minetest.get_modpath("cottages").."/nodes_chests.lua");
|
||||
|
||||
-- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
|
||||
dofile(minetest.get_modpath("cottages").."/alias.lua");
|
||||
|
||||
-- variable no longer needed
|
||||
cottages.S = nil;
|
157
games/APlanetAlive/mods/buildings/cottages/locale/de.txt
Normal file
@ -0,0 +1,157 @@
|
||||
# Translation by Xanthin
|
||||
|
||||
### alias.lua ###
|
||||
|
||||
### init.lua ###
|
||||
|
||||
### nodes_anvil.lua ###
|
||||
Steel hammer for repairing tools on the anvil = Stahlhammer um Werkzeuge auf dem Amboss zu reparieren
|
||||
anvil = Amboss
|
||||
Anvil = Amboss
|
||||
The workpiece slot is for damaged tools only. = Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug.
|
||||
Your tool has been repaired successfully. = Dein Werkzeug wurde erfolgreich repariert.
|
||||
Your workpiece improves. = Dein Werkstueck verbessert sich.
|
||||
Anvil (owned by %s) = Amboss (gehoert %s)
|
||||
Workpiece: = Werkstueck
|
||||
Optional = Moegliche
|
||||
storage for = Aufbewahrung fuer
|
||||
your hammer = deinen Hammer
|
||||
Owner: %s = Besitzer: %s
|
||||
Punch anvil with hammer to = Schlage mit dem Hammer auf den Amboss um
|
||||
repair tool in workpiece-slot. = das Werkzeug im Werkstueckfeld zu reparieren.
|
||||
|
||||
### nodes_barrel.lua ###
|
||||
Pour: = Eingiessen
|
||||
Fill: = Ausgiessen
|
||||
barrel (closed) = Fass (geschlossen)
|
||||
barrel (open) = Fass (offen)
|
||||
barrel (closed), lying somewhere = Liegendes Fass (geschlossen)
|
||||
barrel (opened), lying somewhere = Liegendes Fass (offen)
|
||||
tub = Bottich
|
||||
|
||||
### nodes_chests.lua ###
|
||||
private NPC chest = Private NSC-Truhe
|
||||
chest for work utils and kitchens = NSC-Truhe fuer Arbeitsutensilien und Kuechen
|
||||
storage chest = NSC-Lagertruhe
|
||||
|
||||
### nodes_doorlike.lua ###
|
||||
opened window shutters = Offene Fensterlaeden
|
||||
closed window shutters = Geschlossene Fensterlaeden
|
||||
half door = Kloentuer
|
||||
half door inverted = Umgekehrte Kloentuer
|
||||
closed fence gate = Geschlossenes Zauntor
|
||||
opened fence gate = Offenes Zauntor
|
||||
wooden hatch = Holzfalltuer
|
||||
metal hatch = Metallfalltuer
|
||||
|
||||
### nodes_fences.lua ###
|
||||
small fence = Kleiner Zaun
|
||||
small fence corner = Kleiner Zaun (Ecke)
|
||||
small fence end = Kleiner Zaun (Ende)
|
||||
|
||||
### nodes_furniture.lua ###
|
||||
Bed (foot region) = Bett (Fussende)
|
||||
Bed (head region) = Bett (Kopfende)
|
||||
sleeping mat = Schlafmatte
|
||||
simple wooden bench = Einfache Holzbank
|
||||
table = Tisch
|
||||
open storage shelf = Offenes Lagerregal
|
||||
open storage shelf (in use) = Offenes Lagerregal (in Gebrauch)
|
||||
open storage shelf (empty) = Offenes Lagerregal (leer)
|
||||
stovepipe = Ofenrohr
|
||||
washing place = Waschplatz
|
||||
Sorry. This washing place is out of water. Please place it above water! = Entschuldige, dieser Waschplatz hat kein Wasser mehr. Bitte platziere ihn ueber Wasser!
|
||||
You feel much cleaner after some washing. = Nach einer kleinen Waesche fuehlst du dich nun sauberer.
|
||||
|
||||
### nodes_historic.lua ###
|
||||
wagon wheel = Wagenrad
|
||||
dirt road = Feldweg
|
||||
loam = Lehm
|
||||
Dirt Road Stairs = Feldwegtreppe
|
||||
Dirt Road, half height = Feldwegstufe
|
||||
Loam Stairs = Lehmtreppe
|
||||
Loam Slab = Lehmstufe
|
||||
Clay Stairs = Tontreppe
|
||||
Clay Slab = Tonstufe
|
||||
straw ground for animals = Strohboden fuer Tiere
|
||||
simple glass pane = Einfache Fensterscheibe
|
||||
|
||||
### nodes_roof.lua ###
|
||||
Roof straw = Strohdach
|
||||
Roof wood = Holzdach
|
||||
Roof black = Schwarzes Dach
|
||||
Roof red = Rotes Dach
|
||||
Roof brown = Braunes Dach
|
||||
Roof reet = Reetdach
|
||||
Roof slate = Schieferdach
|
||||
Roof connector straw = Strohdachverbinder
|
||||
Roof connector wood = Holzdachverbinder
|
||||
Roof connector black = Schwarzer Dachverbinder
|
||||
Roof connector red = Roter Dachverbinder
|
||||
Roof connector brown = Brauner Dachverbinder
|
||||
Roof connector reet = Reet-Dachverbinder
|
||||
Roof connector slate = Schiefer-Dachverbinder
|
||||
Roof (flat) straw = Strohdach (flach)
|
||||
Roof (flat) wood = Holzdach (flach)
|
||||
Roof (flat) black = Schwarzes Dach (flach)
|
||||
Roof (flat) red = Rotes Dach (flach)
|
||||
Roof (flat) brown = Braunes Dach (flach)
|
||||
Roof (flat) reet = Reetdach (flach)
|
||||
Roof (flat) slate = Schieferdach (flach)
|
||||
Vertical Slate = Vertikaler Schiefer
|
||||
Reet for thatching = Reet
|
||||
|
||||
|
||||
### nodes_straw.lua ###
|
||||
layer of straw = Strohschicht
|
||||
straw bale = Strohballen
|
||||
straw = Stroh
|
||||
threshing floor = Dreschboden
|
||||
Threshing floor = Dreschboden
|
||||
Threshing floor (owned by %s) = Dreschboden (gehoert %s)
|
||||
Public threshing floor (owned by %s) = Öffentlicher Dreschboden (gehoert %s)
|
||||
Private threshing floor (owned by %s) = Privater Dreschboden (gehoert %s)
|
||||
Harvested wheat: = Geernteter Weizen
|
||||
Straw: = Stroh
|
||||
Seeds: = Koerner
|
||||
Owner: %s = Besitzer: %s
|
||||
Punch threshing floor with a stick = Schlage mit einem Stock auf den Dreschboden
|
||||
to get straw and seeds from wheat. = um Stroh und Koerner vom Weizen zu bekommen.
|
||||
You have threshed %s wheat (%s are left). = Du hast %s Weizenaehren gedroschen (%s bleiben uebrig).
|
||||
You have threshed the last %s wheat. = Du hast die letzten %s Weizenaehren gedroschen.
|
||||
mill, powered by punching = Muehle, durch Schlagen antreiben
|
||||
Mill, powered by punching = Muehle, durch Schlagen antreiben
|
||||
Mill, powered by punching (owned by %s) = Muehle, durch Schlagen antreiben (gehoert %s)
|
||||
Public mill, powered by punching (owned by %s) = Öffentliche Muehle, durch Schlagen antreiben (gehoert %s)
|
||||
Private mill, powered by punching (owned by %s) = Private Muehle, durch Schlagen antreiben (gehoert %s)
|
||||
Wheat seeds: = Weizenkoerner
|
||||
Flour: = Mehl
|
||||
Mill = Muehle
|
||||
Owner: %s = Besitzer: %s
|
||||
Punch this hand-driven mill = Schlage auf diese handbetriebene Muehle
|
||||
to convert wheat seeds into flour. = um Weizenkoerner in Mehl umzuwandeln.
|
||||
You have grinded %s wheat seeds (%s are left). = Du hast %s Weizenkoerner gemahlen (%s bleiben uebrig).
|
||||
You have grinded the last %s wheat seeds. = Du hast die letzten %s Weizenkoerner gemahlen.
|
||||
|
||||
Your threshing floor can now be used by other players as well. = Dein Dreschboden kann jetzt auch von anderen Spielern benutzt werden.
|
||||
Your mill, powered by punching can now be used by other players as well. = Deine Mühle kann jetzt auch von anderen Spielern benutzt werden.
|
||||
|
||||
Your threshing floor can only be used by yourself. = Dein Dreschboden kann jetzt nur noch von dir selbst benutzt werden.
|
||||
Your mill, powered by punching can only be used by yourself. = Deine Mühle kann jetzt nur noch von dir selbst benutzt werden.
|
||||
|
||||
Public? = Oeffentlich?
|
||||
|
||||
Public tree trunk well = Oeffentlicher Baumstammbrunnen
|
||||
Public tree trunk well (owned by %s) = Oeffentlicher Baumstammbrunnen (gehoert %s)
|
||||
Private tree trunk well (owned by %s) = Privater Baumstammbrunnen (gehoert %s)
|
||||
This tree trunk well is owned by %s. You can't use it. = Dieser Baumstammbrunnen gehoert %s. Du kannst ihn leider nicht benutzen.
|
||||
Sorry. You have no room for the bucket. Please free some space in your inventory first! = Du hast leider keinen Platz mehr fuer den Eimer. Bitte schaffe erst ein wenig Platz!
|
||||
Your tree trunk well can now be used by other players as well. = Dein Baumstammbrunnen kann jetzt auch von anderen Spielern benutzt werdn.
|
||||
Your tree trunk well can only be used by yourself. = Dein Baumstammbrunnen kann jetzt nur noch von dir selbst benutzt werdn.
|
||||
|
||||
pitchfork (dig dirt with grass to get hay, place with right-click) = Heugabel (grabe Erde mit Grass um Heu zu bekommen; Rechts-Klick zum Platzieren)
|
||||
pitchfork (for hay and straw) = Heugabel (fuer Heu und Stroh)
|
||||
|
||||
Some hay = Etwas Heu
|
||||
Hay = Heu
|
||||
Hay bale = Heuballen
|
155
games/APlanetAlive/mods/buildings/cottages/locale/template.txt
Normal file
@ -0,0 +1,155 @@
|
||||
# Template
|
||||
|
||||
### alias.lua ###
|
||||
|
||||
### init.lua ###
|
||||
|
||||
### nodes_anvil.lua ###
|
||||
Steel hammer for repairing tools on the anvil =
|
||||
anvil =
|
||||
Anvil =
|
||||
The workpiece slot is for damaged tools only. =
|
||||
Your tool has been repaired successfully. =
|
||||
Your workpiece improves. =
|
||||
Anvil (owned by %s) =
|
||||
Workpiece: =
|
||||
Optional =
|
||||
storage for =
|
||||
your hammer =
|
||||
Owner: %s =
|
||||
Punch anvil with hammer to =
|
||||
repair tool in workpiece-slot. =
|
||||
|
||||
### nodes_barrel.lua ###
|
||||
Pour: =
|
||||
Fill: =
|
||||
barrel (closed) =
|
||||
barrel (open) =
|
||||
barrel (closed), lying somewhere =
|
||||
barrel (opened), lying somewhere =
|
||||
tub =
|
||||
|
||||
### nodes_chests.lua ###
|
||||
private NPC chest =
|
||||
chest for work utils and kitchens =
|
||||
storage chest =
|
||||
|
||||
### nodes_doorlike.lua ###
|
||||
opened window shutters =
|
||||
closed window shutters =
|
||||
half door =
|
||||
half door inverted =
|
||||
closed fence gate =
|
||||
opened fence gate =
|
||||
wooden hatch =
|
||||
metal hatch =
|
||||
|
||||
### nodes_fences.lua ###
|
||||
small fence =
|
||||
small fence corner =
|
||||
small fence end =
|
||||
|
||||
### nodes_furniture.lua ###
|
||||
Bed (foot region) =
|
||||
Bed (head region) =
|
||||
sleeping mat =
|
||||
simple wooden bench =
|
||||
table =
|
||||
open storage shelf =
|
||||
open storage shelf (in use) =
|
||||
open storage shelf (empty) =
|
||||
stovepipe =
|
||||
washing place =
|
||||
Sorry. This washing place is out of water. Please place it above water! =
|
||||
You feel much cleaner after some washing. =
|
||||
|
||||
### nodes_historic.lua ###
|
||||
wagon wheel =
|
||||
dirt road =
|
||||
loam =
|
||||
Dirt Road Stairs =
|
||||
Dirt Road, half height =
|
||||
Loam Stairs =
|
||||
Loam Slab =
|
||||
Clay Stairs =
|
||||
Clay Slab =
|
||||
straw ground for animals =
|
||||
simple glass pane =
|
||||
|
||||
### nodes_roof.lua ###
|
||||
Roof straw =
|
||||
Roof wood =
|
||||
Roof black =
|
||||
Roof red =
|
||||
Roof brown =
|
||||
Roof reet =
|
||||
Roof slate =
|
||||
Roof connector straw =
|
||||
Roof connector wood =
|
||||
Roof connector black =
|
||||
Roof connector red =
|
||||
Roof connector brown =
|
||||
Roof connector reet =
|
||||
Roof connector slate =
|
||||
Roof (flat) straw =
|
||||
Roof (flat) wood =
|
||||
Roof (flat) black =
|
||||
Roof (flat) red =
|
||||
Roof (flat) brown =
|
||||
Roof (flat) reet =
|
||||
Roof (flat) slate =
|
||||
Vertical Slate =
|
||||
Reet for thatching =
|
||||
|
||||
### nodes_straw.lua ###
|
||||
layer of straw =
|
||||
straw bale =
|
||||
straw =
|
||||
threshing floor =
|
||||
Threshing floor =
|
||||
Threshing floor (owned by %s) =
|
||||
Public threshing floor (owned by %s) =
|
||||
Private threshing floor (owned by %s) =
|
||||
Harvested wheat: =
|
||||
Straw: =
|
||||
Seeds: =
|
||||
Owner: %s =
|
||||
Punch threshing floor with a stick =
|
||||
to get straw and seeds from wheat. =
|
||||
You have threshed %s wheat (%s are left). =
|
||||
You have threshed the last %s wheat. =
|
||||
mill, powered by punching =
|
||||
Mill, powered by punching =
|
||||
Mill, powered by punching (owned by %s) =
|
||||
Public mill, powered by punching (owned by %s) =
|
||||
Private mill, powered by punching (owned by %s) =
|
||||
Wheat seeds: =
|
||||
Flour: =
|
||||
Mill =
|
||||
Owner: %s =
|
||||
Punch this hand-driven mill =
|
||||
to convert wheat seeds into flour. =
|
||||
You have grinded %s wheat seeds (%s are left). =
|
||||
You have grinded the last %s wheat seeds. =
|
||||
|
||||
Your threshing floor can now be used by other players as well. =
|
||||
Your mill, powered by punching can now be used by other players as well. =
|
||||
|
||||
Your threshing floor can only be used by yourself. =
|
||||
Your mill, powered by punching can only be used by yourself. =
|
||||
|
||||
Public? =
|
||||
|
||||
Public tree trunk well =
|
||||
Public tree trunk well (owned by %s) =
|
||||
This tree trunk well is owned by %s. You can't use it. =
|
||||
Sorry. You have no room for the bucket. Please free some space in your inventory first! =
|
||||
Your tree trunk well can now be used by other players as well. =
|
||||
Your tree trunk well can only be used by yourself. =
|
||||
|
||||
pitchfork (dig dirt with grass to get hay, place with right-click) =
|
||||
pitchfork (for hay and straw) =
|
||||
|
||||
Some hay =
|
||||
Hay =
|
||||
Hay bale =
|
@ -0,0 +1,543 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: 'barrel.blend'
|
||||
# www.blender.org
|
||||
o Cylinder
|
||||
v 0.092835 -0.500001 -0.466712
|
||||
v 0.092835 0.500000 -0.466712
|
||||
v 0.264371 -0.500001 -0.395660
|
||||
v 0.264371 0.500000 -0.395660
|
||||
v 0.395660 -0.500001 -0.264371
|
||||
v 0.395660 0.500000 -0.264371
|
||||
v 0.466712 -0.500001 -0.092835
|
||||
v 0.466712 0.500000 -0.092835
|
||||
v 0.466712 -0.500001 0.092835
|
||||
v 0.466712 0.500000 0.092835
|
||||
v 0.395660 -0.500001 0.264371
|
||||
v 0.395660 0.500000 0.264371
|
||||
v 0.264371 -0.500001 0.395660
|
||||
v 0.264371 0.500000 0.395660
|
||||
v 0.092835 -0.500001 0.466712
|
||||
v 0.092835 0.500000 0.466712
|
||||
v -0.092835 -0.500001 0.466712
|
||||
v -0.092835 0.500000 0.466712
|
||||
v -0.264371 -0.500001 0.395660
|
||||
v -0.264371 0.500000 0.395660
|
||||
v -0.395660 -0.500001 0.264371
|
||||
v -0.395660 0.500000 0.264371
|
||||
v -0.466712 -0.500001 0.092835
|
||||
v -0.466712 0.500000 0.092835
|
||||
v -0.466712 -0.500001 -0.092835
|
||||
v -0.466712 0.500000 -0.092835
|
||||
v -0.395660 -0.500001 -0.264371
|
||||
v -0.395660 0.500000 -0.264371
|
||||
v -0.264371 -0.500001 -0.395660
|
||||
v -0.264371 0.500000 -0.395660
|
||||
v -0.092835 -0.500001 -0.466713
|
||||
v -0.092835 0.500000 -0.466713
|
||||
v 0.095930 0.413334 -0.482270
|
||||
v 0.273184 -0.413334 -0.408849
|
||||
v 0.408849 -0.413334 -0.273184
|
||||
v 0.482270 -0.413334 -0.095929
|
||||
v 0.482270 -0.413334 0.095930
|
||||
v 0.408849 -0.413334 0.273184
|
||||
v 0.273184 -0.413334 0.408849
|
||||
v 0.095929 -0.413334 0.482270
|
||||
v -0.095929 -0.413334 0.482270
|
||||
v -0.273184 -0.413334 0.408849
|
||||
v -0.408849 -0.413334 0.273184
|
||||
v -0.482270 -0.413334 0.095929
|
||||
v -0.482270 -0.413334 -0.095930
|
||||
v -0.408849 -0.413334 -0.273184
|
||||
v -0.273184 -0.413334 -0.408849
|
||||
v -0.095929 -0.413334 -0.482270
|
||||
v 0.095930 -0.413334 -0.482270
|
||||
v 0.273184 0.413334 -0.408849
|
||||
v 0.408849 0.413334 -0.273184
|
||||
v 0.482270 0.413334 -0.095929
|
||||
v 0.482270 0.413334 0.095930
|
||||
v 0.408849 0.413334 0.273184
|
||||
v 0.273184 0.413334 0.408849
|
||||
v 0.095929 0.413334 0.482270
|
||||
v -0.095929 0.413334 0.482270
|
||||
v -0.273184 0.413334 0.408849
|
||||
v -0.408849 0.413334 0.273184
|
||||
v -0.482270 0.413334 0.095929
|
||||
v -0.482270 0.413334 -0.095930
|
||||
v -0.408849 0.413334 -0.273184
|
||||
v -0.273184 0.413334 -0.408849
|
||||
v -0.095929 0.413334 -0.482270
|
||||
v 0.099128 0.114830 -0.498352
|
||||
v 0.282294 -0.114831 -0.422482
|
||||
v 0.422482 -0.114831 -0.282294
|
||||
v 0.498352 -0.114831 -0.099128
|
||||
v 0.498352 -0.114831 0.099128
|
||||
v 0.422482 -0.114831 0.282294
|
||||
v 0.282294 -0.114831 0.422482
|
||||
v 0.099128 -0.114831 0.498352
|
||||
v -0.099128 -0.114831 0.498352
|
||||
v -0.282294 -0.114831 0.422482
|
||||
v -0.422482 -0.114831 0.282294
|
||||
v -0.498352 -0.114831 0.099128
|
||||
v -0.498352 -0.114831 -0.099128
|
||||
v -0.422482 -0.114831 -0.282294
|
||||
v -0.282293 -0.114831 -0.422482
|
||||
v -0.099128 -0.114831 -0.498352
|
||||
v 0.099128 -0.114831 -0.498352
|
||||
v 0.282294 0.114830 -0.422482
|
||||
v 0.422482 0.114830 -0.282294
|
||||
v 0.498352 0.114830 -0.099128
|
||||
v 0.498352 0.114830 0.099128
|
||||
v 0.422482 0.114830 0.282294
|
||||
v 0.282294 0.114830 0.422482
|
||||
v 0.099128 0.114830 0.498352
|
||||
v -0.099128 0.114830 0.498352
|
||||
v -0.282294 0.114830 0.422482
|
||||
v -0.422482 0.114830 0.282294
|
||||
v -0.498352 0.114830 0.099128
|
||||
v -0.498352 0.114830 -0.099128
|
||||
v -0.422482 0.114830 -0.282294
|
||||
v -0.282293 0.114830 -0.422482
|
||||
v -0.099128 0.114830 -0.498352
|
||||
v 0.083551 -0.500001 -0.420041
|
||||
v 0.083551 0.500000 -0.420041
|
||||
v 0.237934 -0.500001 -0.356094
|
||||
v 0.237934 0.500000 -0.356094
|
||||
v 0.356094 -0.500001 -0.237934
|
||||
v 0.356094 0.500000 -0.237934
|
||||
v 0.420041 -0.500001 -0.083551
|
||||
v 0.420041 0.500000 -0.083551
|
||||
v 0.420041 -0.500001 0.083551
|
||||
v 0.420041 0.500000 0.083551
|
||||
v 0.356094 -0.500001 0.237934
|
||||
v 0.356094 0.500000 0.237934
|
||||
v 0.237934 -0.500001 0.356094
|
||||
v 0.237934 0.500000 0.356094
|
||||
v 0.083551 -0.500001 0.420041
|
||||
v 0.083551 0.500000 0.420041
|
||||
v -0.083551 -0.500001 0.420041
|
||||
v -0.083551 0.500000 0.420041
|
||||
v -0.237934 -0.500001 0.356094
|
||||
v -0.237934 0.500000 0.356094
|
||||
v -0.356094 -0.500001 0.237934
|
||||
v -0.356094 0.500000 0.237934
|
||||
v -0.420041 -0.500001 0.083551
|
||||
v -0.420041 0.500000 0.083551
|
||||
v -0.420041 -0.500001 -0.083551
|
||||
v -0.420041 0.500000 -0.083551
|
||||
v -0.356094 -0.500001 -0.237934
|
||||
v -0.356094 0.500000 -0.237934
|
||||
v -0.237934 -0.500001 -0.356094
|
||||
v -0.237934 0.500000 -0.356094
|
||||
v -0.083551 -0.500001 -0.420041
|
||||
v -0.083551 0.500000 -0.420041
|
||||
v 0.086337 0.413334 -0.434043
|
||||
v 0.245866 -0.413335 -0.367964
|
||||
v 0.367964 -0.413335 -0.245866
|
||||
v 0.434043 -0.413335 -0.086336
|
||||
v 0.434043 -0.413335 0.086337
|
||||
v 0.367964 -0.413335 0.245866
|
||||
v 0.245866 -0.413335 0.367964
|
||||
v 0.086337 -0.413335 0.434043
|
||||
v -0.086336 -0.413335 0.434043
|
||||
v -0.245866 -0.413335 0.367964
|
||||
v -0.367964 -0.413335 0.245866
|
||||
v -0.434043 -0.413335 0.086337
|
||||
v -0.434043 -0.413335 -0.086337
|
||||
v -0.367964 -0.413335 -0.245866
|
||||
v -0.245865 -0.413335 -0.367964
|
||||
v -0.086336 -0.413335 -0.434043
|
||||
v 0.086337 -0.413335 -0.434043
|
||||
v 0.245866 0.413334 -0.367964
|
||||
v 0.367964 0.413334 -0.245866
|
||||
v 0.434043 0.413334 -0.086336
|
||||
v 0.434043 0.413334 0.086337
|
||||
v 0.367964 0.413334 0.245866
|
||||
v 0.245866 0.413334 0.367964
|
||||
v 0.086337 0.413334 0.434043
|
||||
v -0.086336 0.413334 0.434043
|
||||
v -0.245866 0.413334 0.367964
|
||||
v -0.367964 0.413334 0.245866
|
||||
v -0.434043 0.413334 0.086337
|
||||
v -0.434043 0.413334 -0.086337
|
||||
v -0.367964 0.413334 -0.245866
|
||||
v -0.245865 0.413334 -0.367964
|
||||
v -0.086336 0.413334 -0.434043
|
||||
v 0.089216 0.114830 -0.448517
|
||||
v 0.254064 -0.114831 -0.380234
|
||||
v 0.380234 -0.114831 -0.254064
|
||||
v 0.448517 -0.114831 -0.089215
|
||||
v 0.448517 -0.114831 0.089216
|
||||
v 0.380234 -0.114831 0.254064
|
||||
v 0.254064 -0.114831 0.380234
|
||||
v 0.089216 -0.114831 0.448517
|
||||
v -0.089215 -0.114831 0.448517
|
||||
v -0.254064 -0.114831 0.380234
|
||||
v -0.380234 -0.114831 0.254064
|
||||
v -0.448517 -0.114831 0.089216
|
||||
v -0.448517 -0.114831 -0.089216
|
||||
v -0.380234 -0.114831 -0.254064
|
||||
v -0.254064 -0.114831 -0.380234
|
||||
v -0.089215 -0.114831 -0.448517
|
||||
v 0.089216 -0.114831 -0.448517
|
||||
v 0.254064 0.114830 -0.380234
|
||||
v 0.380234 0.114830 -0.254064
|
||||
v 0.448517 0.114830 -0.089215
|
||||
v 0.448517 0.114830 0.089216
|
||||
v 0.380234 0.114830 0.254064
|
||||
v 0.254064 0.114830 0.380234
|
||||
v 0.089216 0.114830 0.448517
|
||||
v -0.089215 0.114830 0.448517
|
||||
v -0.254064 0.114830 0.380234
|
||||
v -0.380234 0.114830 0.254064
|
||||
v -0.448517 0.114830 0.089216
|
||||
v -0.448517 0.114830 -0.089216
|
||||
v -0.380234 0.114830 -0.254064
|
||||
v -0.254064 0.114830 -0.380234
|
||||
v -0.089215 0.114830 -0.448517
|
||||
v 0.087776 -0.352645 -0.441280
|
||||
v -0.087776 -0.352645 -0.441280
|
||||
v -0.249965 -0.352645 -0.374099
|
||||
v -0.374099 -0.352645 -0.249965
|
||||
v -0.441280 -0.352645 -0.087776
|
||||
v -0.441280 -0.352645 0.087776
|
||||
v -0.374099 -0.352645 0.249965
|
||||
v -0.249965 -0.352645 0.374099
|
||||
v -0.087776 -0.352645 0.441280
|
||||
v 0.087776 -0.352645 0.441280
|
||||
v 0.249965 -0.352645 0.374099
|
||||
v 0.374099 -0.352645 0.249965
|
||||
v 0.441280 -0.352645 0.087776
|
||||
v 0.441280 -0.352645 -0.087776
|
||||
v 0.374099 -0.352645 -0.249965
|
||||
v 0.249965 -0.352645 -0.374099
|
||||
v 0.000000 -0.352645 0.000000
|
||||
v -0.000000 -0.413334 0.000000
|
||||
vt 0.211538 0.442308
|
||||
vt 0.211538 0.467949
|
||||
vt 0.108974 0.467949
|
||||
vt 0.108974 0.442308
|
||||
vt 0.314103 0.442308
|
||||
vt 0.314103 0.467949
|
||||
vt 0.416667 0.442308
|
||||
vt 0.416667 0.467949
|
||||
vt 0.006410 0.467949
|
||||
vt 0.006410 0.442308
|
||||
vt 0.211792 0.993590
|
||||
vt 0.117562 0.954728
|
||||
vt 0.262789 0.738327
|
||||
vt 0.211538 0.006410
|
||||
vt 0.108974 0.006410
|
||||
vt 0.108974 0.032051
|
||||
vt 0.211538 0.032051
|
||||
vt 0.314103 0.006410
|
||||
vt 0.314103 0.032051
|
||||
vt 0.416667 0.006410
|
||||
vt 0.416667 0.032051
|
||||
vt 0.006410 0.006410
|
||||
vt 0.006410 0.032051
|
||||
vt 0.211361 0.993526
|
||||
vt 0.117394 0.954505
|
||||
vt 0.262040 0.737637
|
||||
vt 0.045447 0.882467
|
||||
vt 0.006475 0.788381
|
||||
vt 0.006410 0.686569
|
||||
vt 0.045263 0.592532
|
||||
vt 0.117118 0.520586
|
||||
vt 0.204627 0.488094
|
||||
vt 0.312719 0.481748
|
||||
vt 0.406687 0.520769
|
||||
vt 0.478633 0.592807
|
||||
vt 0.517605 0.686893
|
||||
vt 0.517670 0.788705
|
||||
vt 0.478816 0.882742
|
||||
vt 0.406962 0.954687
|
||||
vt 0.313044 0.993590
|
||||
vt 0.045441 0.882922
|
||||
vt 0.006410 0.789102
|
||||
vt 0.006410 0.687551
|
||||
vt 0.045442 0.593732
|
||||
vt 0.117562 0.521925
|
||||
vt 0.211793 0.483064
|
||||
vt 0.313787 0.483064
|
||||
vt 0.408016 0.521926
|
||||
vt 0.480136 0.593732
|
||||
vt 0.519168 0.687551
|
||||
vt 0.519168 0.789103
|
||||
vt 0.480136 0.882922
|
||||
vt 0.408016 0.954728
|
||||
vt 0.313786 0.993590
|
||||
vt 0.416667 0.397436
|
||||
vt 0.314103 0.397436
|
||||
vt 0.211538 0.397436
|
||||
vt 0.108974 0.397436
|
||||
vt 0.006410 0.397436
|
||||
vt 0.314103 0.185897
|
||||
vt 0.314103 0.282051
|
||||
vt 0.211538 0.282051
|
||||
vt 0.211538 0.185897
|
||||
vt 0.108974 0.282051
|
||||
vt 0.108974 0.185897
|
||||
vt 0.006410 0.282051
|
||||
vt 0.006410 0.185897
|
||||
vt 0.416667 0.185897
|
||||
vt 0.416667 0.282051
|
||||
vt 0.416667 0.076923
|
||||
vt 0.314103 0.076923
|
||||
vt 0.211538 0.076923
|
||||
vt 0.108974 0.076923
|
||||
vt 0.006410 0.076923
|
||||
vt 0.429487 0.397436
|
||||
vt 0.532051 0.397436
|
||||
vt 0.532051 0.442308
|
||||
vt 0.429487 0.442308
|
||||
vt 0.634615 0.397436
|
||||
vt 0.634615 0.442308
|
||||
vt 0.737179 0.397436
|
||||
vt 0.737179 0.442308
|
||||
vt 0.839744 0.397436
|
||||
vt 0.839744 0.442308
|
||||
vt 0.532051 0.185897
|
||||
vt 0.634615 0.185897
|
||||
vt 0.634615 0.282051
|
||||
vt 0.532051 0.282051
|
||||
vt 0.737179 0.185897
|
||||
vt 0.737179 0.282051
|
||||
vt 0.839744 0.185897
|
||||
vt 0.839744 0.282051
|
||||
vt 0.429487 0.185897
|
||||
vt 0.429487 0.282051
|
||||
vt 0.429487 0.032051
|
||||
vt 0.532051 0.032051
|
||||
vt 0.532051 0.076923
|
||||
vt 0.429487 0.076923
|
||||
vt 0.634615 0.032051
|
||||
vt 0.634615 0.076923
|
||||
vt 0.737179 0.032051
|
||||
vt 0.737179 0.076923
|
||||
vt 0.839744 0.032051
|
||||
vt 0.839744 0.076923
|
||||
s off
|
||||
f 14/1 110/2 112/3 16/4
|
||||
f 12/5 108/6 110/2 14/1
|
||||
f 10/7 106/8 108/6 12/5
|
||||
f 8/4 104/3 106/9 10/10
|
||||
f 6/1 102/2 104/3 8/4
|
||||
f 4/5 100/6 102/2 6/1
|
||||
f 2/7 98/8 100/6 4/5
|
||||
f 32/4 128/3 98/9 2/10
|
||||
f 30/1 126/2 128/3 32/4
|
||||
f 28/5 124/6 126/2 30/1
|
||||
f 26/7 122/8 124/6 28/5
|
||||
f 24/4 120/3 122/9 26/10
|
||||
f 22/1 118/2 120/3 24/4
|
||||
f 20/5 116/6 118/2 22/1
|
||||
f 18/7 114/8 116/6 20/5
|
||||
f 16/4 112/3 114/9 18/10
|
||||
f 145/11 130/12 210/13
|
||||
f 13/14 15/15 111/16 109/17
|
||||
f 11/18 13/14 109/17 107/19
|
||||
f 9/20 11/18 107/19 105/21
|
||||
f 7/15 9/22 105/23 103/16
|
||||
f 5/14 7/15 103/16 101/17
|
||||
f 3/18 5/14 101/17 99/19
|
||||
f 1/20 3/18 99/19 97/21
|
||||
f 31/15 1/22 97/23 127/16
|
||||
f 29/14 31/15 127/16 125/17
|
||||
f 27/18 29/14 125/17 123/19
|
||||
f 25/20 27/18 123/19 121/21
|
||||
f 23/15 25/22 121/23 119/16
|
||||
f 21/14 23/15 119/16 117/17
|
||||
f 19/18 21/14 117/17 115/19
|
||||
f 17/20 19/18 115/19 113/21
|
||||
f 15/15 17/22 113/23 111/16
|
||||
f 194/24 195/25 209/26
|
||||
f 195/25 196/27 209/26
|
||||
f 196/27 197/28 209/26
|
||||
f 197/28 198/29 209/26
|
||||
f 198/29 199/30 209/26
|
||||
f 199/30 200/31 209/26
|
||||
f 200/31 201/32 209/26
|
||||
f 201/32 202/33 209/26
|
||||
f 202/33 203/34 209/26
|
||||
f 203/34 204/35 209/26
|
||||
f 204/35 205/36 209/26
|
||||
f 205/36 206/37 209/26
|
||||
f 206/37 207/38 209/26
|
||||
f 207/38 208/39 209/26
|
||||
f 208/39 193/40 209/26
|
||||
f 193/40 194/24 209/26
|
||||
f 130/12 131/41 210/13
|
||||
f 131/41 132/42 210/13
|
||||
f 132/42 133/43 210/13
|
||||
f 133/43 134/44 210/13
|
||||
f 134/44 135/45 210/13
|
||||
f 135/45 136/46 210/13
|
||||
f 136/46 137/47 210/13
|
||||
f 137/47 138/48 210/13
|
||||
f 138/48 139/49 210/13
|
||||
f 139/49 140/50 210/13
|
||||
f 140/50 141/51 210/13
|
||||
f 141/51 142/52 210/13
|
||||
f 142/52 143/53 210/13
|
||||
f 143/53 144/54 210/13
|
||||
f 144/54 145/11 210/13
|
||||
s 1
|
||||
f 33/55 2/7 4/5 50/56
|
||||
f 50/56 4/5 6/1 51/57
|
||||
f 51/57 6/1 8/4 52/58
|
||||
f 52/58 8/4 10/10 53/59
|
||||
f 53/55 10/7 12/5 54/56
|
||||
f 54/56 12/5 14/1 55/57
|
||||
f 55/57 14/1 16/4 56/58
|
||||
f 56/58 16/4 18/10 57/59
|
||||
f 57/55 18/7 20/5 58/56
|
||||
f 58/56 20/5 22/1 59/57
|
||||
f 59/57 22/1 24/4 60/58
|
||||
f 60/58 24/4 26/10 61/59
|
||||
f 61/55 26/7 28/5 62/56
|
||||
f 62/56 28/5 30/1 63/57
|
||||
f 64/58 32/4 2/10 33/59
|
||||
f 63/57 30/1 32/4 64/58
|
||||
f 66/60 82/61 83/62 67/63
|
||||
f 67/63 83/62 84/64 68/65
|
||||
f 68/65 84/64 85/66 69/67
|
||||
f 69/68 85/69 86/61 70/60
|
||||
f 70/60 86/61 87/62 71/63
|
||||
f 71/63 87/62 88/64 72/65
|
||||
f 72/65 88/64 89/66 73/67
|
||||
f 73/68 89/69 90/61 74/60
|
||||
f 74/60 90/61 91/62 75/63
|
||||
f 75/63 91/62 92/64 76/65
|
||||
f 76/65 92/64 93/66 77/67
|
||||
f 77/68 93/69 94/61 78/60
|
||||
f 78/60 94/61 95/62 79/63
|
||||
f 80/65 96/64 65/66 81/67
|
||||
f 79/63 95/62 96/64 80/65
|
||||
f 65/69 33/55 50/56 82/61
|
||||
f 82/61 50/56 51/57 83/62
|
||||
f 83/62 51/57 52/58 84/64
|
||||
f 84/64 52/58 53/59 85/66
|
||||
f 85/69 53/55 54/56 86/61
|
||||
f 86/61 54/56 55/57 87/62
|
||||
f 87/62 55/57 56/58 88/64
|
||||
f 88/64 56/58 57/59 89/66
|
||||
f 89/69 57/55 58/56 90/61
|
||||
f 90/61 58/56 59/57 91/62
|
||||
f 91/62 59/57 60/58 92/64
|
||||
f 92/64 60/58 61/59 93/66
|
||||
f 93/69 61/55 62/56 94/61
|
||||
f 94/61 62/56 63/57 95/62
|
||||
f 96/64 64/58 33/59 65/66
|
||||
f 95/62 63/57 64/58 96/64
|
||||
f 1/21 49/70 34/71 3/19
|
||||
f 3/19 34/71 35/72 5/17
|
||||
f 5/17 35/72 36/73 7/16
|
||||
f 7/16 36/73 37/74 9/23
|
||||
f 9/21 37/70 38/71 11/19
|
||||
f 11/19 38/71 39/72 13/17
|
||||
f 13/17 39/72 40/73 15/16
|
||||
f 15/16 40/73 41/74 17/23
|
||||
f 17/21 41/70 42/71 19/19
|
||||
f 19/19 42/71 43/72 21/17
|
||||
f 21/17 43/72 44/73 23/16
|
||||
f 23/16 44/73 45/74 25/23
|
||||
f 25/21 45/70 46/71 27/19
|
||||
f 27/19 46/71 47/72 29/17
|
||||
f 31/16 48/73 49/74 1/23
|
||||
f 29/17 47/72 48/73 31/16
|
||||
f 49/70 81/68 66/60 34/71
|
||||
f 34/71 66/60 67/63 35/72
|
||||
f 35/72 67/63 68/65 36/73
|
||||
f 36/73 68/65 69/67 37/74
|
||||
f 37/70 69/68 70/60 38/71
|
||||
f 38/71 70/60 71/63 39/72
|
||||
f 39/72 71/63 72/65 40/73
|
||||
f 40/73 72/65 73/67 41/74
|
||||
f 41/70 73/68 74/60 42/71
|
||||
f 42/71 74/60 75/63 43/72
|
||||
f 43/72 75/63 76/65 44/73
|
||||
f 44/73 76/65 77/67 45/74
|
||||
f 45/70 77/68 78/60 46/71
|
||||
f 46/71 78/60 79/63 47/72
|
||||
f 48/73 80/65 81/67 49/74
|
||||
f 47/72 79/63 80/65 48/73
|
||||
f 65/69 82/61 66/60 81/68
|
||||
f 129/75 146/76 100/77 98/78
|
||||
f 146/76 147/79 102/80 100/77
|
||||
f 147/79 148/81 104/82 102/80
|
||||
f 148/81 149/83 106/84 104/82
|
||||
f 149/75 150/76 108/77 106/78
|
||||
f 150/76 151/79 110/80 108/77
|
||||
f 151/79 152/81 112/82 110/80
|
||||
f 152/81 153/83 114/84 112/82
|
||||
f 153/75 154/76 116/77 114/78
|
||||
f 154/76 155/79 118/80 116/77
|
||||
f 155/79 156/81 120/82 118/80
|
||||
f 156/81 157/83 122/84 120/82
|
||||
f 157/75 158/76 124/77 122/78
|
||||
f 158/76 159/79 126/80 124/77
|
||||
f 160/81 129/83 98/84 128/82
|
||||
f 159/79 160/81 128/82 126/80
|
||||
f 162/85 163/86 179/87 178/88
|
||||
f 163/86 164/89 180/90 179/87
|
||||
f 164/89 165/91 181/92 180/90
|
||||
f 165/93 166/85 182/88 181/94
|
||||
f 166/85 167/86 183/87 182/88
|
||||
f 167/86 168/89 184/90 183/87
|
||||
f 168/89 169/91 185/92 184/90
|
||||
f 169/93 170/85 186/88 185/94
|
||||
f 170/85 171/86 187/87 186/88
|
||||
f 171/86 172/89 188/90 187/87
|
||||
f 172/89 173/91 189/92 188/90
|
||||
f 173/93 174/85 190/88 189/94
|
||||
f 174/85 175/86 191/87 190/88
|
||||
f 176/89 177/91 161/92 192/90
|
||||
f 175/86 176/89 192/90 191/87
|
||||
f 161/94 178/88 146/76 129/75
|
||||
f 178/88 179/87 147/79 146/76
|
||||
f 179/87 180/90 148/81 147/79
|
||||
f 180/90 181/92 149/83 148/81
|
||||
f 181/94 182/88 150/76 149/75
|
||||
f 182/88 183/87 151/79 150/76
|
||||
f 183/87 184/90 152/81 151/79
|
||||
f 184/90 185/92 153/83 152/81
|
||||
f 185/94 186/88 154/76 153/75
|
||||
f 186/88 187/87 155/79 154/76
|
||||
f 187/87 188/90 156/81 155/79
|
||||
f 188/90 189/92 157/83 156/81
|
||||
f 189/94 190/88 158/76 157/75
|
||||
f 190/88 191/87 159/79 158/76
|
||||
f 192/90 161/92 129/83 160/81
|
||||
f 191/87 192/90 160/81 159/79
|
||||
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|
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f 161/94 177/93 162/85 178/88
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@ -0,0 +1,453 @@
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# Blender v2.69 (sub 0) OBJ File: 'barrel-closed.blend'
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# www.blender.org
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s off
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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@ -0,0 +1,453 @@
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# Blender v2.69 (sub 0) OBJ File: 'barrel-closed.blend'
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# www.blender.org
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vt 0.117562 0.521925
|
||||
vt 0.211793 0.483064
|
||||
vt 0.313787 0.483064
|
||||
vt 0.408016 0.521926
|
||||
vt 0.480136 0.593732
|
||||
vt 0.519168 0.687551
|
||||
vt 0.519168 0.789103
|
||||
vt 0.480136 0.882922
|
||||
vt 0.408016 0.954728
|
||||
vt 0.313786 0.993590
|
||||
vt 0.416667 0.397436
|
||||
vt 0.314103 0.397436
|
||||
vt 0.211538 0.397436
|
||||
vt 0.108974 0.397436
|
||||
vt 0.006410 0.397436
|
||||
vt 0.314103 0.185897
|
||||
vt 0.314103 0.282051
|
||||
vt 0.211538 0.282051
|
||||
vt 0.211538 0.185897
|
||||
vt 0.108974 0.282051
|
||||
vt 0.108974 0.185897
|
||||
vt 0.006410 0.282051
|
||||
vt 0.006410 0.185897
|
||||
vt 0.416667 0.185897
|
||||
vt 0.416667 0.282051
|
||||
vt 0.416667 0.076923
|
||||
vt 0.314103 0.076923
|
||||
vt 0.211538 0.076923
|
||||
vt 0.108974 0.076923
|
||||
vt 0.006410 0.076923
|
||||
vt 0.429487 0.397436
|
||||
vt 0.532051 0.397436
|
||||
vt 0.532051 0.442308
|
||||
vt 0.429487 0.442308
|
||||
vt 0.634615 0.397436
|
||||
vt 0.634615 0.442308
|
||||
vt 0.737179 0.397436
|
||||
vt 0.737179 0.442308
|
||||
vt 0.839744 0.397436
|
||||
vt 0.839744 0.442308
|
||||
vt 0.429487 0.032051
|
||||
vt 0.532051 0.032051
|
||||
vt 0.532051 0.076923
|
||||
vt 0.429487 0.076923
|
||||
vt 0.634615 0.032051
|
||||
vt 0.634615 0.076923
|
||||
vt 0.737179 0.032051
|
||||
vt 0.737179 0.076923
|
||||
vt 0.839744 0.032051
|
||||
vt 0.839744 0.076923
|
||||
s off
|
||||
f 14/1 110/2 112/3 16/4
|
||||
f 12/5 108/6 110/2 14/1
|
||||
f 10/7 106/8 108/6 12/5
|
||||
f 8/4 104/3 106/9 10/10
|
||||
f 6/1 102/2 104/3 8/4
|
||||
f 4/5 100/6 102/2 6/1
|
||||
f 2/7 98/8 100/6 4/5
|
||||
f 32/4 128/3 98/9 2/10
|
||||
f 30/1 126/2 128/3 32/4
|
||||
f 28/5 124/6 126/2 30/1
|
||||
f 26/7 122/8 124/6 28/5
|
||||
f 24/4 120/3 122/9 26/10
|
||||
f 22/1 118/2 120/3 24/4
|
||||
f 20/5 116/6 118/2 22/1
|
||||
f 18/7 114/8 116/6 20/5
|
||||
f 16/4 112/3 114/9 18/10
|
||||
f 145/11 130/12 178/13
|
||||
f 13/14 15/15 111/16 109/17
|
||||
f 11/18 13/14 109/17 107/19
|
||||
f 9/20 11/18 107/19 105/21
|
||||
f 7/15 9/22 105/23 103/16
|
||||
f 5/14 7/15 103/16 101/17
|
||||
f 3/18 5/14 101/17 99/19
|
||||
f 1/20 3/18 99/19 97/21
|
||||
f 31/15 1/22 97/23 127/16
|
||||
f 29/14 31/15 127/16 125/17
|
||||
f 27/18 29/14 125/17 123/19
|
||||
f 25/20 27/18 123/19 121/21
|
||||
f 23/15 25/22 121/23 119/16
|
||||
f 21/14 23/15 119/16 117/17
|
||||
f 19/18 21/14 117/17 115/19
|
||||
f 17/20 19/18 115/19 113/21
|
||||
f 15/15 17/22 113/23 111/16
|
||||
f 162/24 163/25 177/26
|
||||
f 163/25 164/27 177/26
|
||||
f 164/27 165/28 177/26
|
||||
f 165/28 166/29 177/26
|
||||
f 166/29 167/30 177/26
|
||||
f 167/30 168/31 177/26
|
||||
f 168/31 169/32 177/26
|
||||
f 169/32 170/33 177/26
|
||||
f 170/33 171/34 177/26
|
||||
f 171/34 172/35 177/26
|
||||
f 172/35 173/36 177/26
|
||||
f 173/36 174/37 177/26
|
||||
f 174/37 175/38 177/26
|
||||
f 175/38 176/39 177/26
|
||||
f 176/39 161/40 177/26
|
||||
f 161/40 162/24 177/26
|
||||
f 130/12 131/41 178/13
|
||||
f 131/41 132/42 178/13
|
||||
f 132/42 133/43 178/13
|
||||
f 133/43 134/44 178/13
|
||||
f 134/44 135/45 178/13
|
||||
f 135/45 136/46 178/13
|
||||
f 136/46 137/47 178/13
|
||||
f 137/47 138/48 178/13
|
||||
f 138/48 139/49 178/13
|
||||
f 139/49 140/50 178/13
|
||||
f 140/50 141/51 178/13
|
||||
f 141/51 142/52 178/13
|
||||
f 142/52 143/53 178/13
|
||||
f 143/53 144/54 178/13
|
||||
f 144/54 145/11 178/13
|
||||
s 1
|
||||
f 33/55 2/7 4/5 50/56
|
||||
f 50/56 4/5 6/1 51/57
|
||||
f 51/57 6/1 8/4 52/58
|
||||
f 52/58 8/4 10/10 53/59
|
||||
f 53/55 10/7 12/5 54/56
|
||||
f 54/56 12/5 14/1 55/57
|
||||
f 55/57 14/1 16/4 56/58
|
||||
f 56/58 16/4 18/10 57/59
|
||||
f 57/55 18/7 20/5 58/56
|
||||
f 58/56 20/5 22/1 59/57
|
||||
f 59/57 22/1 24/4 60/58
|
||||
f 60/58 24/4 26/10 61/59
|
||||
f 61/55 26/7 28/5 62/56
|
||||
f 62/56 28/5 30/1 63/57
|
||||
f 64/58 32/4 2/10 33/59
|
||||
f 63/57 30/1 32/4 64/58
|
||||
f 66/60 82/61 83/62 67/63
|
||||
f 67/63 83/62 84/64 68/65
|
||||
f 68/65 84/64 85/66 69/67
|
||||
f 69/68 85/69 86/61 70/60
|
||||
f 70/60 86/61 87/62 71/63
|
||||
f 71/63 87/62 88/64 72/65
|
||||
f 72/65 88/64 89/66 73/67
|
||||
f 73/68 89/69 90/61 74/60
|
||||
f 74/60 90/61 91/62 75/63
|
||||
f 75/63 91/62 92/64 76/65
|
||||
f 76/65 92/64 93/66 77/67
|
||||
f 77/68 93/69 94/61 78/60
|
||||
f 78/60 94/61 95/62 79/63
|
||||
f 80/65 96/64 65/66 81/67
|
||||
f 79/63 95/62 96/64 80/65
|
||||
f 65/69 33/55 50/56 82/61
|
||||
f 82/61 50/56 51/57 83/62
|
||||
f 83/62 51/57 52/58 84/64
|
||||
f 84/64 52/58 53/59 85/66
|
||||
f 85/69 53/55 54/56 86/61
|
||||
f 86/61 54/56 55/57 87/62
|
||||
f 87/62 55/57 56/58 88/64
|
||||
f 88/64 56/58 57/59 89/66
|
||||
f 89/69 57/55 58/56 90/61
|
||||
f 90/61 58/56 59/57 91/62
|
||||
f 91/62 59/57 60/58 92/64
|
||||
f 92/64 60/58 61/59 93/66
|
||||
f 93/69 61/55 62/56 94/61
|
||||
f 94/61 62/56 63/57 95/62
|
||||
f 96/64 64/58 33/59 65/66
|
||||
f 95/62 63/57 64/58 96/64
|
||||
f 1/21 49/70 34/71 3/19
|
||||
f 3/19 34/71 35/72 5/17
|
||||
f 5/17 35/72 36/73 7/16
|
||||
f 7/16 36/73 37/74 9/23
|
||||
f 9/21 37/70 38/71 11/19
|
||||
f 11/19 38/71 39/72 13/17
|
||||
f 13/17 39/72 40/73 15/16
|
||||
f 15/16 40/73 41/74 17/23
|
||||
f 17/21 41/70 42/71 19/19
|
||||
f 19/19 42/71 43/72 21/17
|
||||
f 21/17 43/72 44/73 23/16
|
||||
f 23/16 44/73 45/74 25/23
|
||||
f 25/21 45/70 46/71 27/19
|
||||
f 27/19 46/71 47/72 29/17
|
||||
f 31/16 48/73 49/74 1/23
|
||||
f 29/17 47/72 48/73 31/16
|
||||
f 49/70 81/68 66/60 34/71
|
||||
f 34/71 66/60 67/63 35/72
|
||||
f 35/72 67/63 68/65 36/73
|
||||
f 36/73 68/65 69/67 37/74
|
||||
f 37/70 69/68 70/60 38/71
|
||||
f 38/71 70/60 71/63 39/72
|
||||
f 39/72 71/63 72/65 40/73
|
||||
f 40/73 72/65 73/67 41/74
|
||||
f 41/70 73/68 74/60 42/71
|
||||
f 42/71 74/60 75/63 43/72
|
||||
f 43/72 75/63 76/65 44/73
|
||||
f 44/73 76/65 77/67 45/74
|
||||
f 45/70 77/68 78/60 46/71
|
||||
f 46/71 78/60 79/63 47/72
|
||||
f 48/73 80/65 81/67 49/74
|
||||
f 47/72 79/63 80/65 48/73
|
||||
f 65/69 82/61 66/60 81/68
|
||||
f 129/75 146/76 100/77 98/78
|
||||
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|
||||
f 147/79 148/81 104/82 102/80
|
||||
f 148/81 149/83 106/84 104/82
|
||||
f 149/75 150/76 108/77 106/78
|
||||
f 150/76 151/79 110/80 108/77
|
||||
f 151/79 152/81 112/82 110/80
|
||||
f 152/81 153/83 114/84 112/82
|
||||
f 153/75 154/76 116/77 114/78
|
||||
f 154/76 155/79 118/80 116/77
|
||||
f 155/79 156/81 120/82 118/80
|
||||
f 156/81 157/83 122/84 120/82
|
||||
f 157/75 158/76 124/77 122/78
|
||||
f 158/76 159/79 126/80 124/77
|
||||
f 160/81 129/83 98/84 128/82
|
||||
f 159/79 160/81 128/82 126/80
|
||||
f 97/85 99/86 130/87 145/88
|
||||
f 99/86 101/89 131/90 130/87
|
||||
f 101/89 103/91 132/92 131/90
|
||||
f 103/91 105/93 133/94 132/92
|
||||
f 105/85 107/86 134/87 133/88
|
||||
f 107/86 109/89 135/90 134/87
|
||||
f 109/89 111/91 136/92 135/90
|
||||
f 111/91 113/93 137/94 136/92
|
||||
f 113/85 115/86 138/87 137/88
|
||||
f 115/86 117/89 139/90 138/87
|
||||
f 117/89 119/91 140/92 139/90
|
||||
f 119/91 121/93 141/94 140/92
|
||||
f 121/85 123/86 142/87 141/88
|
||||
f 123/86 125/89 143/90 142/87
|
||||
f 127/91 97/93 145/94 144/92
|
||||
f 125/89 127/91 144/92 143/90
|
@ -0,0 +1,543 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: 'barrel.blend'
|
||||
# www.blender.org
|
||||
o Cylinder
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|
||||
v 0.413335 0.434043 0.086337
|
||||
v 0.413335 0.367964 0.245866
|
||||
v 0.413335 0.245866 0.367964
|
||||
v 0.413334 0.086336 0.434043
|
||||
v 0.413334 -0.086337 0.434043
|
||||
v 0.413334 -0.245866 0.367964
|
||||
v 0.413334 -0.367964 0.245866
|
||||
v 0.413334 -0.434043 0.086337
|
||||
v 0.413334 -0.434043 -0.086337
|
||||
v 0.413334 -0.367964 -0.245866
|
||||
v 0.413335 -0.245865 -0.367964
|
||||
v 0.413335 -0.086336 -0.434043
|
||||
v 0.413335 0.086336 -0.434043
|
||||
v -0.413334 0.245866 -0.367964
|
||||
v -0.413334 0.367964 -0.245866
|
||||
v -0.413334 0.434043 -0.086337
|
||||
v -0.413334 0.434043 0.086337
|
||||
v -0.413334 0.367964 0.245866
|
||||
v -0.413334 0.245866 0.367964
|
||||
v -0.413334 0.086337 0.434043
|
||||
v -0.413334 -0.086336 0.434043
|
||||
v -0.413334 -0.245865 0.367964
|
||||
v -0.413334 -0.367964 0.245866
|
||||
v -0.413334 -0.434043 0.086337
|
||||
v -0.413334 -0.434043 -0.086337
|
||||
v -0.413334 -0.367964 -0.245866
|
||||
v -0.413334 -0.245865 -0.367964
|
||||
v -0.413334 -0.086336 -0.434043
|
||||
v -0.114830 0.089216 -0.448517
|
||||
v 0.114831 0.254064 -0.380234
|
||||
v 0.114831 0.380234 -0.254064
|
||||
v 0.114831 0.448517 -0.089215
|
||||
v 0.114831 0.448517 0.089216
|
||||
v 0.114831 0.380234 0.254064
|
||||
v 0.114831 0.254064 0.380234
|
||||
v 0.114831 0.089215 0.448517
|
||||
v 0.114831 -0.089215 0.448517
|
||||
v 0.114831 -0.254064 0.380234
|
||||
v 0.114831 -0.380234 0.254064
|
||||
v 0.114831 -0.448517 0.089216
|
||||
v 0.114831 -0.448517 -0.089216
|
||||
v 0.114831 -0.380234 -0.254064
|
||||
v 0.114831 -0.254064 -0.380234
|
||||
v 0.114831 -0.089215 -0.448517
|
||||
v 0.114831 0.089216 -0.448517
|
||||
v -0.114830 0.254064 -0.380234
|
||||
v -0.114830 0.380234 -0.254064
|
||||
v -0.114830 0.448517 -0.089215
|
||||
v -0.114830 0.448517 0.089216
|
||||
v -0.114830 0.380234 0.254064
|
||||
v -0.114830 0.254064 0.380234
|
||||
v -0.114830 0.089216 0.448517
|
||||
v -0.114830 -0.089215 0.448517
|
||||
v -0.114830 -0.254064 0.380234
|
||||
v -0.114830 -0.380234 0.254064
|
||||
v -0.114830 -0.448517 0.089216
|
||||
v -0.114830 -0.448517 -0.089216
|
||||
v -0.114830 -0.380234 -0.254064
|
||||
v -0.114830 -0.254064 -0.380234
|
||||
v -0.114830 -0.089215 -0.448517
|
||||
v 0.352645 0.087776 -0.441280
|
||||
v 0.352645 -0.087776 -0.441280
|
||||
v 0.352645 -0.249965 -0.374099
|
||||
v 0.352645 -0.374099 -0.249965
|
||||
v 0.352645 -0.441280 -0.087776
|
||||
v 0.352645 -0.441280 0.087776
|
||||
v 0.352645 -0.374099 0.249965
|
||||
v 0.352645 -0.249965 0.374099
|
||||
v 0.352645 -0.087776 0.441280
|
||||
v 0.352645 0.087776 0.441280
|
||||
v 0.352645 0.249965 0.374099
|
||||
v 0.352645 0.374099 0.249965
|
||||
v 0.352645 0.441280 0.087776
|
||||
v 0.352645 0.441280 -0.087776
|
||||
v 0.352645 0.374099 -0.249965
|
||||
v 0.352645 0.249965 -0.374099
|
||||
v 0.352645 -0.000000 0.000000
|
||||
v 0.413334 -0.000000 0.000000
|
||||
vt 0.211538 0.442308
|
||||
vt 0.211538 0.467949
|
||||
vt 0.108974 0.467949
|
||||
vt 0.108974 0.442308
|
||||
vt 0.314103 0.442308
|
||||
vt 0.314103 0.467949
|
||||
vt 0.416667 0.442308
|
||||
vt 0.416667 0.467949
|
||||
vt 0.006410 0.467949
|
||||
vt 0.006410 0.442308
|
||||
vt 0.211792 0.993590
|
||||
vt 0.117562 0.954728
|
||||
vt 0.262789 0.738327
|
||||
vt 0.211538 0.006410
|
||||
vt 0.108974 0.006410
|
||||
vt 0.108974 0.032051
|
||||
vt 0.211538 0.032051
|
||||
vt 0.314103 0.006410
|
||||
vt 0.314103 0.032051
|
||||
vt 0.416667 0.006410
|
||||
vt 0.416667 0.032051
|
||||
vt 0.006410 0.006410
|
||||
vt 0.006410 0.032051
|
||||
vt 0.211361 0.993526
|
||||
vt 0.117394 0.954505
|
||||
vt 0.262040 0.737637
|
||||
vt 0.045447 0.882467
|
||||
vt 0.006475 0.788381
|
||||
vt 0.006410 0.686569
|
||||
vt 0.045263 0.592532
|
||||
vt 0.117118 0.520586
|
||||
vt 0.204627 0.488094
|
||||
vt 0.312719 0.481748
|
||||
vt 0.406687 0.520769
|
||||
vt 0.478633 0.592807
|
||||
vt 0.517605 0.686893
|
||||
vt 0.517670 0.788705
|
||||
vt 0.478816 0.882742
|
||||
vt 0.406962 0.954687
|
||||
vt 0.313044 0.993590
|
||||
vt 0.045441 0.882922
|
||||
vt 0.006410 0.789102
|
||||
vt 0.006410 0.687551
|
||||
vt 0.045442 0.593732
|
||||
vt 0.117562 0.521925
|
||||
vt 0.211793 0.483064
|
||||
vt 0.313787 0.483064
|
||||
vt 0.408016 0.521926
|
||||
vt 0.480136 0.593732
|
||||
vt 0.519168 0.687551
|
||||
vt 0.519168 0.789103
|
||||
vt 0.480136 0.882922
|
||||
vt 0.408016 0.954728
|
||||
vt 0.313786 0.993590
|
||||
vt 0.416667 0.397436
|
||||
vt 0.314103 0.397436
|
||||
vt 0.211538 0.397436
|
||||
vt 0.108974 0.397436
|
||||
vt 0.006410 0.397436
|
||||
vt 0.314103 0.185897
|
||||
vt 0.314103 0.282051
|
||||
vt 0.211538 0.282051
|
||||
vt 0.211538 0.185897
|
||||
vt 0.108974 0.282051
|
||||
vt 0.108974 0.185897
|
||||
vt 0.006410 0.282051
|
||||
vt 0.006410 0.185897
|
||||
vt 0.416667 0.185897
|
||||
vt 0.416667 0.282051
|
||||
vt 0.416667 0.076923
|
||||
vt 0.314103 0.076923
|
||||
vt 0.211538 0.076923
|
||||
vt 0.108974 0.076923
|
||||
vt 0.006410 0.076923
|
||||
vt 0.429487 0.397436
|
||||
vt 0.532051 0.397436
|
||||
vt 0.532051 0.442308
|
||||
vt 0.429487 0.442308
|
||||
vt 0.634615 0.397436
|
||||
vt 0.634615 0.442308
|
||||
vt 0.737179 0.397436
|
||||
vt 0.737179 0.442308
|
||||
vt 0.839744 0.397436
|
||||
vt 0.839744 0.442308
|
||||
vt 0.532051 0.185897
|
||||
vt 0.634615 0.185897
|
||||
vt 0.634615 0.282051
|
||||
vt 0.532051 0.282051
|
||||
vt 0.737179 0.185897
|
||||
vt 0.737179 0.282051
|
||||
vt 0.839744 0.185897
|
||||
vt 0.839744 0.282051
|
||||
vt 0.429487 0.185897
|
||||
vt 0.429487 0.282051
|
||||
vt 0.429487 0.032051
|
||||
vt 0.532051 0.032051
|
||||
vt 0.532051 0.076923
|
||||
vt 0.429487 0.076923
|
||||
vt 0.634615 0.032051
|
||||
vt 0.634615 0.076923
|
||||
vt 0.737179 0.032051
|
||||
vt 0.737179 0.076923
|
||||
vt 0.839744 0.032051
|
||||
vt 0.839744 0.076923
|
||||
s off
|
||||
f 14/1 110/2 112/3 16/4
|
||||
f 12/5 108/6 110/2 14/1
|
||||
f 10/7 106/8 108/6 12/5
|
||||
f 8/4 104/3 106/9 10/10
|
||||
f 6/1 102/2 104/3 8/4
|
||||
f 4/5 100/6 102/2 6/1
|
||||
f 2/7 98/8 100/6 4/5
|
||||
f 32/4 128/3 98/9 2/10
|
||||
f 30/1 126/2 128/3 32/4
|
||||
f 28/5 124/6 126/2 30/1
|
||||
f 26/7 122/8 124/6 28/5
|
||||
f 24/4 120/3 122/9 26/10
|
||||
f 22/1 118/2 120/3 24/4
|
||||
f 20/5 116/6 118/2 22/1
|
||||
f 18/7 114/8 116/6 20/5
|
||||
f 16/4 112/3 114/9 18/10
|
||||
f 145/11 130/12 210/13
|
||||
f 13/14 15/15 111/16 109/17
|
||||
f 11/18 13/14 109/17 107/19
|
||||
f 9/20 11/18 107/19 105/21
|
||||
f 7/15 9/22 105/23 103/16
|
||||
f 5/14 7/15 103/16 101/17
|
||||
f 3/18 5/14 101/17 99/19
|
||||
f 1/20 3/18 99/19 97/21
|
||||
f 31/15 1/22 97/23 127/16
|
||||
f 29/14 31/15 127/16 125/17
|
||||
f 27/18 29/14 125/17 123/19
|
||||
f 25/20 27/18 123/19 121/21
|
||||
f 23/15 25/22 121/23 119/16
|
||||
f 21/14 23/15 119/16 117/17
|
||||
f 19/18 21/14 117/17 115/19
|
||||
f 17/20 19/18 115/19 113/21
|
||||
f 15/15 17/22 113/23 111/16
|
||||
f 194/24 195/25 209/26
|
||||
f 195/25 196/27 209/26
|
||||
f 196/27 197/28 209/26
|
||||
f 197/28 198/29 209/26
|
||||
f 198/29 199/30 209/26
|
||||
f 199/30 200/31 209/26
|
||||
f 200/31 201/32 209/26
|
||||
f 201/32 202/33 209/26
|
||||
f 202/33 203/34 209/26
|
||||
f 203/34 204/35 209/26
|
||||
f 204/35 205/36 209/26
|
||||
f 205/36 206/37 209/26
|
||||
f 206/37 207/38 209/26
|
||||
f 207/38 208/39 209/26
|
||||
f 208/39 193/40 209/26
|
||||
f 193/40 194/24 209/26
|
||||
f 130/12 131/41 210/13
|
||||
f 131/41 132/42 210/13
|
||||
f 132/42 133/43 210/13
|
||||
f 133/43 134/44 210/13
|
||||
f 134/44 135/45 210/13
|
||||
f 135/45 136/46 210/13
|
||||
f 136/46 137/47 210/13
|
||||
f 137/47 138/48 210/13
|
||||
f 138/48 139/49 210/13
|
||||
f 139/49 140/50 210/13
|
||||
f 140/50 141/51 210/13
|
||||
f 141/51 142/52 210/13
|
||||
f 142/52 143/53 210/13
|
||||
f 143/53 144/54 210/13
|
||||
f 144/54 145/11 210/13
|
||||
s 1
|
||||
f 33/55 2/7 4/5 50/56
|
||||
f 50/56 4/5 6/1 51/57
|
||||
f 51/57 6/1 8/4 52/58
|
||||
f 52/58 8/4 10/10 53/59
|
||||
f 53/55 10/7 12/5 54/56
|
||||
f 54/56 12/5 14/1 55/57
|
||||
f 55/57 14/1 16/4 56/58
|
||||
f 56/58 16/4 18/10 57/59
|
||||
f 57/55 18/7 20/5 58/56
|
||||
f 58/56 20/5 22/1 59/57
|
||||
f 59/57 22/1 24/4 60/58
|
||||
f 60/58 24/4 26/10 61/59
|
||||
f 61/55 26/7 28/5 62/56
|
||||
f 62/56 28/5 30/1 63/57
|
||||
f 64/58 32/4 2/10 33/59
|
||||
f 63/57 30/1 32/4 64/58
|
||||
f 66/60 82/61 83/62 67/63
|
||||
f 67/63 83/62 84/64 68/65
|
||||
f 68/65 84/64 85/66 69/67
|
||||
f 69/68 85/69 86/61 70/60
|
||||
f 70/60 86/61 87/62 71/63
|
||||
f 71/63 87/62 88/64 72/65
|
||||
f 72/65 88/64 89/66 73/67
|
||||
f 73/68 89/69 90/61 74/60
|
||||
f 74/60 90/61 91/62 75/63
|
||||
f 75/63 91/62 92/64 76/65
|
||||
f 76/65 92/64 93/66 77/67
|
||||
f 77/68 93/69 94/61 78/60
|
||||
f 78/60 94/61 95/62 79/63
|
||||
f 80/65 96/64 65/66 81/67
|
||||
f 79/63 95/62 96/64 80/65
|
||||
f 65/69 33/55 50/56 82/61
|
||||
f 82/61 50/56 51/57 83/62
|
||||
f 83/62 51/57 52/58 84/64
|
||||
f 84/64 52/58 53/59 85/66
|
||||
f 85/69 53/55 54/56 86/61
|
||||
f 86/61 54/56 55/57 87/62
|
||||
f 87/62 55/57 56/58 88/64
|
||||
f 88/64 56/58 57/59 89/66
|
||||
f 89/69 57/55 58/56 90/61
|
||||
f 90/61 58/56 59/57 91/62
|
||||
f 91/62 59/57 60/58 92/64
|
||||
f 92/64 60/58 61/59 93/66
|
||||
f 93/69 61/55 62/56 94/61
|
||||
f 94/61 62/56 63/57 95/62
|
||||
f 96/64 64/58 33/59 65/66
|
||||
f 95/62 63/57 64/58 96/64
|
||||
f 1/21 49/70 34/71 3/19
|
||||
f 3/19 34/71 35/72 5/17
|
||||
f 5/17 35/72 36/73 7/16
|
||||
f 7/16 36/73 37/74 9/23
|
||||
f 9/21 37/70 38/71 11/19
|
||||
f 11/19 38/71 39/72 13/17
|
||||
f 13/17 39/72 40/73 15/16
|
||||
f 15/16 40/73 41/74 17/23
|
||||
f 17/21 41/70 42/71 19/19
|
||||
f 19/19 42/71 43/72 21/17
|
||||
f 21/17 43/72 44/73 23/16
|
||||
f 23/16 44/73 45/74 25/23
|
||||
f 25/21 45/70 46/71 27/19
|
||||
f 27/19 46/71 47/72 29/17
|
||||
f 31/16 48/73 49/74 1/23
|
||||
f 29/17 47/72 48/73 31/16
|
||||
f 49/70 81/68 66/60 34/71
|
||||
f 34/71 66/60 67/63 35/72
|
||||
f 35/72 67/63 68/65 36/73
|
||||
f 36/73 68/65 69/67 37/74
|
||||
f 37/70 69/68 70/60 38/71
|
||||
f 38/71 70/60 71/63 39/72
|
||||
f 39/72 71/63 72/65 40/73
|
||||
f 40/73 72/65 73/67 41/74
|
||||
f 41/70 73/68 74/60 42/71
|
||||
f 42/71 74/60 75/63 43/72
|
||||
f 43/72 75/63 76/65 44/73
|
||||
f 44/73 76/65 77/67 45/74
|
||||
f 45/70 77/68 78/60 46/71
|
||||
f 46/71 78/60 79/63 47/72
|
||||
f 48/73 80/65 81/67 49/74
|
||||
f 47/72 79/63 80/65 48/73
|
||||
f 65/69 82/61 66/60 81/68
|
||||
f 129/75 146/76 100/77 98/78
|
||||
f 146/76 147/79 102/80 100/77
|
||||
f 147/79 148/81 104/82 102/80
|
||||
f 148/81 149/83 106/84 104/82
|
||||
f 149/75 150/76 108/77 106/78
|
||||
f 150/76 151/79 110/80 108/77
|
||||
f 151/79 152/81 112/82 110/80
|
||||
f 152/81 153/83 114/84 112/82
|
||||
f 153/75 154/76 116/77 114/78
|
||||
f 154/76 155/79 118/80 116/77
|
||||
f 155/79 156/81 120/82 118/80
|
||||
f 156/81 157/83 122/84 120/82
|
||||
f 157/75 158/76 124/77 122/78
|
||||
f 158/76 159/79 126/80 124/77
|
||||
f 160/81 129/83 98/84 128/82
|
||||
f 159/79 160/81 128/82 126/80
|
||||
f 162/85 163/86 179/87 178/88
|
||||
f 163/86 164/89 180/90 179/87
|
||||
f 164/89 165/91 181/92 180/90
|
||||
f 165/93 166/85 182/88 181/94
|
||||
f 166/85 167/86 183/87 182/88
|
||||
f 167/86 168/89 184/90 183/87
|
||||
f 168/89 169/91 185/92 184/90
|
||||
f 169/93 170/85 186/88 185/94
|
||||
f 170/85 171/86 187/87 186/88
|
||||
f 171/86 172/89 188/90 187/87
|
||||
f 172/89 173/91 189/92 188/90
|
||||
f 173/93 174/85 190/88 189/94
|
||||
f 174/85 175/86 191/87 190/88
|
||||
f 176/89 177/91 161/92 192/90
|
||||
f 175/86 176/89 192/90 191/87
|
||||
f 161/94 178/88 146/76 129/75
|
||||
f 178/88 179/87 147/79 146/76
|
||||
f 179/87 180/90 148/81 147/79
|
||||
f 180/90 181/92 149/83 148/81
|
||||
f 181/94 182/88 150/76 149/75
|
||||
f 182/88 183/87 151/79 150/76
|
||||
f 183/87 184/90 152/81 151/79
|
||||
f 184/90 185/92 153/83 152/81
|
||||
f 185/94 186/88 154/76 153/75
|
||||
f 186/88 187/87 155/79 154/76
|
||||
f 187/87 188/90 156/81 155/79
|
||||
f 188/90 189/92 157/83 156/81
|
||||
f 189/94 190/88 158/76 157/75
|
||||
f 190/88 191/87 159/79 158/76
|
||||
f 192/90 161/92 129/83 160/81
|
||||
f 191/87 192/90 160/81 159/79
|
||||
f 97/95 99/96 130/97 145/98
|
||||
f 99/96 101/99 131/100 130/97
|
||||
f 101/99 103/101 132/102 131/100
|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
f 123/96 125/99 143/100 142/97
|
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|
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f 125/99 127/101 144/102 143/100
|
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|
||||
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|
||||
f 207/100 206/102 164/89 163/86
|
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f 206/102 205/104 165/91 164/89
|
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f 205/98 204/97 166/85 165/93
|
||||
f 204/97 203/100 167/86 166/85
|
||||
f 203/100 202/102 168/89 167/86
|
||||
f 202/102 201/104 169/91 168/89
|
||||
f 201/98 200/97 170/85 169/93
|
||||
f 200/97 199/100 171/86 170/85
|
||||
f 199/100 198/102 172/89 171/86
|
||||
f 198/102 197/104 173/91 172/89
|
||||
f 197/98 196/97 174/85 173/93
|
||||
f 196/97 195/100 175/86 174/85
|
||||
f 194/102 193/104 177/91 176/89
|
||||
f 195/100 194/102 176/89 175/86
|
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f 161/94 177/93 162/85 178/88
|
@ -0,0 +1,376 @@
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# Blender v2.69 (sub 0) OBJ File: 'handmill.blend'
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# www.blender.org
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s off
|
||||
f 1/1 2/2 4/3 3/4
|
||||
f 3/4 4/3 6/5 5/6
|
||||
f 5/6 6/5 8/7 7/8
|
||||
f 7/8 8/7 10/9 9/10
|
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f 9/11 10/12 12/13 11/14
|
||||
f 11/14 12/13 14/15 13/16
|
||||
f 15/17 16/18 2/2 1/1
|
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f 13/16 14/15 16/18 15/17
|
||||
f 17/19 18/20 20/21 19/22
|
||||
f 19/22 20/21 22/23 21/24
|
||||
f 21/24 22/23 24/25 23/26
|
||||
f 23/26 24/25 26/27 25/28
|
||||
f 25/29 26/30 28/31 27/32
|
||||
f 27/32 28/31 30/33 29/34
|
||||
f 31/35 32/36 18/20 17/19
|
||||
f 29/34 30/33 32/36 31/35
|
||||
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|
||||
f 33/40 34/41 36/42 35/43
|
||||
f 35/43 36/42 38/44 37/45
|
||||
f 37/45 38/44 40/46 39/47
|
||||
f 39/47 40/46 42/48 41/49
|
||||
f 41/50 42/51 44/52 43/53
|
||||
f 43/53 44/52 46/54 45/55
|
||||
f 47/56 48/57 34/41 33/40
|
||||
f 45/55 46/54 48/57 47/56
|
||||
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|
||||
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|
||||
f 59/64 60/65 62/66 61/67
|
||||
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|
||||
f 61/67 62/66 64/70 63/63
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 108/86 106/85 124/60
|
||||
f 106/85 104/84 124/60
|
||||
f 104/84 102/83 124/60
|
||||
f 102/83 100/82 124/60
|
||||
f 100/82 98/81 124/60
|
||||
f 98/81 96/80 124/60
|
||||
f 96/80 94/79 124/60
|
||||
f 94/79 92/59 124/60
|
||||
f 61/59 63/79 125/60
|
||||
f 63/79 65/80 125/60
|
||||
f 65/80 67/81 125/60
|
||||
f 67/81 69/82 125/60
|
||||
f 69/82 71/83 125/60
|
||||
f 71/83 73/84 125/60
|
||||
f 73/84 75/85 125/60
|
||||
f 75/85 77/86 125/60
|
||||
f 77/86 79/94 125/60
|
||||
f 79/94 81/88 125/60
|
||||
f 81/88 83/89 125/60
|
||||
f 83/89 85/93 125/60
|
||||
f 85/93 87/91 125/60
|
||||
f 87/91 89/92 125/60
|
||||
f 89/92 59/58 125/60
|
||||
f 127/95 126/96 134/60
|
||||
f 126/96 133/97 134/60
|
||||
f 133/97 132/98 134/60
|
||||
f 132/98 131/99 134/60
|
||||
f 131/99 130/100 134/60
|
||||
f 130/100 129/101 134/60
|
||||
f 129/101 128/102 134/60
|
||||
f 134/60 128/102 127/95
|
@ -0,0 +1,326 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: 'cottages-tub.blend'
|
||||
# www.blender.org
|
||||
o Cylinder
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
v 0.374099 -0.352645 0.249965
|
||||
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|
||||
v 0.441280 -0.352645 -0.087776
|
||||
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|
||||
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|
||||
v 0.000000 -0.352645 0.000000
|
||||
v -0.000000 -0.413334 0.000000
|
||||
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|
||||
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|
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|
||||
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|
||||
vt 0.108974 0.006410
|
||||
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|
||||
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|
||||
vt 0.314103 0.006410
|
||||
vt 0.314103 0.032051
|
||||
vt 0.416667 0.006410
|
||||
vt 0.416667 0.032051
|
||||
vt 0.006410 0.006410
|
||||
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|
||||
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|
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|
||||
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|
||||
vt 0.045447 0.882467
|
||||
vt 0.006475 0.788381
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
vt 0.406687 0.520769
|
||||
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|
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vt 0.517605 0.686893
|
||||
vt 0.517670 0.788705
|
||||
vt 0.478816 0.882742
|
||||
vt 0.406962 0.954687
|
||||
vt 0.313044 0.993590
|
||||
vt 0.045441 0.882922
|
||||
vt 0.006410 0.789102
|
||||
vt 0.006410 0.687551
|
||||
vt 0.045442 0.593732
|
||||
vt 0.117562 0.521925
|
||||
vt 0.211793 0.483064
|
||||
vt 0.313787 0.483064
|
||||
vt 0.408016 0.521926
|
||||
vt 0.480136 0.593732
|
||||
vt 0.519168 0.687551
|
||||
vt 0.519168 0.789103
|
||||
vt 0.480136 0.882922
|
||||
vt 0.408016 0.954728
|
||||
vt 0.313786 0.993590
|
||||
vt 0.211538 0.442308
|
||||
vt 0.211538 0.467949
|
||||
vt 0.108974 0.467949
|
||||
vt 0.108974 0.442308
|
||||
vt 0.314103 0.442308
|
||||
vt 0.314103 0.467949
|
||||
vt 0.416667 0.442308
|
||||
vt 0.416667 0.467949
|
||||
vt 0.006410 0.467949
|
||||
vt 0.006410 0.442308
|
||||
vt 0.416667 0.076923
|
||||
vt 0.314103 0.076923
|
||||
vt 0.211538 0.076923
|
||||
vt 0.108974 0.076923
|
||||
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|
||||
vt 0.416667 0.185897
|
||||
vt 0.314103 0.185897
|
||||
vt 0.211538 0.185897
|
||||
vt 0.108974 0.185897
|
||||
vt 0.006410 0.185897
|
||||
vt 0.429487 0.032051
|
||||
vt 0.532051 0.032051
|
||||
vt 0.532051 0.076923
|
||||
vt 0.429487 0.076923
|
||||
vt 0.634615 0.032051
|
||||
vt 0.634615 0.076923
|
||||
vt 0.737179 0.032051
|
||||
vt 0.737179 0.076923
|
||||
vt 0.839744 0.032051
|
||||
vt 0.839744 0.076923
|
||||
vt 0.532051 0.185897
|
||||
vt 0.429487 0.185897
|
||||
vt 0.634615 0.185897
|
||||
vt 0.737179 0.185897
|
||||
vt 0.839744 0.185897
|
||||
s off
|
||||
f 80/1 65/2 114/3
|
||||
f 7/4 8/5 56/6 55/7
|
||||
f 6/8 7/4 55/7 54/9
|
||||
f 5/10 6/8 54/9 53/11
|
||||
f 4/5 5/12 53/13 52/6
|
||||
f 3/4 4/5 52/6 51/7
|
||||
f 2/8 3/4 51/7 50/9
|
||||
f 1/10 2/8 50/9 49/11
|
||||
f 16/5 1/12 49/13 64/6
|
||||
f 15/4 16/5 64/6 63/7
|
||||
f 14/8 15/4 63/7 62/9
|
||||
f 13/10 14/8 62/9 61/11
|
||||
f 12/5 13/12 61/13 60/6
|
||||
f 11/4 12/5 60/6 59/7
|
||||
f 10/8 11/4 59/7 58/9
|
||||
f 9/10 10/8 58/9 57/11
|
||||
f 8/5 9/12 57/13 56/6
|
||||
f 98/14 99/15 113/16
|
||||
f 99/15 100/17 113/16
|
||||
f 100/17 101/18 113/16
|
||||
f 101/18 102/19 113/16
|
||||
f 102/19 103/20 113/16
|
||||
f 103/20 104/21 113/16
|
||||
f 104/21 105/22 113/16
|
||||
f 105/22 106/23 113/16
|
||||
f 106/23 107/24 113/16
|
||||
f 107/24 108/25 113/16
|
||||
f 108/25 109/26 113/16
|
||||
f 109/26 110/27 113/16
|
||||
f 110/27 111/28 113/16
|
||||
f 111/28 112/29 113/16
|
||||
f 112/29 97/30 113/16
|
||||
f 97/30 98/14 113/16
|
||||
f 65/2 66/31 114/3
|
||||
f 66/31 67/32 114/3
|
||||
f 67/32 68/33 114/3
|
||||
f 68/33 69/34 114/3
|
||||
f 69/34 70/35 114/3
|
||||
f 70/35 71/36 114/3
|
||||
f 71/36 72/37 114/3
|
||||
f 72/37 73/38 114/3
|
||||
f 73/38 74/39 114/3
|
||||
f 74/39 75/40 114/3
|
||||
f 75/40 76/41 114/3
|
||||
f 76/41 77/42 114/3
|
||||
f 77/42 78/43 114/3
|
||||
f 78/43 79/44 114/3
|
||||
f 79/44 80/1 114/3
|
||||
f 38/45 86/46 87/47 39/48
|
||||
f 37/49 85/50 86/46 38/45
|
||||
f 36/51 84/52 85/50 37/49
|
||||
f 35/48 83/47 84/53 36/54
|
||||
f 34/45 82/46 83/47 35/48
|
||||
f 33/49 81/50 82/46 34/45
|
||||
f 48/51 96/52 81/50 33/49
|
||||
f 47/48 95/47 96/53 48/54
|
||||
f 46/45 94/46 95/47 47/48
|
||||
f 45/49 93/50 94/46 46/45
|
||||
f 44/51 92/52 93/50 45/49
|
||||
f 43/48 91/47 92/53 44/54
|
||||
f 42/45 90/46 91/47 43/48
|
||||
f 41/49 89/50 90/46 42/45
|
||||
f 40/51 88/52 89/50 41/49
|
||||
f 39/48 87/47 88/53 40/54
|
||||
s 1
|
||||
f 1/11 32/55 17/56 2/9
|
||||
f 2/9 17/56 18/57 3/7
|
||||
f 3/7 18/57 19/58 4/6
|
||||
f 4/6 19/58 20/59 5/13
|
||||
f 5/11 20/55 21/56 6/9
|
||||
f 6/9 21/56 22/57 7/7
|
||||
f 7/7 22/57 23/58 8/6
|
||||
f 8/6 23/58 24/59 9/13
|
||||
f 9/11 24/55 25/56 10/9
|
||||
f 10/9 25/56 26/57 11/7
|
||||
f 11/7 26/57 27/58 12/6
|
||||
f 12/6 27/58 28/59 13/13
|
||||
f 13/11 28/55 29/56 14/9
|
||||
f 14/9 29/56 30/57 15/7
|
||||
f 16/6 31/58 32/59 1/13
|
||||
f 15/7 30/57 31/58 16/6
|
||||
f 32/55 48/60 33/61 17/56
|
||||
f 17/56 33/61 34/62 18/57
|
||||
f 18/57 34/62 35/63 19/58
|
||||
f 19/58 35/63 36/64 20/59
|
||||
f 20/55 36/60 37/61 21/56
|
||||
f 21/56 37/61 38/62 22/57
|
||||
f 22/57 38/62 39/63 23/58
|
||||
f 23/58 39/63 40/64 24/59
|
||||
f 24/55 40/60 41/61 25/56
|
||||
f 25/56 41/61 42/62 26/57
|
||||
f 26/57 42/62 43/63 27/58
|
||||
f 27/58 43/63 44/64 28/59
|
||||
f 28/55 44/60 45/61 29/56
|
||||
f 29/56 45/61 46/62 30/57
|
||||
f 31/58 47/63 48/64 32/59
|
||||
f 30/57 46/62 47/63 31/58
|
||||
f 49/65 50/66 65/67 80/68
|
||||
f 50/66 51/69 66/70 65/67
|
||||
f 51/69 52/71 67/72 66/70
|
||||
f 52/71 53/73 68/74 67/72
|
||||
f 53/65 54/66 69/67 68/68
|
||||
f 54/66 55/69 70/70 69/67
|
||||
f 55/69 56/71 71/72 70/70
|
||||
f 56/71 57/73 72/74 71/72
|
||||
f 57/65 58/66 73/67 72/68
|
||||
f 58/66 59/69 74/70 73/67
|
||||
f 59/69 60/71 75/72 74/70
|
||||
f 60/71 61/73 76/74 75/72
|
||||
f 61/65 62/66 77/67 76/68
|
||||
f 62/66 63/69 78/70 77/67
|
||||
f 64/71 49/73 80/74 79/72
|
||||
f 63/69 64/71 79/72 78/70
|
||||
f 97/68 112/67 81/75 96/76
|
||||
f 112/67 111/70 82/77 81/75
|
||||
f 111/70 110/72 83/78 82/77
|
||||
f 110/72 109/74 84/79 83/78
|
||||
f 109/68 108/67 85/75 84/76
|
||||
f 108/67 107/70 86/77 85/75
|
||||
f 107/70 106/72 87/78 86/77
|
||||
f 106/72 105/74 88/79 87/78
|
||||
f 105/68 104/67 89/75 88/76
|
||||
f 104/67 103/70 90/77 89/75
|
||||
f 103/70 102/72 91/78 90/77
|
||||
f 102/72 101/74 92/79 91/78
|
||||
f 101/68 100/67 93/75 92/76
|
||||
f 100/67 99/70 94/77 93/75
|
||||
f 98/72 97/74 96/79 95/78
|
||||
f 99/70 98/72 95/78 94/77
|
@ -0,0 +1,203 @@
|
||||
# Blender v2.72 (sub 0) OBJ File: 'feldweg-T-junction.blend'
|
||||
# www.blender.org
|
||||
o Cube.001
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.250000 0.413592 0.500000
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
g Cube.003_Cube.003_road_ends
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 20/5 18/6 81/3
|
||||
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|
||||
f 19/7 14/8 81/3
|
||||
f 14/8 12/9 81/3
|
||||
f 12/9 13/10 81/3
|
||||
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|
||||
f 4/11 8/4 81/3
|
||||
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|
||||
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|
||||
f 2/2 22/5 82/3
|
||||
f 22/5 21/6 82/3
|
||||
f 21/6 23/7 82/3
|
||||
f 23/7 25/8 82/3
|
||||
f 25/8 24/9 82/3
|
||||
f 24/9 26/10 82/3
|
||||
f 26/10 1/11 82/3
|
||||
f 1/11 5/4 82/3
|
||||
f 3/2 32/5 83/3
|
||||
f 32/5 30/6 83/3
|
||||
f 30/6 31/7 83/3
|
||||
f 31/7 29/8 83/3
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
f 4/2 10/5 84/3
|
||||
f 10/5 9/6 84/3
|
||||
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|
||||
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|
||||
f 16/8 15/9 84/3
|
||||
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|
||||
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|
||||
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|
||||
g Cube.003_Cube.003_bottom
|
||||
f 7/4 6/1 5/2 8/11
|
||||
g Cube.003_Cube.003_top_grass
|
||||
f 44/12 10/13 4/4 13/14 41/15 42/16 43/17
|
||||
f 60/18 59/19 58/20 57/21 20/22 1/1 26/23
|
||||
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|
||||
f 48/29 32/10 3/11 17/30 45/31 46/32 47/33
|
||||
g Cube.003_Cube.003_road
|
||||
f 36/34 40/35 12/36 14/37
|
||||
f 35/38 39/39 40/35 36/34
|
||||
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|
||||
f 37/42 38/41 34/40 33/43
|
||||
f 9/44 37/42 33/43 11/45
|
||||
f 52/46 53/47 31/48 30/49
|
||||
f 51/50 54/51 53/47 52/46
|
||||
f 50/52 55/53 54/51 51/50
|
||||
f 56/54 55/53 50/52 49/55
|
||||
f 16/56 56/54 49/55 15/57
|
||||
f 64/58 24/59 25/60 65/61
|
||||
f 63/62 64/58 65/61 66/63
|
||||
f 62/64 63/62 66/63 67/65
|
||||
f 68/66 61/67 62/64 67/65
|
||||
f 19/68 18/69 61/67 68/66
|
||||
f 72/70 76/71 27/72 29/73
|
||||
f 71/74 75/75 76/71 72/70
|
||||
f 70/76 74/77 75/75 71/74
|
||||
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|
||||
f 21/80 73/78 69/79 23/81
|
||||
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|
||||
f 36/34 68/66 67/65 35/38
|
||||
f 65/61 25/60 23/81 69/79
|
||||
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|
||||
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|
||||
f 53/47 54/51 71/74 72/70
|
||||
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|
||||
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|
||||
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|
||||
g Cube.003_Cube.003_road-grass_blend
|
||||
f 40/82 41/83 13/84 12/85
|
||||
f 39/86 42/87 41/83 40/82
|
||||
f 38/88 43/89 42/87 39/86
|
||||
f 44/90 43/89 38/88 37/91
|
||||
f 10/92 44/90 37/91 9/93
|
||||
f 48/94 52/95 30/96 32/97
|
||||
f 47/98 51/99 52/95 48/94
|
||||
f 46/100 50/101 51/99 47/98
|
||||
f 49/102 50/101 46/100 45/103
|
||||
f 15/104 49/102 45/103 17/105
|
||||
f 60/106 26/107 24/108 64/109
|
||||
f 59/110 60/106 64/109 63/111
|
||||
f 58/112 59/110 63/111 62/113
|
||||
f 61/114 57/115 58/112 62/113
|
||||
f 18/116 20/8 57/115 61/114
|
||||
f 76/117 77/118 28/119 27/120
|
||||
f 75/121 78/7 77/118 76/117
|
||||
f 74/122 79/123 78/7 75/121
|
||||
f 80/124 79/123 74/122 73/125
|
||||
f 22/126 80/124 73/125 21/127
|
@ -0,0 +1,207 @@
|
||||
# Blender v2.72 (sub 0) OBJ File: 'feldweg-curve.blend'
|
||||
# www.blender.org
|
||||
o Cube.002
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||||
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g Cube.002_Cube.002_road_ends
|
||||
s off
|
||||
f 6/1 2/2 1/3 5/4
|
||||
f 7/1 3/2 2/3 6/4
|
||||
g Cube.002_Cube.002_road_ends_default_grass.png
|
||||
f 32/5 10/6 4/4 13/7 29/8 30/9 31/10
|
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f 20/11 1/1 38/12
|
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f 17/13 33/14 3/3
|
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f 3/3 33/14 2/2
|
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f 1/1 2/2 38/12
|
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f 33/14 34/15 2/2
|
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f 38/12 2/2 37/16
|
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f 35/17 2/2 34/15
|
||||
f 36/18 2/2 35/17
|
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f 37/16 2/2 36/18
|
||||
g Cube.002_Cube.002_road_ends_cottages_feldweg_end.png
|
||||
f 5/1 1/2 52/19
|
||||
f 7/4 8/1 51/19
|
||||
f 8/1 4/2 51/19
|
||||
f 4/2 10/20 51/19
|
||||
f 10/20 9/21 51/19
|
||||
f 9/21 11/22 51/19
|
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f 11/22 16/23 51/19
|
||||
f 16/23 15/24 51/19
|
||||
f 15/24 17/25 51/19
|
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f 17/25 3/3 51/19
|
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f 3/3 7/4 51/19
|
||||
f 1/2 20/20 52/19
|
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f 20/20 18/21 52/19
|
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f 18/21 19/22 52/19
|
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f 19/22 14/23 52/19
|
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f 14/23 12/24 52/19
|
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f 12/24 13/25 52/19
|
||||
f 13/25 4/3 52/19
|
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f 4/3 8/4 52/19
|
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f 8/4 5/1 52/19
|
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g Cube.002_Cube.002_road_ends_cottages_feldweg.png
|
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f 24/26 28/27 12/28 14/29
|
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|
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f 22/32 26/33 27/31 23/30
|
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f 25/34 26/33 22/32 21/35
|
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f 9/36 25/34 21/35 11/37
|
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f 44/38 45/39 19/40 18/41
|
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f 43/42 46/43 45/39 44/38
|
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f 42/44 47/45 46/43 43/42
|
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f 41/46 48/47 47/45 42/44
|
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f 40/48 49/49 48/47 41/46
|
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f 50/50 49/49 40/48 39/51
|
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f 16/52 50/50 39/51 15/53
|
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f 24/26 14/29 19/40 45/39
|
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f 21/35 50/50 16/52 11/37
|
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f 50/50 21/35 49/49
|
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f 45/39 46/43 24/26
|
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f 23/30 24/26 46/43 47/45
|
||||
f 22/32 23/30 47/45 48/47
|
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f 21/35 22/32 48/47 49/49
|
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g Cube.002_Cube.002_bottom
|
||||
f 7/4 6/1 5/2 8/3
|
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g Cube.002_Cube.002_road-gass_blend
|
||||
f 28/54 29/55 13/56 12/57
|
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f 27/58 30/59 29/55 28/54
|
||||
f 26/60 31/61 30/59 27/58
|
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f 32/62 31/61 26/60 25/63
|
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|
||||
f 38/66 44/67 18/68 20/69
|
||||
f 37/70 43/71 44/67 38/66
|
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f 36/72 42/73 43/71 37/70
|
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|
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|
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|
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f 15/80 39/78 33/79 17/81
|
@ -0,0 +1,87 @@
|
||||
# Blender v2.72 (sub 0) OBJ File: 'feldweg.blend'
|
||||
# www.blender.org
|
||||
o Cube
|
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g Cube_Cube_road_ends
|
||||
s off
|
||||
f 4/1 20/2 22/3
|
||||
f 2/1 19/2 21/3
|
||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
f 5/10 6/11 21/3
|
||||
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|
||||
f 20/2 12/4 22/3
|
||||
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|
||||
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|
||||
f 18/6 10/7 22/3
|
||||
f 10/7 14/8 22/3
|
||||
f 14/8 3/9 22/3
|
||||
f 3/9 7/10 22/3
|
||||
f 7/10 8/11 22/3
|
||||
f 8/11 4/1 22/3
|
||||
g Cube_Cube_road_sides
|
||||
f 1/1 4/9 8/10 5/11
|
||||
f 3/1 2/9 6/10 7/11
|
||||
g Cube_Cube_bottom
|
||||
f 8/9 7/10 6/11 5/1
|
||||
g Cube_Cube_top_grass
|
||||
f 19/12 2/1 3/9 14/13
|
||||
f 1/11 13/14 20/15 4/10
|
||||
g Cube_Cube_road
|
||||
f 15/16 11/17 10/18 18/19
|
||||
f 9/20 17/21 16/22 12/23
|
||||
f 15/16 18/19 16/22 17/21
|
||||
g Cube_Cube_road-grass_blend
|
||||
f 13/24 9/16 12/19 20/25
|
||||
f 11/17 19/12 14/13 10/18
|
@ -0,0 +1,206 @@
|
||||
# Blender v2.72 (sub 0) OBJ File: 'feldweg_end.blend'
|
||||
# www.blender.org
|
||||
o Cube
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 -0.500000
|
||||
v -0.500000 0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.250000 0.500000 0.500000
|
||||
v 0.250000 0.413592 -0.500000
|
||||
v 0.250000 0.500000 0.500000
|
||||
v -0.250000 0.413592 -0.500000
|
||||
v -0.375000 0.500000 0.500000
|
||||
v 0.375000 0.500000 -0.500000
|
||||
v 0.125000 0.500000 0.500000
|
||||
v -0.125000 0.375000 -0.500000
|
||||
v -0.125000 0.500000 0.500000
|
||||
v 0.125000 0.375000 -0.500000
|
||||
v 0.375000 0.500000 0.500000
|
||||
v -0.375000 0.500000 -0.500000
|
||||
v -0.000000 -0.005322 -0.500000
|
||||
v 0.250000 0.413592 -0.000000
|
||||
v -0.250000 0.413592 0.000000
|
||||
v 0.375000 0.500000 -0.000000
|
||||
v -0.125000 0.375000 0.000000
|
||||
v 0.125000 0.375000 -0.016321
|
||||
v -0.375000 0.500000 0.000000
|
||||
v 0.210101 0.443819 0.205395
|
||||
v -0.210101 0.443819 0.205395
|
||||
v 0.359784 0.500000 0.250000
|
||||
v -0.130863 0.426864 0.289840
|
||||
v 0.075837 0.429295 0.285669
|
||||
v -0.363898 0.500000 0.250000
|
||||
v 0.250000 0.499467 0.375000
|
||||
v -0.250000 0.499467 0.375000
|
||||
v 0.338593 0.500000 0.299881
|
||||
v -0.060925 0.480171 0.395010
|
||||
v 0.125000 0.480171 0.399350
|
||||
v -0.338593 0.500000 0.299881
|
||||
v 0.250000 0.413592 0.125000
|
||||
v -0.250000 0.413592 0.125000
|
||||
v 0.375000 0.500000 0.125000
|
||||
v -0.078088 0.375000 0.108679
|
||||
v 0.125000 0.375000 0.145321
|
||||
v -0.375000 0.500000 0.125000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.500000 0.494678
|
||||
vt 0.750000 0.913592
|
||||
vt 0.625000 0.875000
|
||||
vt 0.375000 0.875000
|
||||
vt 0.250000 0.913592
|
||||
vt 0.125000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.750000 1.000000
|
||||
vt 0.625000 1.000000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.250000 1.000000
|
||||
vt 0.500000 0.875000
|
||||
vt 0.625000 0.125000
|
||||
vt 0.750000 0.136102
|
||||
vt 1.000000 0.625000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.875000 0.750000
|
||||
vt 1.000000 0.125000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.875000 0.250000
|
||||
vt 1.000000 0.875000
|
||||
vt 0.799881 0.838593
|
||||
vt 1.000000 0.375000
|
||||
vt 0.895010 0.439075
|
||||
vt 0.899350 0.625000
|
||||
vt 0.799881 0.161407
|
||||
vt 0.000000 0.125000
|
||||
vt 0.500000 0.125000
|
||||
vt 0.750000 0.859784
|
||||
vt 0.000000 0.875000
|
||||
vt 0.541968 0.500000
|
||||
vt 0.541968 0.625000
|
||||
vt 0.125000 0.625000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.541968 0.750000
|
||||
vt 0.541968 0.875000
|
||||
vt 0.125000 0.875000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.646210 0.500000
|
||||
vt 0.646210 0.625000
|
||||
vt 0.646210 0.750000
|
||||
vt 0.646210 0.875000
|
||||
vt 0.635605 0.135605
|
||||
vt 0.760605 0.155911
|
||||
vt 0.720706 0.297351
|
||||
vt 0.172012 0.218555
|
||||
vt 0.260605 0.155911
|
||||
vt 0.300504 0.297350
|
||||
vt 0.751051 0.512257
|
||||
vt 0.876118 0.512257
|
||||
vt 0.876118 0.600535
|
||||
vt 0.449680 0.139224
|
||||
vt 0.379742 0.226929
|
||||
vt 0.586442 0.230407
|
||||
vt 0.146707 0.260153
|
||||
vt 0.260605 0.364395
|
||||
vt 0.870389 0.260153
|
||||
vt 0.885605 0.364395
|
||||
vt 0.135605 0.364395
|
||||
vt 0.760605 0.364395
|
||||
vt 0.459281 0.625000
|
||||
vt 0.474779 0.750000
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.625000
|
||||
vt 0.474779 0.250000
|
||||
vt 0.474779 0.375000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.000000 0.250000
|
||||
vt 0.612771 0.625000
|
||||
vt 0.593474 0.750000
|
||||
vt 0.593474 0.250000
|
||||
vt 0.577976 0.421912
|
||||
vt 0.746039 0.575837
|
||||
vt 0.669814 0.710101
|
||||
vt 0.669814 0.289899
|
||||
vt 0.750000 0.369137
|
||||
g Cube_Cube_ends
|
||||
s off
|
||||
f 4/1 20/2 21/3
|
||||
f 20/2 12/4 21/3
|
||||
f 12/4 16/5 21/3
|
||||
f 16/5 18/6 21/3
|
||||
f 18/6 10/7 21/3
|
||||
f 10/7 14/8 21/3
|
||||
f 14/8 3/9 21/3
|
||||
f 3/9 7/10 21/3
|
||||
f 7/10 8/11 21/3
|
||||
f 8/11 4/1 21/3
|
||||
g Cube_Cube_sides
|
||||
f 1/1 4/9 8/10 5/11
|
||||
f 3/1 2/9 6/10 7/11
|
||||
f 1/9 5/10 6/11 2/1 19/2 11/12 15/13 17/14 9/15 13/8
|
||||
g Cube_Cube_bottom
|
||||
f 8/9 7/10 6/11 5/1
|
||||
g Cube_Cube_top_grass
|
||||
f 24/16 42/5 2/1
|
||||
f 45/17 1/11 33/18
|
||||
f 15/19 11/20 34/21
|
||||
f 13/22 9/23 35/24
|
||||
f 11/20 19/25 36/26
|
||||
f 9/23 17/27 37/28
|
||||
f 15/19 38/29 37/28
|
||||
f 38/29 15/19 34/21
|
||||
f 39/30 13/22 35/24
|
||||
f 34/21 11/20 36/26
|
||||
f 35/24 9/23 37/28
|
||||
f 17/27 15/19 37/28
|
||||
f 19/25 2/1 36/26
|
||||
f 20/31 4/10 27/32
|
||||
f 45/17 27/32 1/11
|
||||
f 3/9 24/16 2/1
|
||||
f 2/1 30/33 36/26
|
||||
f 2/1 42/5 30/33
|
||||
f 3/9 14/34 24/16
|
||||
f 33/18 1/11 39/30
|
||||
f 27/32 4/10 1/11
|
||||
f 1/11 13/22 39/30
|
||||
g Cube_Cube_top_grass_blend
|
||||
f 27/35 23/36 12/37 20/38
|
||||
f 22/39 24/40 14/41 10/42
|
||||
f 45/43 41/44 23/36
|
||||
f 40/45 42/46 24/40
|
||||
f 38/47 34/48 28/49
|
||||
f 39/50 35/51 29/52
|
||||
f 34/53 36/54 30/55
|
||||
f 35/51 37/56 31/57
|
||||
f 38/47 32/58 31/57
|
||||
f 33/59 29/52 41/60
|
||||
f 28/49 30/61 42/62
|
||||
f 27/35 45/43 23/36
|
||||
f 22/39 40/45 24/40
|
||||
f 32/58 38/47 28/49
|
||||
f 33/59 39/50 29/52
|
||||
f 28/49 34/48 30/61
|
||||
f 29/52 35/51 31/57
|
||||
f 37/56 38/47 31/57
|
||||
f 45/63 33/59 41/60
|
||||
f 40/64 28/49 42/62
|
||||
g Cube_Cube_road
|
||||
f 26/65 22/66 10/67 18/68
|
||||
f 23/69 25/70 16/71 12/72
|
||||
f 26/65 18/68 16/71 25/70
|
||||
f 44/73 40/74 22/66
|
||||
f 41/75 43/76 25/70
|
||||
f 44/73 26/65 25/70
|
||||
f 32/77 28/78 40/74
|
||||
f 29/79 31/80 43/76
|
||||
f 32/77 44/73 43/76
|
||||
f 26/65 44/73 22/66
|
||||
f 23/69 41/75 25/70
|
||||
f 43/76 44/73 25/70
|
||||
f 44/73 32/77 40/74
|
||||
f 41/75 29/79 43/76
|
||||
f 31/80 32/77 43/76
|
@ -0,0 +1,84 @@
|
||||
# Blender v2.72 (sub 0) OBJ File: 'feldweg_slope.blend'
|
||||
# www.blender.org
|
||||
o Cube
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.625000 -0.500000
|
||||
v -0.500000 -0.625000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.250000 -0.586408 -0.500000
|
||||
v -0.250000 0.413592 0.500000
|
||||
v -0.250000 -0.586408 -0.500000
|
||||
v 0.250000 0.413592 0.500000
|
||||
v 0.375000 -0.500000 -0.500000
|
||||
v -0.375000 0.500000 0.500000
|
||||
v -0.125000 -0.625000 -0.500000
|
||||
v 0.125000 0.375000 0.500000
|
||||
v 0.125000 -0.625000 -0.500000
|
||||
v -0.125000 0.375000 0.500000
|
||||
v -0.375000 -0.500000 -0.500000
|
||||
v 0.375000 0.500000 0.500000
|
||||
v -0.000000 -0.005322 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.500000 0.494678
|
||||
vt 1.000000 0.875000
|
||||
vt 0.750000 0.913592
|
||||
vt 0.625000 0.875000
|
||||
vt 0.375000 0.875000
|
||||
vt 0.250000 0.913592
|
||||
vt 0.125000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.000000 0.187500
|
||||
vt 1.000000 0.312500
|
||||
vt 0.000000 0.312500
|
||||
vt 1.000000 0.187500
|
||||
vt 1.000000 0.125000
|
||||
vt 0.000000 0.125000
|
||||
vt 1.000000 0.625000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.625000
|
||||
vt 1.000000 0.250000
|
||||
vt 1.000000 0.375000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.000000 0.250000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.000000 0.500000
|
||||
g Cube_Cube_road_ends
|
||||
s off
|
||||
f 4/1 20/2 21/3
|
||||
f 6/4 2/1 19/2 11/5 15/6
|
||||
f 20/2 12/5 21/3
|
||||
f 12/5 16/6 21/3
|
||||
f 16/6 18/7 21/3
|
||||
f 18/7 10/8 21/3
|
||||
f 10/8 14/9 21/3
|
||||
f 14/9 3/10 21/3
|
||||
f 3/10 7/11 21/3
|
||||
f 7/11 8/12 21/3
|
||||
f 8/12 4/1 21/3
|
||||
f 1/10 5/13 17/7 9/8 13/9
|
||||
g Cube_Cube_road_ends_default_grass_side.png
|
||||
f 6/14 7/15 2/16
|
||||
f 2/11 7/12 3/1
|
||||
f 4/10 8/11 1/12
|
||||
f 5/17 1/15 8/16
|
||||
g Cube_Cube_bottom
|
||||
f 8/10 7/11 6/12 5/1
|
||||
g Cube_Cube_top_grass
|
||||
f 19/4 2/1 3/10 14/13
|
||||
f 1/12 13/18 20/19 4/11
|
||||
g Cube_Cube_road
|
||||
f 15/20 11/21 10/22 18/23
|
||||
f 9/24 17/25 16/26 12/27
|
||||
f 15/20 18/23 16/26 17/25
|
||||
g Cube_Cube_road-grass_blend
|
||||
f 13/28 9/20 12/23 20/29
|
||||
f 11/21 19/4 14/13 10/22
|
@ -0,0 +1,108 @@
|
||||
# Blender v2.72 (sub 0) OBJ File: 'feldweg_slope_long.blend'
|
||||
# www.blender.org
|
||||
o Cube
|
||||
v 0.500000 -0.500000 -1.500000
|
||||
v -0.500000 -0.500000 -1.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.625000 -1.500000
|
||||
v -0.500000 -0.625000 -1.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.250000 -0.586408 -1.500000
|
||||
v -0.250000 0.413592 0.500000
|
||||
v -0.250000 -0.586408 -1.500000
|
||||
v 0.250000 0.413592 0.500000
|
||||
v 0.375000 -0.500000 -1.500000
|
||||
v -0.375000 0.500000 0.500000
|
||||
v -0.125000 -0.625000 -1.500000
|
||||
v 0.125000 0.375000 0.500000
|
||||
v 0.125000 -0.625000 -1.500000
|
||||
v -0.125000 0.375000 0.500000
|
||||
v -0.375000 -0.500000 -1.500000
|
||||
v 0.375000 0.500000 0.500000
|
||||
v -0.000000 -0.005322 0.500000
|
||||
v -0.250000 -0.086408 -0.500000
|
||||
v 0.500000 -0.562500 -0.500000
|
||||
v 0.375000 0.000000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.250000 -0.086408 -0.500000
|
||||
v -0.500000 -0.562500 -0.500000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
v -0.500000 0.000000 -0.500000
|
||||
v -0.375000 0.000000 -0.500000
|
||||
v 0.125000 -0.125000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.125000 -0.125000 -0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.875000 1.000000
|
||||
vt 0.500000 0.494678
|
||||
vt 1.000000 0.875000
|
||||
vt 0.750000 0.913592
|
||||
vt 0.625000 0.875000
|
||||
vt 0.375000 0.875000
|
||||
vt 0.250000 0.913592
|
||||
vt 0.125000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.000000 0.250000
|
||||
vt 1.000000 0.312500
|
||||
vt 0.000000 0.312500
|
||||
vt 0.000000 0.500000
|
||||
vt 1.000000 0.187500
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.000000 0.187500
|
||||
vt 1.000000 0.125000
|
||||
vt 0.000000 0.125000
|
||||
vt 1.000000 0.625000
|
||||
vt 1.000000 0.750000
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.625000
|
||||
vt 1.000000 0.375000
|
||||
vt 0.000000 0.375000
|
||||
g Cube_Cube_road_ends
|
||||
s off
|
||||
f 4/1 20/2 21/3
|
||||
f 6/4 2/1 19/2 11/5 15/6
|
||||
f 20/2 12/5 21/3
|
||||
f 12/5 16/6 21/3
|
||||
f 16/6 18/7 21/3
|
||||
f 18/7 10/8 21/3
|
||||
f 10/8 14/9 21/3
|
||||
f 14/9 3/10 21/3
|
||||
f 3/10 7/11 21/3
|
||||
f 7/11 8/12 21/3
|
||||
f 8/12 4/1 21/3
|
||||
f 1/10 5/13 17/7 9/8 13/9
|
||||
g Cube_Cube_road_ends_default_grass_side.png
|
||||
f 27/14 7/15 32/16
|
||||
f 32/11 7/12 3/1 29/17
|
||||
f 28/17 25/11 1/12
|
||||
f 5/18 1/15 25/16 23/14
|
||||
f 2/11 32/12 29/19
|
||||
f 23/20 25/15 8/16
|
||||
f 6/21 27/20 32/15 2/16
|
||||
f 4/10 8/11 25/12 28/19
|
||||
g Cube_Cube_bottom
|
||||
f 8/11 7/12 27/1 23/10
|
||||
f 23/11 27/12 6/1 5/10
|
||||
g Cube_Cube_top_grass
|
||||
f 30/4 29/1 3/10 14/13
|
||||
f 28/12 24/22 20/23 4/11
|
||||
f 1/12 13/22 24/23 28/11
|
||||
f 19/4 2/1 29/10 30/13
|
||||
g Cube_Cube_road
|
||||
f 15/24 11/25 22/26 33/27
|
||||
f 26/20 31/28 16/29 12/14
|
||||
f 33/24 18/27 16/29 31/28
|
||||
f 33/24 22/25 10/26 18/27
|
||||
f 9/20 17/28 31/29 26/14
|
||||
f 15/24 33/27 31/29 17/28
|
||||
g Cube_Cube_road-grass_blend
|
||||
f 24/19 26/24 12/27 20/17
|
||||
f 11/25 19/4 30/13 22/26
|
||||
f 22/25 30/4 14/13 10/26
|
||||
f 13/19 9/24 26/27 24/17
|
303
games/APlanetAlive/mods/buildings/cottages/nodes_anvil.lua
Normal file
@ -0,0 +1,303 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- simple anvil that can be used to repair tools
|
||||
---------------------------------------------------------------------------------------
|
||||
-- * can be used to repair tools
|
||||
-- * the hammer gets dammaged a bit at each repair step
|
||||
---------------------------------------------------------------------------------------
|
||||
-- License of the hammer picture: CC-by-SA; done by GloopMaster; source:
|
||||
-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
-- the hammer for the anvil
|
||||
minetest.register_tool("cottages:hammer", {
|
||||
description = S("Steel hammer for repairing tools on the anvil"),
|
||||
image = "glooptest_tool_steelhammer.png",
|
||||
inventory_image = "glooptest_tool_steelhammer.png",
|
||||
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.8,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
-- about equal to a stone pick (it's not intended as a tool)
|
||||
cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy=6},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
local cottages_anvil_formspec =
|
||||
"size[8,8]"..
|
||||
"image[7,3;1,1;glooptest_tool_steelhammer.png]"..
|
||||
-- "list[current_name;sample;0,0.5;1,1;]"..
|
||||
"list[current_name;input;2.5,1.5;1,1;]"..
|
||||
-- "list[current_name;material;5,0;3,3;]"..
|
||||
"list[current_name;hammer;5,3;1,1;]"..
|
||||
-- "label[0.0,0.0;Sample:]"..
|
||||
-- "label[0.0,1.0;(Receipe)]"..
|
||||
"label[2.5,1.0;"..S("Workpiece:").."]"..
|
||||
-- "label[6.0,-0.5;Materials:]"..
|
||||
"label[6.0,2.7;"..S("Optional").."]"..
|
||||
"label[6.0,3.0;"..S("storage for").."]"..
|
||||
"label[6.0,3.3;"..S("your hammer").."]"..
|
||||
|
||||
"label[0,-0.5;"..S("Anvil").."]"..
|
||||
"label[0,3.0;"..S("Punch anvil with hammer to").."]"..
|
||||
"label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]";
|
||||
|
||||
|
||||
minetest.register_node("cottages:anvil", {
|
||||
drawtype = "nodebox",
|
||||
description = S("anvil"),
|
||||
tiles = {"cottages_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
-- the nodebox model comes from realtest
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
|
||||
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
|
||||
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
|
||||
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
|
||||
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
|
||||
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
|
||||
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("infotext", S("Anvil"));
|
||||
local inv = meta:get_inventory();
|
||||
inv:set_size("input", 1);
|
||||
-- inv:set_size("material", 9);
|
||||
-- inv:set_size("sample", 1);
|
||||
inv:set_size("hammer", 1);
|
||||
meta:set_string("formspec", cottages_anvil_formspec );
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("owner", placer:get_player_name() or "");
|
||||
meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
|
||||
meta:set_string("formspec",
|
||||
cottages_anvil_formspec,
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
local owner = meta:get_string('owner');
|
||||
|
||||
if( not( inv:is_empty("input"))
|
||||
-- or not( inv:is_empty("material"))
|
||||
-- or not( inv:is_empty("sample"))
|
||||
or not( inv:is_empty("hammer"))
|
||||
or not( player )
|
||||
or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
|
||||
|
||||
return false;
|
||||
end
|
||||
return true;
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' ) and from_list~="input") then
|
||||
return 0
|
||||
end
|
||||
return count;
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
|
||||
return 0;
|
||||
end
|
||||
if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then
|
||||
return 0;
|
||||
end
|
||||
if( listname=='input'
|
||||
and( stack:get_wear() == 0
|
||||
or stack:get_name() == "technic:water_can"
|
||||
or stack:get_name() == "technic:lava_can" )) then
|
||||
|
||||
minetest.chat_send_player( player:get_player_name(),
|
||||
S('The workpiece slot is for damaged tools only.'));
|
||||
return 0;
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if( not( pos ) or not( node ) or not( puncher )) then
|
||||
return;
|
||||
end
|
||||
-- only punching with the hammer is supposed to work
|
||||
local wielded = puncher:get_wielded_item();
|
||||
if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'cottages:hammer') then
|
||||
return;
|
||||
end
|
||||
local name = puncher:get_player_name();
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
|
||||
local input = inv:get_stack('input',1);
|
||||
|
||||
-- only tools can be repaired
|
||||
if( not( input )
|
||||
or input:is_empty()
|
||||
or input:get_name() == "technic:water_can"
|
||||
or input:get_name() == "technic:lava_can" ) then
|
||||
|
||||
meta:set_string("formspec",
|
||||
cottages_anvil_formspec,
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
|
||||
return;
|
||||
end
|
||||
|
||||
-- 65535 is max damage
|
||||
local damage_state = 40-math.floor(input:get_wear()/1638);
|
||||
|
||||
local tool_name = input:get_name();
|
||||
local hud_image = "";
|
||||
if( tool_name
|
||||
and minetest.registered_items[ tool_name ] ) then
|
||||
if( minetest.registered_items[ tool_name ].inventory_image ) then
|
||||
hud_image = minetest.registered_items[ tool_name ].inventory_image;
|
||||
elseif( minetest.registered_items[ tool_name ].textures
|
||||
and type(minetest.registered_items[ tool_name ].textures)=='table') then
|
||||
hud_image = minetest.registered_items[ tool_name ].textures[1];
|
||||
elseif( minetest.registered_items[ tool_name ].textures
|
||||
and type(minetest.registered_items[ tool_name ].textures)=='string') then
|
||||
hud_image = minetest.registered_items[ tool_name ].textures;
|
||||
end
|
||||
end
|
||||
|
||||
local hud1 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = hud_image,
|
||||
position = {x = 0.5, y = 0.5},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
local hud2 = nil;
|
||||
local hud3 = nil;
|
||||
if( input:get_wear()>0 ) then
|
||||
hud2 = puncher:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
text = "default_cloud.png^[colorize:#ff0000:256",
|
||||
number = 40,
|
||||
direction = 0, -- left to right
|
||||
position = {x=0.5, y=0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x=32, y=32},
|
||||
})
|
||||
hud3 = puncher:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
text = "default_cloud.png^[colorize:#00ff00:256",
|
||||
number = damage_state,
|
||||
direction = 0, -- left to right
|
||||
position = {x=0.5, y=0.65},
|
||||
alignment = {x = 0, y = 0},
|
||||
offset = {x = -320, y = 0},
|
||||
size = {x=32, y=32},
|
||||
});
|
||||
end
|
||||
minetest.after(2, function()
|
||||
if( puncher ) then
|
||||
puncher:hud_remove(hud1);
|
||||
puncher:hud_remove(hud2);
|
||||
puncher:hud_remove(hud3);
|
||||
end
|
||||
end)
|
||||
|
||||
-- tell the player when the job is done
|
||||
if( input:get_wear() == 0 ) then
|
||||
-- minetest.chat_send_player( puncher:get_player_name(),
|
||||
-- S('Your tool has been repaired successfully.'));
|
||||
return;
|
||||
end
|
||||
|
||||
-- do the actual repair
|
||||
input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds
|
||||
inv:set_stack("input", 1, input)
|
||||
|
||||
-- damage the hammer slightly
|
||||
wielded:add_wear( 100 );
|
||||
puncher:set_wielded_item( wielded );
|
||||
|
||||
-- do not spam too much
|
||||
-- if( math.random( 1,5 )==1 ) then
|
||||
-- minetest.chat_send_player( puncher:get_player_name(),
|
||||
-- S('Your workpiece improves.'));
|
||||
-- end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_craft({
|
||||
output = "cottages:anvil",
|
||||
recipe = {
|
||||
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
|
||||
{'', cottages.craftitem_steel,'' },
|
||||
{cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel} },
|
||||
})
|
||||
|
||||
|
||||
-- the castle-mod has an anvil as well - with the same receipe. convert the two into each other
|
||||
if ( minetest.get_modpath("castle") ~= nil ) then
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:anvil",
|
||||
recipe = {
|
||||
{'castle:anvil'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "castle:anvil",
|
||||
recipe = {
|
||||
{'cottages:anvil'},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:hammer",
|
||||
recipe = {
|
||||
{cottages.craftitem_steel},
|
||||
{'cottages:anvil'},
|
||||
{cottages.craftitem_stick} }
|
||||
})
|
||||
|
214
games/APlanetAlive/mods/buildings/cottages/nodes_barrel.lua
Normal file
@ -0,0 +1,214 @@
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- a barrel and a tub - plus a function that makes 'round' objects
|
||||
---------------------------------------------------------------------
|
||||
-- IMPORTANT NOTE: The barrel requires a lot of nodeboxes. That may be
|
||||
-- too much for weak hardware!
|
||||
---------------------------------------------------------------------
|
||||
-- Functionality: right-click to open/close a barrel;
|
||||
-- punch a barrel to change between vertical/horizontal
|
||||
---------------------------------------------------------------------
|
||||
-- Changelog:
|
||||
-- 24.03.13 Can no longer be opended/closed on rightclick because that is now used for a formspec;
|
||||
-- instead, it can be filled with liquids.
|
||||
-- Filled barrels will always be closed, while empty barrels will always be open.
|
||||
|
||||
-- pipes: table with the following entries for each pipe-part:
|
||||
-- f: radius factor; if 1, it will have a radius of half a nodebox and fill the entire nodebox
|
||||
-- h1, h2: height at witch the nodebox shall start and end; usually -0.5 and 0.5 for a full nodebox
|
||||
-- b: make a horizontal part/shelf
|
||||
-- horizontal: if 1, then x and y coordinates will be swapped
|
||||
|
||||
-- TODO: option so that it works without nodeboxes
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
barrel = {};
|
||||
|
||||
-- prepare formspec
|
||||
barrel.on_construct = function( pos )
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local percent = math.random( 1, 100 ); -- TODO: show real filling
|
||||
|
||||
meta:set_string( 'formspec',
|
||||
"size[8,9]"..
|
||||
"image[2.6,2;2,3;default_sandstone.png^[lowpart:"..
|
||||
(100-percent)..":default_desert_stone.png]".. -- TODO: better images
|
||||
"label[2.2,0;"..S("Pour:").."]"..
|
||||
"list[current_name;input;3,0.5;1,1;]"..
|
||||
"label[5,3.3;"..S("Fill:").."]"..
|
||||
"list[current_name;output;5,3.8;1,1;]"..
|
||||
"list[current_player;main;0,5;8,4;]");
|
||||
|
||||
|
||||
meta:set_string( 'liquid_type', '' ); -- which liquid is in the barrel?
|
||||
meta:set_int( 'liquid_level', 0 ); -- how much of the liquid is in there?
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("input", 1); -- to fill in new liquid
|
||||
inv:set_size("output", 1); -- to extract liquid
|
||||
end
|
||||
|
||||
|
||||
-- can only be digged if there are no more vessels/buckets in any of the slots
|
||||
-- TODO: allow digging of a filled barrel? this would disallow stacking of them
|
||||
barrel.can_dig = function( pos, player )
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
return ( inv:is_empty('input')
|
||||
and inv:is_empty('output'));
|
||||
end
|
||||
|
||||
|
||||
-- the barrel received input; either a new liquid that is to be poured in or a vessel that is to be filled
|
||||
barrel.on_metadata_inventory_put = function( pos, listname, index, stack, player )
|
||||
end
|
||||
|
||||
|
||||
-- right-click to open/close barrel; punch to switch between horizontal/vertical position
|
||||
minetest.register_node("cottages:barrel", {
|
||||
description = S("barrel (closed)"),
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "cottages_barrel_closed.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
|
||||
},
|
||||
drop = "cottages:barrel",
|
||||
-- on_rightclick = function(pos, node, puncher)
|
||||
-- minetest.add_node(pos, {name = "cottages:barrel_open", param2 = node.param2})
|
||||
-- end,
|
||||
-- TODO: on_rightclick is no longer available - maybe open if empty and closed if full?
|
||||
on_punch = function(pos, node, puncher)
|
||||
minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
|
||||
end,
|
||||
|
||||
on_construct = function( pos )
|
||||
return barrel.on_construct( pos );
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
return barrel.can_dig( pos, player );
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
return barrel.on_metadata_inventory_put( pos, listname, index, stack, player );
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
||||
})
|
||||
|
||||
-- this barrel is opened at the top
|
||||
minetest.register_node("cottages:barrel_open", {
|
||||
description = S("barrel (open)"),
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "cottages_barrel.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
|
||||
},
|
||||
drop = "cottages:barrel",
|
||||
-- on_rightclick = function(pos, node, puncher)
|
||||
-- minetest.add_node(pos, {name = "cottages:barrel", param2 = node.param2})
|
||||
-- end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
-- horizontal barrel
|
||||
minetest.register_node("cottages:barrel_lying", {
|
||||
description = S("barrel (closed), lying somewhere"),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "mesh",
|
||||
mesh = "cottages_barrel_closed_lying.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
|
||||
},
|
||||
drop = "cottages:barrel",
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
if( node.param2 < 4 ) then
|
||||
minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = (node.param2+1)})
|
||||
else
|
||||
minetest.add_node(pos, {name = "cottages:barrel", param2 = 0})
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
-- horizontal barrel, open
|
||||
minetest.register_node("cottages:barrel_lying_open", {
|
||||
description = S("barrel (opened), lying somewhere"),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "mesh",
|
||||
mesh = "cottages_barrel_lying.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
|
||||
},
|
||||
drop = "cottages:barrel",
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
if( node.param2 < 4 ) then
|
||||
minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = (node.param2+1)})
|
||||
else
|
||||
minetest.add_node(pos, {name = "cottages:barrel_open", param2 = 0})
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
||||
})
|
||||
|
||||
-- let's hope "tub" is the correct english word for "bottich"
|
||||
minetest.register_node("cottages:tub", {
|
||||
description = S("tub"),
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "cottages_tub.obj",
|
||||
tiles = {"cottages_barrel.png" },
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5,-0.1, 0.5},
|
||||
}},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5,-0.1, 0.5},
|
||||
}},
|
||||
groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:barrel",
|
||||
recipe = {
|
||||
{cottages.craftitem_wood, "", cottages.craftitem_wood },
|
||||
{cottages.craftitem_steel, "", cottages.craftitem_steel},
|
||||
{cottages.craftitem_wood, cottages.craftitem_wood, cottages.craftitem_wood },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:tub 2",
|
||||
recipe = {
|
||||
{"cottages:barrel"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:barrel",
|
||||
recipe = {
|
||||
{"cottages:tub"},
|
||||
{"cottages:tub"},
|
||||
},
|
||||
})
|
61
games/APlanetAlive/mods/buildings/cottages/nodes_chests.lua
Normal file
@ -0,0 +1,61 @@
|
||||
|
||||
-- TODO: make these chests as chests and indicate that they are owned by npc
|
||||
-- TODO: add bags (not for carrying around but for decoration)
|
||||
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S = cottages.S
|
||||
|
||||
cottages_chests = {}
|
||||
-- uses default.chest_formspec for now
|
||||
cottages_chests.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec",default.chest_formspec)
|
||||
-- meta:set_string("infotext", "Chest")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end
|
||||
|
||||
cottages_chests.can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end
|
||||
|
||||
-- the chests do not need receipes since they are only placeholders and not intended to be built by players
|
||||
-- (they are later on supposed to be filled with diffrent items by fill_chest.lua)
|
||||
minetest.register_node("cottages:chest_private", {
|
||||
description = S("private NPC chest"),
|
||||
infotext = "chest containing the possesions of one of the inhabitants",
|
||||
tiles = cottages.texture_chest,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
on_construct = cottages_chests.on_construct,
|
||||
can_dig = cottages_chests.can_dig,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:chest_work", {
|
||||
description = S("chest for work utils and kitchens"),
|
||||
infotext = "everything the inhabitant needs for his work",
|
||||
tiles = cottages.texture_chest,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
on_construct = cottages_chests.on_construct,
|
||||
can_dig = cottages_chests.can_dig,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:chest_storage", {
|
||||
description = S("storage chest"),
|
||||
infotext = "stored food reserves",
|
||||
tiles = cottages.texture_chest,
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
on_construct = cottages_chests.on_construct,
|
||||
can_dig = cottages_chests.can_dig,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
437
games/APlanetAlive/mods/buildings/cottages/nodes_doorlike.lua
Normal file
@ -0,0 +1,437 @@
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
-- These nodes are all like doors in a way:
|
||||
-- * window shutters (they open on right-click and when it turns day; they close at night)
|
||||
-- * a half-door where the top part can be opened seperately from the bottom part
|
||||
-- * a gate that drops to the floor when opened
|
||||
--
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
-- IMPORTANT NOTICE: If you have a very slow computer, it might be wise to increase the rate at which the
|
||||
-- abm that opens/closes the window shutters is called. Anything less than 10 minutes
|
||||
-- (600 seconds) ought to be ok.
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
local S = cottages.S
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
-- small window shutters for single-node-windows; they open at day and close at night if the abm is working
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- propagate shutting/closing of window shutters to window shutters below/above this one
|
||||
cottages_window_sutter_operate = function( pos, old_node_state_name, new_node_state_name )
|
||||
|
||||
local offsets = {-1,1,-2,2,-3,3};
|
||||
local stop_up = 0;
|
||||
local stop_down = 0;
|
||||
|
||||
for i,v in ipairs(offsets) do
|
||||
|
||||
local node = minetest.get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } );
|
||||
if( node and node.name and node.name==old_node_state_name
|
||||
and ( (v > 0 and stop_up == 0 )
|
||||
or (v < 0 and stop_down == 0 ))) then
|
||||
|
||||
minetest.swap_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2})
|
||||
|
||||
-- found a diffrent node - no need to search further up
|
||||
elseif( v > 0 and stop_up == 0 ) then
|
||||
stop_up = 1;
|
||||
|
||||
elseif( v < 0 and stop_down == 0 ) then
|
||||
stop_down = 1;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- window shutters - they cover half a node to each side
|
||||
minetest.register_node("cottages:window_shutter_open", {
|
||||
description = S("opened window shutters"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
-- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.90, -0.5, 0.4, -0.45, 0.5, 0.5},
|
||||
{ 0.45, -0.5, 0.4, 0.9, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.9, -0.5, 0.4, 0.9, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:window_shutter_closed", {
|
||||
description = S("closed window shutters"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0.4, -0.05, 0.5, 0.5},
|
||||
{ 0.05, -0.5, 0.4, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
|
||||
end,
|
||||
is_ground_content = false,
|
||||
drop = "cottages:window_shutter_open",
|
||||
})
|
||||
|
||||
|
||||
-- open shutters in the morning
|
||||
minetest.register_abm({
|
||||
nodenames = {"cottages:window_shutter_closed"},
|
||||
interval = 20, -- change this to 600 if your machine is too slow
|
||||
chance = 3, -- not all people wake up at the same time!
|
||||
action = function(pos)
|
||||
|
||||
-- at this time, sleeping in a bed is not possible
|
||||
if( not(minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805)) then
|
||||
local old_node = minetest.get_node( pos );
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- close them at night
|
||||
minetest.register_abm({
|
||||
nodenames = {"cottages:window_shutter_open"},
|
||||
interval = 20, -- change this to 600 if your machine is too slow
|
||||
chance = 2,
|
||||
action = function(pos)
|
||||
|
||||
-- same time at which sleeping is allowed in beds
|
||||
if( minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805) then
|
||||
local old_node = minetest.get_node( pos );
|
||||
minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2})
|
||||
cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
-- a half door; can be combined to a full door where the upper part can be operated seperately; usually found in barns/stables
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
minetest.register_node("cottages:half_door", {
|
||||
description = S("half door"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
|
||||
|
||||
local param2 = node.param2;
|
||||
if( param2%4 == 1) then param2 = param2+1; --2;
|
||||
elseif( param2%4 == 2) then param2 = param2-1; --1;
|
||||
elseif( param2%4 == 3) then param2 = param2-3; --0;
|
||||
elseif( param2%4 == 0) then param2 = param2+3; --3;
|
||||
end;
|
||||
minetest.swap_node(pos, {name = "cottages:half_door", param2 = param2})
|
||||
-- if the node above consists of a door of the same type, open it as well
|
||||
-- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly
|
||||
if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
|
||||
minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2})
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("cottages:half_door_inverted", {
|
||||
description = S("half door inverted"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
|
||||
|
||||
local param2 = node.param2;
|
||||
if( param2%4 == 1) then param2 = param2-1; --0;
|
||||
elseif( param2%4 == 0) then param2 = param2+1; --1;
|
||||
elseif( param2%4 == 2) then param2 = param2+1; --3;
|
||||
elseif( param2%4 == 3) then param2 = param2-1; --2;
|
||||
end;
|
||||
minetest.swap_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
|
||||
-- open upper parts of this door (if there are any)
|
||||
if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
|
||||
minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2})
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
-- this gate for fences solves the "where to store the opened gate" problem by dropping it to the floor in optened state
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
minetest.register_node("cottages:gate_closed", {
|
||||
description = S("closed fence gate"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {cottages.texture_furniture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.85, -0.25, -0.02, 0.85, -0.05, 0.02},
|
||||
{ -0.85, 0.15, -0.02, 0.85, 0.35, 0.02},
|
||||
|
||||
{ -0.80, -0.05, -0.02, -0.60, 0.15, 0.02},
|
||||
{ 0.60, -0.05, -0.02, 0.80, 0.15, 0.02},
|
||||
{ -0.15, -0.05, -0.02, 0.15, 0.15, 0.02},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.85, -0.25, -0.1, 0.85, 0.35, 0.1},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.swap_node(pos, {name = "cottages:gate_open", param2 = node.param2})
|
||||
end,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("cottages:gate_open", {
|
||||
description = S("opened fence gate"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {cottages.texture_furniture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drop = "cottages:gate_closed",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.85, -0.5, -0.25, 0.85, -0.46, -0.05},
|
||||
{ -0.85, -0.5, 0.15, 0.85, -0.46, 0.35},
|
||||
|
||||
{ -0.80, -0.5, -0.05, -0.60, -0.46, 0.15},
|
||||
{ 0.60, -0.5, -0.05, 0.80, -0.46, 0.15},
|
||||
{ -0.15, -0.5, -0.05, 0.15, -0.46, 0.15},
|
||||
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.85, -0.5, -0.25, 0.85, -0.3, 0.35},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
minetest.swap_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
|
||||
end,
|
||||
is_ground_content = false,
|
||||
drop = "cottages:gate_closed",
|
||||
})
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
-- a hatch; nodebox definition taken from realtest
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- hatches rotate around their axis
|
||||
-- old facedir: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23
|
||||
new_facedirs = { 10,19, 4,13, 2,18,22,14,20,16, 0,12,11, 3, 7,21, 9,23, 5, 1, 8,15, 6,17};
|
||||
|
||||
|
||||
cottages.register_hatch = function( nodename, description, texture, receipe_item )
|
||||
|
||||
minetest.register_node( nodename, {
|
||||
description = S(description), -- not that there are any other...
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = { texture },
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.49, -0.55, -0.49, -0.3, -0.45, 0.45},
|
||||
-- {-0.5, -0.55, 0.3, 0.3, -0.45, 0.5},
|
||||
{0.3, -0.55, -0.3, 0.49, -0.45, 0.45},
|
||||
{0.49, -0.55, -0.49, -0.3, -0.45, -0.3},
|
||||
{-0.075, -0.55, -0.3, 0.075, -0.45, 0.3},
|
||||
{-0.3, -0.55, -0.075, -0.075, -0.45, 0.075},
|
||||
{0.075, -0.55, -0.075, 0.3, -0.45, 0.075},
|
||||
|
||||
{-0.3, -0.55, 0.3, 0.3, -0.45, 0.45},
|
||||
|
||||
-- hinges
|
||||
{-0.45,-0.530, 0.45, -0.15,-0.470, 0.525},
|
||||
{ 0.15,-0.530, 0.45, 0.45,-0.470, 0.525},
|
||||
|
||||
-- handle
|
||||
{-0.05,-0.60,-0.35, 0.05,-0.40,-0.45},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.55, -0.5, 0.5, -0.45, 0.5},
|
||||
},
|
||||
on_rightclick = function(pos, node, puncher)
|
||||
|
||||
minetest.swap_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
|
||||
end,
|
||||
is_ground_content = false,
|
||||
on_place = minetest.rotate_node,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = nodename,
|
||||
recipe = {
|
||||
{ '', '', receipe_item },
|
||||
{ receipe_item, cottages.craftitem_stick, '' },
|
||||
{ '', '', '' },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- further alternate hatch materials: wood, tree, copper_block
|
||||
cottages.register_hatch( 'cottages:hatch_wood', 'wooden hatch', 'cottages_minimal_wood.png', cottages.craftitem_slab_wood );
|
||||
cottages.register_hatch( 'cottages:hatch_steel', 'metal hatch', 'cottages_steel_block.png', cottages.craftitem_steel );
|
||||
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
-- and now the crafting receipes:
|
||||
-----------------------------------------------------------------------------------------------------------
|
||||
|
||||
-- transform opend and closed shutters into each other for convenience
|
||||
minetest.register_craft({
|
||||
output = "cottages:window_shutter_open",
|
||||
recipe = {
|
||||
{"cottages:window_shutter_closed" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:window_shutter_closed",
|
||||
recipe = {
|
||||
{"cottages:window_shutter_open" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:window_shutter_open",
|
||||
recipe = {
|
||||
{cottages.craftitem_wood, "", cottages.craftitem_wood },
|
||||
}
|
||||
})
|
||||
|
||||
-- transform one half door into another
|
||||
minetest.register_craft({
|
||||
output = "cottages:half_door",
|
||||
recipe = {
|
||||
{"cottages:half_door_inverted" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:half_door_inverted",
|
||||
recipe = {
|
||||
{"cottages:half_door" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:half_door 2",
|
||||
recipe = {
|
||||
{"", cottages.craftitem_wood, "" },
|
||||
{"", cottages.craftitem_door, "" },
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- transform open and closed versions into into another for convenience
|
||||
minetest.register_craft({
|
||||
output = "cottages:gate_closed",
|
||||
recipe = {
|
||||
{"cottages:gate_open" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:gate_open",
|
||||
recipe = {
|
||||
{"cottages:gate_closed"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:gate_closed",
|
||||
recipe = {
|
||||
{cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_wood },
|
||||
}
|
||||
})
|
||||
|
486
games/APlanetAlive/mods/buildings/cottages/nodes_feldweg.lua
Normal file
@ -0,0 +1,486 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- decoration and building material
|
||||
---------------------------------------------------------------------------------------
|
||||
-- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons
|
||||
-- * dirt road - those are more natural in small old villages than cobble roads
|
||||
-- * loam - no, old buildings are usually not built out of clay; loam was used
|
||||
-- * straw - useful material for roofs
|
||||
-- * glass pane - an improvement compared to fence posts as windows :-)
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
-- supported modes:
|
||||
-- * simple: only a straight dirt road; no curves, junctions etc.
|
||||
-- * flat: each node is a full node; junction, t-junction and corner are included
|
||||
-- * nodebox: like flat - except that each node has a nodebox that fits to that road node
|
||||
-- * mesh: like nodebox - except that it uses a nice roundish model
|
||||
local cottages_feldweg_mode = minetest.settings:get("cottages_feldweg_mode")
|
||||
if( cottages_feldweg_mode ~= "mesh"
|
||||
and cottages_feldweg_mode ~= "flat"
|
||||
and cottages_feldweg_mode ~= "nodebox"
|
||||
and cottages_feldweg_mode ~= "flat") then
|
||||
cottages_feldweg_mode = "mesh";
|
||||
-- add the setting to the minetest.conf so that the player can set it there
|
||||
minetest.settings:set("cottages_feldweg_mode", "mesh")
|
||||
end
|
||||
|
||||
local function register_recipes(include_end)
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:feldweg_crossing 5",
|
||||
recipe = {
|
||||
{"", "cottages:feldweg", "" },
|
||||
{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"},
|
||||
{"", "cottages:feldweg", "" },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:feldweg_t_junction 5",
|
||||
recipe = {
|
||||
{"", "cottages:feldweg", "" },
|
||||
{"", "cottages:feldweg", "" },
|
||||
{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
|
||||
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:feldweg_curve 5",
|
||||
recipe = {
|
||||
{"cottages:feldweg", "", "" },
|
||||
{"cottages:feldweg", "", ""},
|
||||
{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
|
||||
},
|
||||
})
|
||||
|
||||
if include_end then
|
||||
minetest.register_craft({
|
||||
output = "cottages:feldweg_end 5",
|
||||
recipe = {
|
||||
{"cottages:feldweg", "", "cottages:feldweg" },
|
||||
{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--- a nice dirt road for small villages or paths to fields
|
||||
if( cottages_feldweg_mode == "simple" or cottages_feldweg_mode == "flat" ) then
|
||||
minetest.register_node("cottages:feldweg", {
|
||||
description = S("dirt road"),
|
||||
tiles = {"cottages_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
})
|
||||
end
|
||||
|
||||
-- add crossing, t-junction and corner
|
||||
|
||||
--
|
||||
-- flat - just textures, full blocks
|
||||
--
|
||||
if( cottages_feldweg_mode == "flat" ) then
|
||||
|
||||
minetest.register_node("cottages:feldweg_crossing", {
|
||||
description = S("dirt road crossing"),
|
||||
tiles = {"cottages_feldweg_kreuzung.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:feldweg_t_junction", {
|
||||
description = S("dirt road t junction"),
|
||||
tiles = {"cottages_feldweg_t-kreuzung.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:feldweg_curve", {
|
||||
description = S("dirt road curve"),
|
||||
tiles = {"cottages_feldweg_ecke.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
register_recipes(false)
|
||||
--
|
||||
-- cube-style nodebox version
|
||||
--
|
||||
elseif( cottages_feldweg_mode == "nodebox" ) then
|
||||
minetest.register_node("cottages:feldweg", {
|
||||
description = S("dirt road"),
|
||||
tiles = {"cottages_feldweg_orig.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
roups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
paramtype = "light",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
|
||||
-- Rasenkanten
|
||||
{ -0.5, 0.5-2/16, -0.5, -0.5+3/16, 0.5, 0.5},
|
||||
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, 0.5},
|
||||
-- uebergang zwischen Wagenspur und Rasenkante
|
||||
{ -0.5+3/16, 0.5-2/16, -0.5, -0.5+4/16, 0.5-1/16, 0.5},
|
||||
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:feldweg_crossing", {
|
||||
description = S("dirt road crossing"),
|
||||
tiles = {"cottages_feldweg_kreuzung.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
paramtype = "light",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
|
||||
-- Rasenkanten
|
||||
{ -0.5, 0.5-2/16, -0.5, -0.5+3/16, 0.5, -0.5+3/16},
|
||||
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, -0.5+3/16},
|
||||
|
||||
{ -0.5, 0.5-2/16, 0.5-3/16, -0.5+3/16, 0.5, 0.5},
|
||||
{ 0.5-3/16, 0.5-2/16, 0.5-3/16, 0.5, 0.5, 0.5},
|
||||
-- uebergang zwischen Wagenspur und Rasenkante
|
||||
{ -0.5+3/16, 0.5-2/16, -0.5, -0.5+4/16, 0.5-1/16, -0.5+4/16},
|
||||
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, -0.5+4/16},
|
||||
|
||||
{ -0.5+3/16, 0.5-2/16, 0.5-4/16, -0.5+4/16, 0.5-1/16, 0.5},
|
||||
{ 0.5-4/16, 0.5-2/16, 0.5-4/16, 0.5-3/16, 0.5-1/16, 0.5},
|
||||
|
||||
|
||||
{ -0.5, 0.5-2/16, -0.5+3/16, -0.5+3/16, 0.5-1/16, -0.5+4/16},
|
||||
{ 0.5-3/16, 0.5-2/16, -0.5+3/16, 0.5, 0.5-1/16, -0.5+4/16},
|
||||
|
||||
{ -0.5, 0.5-2/16, 0.5-4/16, -0.5+3/16, 0.5-1/16, 0.5-3/16},
|
||||
{ 0.5-3/16, 0.5-2/16, 0.5-4/16, 0.5, 0.5-1/16, 0.5-3/16},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:feldweg_t_junction", {
|
||||
description = S("dirt road t junction"),
|
||||
tiles = {"cottages_feldweg_t-kreuzung.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
paramtype = "light",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
|
||||
-- Rasenkanten
|
||||
{ -0.5, 0.5-2/16, -0.5, -0.5+3/16, 0.5, -0.5+3/16},
|
||||
|
||||
{ -0.5, 0.5-2/16, 0.5-3/16, -0.5+3/16, 0.5, 0.5},
|
||||
-- Rasenkante seitlich durchgehend
|
||||
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, 0.5},
|
||||
-- uebergang zwischen Wagenspur und Rasenkante
|
||||
{ -0.5+3/16, 0.5-2/16, -0.5, -0.5+4/16, 0.5-1/16, -0.5+4/16},
|
||||
|
||||
{ -0.5+3/16, 0.5-2/16, 0.5-4/16, -0.5+4/16, 0.5-1/16, 0.5},
|
||||
|
||||
|
||||
{ -0.5, 0.5-2/16, -0.5+3/16, -0.5+3/16, 0.5-1/16, -0.5+4/16},
|
||||
|
||||
{ -0.5, 0.5-2/16, 0.5-4/16, -0.5+3/16, 0.5-1/16, 0.5-3/16},
|
||||
-- Ueberganng seitlich durchgehend
|
||||
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("cottages:feldweg_curve", {
|
||||
description = S("dirt road curve"),
|
||||
tiles = {"cottages_feldweg_ecke.png^[transform2","default_dirt.png", "default_dirt.png^default_grass_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
paramtype = "light",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5},
|
||||
-- Rasenkante vorne durchgehend
|
||||
{ -0.5, 0.5-2/16, -0.5, 0.5-3/16, 0.5, -0.5+3/16},
|
||||
|
||||
-- Rasenkanten
|
||||
{ -0.5, 0.5-2/16, 0.5-3/16, -0.5+3/16, 0.5, 0.5},
|
||||
-- Rasenkante seitlich durchgehend
|
||||
{ 0.5-3/16, 0.5-2/16, -0.5, 0.5, 0.5, 0.5},
|
||||
-- uebergang zwischen Wagenspur und Rasenkante
|
||||
{ -0.5+3/16, 0.5-2/16, 0.5-4/16, -0.5+4/16, 0.5-1/16, 0.5},
|
||||
|
||||
|
||||
-- Uebergang vorne durchgehend
|
||||
{ -0.5, 0.5-2/16, -0.5+3/16, 0.5-3/16, 0.5-1/16, -0.5+4/16},
|
||||
|
||||
{ -0.5, 0.5-2/16, 0.5-4/16, -0.5+3/16, 0.5-1/16, 0.5-3/16},
|
||||
-- Ueberganng seitlich durchgehend
|
||||
{ 0.5-4/16, 0.5-2/16, -0.5, 0.5-3/16, 0.5-1/16, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
register_recipes(false)
|
||||
|
||||
|
||||
--
|
||||
-- the mesh version (rounded); provided and created by VanessaE
|
||||
--
|
||||
elseif( cottages_feldweg_mode == "mesh" ) then
|
||||
|
||||
-- a nice dirt road for small villages or paths to fields
|
||||
minetest.register_node("cottages:feldweg", {
|
||||
description = S("dirt road"),
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
|
||||
"default_dirt.png", "default_grass.png",
|
||||
"cottages_feldweg_surface.png",
|
||||
"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "feldweg.obj",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("cottages:feldweg_crossing", {
|
||||
description = S("dirt road crossing"),
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
tiles = {"cottages_feldweg_end.png","default_dirt.png",
|
||||
"default_grass.png","cottages_feldweg_surface.png",
|
||||
"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "feldweg-crossing.obj",
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("cottages:feldweg_t_junction", {
|
||||
description = S("dirt road t junction"),
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png", "default_dirt.png",
|
||||
"default_grass.png","cottages_feldweg_surface.png",
|
||||
"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "feldweg-T-junction.obj",
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("cottages:feldweg_curve", {
|
||||
description = S("dirt road curve"),
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
tiles = {"default_dirt.png^default_grass_side.png","default_grass.png",
|
||||
"default_dirt.png^default_grass_side.png","cottages_feldweg_surface.png",
|
||||
"default_dirt.png","cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "feldweg-curve.obj",
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("cottages:feldweg_end", {
|
||||
description = S("dirt road end"),
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
|
||||
"default_dirt.png", "default_grass.png",
|
||||
"cottages_feldweg_surface.png^cottages_feldweg_edges.png",
|
||||
"cottages_feldweg_surface.png"},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "feldweg_end.obj",
|
||||
})
|
||||
|
||||
|
||||
register_recipes(true)
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- create stairs if possible
|
||||
if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab) then
|
||||
stairs.register_stair_and_slab("feldweg", "cottages:feldweg",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
{"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"},
|
||||
S("Dirt Road Stairs"),
|
||||
S("Dirt Road, half height"),
|
||||
cottages.sounds.dirt)
|
||||
end
|
||||
|
||||
if( cottages_feldweg_mode == "nodebox" or cottages_feldweg_mode == "mesh" ) then
|
||||
local box_slope = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
|
||||
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
|
||||
}};
|
||||
|
||||
local box_slope_long = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -1.5, 0.5, -0.10, 0.5},
|
||||
{-0.5, -0.25, -1.3, 0.5, -0.25, 0.5},
|
||||
{-0.5, -0.25, -1.0, 0.5, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.25, 0, 0.5, 0.5, 0.5}
|
||||
}};
|
||||
|
||||
minetest.register_node("cottages:feldweg_slope", {
|
||||
description = S("dirt road slope"),
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
|
||||
"default_dirt.png", "default_grass.png",
|
||||
"cottages_feldweg_surface.png",
|
||||
"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "feldweg_slope.obj",
|
||||
|
||||
collision_box = box_slope,
|
||||
selection_box = box_slope,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_node("cottages:feldweg_slope_long", {
|
||||
description = S("dirt road slope long"),
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
tiles = {"cottages_feldweg_end.png","default_dirt.png^default_grass_side.png",
|
||||
"default_dirt.png", "default_grass.png",
|
||||
"cottages_feldweg_surface.png",
|
||||
"cottages_feldweg_surface.png^cottages_feldweg_edges.png"},
|
||||
paramtype = "light",
|
||||
drawtype = "mesh",
|
||||
mesh = "feldweg_slope_long.obj",
|
||||
collision_box = box_slope_long,
|
||||
selection_box = box_slope_long,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:feldweg_slope 3",
|
||||
recipe = {
|
||||
{"cottages:feldweg", "", "" },
|
||||
{"cottages:feldweg", "cottages:feldweg", ""}
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:feldweg_slope_long 4",
|
||||
recipe = {
|
||||
{"cottages:feldweg", "", "" },
|
||||
{"cottages:feldweg", "cottages:feldweg", "cottages:feldweg"}
|
||||
},
|
||||
})
|
||||
end
|
159
games/APlanetAlive/mods/buildings/cottages/nodes_fences.lua
Normal file
@ -0,0 +1,159 @@
|
||||
-- 22.01.13 Changed texture to that of the wood from the minimal development game
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
minetest.register_node("cottages:fence_small", {
|
||||
description = S("small fence"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
|
||||
{ -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
|
||||
{ -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
|
||||
|
||||
{ -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
|
||||
{ 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.50, -0.50, 0.4, 0.50, 0.50, 0.5},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("cottages:fence_corner", {
|
||||
description = S("small fence corner"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
|
||||
{ -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
|
||||
{ -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
|
||||
|
||||
{ -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
|
||||
{ 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
|
||||
|
||||
{ 0.46, -0.35, -0.45, 0.50, -0.20, 0.45},
|
||||
{ 0.46, 0.00, -0.45, 0.50, 0.15, 0.45},
|
||||
{ 0.46, 0.35, -0.45, 0.50, 0.50, 0.45},
|
||||
|
||||
{ 0.46, -0.50, -0.50, 0.50, 0.50, -0.45},
|
||||
{ 0.46, -0.50, 0.45, 0.50, 0.50, 0.50},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.50, -0.50,-0.5, 0.50, 0.50, 0.5},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("cottages:fence_end", {
|
||||
description = S("small fence end"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
|
||||
{ -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
|
||||
{ -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
|
||||
|
||||
{ -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
|
||||
{ 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
|
||||
|
||||
{ 0.46, -0.35, -0.45, 0.50, -0.20, 0.45},
|
||||
{ 0.46, 0.00, -0.45, 0.50, 0.15, 0.45},
|
||||
{ 0.46, 0.35, -0.45, 0.50, 0.50, 0.45},
|
||||
|
||||
{ 0.46, -0.50, -0.50, 0.50, 0.50, -0.45},
|
||||
{ 0.46, -0.50, 0.45, 0.50, 0.50, 0.50},
|
||||
|
||||
{ -0.50, -0.35, -0.45, -0.46, -0.20, 0.45},
|
||||
{ -0.50, 0.00, -0.45, -0.46, 0.15, 0.45},
|
||||
{ -0.50, 0.35, -0.45, -0.46, 0.50, 0.45},
|
||||
|
||||
{ -0.50, -0.50, -0.50, -0.46, 0.50, -0.45},
|
||||
{ -0.50, -0.50, 0.45, -0.46, 0.50, 0.50},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.50, -0.50,-0.5, 0.50, 0.50, 0.5},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:fence_small 3",
|
||||
recipe = {
|
||||
{cottages.craftitem_fence, cottages.craftitem_fence},
|
||||
}
|
||||
})
|
||||
|
||||
-- xfences can be configured to replace normal fences - which makes them uncraftable
|
||||
if ( minetest.get_modpath("xfences") ~= nil ) then
|
||||
minetest.register_craft({
|
||||
output = "cottages:fence_small 3",
|
||||
recipe = {
|
||||
{"xfences:fence","xfences:fence" },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:fence_corner",
|
||||
recipe = {
|
||||
{"cottages:fence_small","cottages:fence_small" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:fence_small 2",
|
||||
recipe = {
|
||||
{"cottages:fence_corner" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:fence_end",
|
||||
recipe = {
|
||||
{"cottages:fence_small","cottages:fence_small", "cottages:fence_small" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:fence_small 3",
|
||||
recipe = {
|
||||
{"cottages:fence_end" },
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
646
games/APlanetAlive/mods/buildings/cottages/nodes_furniture.lua
Normal file
@ -0,0 +1,646 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- furniture
|
||||
---------------------------------------------------------------------------------------
|
||||
-- contains:
|
||||
-- * a bed seperated into foot and head reagion so that it can be placed manually; it has
|
||||
-- no other functionality than decoration!
|
||||
-- * a sleeping mat - mostly for NPC that cannot afford a bet yet
|
||||
-- * bench - if you don't have 3dforniture:chair, then this is the next best thing
|
||||
-- * table - very simple one
|
||||
-- * shelf - for stroring things; this one is 3d
|
||||
-- * stovepipe - so that the smoke from the furnace can get away
|
||||
-- * washing place - put it over a water source and you can 'wash' yourshelf
|
||||
---------------------------------------------------------------------------------------
|
||||
-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
-- a bed without functionality - just decoration
|
||||
minetest.register_node("cottages:bed_foot", {
|
||||
description = S("Bed (foot region)"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"cottages_beds_bed_top_bottom.png", cottages.texture_furniture, "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
sounds = cottages.sounds.wood,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- bed
|
||||
{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
|
||||
|
||||
-- stützen
|
||||
{-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
|
||||
{ 0.4,-0.5, -0.5, 0.5, 0.5, -0.4},
|
||||
|
||||
-- Querstrebe
|
||||
{-0.4, 0.3, -0.5, 0.4, 0.5, -0.4}
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
-- the bed is split up in two parts to avoid destruction of blocks on placement
|
||||
minetest.register_node("cottages:bed_head", {
|
||||
description = S("Bed (head region)"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"cottages_beds_bed_top_top.png", cottages.texture_furniture, "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", cottages.texture_furniture, "cottages_beds_bed_side.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
sounds = cottages.sounds.wood,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- bed
|
||||
{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
|
||||
|
||||
-- stützen
|
||||
{-0.5,-0.5, 0.4, -0.4, 0.5, 0.5},
|
||||
{ 0.4,-0.5, 0.4, 0.5, 0.5, 0.5},
|
||||
|
||||
-- Querstrebe
|
||||
{-0.4, 0.3, 0.4, 0.4, 0.5, 0.5}
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- the basic version of a bed - a sleeping mat
|
||||
-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
|
||||
minetest.register_node("cottages:sleeping_mat", {
|
||||
description = S("sleeping mat"),
|
||||
drawtype = 'nodebox',
|
||||
tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
|
||||
wield_image = 'cottages_sleepingmat.png',
|
||||
inventory_image = 'cottages_sleepingmat.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
groups = { snappy = 3 },
|
||||
sounds = cottages.sounds.leaves,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.48, -0.5,-0.48, 0.48, -0.5+1/16, 0.48},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.48, -0.5,-0.48, 0.48, -0.5+2/16, 0.48},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- this one has a pillow for the head; thus, param2 becomes visible to the builder, and mobs may use it as a bed
|
||||
minetest.register_node("cottages:sleeping_mat_head", {
|
||||
description = S("sleeping mat with pillow"),
|
||||
drawtype = 'nodebox',
|
||||
tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
|
||||
wield_image = 'cottages_sleepingmat.png',
|
||||
inventory_image = 'cottages_sleepingmat.png',
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
paramtype2 = "facedir",
|
||||
groups = { snappy = 3 },
|
||||
sounds = cottages.sounds.leaves,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.48, -0.5,-0.48, 0.48, -0.5+1/16, 0.48},
|
||||
{-0.34, -0.5+1/16,-0.12, 0.34, -0.5+2/16, 0.34},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.48, -0.5,-0.48, 0.48, -0.5+2/16, 0.48},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- furniture; possible replacement: 3dforniture:chair
|
||||
minetest.register_node("cottages:bench", {
|
||||
drawtype = "nodebox",
|
||||
description = S("simple wooden bench"),
|
||||
tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
|
||||
sounds = cottages.sounds.wood,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- sitting area
|
||||
{-0.5, -0.15, 0.1, 0.5, -0.05, 0.5},
|
||||
|
||||
-- stützen
|
||||
{-0.4, -0.5, 0.2, -0.3, -0.15, 0.4},
|
||||
{ 0.3, -0.5, 0.2, 0.4, -0.15, 0.4},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, 0, 0.5, 0, 0.5},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sit_on_bench( pos, node, clicker, itemstack, pointed_thing );
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- a simple table; possible replacement: 3dforniture:table
|
||||
local cottages_table_def = {
|
||||
description = S("table"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.1, -0.5, -0.1, 0.1, 0.3, 0.1},
|
||||
{ -0.5, 0.48, -0.5, 0.5, 0.4, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
}
|
||||
|
||||
|
||||
-- search for the workbench in AdventureTest
|
||||
local workbench = minetest.registered_nodes[ "workbench:3x3"];
|
||||
if( workbench ) then
|
||||
cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
|
||||
cottages_table_def.on_rightclick = workbench.on_rightclick;
|
||||
end
|
||||
-- search for the workbench from RealTEst
|
||||
workbench = minetest.registered_nodes[ "workbench:work_bench_birch"];
|
||||
if( workbench ) then
|
||||
cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
|
||||
cottages_table_def.on_construct = workbench.on_construct;
|
||||
cottages_table_def.can_dig = workbench.can_dig;
|
||||
cottages_table_def.on_metadata_inventory_take = workbench.on_metadata_inventory_take;
|
||||
cottages_table_def.on_metadata_inventory_move = workbench.on_metadata_inventory_move;
|
||||
cottages_table_def.on_metadata_inventory_put = workbench.on_metadata_inventory_put;
|
||||
end
|
||||
|
||||
minetest.register_node("cottages:table", cottages_table_def );
|
||||
|
||||
-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf
|
||||
-- the infotext shows if it's empty or not
|
||||
minetest.register_node("cottages:shelf", {
|
||||
description = S("open storage shelf"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
|
||||
{ -0.5, -0.5, -0.3, -0.4, 0.5, 0.5},
|
||||
{ 0.4, -0.5, -0.3, 0.5, 0.5, 0.5},
|
||||
|
||||
{ -0.5, -0.2, -0.3, 0.5, -0.1, 0.5},
|
||||
{ -0.5, 0.3, -0.3, 0.5, 0.4, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
meta:set_string("formspec",
|
||||
"size[8,8]"..
|
||||
"list[current_name;main;0,0;8,3;]"..
|
||||
"list[current_player;main;0,4;8,4;]"..
|
||||
"listring[nodemeta:" .. spos .. ";main]" ..
|
||||
"listring[current_player;main]")
|
||||
meta:set_string("infotext", S("open storage shelf"))
|
||||
local inv = meta:get_inventory();
|
||||
inv:set_size("main", 24);
|
||||
end,
|
||||
|
||||
can_dig = function( pos,player )
|
||||
local meta = minetest.get_meta( pos );
|
||||
local inv = meta:get_inventory();
|
||||
return inv:is_empty("main");
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta( pos );
|
||||
meta:set_string('infotext', S('open storage shelf (in use)'));
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta( pos );
|
||||
local inv = meta:get_inventory();
|
||||
if( inv:is_empty("main")) then
|
||||
meta:set_string('infotext', S('open storage shelf (empty)'));
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
||||
|
||||
})
|
||||
|
||||
-- so that the smoke from a furnace can get out of a building
|
||||
minetest.register_node("cottages:stovepipe", {
|
||||
description = S("stovepipe"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"cottages_steel_block.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
-- this washing place can be put over a water source (it is open at the bottom)
|
||||
minetest.register_node("cottages:washing", {
|
||||
description = S("washing place"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_clay.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, -0.2, -0.2},
|
||||
|
||||
{ -0.5, -0.5, -0.2, -0.4, 0.2, 0.5},
|
||||
{ 0.4, -0.5, -0.2, 0.5, 0.2, 0.5},
|
||||
|
||||
{ -0.4, -0.5, 0.4, 0.4, 0.2, 0.5},
|
||||
{ -0.4, -0.5, -0.2, 0.4, 0.2, -0.1},
|
||||
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
|
||||
},
|
||||
},
|
||||
on_rightclick = function(pos, node, player)
|
||||
-- works only with water beneath
|
||||
local node_under = minetest.get_node( {x=pos.x, y=(pos.y-1), z=pos.z} );
|
||||
if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then
|
||||
minetest.chat_send_player( player:get_player_name(), S("Sorry. This washing place is out of water. Please place it above water!"));
|
||||
else
|
||||
minetest.chat_send_player( player:get_player_name(), S("You feel much cleaner after some washing."));
|
||||
end
|
||||
end,
|
||||
is_ground_content = false,
|
||||
|
||||
})
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- functions for sitting or sleeping
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
cottages.allow_sit = function( player )
|
||||
-- no check possible
|
||||
if( not( player.get_player_velocity )) then
|
||||
return true;
|
||||
end
|
||||
local velo = player:get_player_velocity();
|
||||
if( not( velo )) then
|
||||
return false;
|
||||
end
|
||||
local max_velo = 0.0001;
|
||||
if( math.abs(velo.x) < max_velo
|
||||
and math.abs(velo.y) < max_velo
|
||||
and math.abs(velo.z) < max_velo ) then
|
||||
return true;
|
||||
end
|
||||
return false;
|
||||
end
|
||||
|
||||
cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
|
||||
if( not( clicker ) or not( default.player_get_animation ) or not( cottages.allow_sit( clicker ))) then
|
||||
return;
|
||||
end
|
||||
|
||||
local animation = default.player_get_animation( clicker );
|
||||
local pname = clicker:get_player_name();
|
||||
|
||||
if( animation and animation.animation=="sit") then
|
||||
default.player_attached[pname] = false
|
||||
clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z})
|
||||
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
else
|
||||
-- the bench is not centered; prevent the player from sitting on air
|
||||
local p2 = {x=pos.x, y=pos.y, z=pos.z};
|
||||
if not( node ) or node.param2 == 0 then
|
||||
p2.z = p2.z+0.3;
|
||||
elseif node.param2 == 1 then
|
||||
p2.x = p2.x+0.3;
|
||||
elseif node.param2 == 2 then
|
||||
p2.z = p2.z-0.3;
|
||||
elseif node.param2 == 3 then
|
||||
p2.x = p2.x-0.3;
|
||||
end
|
||||
|
||||
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
|
||||
clicker:set_pos( p2 )
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
clicker:set_physics_override(0, 0, 0)
|
||||
default.player_attached[pname] = true
|
||||
end
|
||||
end
|
||||
|
||||
cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
|
||||
if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( cottages.allow_sit( clicker))) then
|
||||
return;
|
||||
end
|
||||
|
||||
local animation = default.player_get_animation( clicker );
|
||||
local pname = clicker:get_player_name();
|
||||
|
||||
local p_above = minetest.get_node( {x=pos.x, y=pos.y+1, z=pos.z});
|
||||
if( not( p_above) or not( p_above.name ) or p_above.name ~= 'air' ) then
|
||||
minetest.chat_send_player( pname, "This place is too narrow for sleeping. At least for you!");
|
||||
return;
|
||||
end
|
||||
|
||||
local place_name = 'place';
|
||||
-- if only one node is present, the player can only sit;
|
||||
-- sleeping requires a bed head+foot or two sleeping mats
|
||||
local allow_sleep = false;
|
||||
local new_animation = 'sit';
|
||||
|
||||
-- let players get back up
|
||||
if( animation and animation.animation=="lay" ) then
|
||||
default.player_attached[pname] = false
|
||||
clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z})
|
||||
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
minetest.chat_send_player( pname, 'That was enough sleep for now. You stand up again.');
|
||||
return;
|
||||
end
|
||||
|
||||
local second_node_pos = {x=pos.x, y=pos.y, z=pos.z};
|
||||
-- the node that will contain the head of the player
|
||||
local p = {x=pos.x, y=pos.y, z=pos.z};
|
||||
-- the player's head is pointing in this direction
|
||||
local dir = node.param2;
|
||||
-- it would be odd to sleep in half a bed
|
||||
if( node.name=='cottages:bed_head' ) then
|
||||
if( node.param2==0 ) then
|
||||
second_node_pos.z = pos.z-1;
|
||||
elseif( node.param2==1) then
|
||||
second_node_pos.x = pos.x-1;
|
||||
elseif( node.param2==2) then
|
||||
second_node_pos.z = pos.z+1;
|
||||
elseif( node.param2==3) then
|
||||
second_node_pos.x = pos.x+1;
|
||||
end
|
||||
local node2 = minetest.get_node( second_node_pos );
|
||||
if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
|
||||
or node2.name ~= 'cottages:bed_foot'
|
||||
or node2.param2 ~= node.param2 ) then
|
||||
allow_sleep = false;
|
||||
else
|
||||
allow_sleep = true;
|
||||
end
|
||||
place_name = 'bed';
|
||||
|
||||
-- if the player clicked on the foot of the bed, locate the head
|
||||
elseif( node.name=='cottages:bed_foot' ) then
|
||||
if( node.param2==2 ) then
|
||||
second_node_pos.z = pos.z-1;
|
||||
elseif( node.param2==3) then
|
||||
second_node_pos.x = pos.x-1;
|
||||
elseif( node.param2==0) then
|
||||
second_node_pos.z = pos.z+1;
|
||||
elseif( node.param2==1) then
|
||||
second_node_pos.x = pos.x+1;
|
||||
end
|
||||
local node2 = minetest.get_node( second_node_pos );
|
||||
if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
|
||||
or node2.name ~= 'cottages:bed_head'
|
||||
or node2.param2 ~= node.param2 ) then
|
||||
allow_sleep = false;
|
||||
else
|
||||
allow_sleep = true;
|
||||
end
|
||||
if( allow_sleep==true ) then
|
||||
p = {x=second_node_pos.x, y=second_node_pos.y, z=second_node_pos.z};
|
||||
end
|
||||
place_name = 'bed';
|
||||
|
||||
elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat' or node.name=='cottages:sleeping_mat_head') then
|
||||
place_name = 'mat';
|
||||
dir = node.param2;
|
||||
allow_sleep = false;
|
||||
-- search for a second mat right next to this one
|
||||
local offset = {{x=0,z=-1}, {x=-1,z=0}, {x=0,z=1}, {x=1,z=0}};
|
||||
for i,off in ipairs( offset ) do
|
||||
node2 = minetest.get_node( {x=pos.x+off.x, y=pos.y, z=pos.z+off.z} );
|
||||
if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' or node.name=='cottages:sleeping_mat_head' ) then
|
||||
-- if a second mat is found, sleeping is possible
|
||||
allow_sleep = true;
|
||||
dir = i-1;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- set the right height for the bed
|
||||
if( place_name=='bed' ) then
|
||||
p.y = p.y+0.4;
|
||||
end
|
||||
if( allow_sleep==true ) then
|
||||
-- set the right position (middle of the bed)
|
||||
if( dir==0 ) then
|
||||
p.z = p.z-0.5;
|
||||
elseif( dir==1 ) then
|
||||
p.x = p.x-0.5;
|
||||
elseif( dir==2 ) then
|
||||
p.z = p.z+0.5;
|
||||
elseif( dir==3 ) then
|
||||
p.x = p.x+0.5;
|
||||
end
|
||||
end
|
||||
|
||||
if( default.player_attached[pname] and animation.animation=="sit") then
|
||||
-- just changing the animation...
|
||||
if( allow_sleep==true ) then
|
||||
default.player_set_animation(clicker, "lay", 30)
|
||||
clicker:set_eye_offset({x=0,y=-14,z=2}, {x=0,y=0,z=0})
|
||||
minetest.chat_send_player( pname, 'You lie down and take a nap. A right-click will wake you up.');
|
||||
return;
|
||||
-- no sleeping on this place
|
||||
else
|
||||
default.player_attached[pname] = false
|
||||
clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z})
|
||||
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
minetest.chat_send_player( pname, 'That was enough sitting around for now. You stand up again.');
|
||||
return;
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
|
||||
clicker:set_pos( p );
|
||||
default.player_set_animation(clicker, new_animation, 30)
|
||||
clicker:set_physics_override(0, 0, 0)
|
||||
default.player_attached[pname] = true
|
||||
|
||||
if( allow_sleep==true) then
|
||||
minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.');
|
||||
else
|
||||
minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.');
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_craft({
|
||||
output = "cottages:bed_foot",
|
||||
recipe = {
|
||||
{cottages.craftitem_wool, "", "", },
|
||||
{cottages.craftitem_wood, "", "", },
|
||||
{cottages.craftitem_stick, "", "", }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:bed_head",
|
||||
recipe = {
|
||||
{"", "", cottages.craftitem_wool, },
|
||||
{"", cottages.craftitem_stick, cottages.craftitem_wood, },
|
||||
{"", "", cottages.craftitem_stick, }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:sleeping_mat 3",
|
||||
recipe = {
|
||||
{"cottages:wool_tent", "cottages:straw_mat","cottages:straw_mat" }
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:sleeping_mat_head",
|
||||
recipe = {
|
||||
{"cottages:sleeping_mat","cottages:straw_mat" }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:table",
|
||||
recipe = {
|
||||
{"", cottages.craftitem_slab_wood, "", },
|
||||
{"", cottages.craftitem_stick, "" }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:bench",
|
||||
recipe = {
|
||||
{"", cottages.craftitem_wood, "", },
|
||||
{cottages.craftitem_stick, "", cottages.craftitem_stick, }
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:shelf",
|
||||
recipe = {
|
||||
{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
|
||||
{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
|
||||
{cottages.craftitem_stick, "", cottages.craftitem_stick}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:washing 2",
|
||||
recipe = {
|
||||
{cottages.craftitem_stick, },
|
||||
{cottages.craftitem_clay, },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:stovepipe 2",
|
||||
recipe = {
|
||||
{cottages.craftitem_steel, '', cottages.craftitem_steel},
|
||||
}
|
||||
})
|
135
games/APlanetAlive/mods/buildings/cottages/nodes_hay.lua
Normal file
@ -0,0 +1,135 @@
|
||||
-- contains hay_mat, hay and hay bale
|
||||
-- (gives the pitchfork some work)
|
||||
--
|
||||
local S = cottages.S
|
||||
|
||||
-- If default:dirt_with_grass is digged while wielding a pitchfork, it will
|
||||
-- turn into dirt and get some hay placed above it.
|
||||
-- The hay will disappear (decay) after a couple of minutes.
|
||||
if( minetest.registered_items["default:dirt_with_grass"]
|
||||
and minetest.registered_tools["cottages:pitchfork"]) then
|
||||
minetest.override_item("default:dirt_with_grass", {
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
if( not( pos ) or not( digger )) then
|
||||
return
|
||||
end
|
||||
local wielded = digger:get_wielded_item()
|
||||
if( not( wielded )
|
||||
or not( wielded:get_name() )
|
||||
or (wielded:get_name()~="cottages:pitchfork")) then
|
||||
return
|
||||
end
|
||||
|
||||
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local node_above = minetest.get_node_or_nil( pos_above)
|
||||
if( not(node_above) or not(node_above.name) or node_above.name ~= "air" ) then
|
||||
return nil
|
||||
end
|
||||
minetest.swap_node( pos, {name="default:dirt"})
|
||||
minetest.add_node( pos_above, {name="cottages:hay_mat", param2=math.random(2,25)})
|
||||
-- start a node timer so that the hay will decay after some time
|
||||
local timer = minetest.get_node_timer(pos_above)
|
||||
if not timer:is_started() then
|
||||
timer:start(math.random(60, 300))
|
||||
end
|
||||
-- TODO: prevent dirt from beeing multiplied this way (that is: give no dirt!)
|
||||
return
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- more comparable to the straw mat than to a hay bale
|
||||
-- (can be created by digging dirt with grass with the pitchfork)
|
||||
minetest.register_node("cottages:hay_mat", {
|
||||
drawtype = "nodebox",
|
||||
paramtype2 = "leveled",
|
||||
description = S("Some hay"),
|
||||
tiles = {cottages.straw_texture.."^[multiply:#88BB88"},
|
||||
groups = {hay=3, snappy=2, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = cottages.sounds.leaves,
|
||||
-- the bale is slightly smaller than a full node
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
type = "leveled", --"fixed",
|
||||
fixed = {
|
||||
{-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
-- make sure a placed hay block looks halfway reasonable
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
minetest.swap_node( pos, {name="cottages:hay_mat", param2=math.random(2,25)})
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
local node = minetest.get_node(pos)
|
||||
if( node and node.name=="cottages:hay_mat") then
|
||||
minetest.remove_node(pos)
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- hay block, similar to straw block
|
||||
minetest.register_node("cottages:hay", {
|
||||
description = S("Hay"),
|
||||
tiles = {cottages.straw_texture.."^[multiply:#88BB88"},
|
||||
groups = {hay=3, snappy=2, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = cottages.sounds.leaves,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
-- hay bales for hungry animals
|
||||
minetest.register_node("cottages:hay_bale", {
|
||||
drawtype = "nodebox",
|
||||
description = S("Hay bale"),
|
||||
tiles = {"cottages_darkage_straw_bale.png^[multiply:#88BB88"},
|
||||
paramtype = "light",
|
||||
groups = {hay=3, snappy=2, oddly_breakable_by_hand=2, flammable=3},
|
||||
sounds = cottages.sounds.leaves,
|
||||
-- the bale is slightly smaller than a full node
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- craft recipes
|
||||
--
|
||||
minetest.register_craft({
|
||||
output = "cottages:hay_mat 9",
|
||||
recipe = {
|
||||
{"cottages:hay"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:hay",
|
||||
recipe = {
|
||||
{"cottages:hay_mat", "cottages:hay_mat", "cottages:hay_mat"},
|
||||
{"cottages:hay_mat", "cottages:hay_mat", "cottages:hay_mat"},
|
||||
{"cottages:hay_mat", "cottages:hay_mat", "cottages:hay_mat"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:hay",
|
||||
recipe = {{"cottages:hay_bale"}},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:hay_bale",
|
||||
recipe = {{"cottages:hay"}},
|
||||
})
|
275
games/APlanetAlive/mods/buildings/cottages/nodes_historic.lua
Normal file
@ -0,0 +1,275 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- decoration and building material
|
||||
---------------------------------------------------------------------------------------
|
||||
-- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons
|
||||
-- * dirt road - those are more natural in small old villages than cobble roads
|
||||
-- * loam - no, old buildings are usually not built out of clay; loam was used
|
||||
-- * straw - useful material for roofs
|
||||
-- * glass pane - an improvement compared to fence posts as windows :-)
|
||||
---------------------------------------------------------------------------------------
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
-- can be used to buid real stationary wagons or attached to walls as decoration
|
||||
minetest.register_node("cottages:wagon_wheel", {
|
||||
description = S("wagon wheel"),
|
||||
drawtype = "signlike",
|
||||
tiles = {"cottages_wagonwheel.png"}, -- done by VanessaE!
|
||||
inventory_image = "cottages_wagonwheel.png",
|
||||
wield_image = "cottages_wagonwheel.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
groups = {choppy=2,dig_immediate=2,attached_node=1},
|
||||
legacy_wallmounted = true,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
-- people didn't use clay for houses; they did build with loam
|
||||
minetest.register_node("cottages:loam", {
|
||||
description = S("loam"),
|
||||
tiles = {"cottages_loam.png"},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.dirt,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
-- create stairs if possible
|
||||
if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab) then
|
||||
|
||||
stairs.register_stair_and_slab("loam", "cottages:loam",
|
||||
{snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
{"cottages_loam.png"},
|
||||
S("Loam Stairs"),
|
||||
S("Loam Slab"),
|
||||
cottages.sounds.dirt)
|
||||
|
||||
if( minetest.registered_nodes["default:clay"]) then
|
||||
stairs.register_stair_and_slab("clay", "default:clay",
|
||||
{crumbly=3},
|
||||
{"cottages_clay.png"},
|
||||
S("Clay Stairs"),
|
||||
S("Clay Slab"),
|
||||
cottages.sounds.dirt)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- straw is a common material for places where animals are kept indoors
|
||||
-- right now, this block mostly serves as a placeholder
|
||||
minetest.register_node("cottages:straw_ground", {
|
||||
description = S("straw ground for animals"),
|
||||
tiles = {cottages.straw_texture,"cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png"},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
groups = {crumbly=3},
|
||||
sounds = cottages.sounds.leaves,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
-- note: these houses look good with a single fence pile as window! the glass pane is the version for 'richer' inhabitants
|
||||
minetest.register_node("cottages:glass_pane", {
|
||||
description = S("simple glass pane (centered)"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_glass_pane.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.05, 0.5, 0.5, 0.05},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.05, 0.5, 0.5, 0.05},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("cottages:glass_pane_side", {
|
||||
description = S("simple glass pane"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_glass_pane.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.40, 0.5, 0.5, -0.50},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.40, 0.5, 0.5, -0.50},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- a very small wooden slab
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_node("cottages:wood_flat", {
|
||||
description = S("flat wooden planks"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_minimal_wood.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_place = minetest.rotate_node,
|
||||
})
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- useful for building tents
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_node("cottages:wool_tent", {
|
||||
description = S("wool for tents"),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = {"cottages_wool.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_place = minetest.rotate_node,
|
||||
})
|
||||
|
||||
-- a fallback for cases in which there is no wool
|
||||
if( not( minetest.registered_nodes["wool:white"])) then
|
||||
minetest.register_node("cottages:wool", {
|
||||
description = "Wool",
|
||||
tiles = {"cottages_wool.png"},
|
||||
is_ground_content = false,
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
|
||||
})
|
||||
else
|
||||
minetest.register_alias("cottages:wool", "wool:white")
|
||||
end
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_craft({
|
||||
output = "cottages:wagon_wheel 3",
|
||||
recipe = {
|
||||
{cottages.craftitem_iron, cottages.craftitem_stick, cottages.craftitem_iron },
|
||||
{cottages.craftitem_stick, cottages.craftitem_steel, cottages.craftitem_stick },
|
||||
{cottages.craftitem_iron, cottages.craftitem_stick, cottages.craftitem_iron }
|
||||
}
|
||||
})
|
||||
|
||||
-- run a wagon wheel over dirt :-)
|
||||
minetest.register_craft({
|
||||
output = "cottages:feldweg 4",
|
||||
recipe = {
|
||||
{"", "cottages:wagon_wheel", "" },
|
||||
{cottages.craftitem_dirt,cottages.craftitem_dirt,cottages.craftitem_dirt }
|
||||
},
|
||||
replacements = { {'cottages:wagon_wheel', 'cottages:wagon_wheel'}, }
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:loam 4",
|
||||
recipe = {
|
||||
{cottages.craftitem_sand},
|
||||
{cottages.craftitem_clay}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:straw_ground 2",
|
||||
recipe = {
|
||||
{"cottages:straw_mat" },
|
||||
{"cottages:loam"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:glass_pane 4",
|
||||
recipe = {
|
||||
{cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_stick },
|
||||
{cottages.craftitem_stick, cottages.craftitem_glass, cottages.craftitem_stick },
|
||||
{cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_stick }
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:glass_pane_side",
|
||||
recipe = {
|
||||
{"cottages:glass_pane"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:glass_pane",
|
||||
recipe = {
|
||||
{"cottages:glass_pane_side"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:wood_flat 16",
|
||||
recipe = {
|
||||
{cottages.craftitem_stick, "farming:string",cottages.craftitem_stick },
|
||||
{cottages.craftitem_stick, "", cottages.craftitem_stick },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:wool_tent 2",
|
||||
recipe = {
|
||||
{"farming:string", "farming:string"},
|
||||
{"",cottages.craftitem_stick}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:wool",
|
||||
recipe = {
|
||||
{"cottages:wool_tent", "cottages:wool_tent"}
|
||||
}
|
||||
})
|
67
games/APlanetAlive/mods/buildings/cottages/nodes_mining.lua
Normal file
@ -0,0 +1,67 @@
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- a rope that is of use to the mines
|
||||
---------------------------------------------------------------------------------------
|
||||
-- the rope can only be digged if there is no further rope above it;
|
||||
-- Note: This rope also counts as a rail node; thus, carts can move through it
|
||||
minetest.register_node("cottages:rope", {
|
||||
description = "rope for climbing",
|
||||
tiles = {"cottages_rope.png"},
|
||||
groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,rail=1,connect_to_raillike=1},--connect_to_raillike=minetest.raillike_group("rail")},
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
drawtype = "plantlike",
|
||||
is_ground_content = false,
|
||||
can_dig = function(pos, player)
|
||||
local below = minetest.get_node( {x=pos.x, y=pos.y-1, z=pos.z});
|
||||
if( below and below.name and below.name == "cottages:rope" ) then
|
||||
if( player ) then
|
||||
minetest.chat_send_player( player:get_player_name(),
|
||||
'The entire rope would be too heavy. Start digging at its lowest end!');
|
||||
end
|
||||
return false;
|
||||
end
|
||||
return true;
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:rope",
|
||||
recipe = {
|
||||
{"farming:cotton","farming:cotton","farming:cotton"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- Note: This rope also counts as a rail node; thus, carts can move through it
|
||||
minetest.register_node("cottages:ladder_with_rope_and_rail", {
|
||||
description = "Ladder with rail support",
|
||||
drawtype = "signlike",
|
||||
tiles = {"default_ladder_wood.png^carts_rail_straight.png^cottages_rope.png"},
|
||||
inventory_image = "default_ladder_wood.png",
|
||||
wield_image = "default_ladder_wood.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
groups = {choppy=2,oddly_breakable_by_hand=3,rail=1,connect_to_raillike=1}, --connect_to_raillike=minetest.raillike_group("rail")},
|
||||
legacy_wallmounted = true,
|
||||
sounds = cottages.sounds.wood,
|
||||
})
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:ladder_with_rope_and_rail 3",
|
||||
recipe = {
|
||||
{"default:ladder","cottages:rope", "default:rail"}
|
||||
}
|
||||
})
|
114
games/APlanetAlive/mods/buildings/cottages/nodes_pitchfork.lua
Normal file
@ -0,0 +1,114 @@
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
-- fast tool for digging nodes with the group "hay";
|
||||
-- can also be placed as a node
|
||||
|
||||
-- the straw node from default and similar nodes can be digged with the pitchfork as well
|
||||
local add_hay_group = {"farming:straw", "dryplants:reed", "darkage:straw_bale"}
|
||||
for i, v in ipairs(add_hay_group) do
|
||||
if( minetest.registered_items[v]) then
|
||||
new_groups = minetest.registered_items[v].groups
|
||||
new_groups.hay = 3
|
||||
minetest.override_item(v, {groups = new_groups})
|
||||
end
|
||||
end
|
||||
|
||||
-- creates hay when digging dirt_with_grass (thanks to the override above);
|
||||
-- useful for digging hay and straw
|
||||
-- can be placed as a node
|
||||
minetest.register_tool("cottages:pitchfork", {
|
||||
description = S("pitchfork (dig dirt with grass to get hay, place with right-click)"),
|
||||
groups = {},
|
||||
inventory_image = "cottages_pitchfork.png",
|
||||
wield_image = "cottages_pitchfork.png^[transformFYR180",
|
||||
wield_scale = {x=1.5,y=1.5,z=0.5},
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
-- very useful for digging hay, straw and bales of those materials
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
fleshy={times={[2]=0.80, [3]=0.40}, maxlevel=1, uses=1/0.002 },
|
||||
snappy={times={[2]=0.80, [3]=0.40}, maxlevel=1, uses=1/0.002 },
|
||||
hay ={times={[2]=0.10, [3]=0.10}, maxlevel=1, uses=1/0.002 },
|
||||
},
|
||||
damage_groups = {fleshy=5}, -- slightly stronger than a stone sword
|
||||
},
|
||||
sound = {breaks = "default_tool_breaks"},
|
||||
-- place the pitchfork somewhere
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if( placer == nil or pointed_thing == nil or pointed_thing.type ~= "node") then
|
||||
return nil
|
||||
end
|
||||
local pos = minetest.get_pointed_thing_position( pointed_thing, 1 )
|
||||
local node = minetest.get_node_or_nil( pos )
|
||||
if( node == nil or not(node.name) or node.name ~= "air") then
|
||||
return nil
|
||||
end
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return nil
|
||||
end
|
||||
minetest.rotate_and_place(ItemStack("cottages:pitchfork_placed"), placer, pointed_thing)
|
||||
-- did the placing succeed?
|
||||
local nnode = minetest.get_node(pos)
|
||||
if( not(nnode) or not(nnode.name) or nnode.name ~= "cottages:pitchfork_placed") then
|
||||
return nil
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int( "wear", itemstack:get_wear())
|
||||
meta:set_string("infotext", S("pitchfork (for hay and straw)"))
|
||||
-- the tool has been placed; consume it
|
||||
return ItemStack("")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- a ptichfork placed somewhere
|
||||
minetest.register_node("cottages:pitchfork_placed", {
|
||||
description = S("pitchfork (for hay and straw)"),
|
||||
tiles = {"default_wood.png^[transformR90"}, --default_tree.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {snappy = 2, dig_immediate = 3, falling_node = 1, attached_node = 1, not_in_creative_inventory=1},
|
||||
sounds = cottages.sounds.wood,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- handle (goes a bit into the ground)
|
||||
{ -(1/32), -(11/16), -(1/32), (1/32), 16/16, (1/32)},
|
||||
-- middle connection
|
||||
{ -(7/32), -(4/16), -(1/32), (7/32), -(2/16), (1/32)},
|
||||
-- thongs
|
||||
{ -(7/32), -(11/16), -(1/32), -(5/32), -(4/16), (1/32)},
|
||||
{ (5/32), -(11/16), -(1/32), (7/32), -(4/16), (1/32)},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.3, -0.5, -0.1, 0.3, 1.0, 0.1 }
|
||||
},
|
||||
drop = "cottages:pitchfork",
|
||||
-- perserve wear
|
||||
preserve_metadata = function(pos, oldnode, oldmeta, drops)
|
||||
if(oldmeta["wear"]) then
|
||||
-- the first drop is the pitchfork
|
||||
drops[1]:set_wear(oldmeta["wear"])
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- craft recipes
|
||||
--
|
||||
minetest.register_craft({
|
||||
output = 'cottages:pitchfork',
|
||||
recipe = {
|
||||
{ 'default:stick','default:stick','default:stick' },
|
||||
{ '','default:stick', '' },
|
||||
{ '','default:stick','' },
|
||||
}
|
||||
})
|
230
games/APlanetAlive/mods/buildings/cottages/nodes_roof.lua
Normal file
@ -0,0 +1,230 @@
|
||||
-- Boilerplate to support localized strings if intllib mod is installed.
|
||||
local S = cottages.S
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- roof parts
|
||||
---------------------------------------------------------------------------------------
|
||||
-- a better roof than the normal stairs; can be replaced by stairs:stair_wood
|
||||
|
||||
|
||||
-- create the three basic roof parts plus receipes for them;
|
||||
cottages.register_roof = function( name, tiles, basic_material, homedecor_alternative )
|
||||
|
||||
minetest.register_node("cottages:roof_"..name, {
|
||||
description = S("Roof "..name),
|
||||
drawtype = "nodebox",
|
||||
--tiles = {cottages.textures_roof_wood,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.textures_roof_wood},
|
||||
tiles = tiles,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
-- a better roof than the normal stairs; this one is for usage directly on top of walls (it has the form of a stair)
|
||||
if( name~="straw" or not(minetest.registered_nodes["stairs:stair_straw"]) or not(cottages.use_farming_straw_stairs)) then
|
||||
minetest.register_node("cottages:roof_connector_"..name, {
|
||||
description = S("Roof connector "..name),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
tiles = tiles,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
else
|
||||
minetest.register_alias("cottages:roof_connector_straw", "stairs:stair_straw")
|
||||
end
|
||||
|
||||
-- this one is the slab version of the above roof
|
||||
if( name~="straw" or not(minetest.registered_nodes["stairs:slab_straw"]) or not(cottages.use_farming_straw_stairs)) then
|
||||
minetest.register_node("cottages:roof_flat_"..name, {
|
||||
description = S("Roof (flat) "..name),
|
||||
drawtype = "nodebox",
|
||||
-- top, bottom, side1, side2, inner, outer
|
||||
-- this one is from all sides - except from the underside - of the given material
|
||||
tiles = { tiles[1], tiles[2], tiles[1], tiles[1], tiles[1], tiles[1] };
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
},
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
else
|
||||
minetest.register_alias("cottages:roof_flat_straw", "stairs:slab_straw")
|
||||
end
|
||||
|
||||
|
||||
if( not( homedecor_alternative )
|
||||
or ( minetest.get_modpath("homedecor") ~= nil )) then
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:roof_"..name.." 6",
|
||||
recipe = {
|
||||
{'', '', basic_material },
|
||||
{'', basic_material, '' },
|
||||
{basic_material, '', '' }
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- make those roof parts that use homedecor craftable without that mod
|
||||
if( homedecor_alternative ) then
|
||||
basic_material = 'cottages:roof_wood';
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:roof_"..name.." 3",
|
||||
recipe = {
|
||||
{homedecor_alternative, '', basic_material },
|
||||
{'', basic_material, '' },
|
||||
{basic_material, '', '' }
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:roof_connector_"..name,
|
||||
recipe = {
|
||||
{'cottages:roof_'..name },
|
||||
{cottages.craftitem_wood },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:roof_flat_"..name..' 2',
|
||||
recipe = {
|
||||
{'cottages:roof_'..name, 'cottages:roof_'..name },
|
||||
}
|
||||
})
|
||||
|
||||
-- convert flat roofs back to normal roofs
|
||||
minetest.register_craft({
|
||||
output = "cottages:roof_"..name,
|
||||
recipe = {
|
||||
{"cottages:roof_flat_"..name, "cottages:roof_flat_"..name }
|
||||
}
|
||||
})
|
||||
|
||||
end -- of cottages.register_roof( name, tiles, basic_material )
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- add the diffrent roof types
|
||||
---------------------------------------------------------------------------------------
|
||||
cottages.register_roof( 'straw',
|
||||
{cottages.straw_texture, cottages.straw_texture,
|
||||
cottages.straw_texture, cottages.straw_texture,
|
||||
cottages.straw_texture, cottages.straw_texture},
|
||||
'cottages:straw_mat', nil );
|
||||
cottages.register_roof( 'reet',
|
||||
{"cottages_reet.png","cottages_reet.png",
|
||||
"cottages_reet.png","cottages_reet.png",
|
||||
"cottages_reet.png","cottages_reet.png"},
|
||||
cottages.craftitem_papyrus, nil );
|
||||
cottages.register_roof( 'wood',
|
||||
{cottages.textures_roof_wood, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.textures_roof_wood},
|
||||
cottages.craftitem_wood, nil);
|
||||
cottages.register_roof( 'black',
|
||||
{"cottages_homedecor_shingles_asphalt.png", cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, "cottages_homedecor_shingles_asphalt.png"},
|
||||
'homedecor:shingles_asphalt', cottages.craftitem_coal_lump);
|
||||
cottages.register_roof( 'red',
|
||||
{"cottages_homedecor_shingles_terracotta.png", cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, "cottages_homedecor_shingles_terracotta.png"},
|
||||
'homedecor:shingles_terracotta', cottages.craftitem_clay_brick);
|
||||
cottages.register_roof( 'brown',
|
||||
{"cottages_homedecor_shingles_wood.png", cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, cottages.texture_roof_sides,
|
||||
cottages.texture_roof_sides, "cottages_homedecor_shingles_wood.png"},
|
||||
'homedecor:shingles_wood', cottages.craftitem_dirt);
|
||||
cottages.register_roof( 'slate',
|
||||
{"cottages_slate.png", cottages.texture_roof_sides,
|
||||
"cottages_slate.png", "cottages_slate.png",
|
||||
cottages.texture_roof_sides,"cottages_slate.png"},
|
||||
cottages.craftitem_stone, nil);
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- slate roofs are sometimes on vertical fronts of houses
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_node("cottages:slate_vertical", {
|
||||
description = S("Vertical Slate"),
|
||||
tiles = {"cottages_slate.png",cottages.texture_roof_sides,"cottages_slate.png","cottages_slate.png",cottages.texture_roof_sides,"cottages_slate.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2, stone=1},
|
||||
sounds = cottages.sounds.stone,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:slate_vertical",
|
||||
recipe = { {cottages.craftitem_stone, cottages.craftitem_wood, '' }
|
||||
}
|
||||
});
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- Reed might also be needed as a full block
|
||||
---------------------------------------------------------------------------------------
|
||||
minetest.register_node("cottages:reet", {
|
||||
description = S("Reet for thatching"),
|
||||
tiles = {"cottages_reet.png"},
|
||||
groups = {hay = 3, snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3},
|
||||
sounds = cottages.sounds.leaves,
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:reet",
|
||||
recipe = { {cottages.craftitem_papyrus,cottages.craftitem_papyrus},
|
||||
{cottages.craftitem_papyrus,cottages.craftitem_papyrus},
|
||||
},
|
||||
})
|
585
games/APlanetAlive/mods/buildings/cottages/nodes_straw.lua
Normal file
@ -0,0 +1,585 @@
|
||||
---------------------------------------------------------------------------------------
|
||||
-- straw - a very basic material
|
||||
---------------------------------------------------------------------------------------
|
||||
-- * straw mat - for animals and very poor NPC; also basis for other straw things
|
||||
-- * straw bale - well, just a good source for building and decoration
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
|
||||
-- an even simpler from of bed - usually for animals
|
||||
-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
|
||||
minetest.register_node("cottages:straw_mat", {
|
||||
description = S("layer of straw"),
|
||||
drawtype = 'nodebox',
|
||||
tiles = { cottages.straw_texture }, -- done by VanessaE
|
||||
wield_image = cottages.straw_texture,
|
||||
inventory_image = cottages.straw_texture,
|
||||
sunlight_propagates = true,
|
||||
paramtype = 'light',
|
||||
paramtype2 = "facedir",
|
||||
walkable = false,
|
||||
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
|
||||
sounds = cottages.sounds.leaves,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
|
||||
end
|
||||
})
|
||||
|
||||
-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
|
||||
minetest.register_node("cottages:straw_bale", {
|
||||
drawtype = "nodebox",
|
||||
description = S("straw bale"),
|
||||
tiles = {"cottages_darkage_straw_bale.png"},
|
||||
paramtype = "light",
|
||||
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
|
||||
sounds = cottages.sounds.leaves,
|
||||
-- the bale is slightly smaller than a full node
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
|
||||
}
|
||||
},
|
||||
is_ground_content = false,
|
||||
})
|
||||
|
||||
-- just straw
|
||||
if( not(minetest.registered_nodes["farming:straw"])) then
|
||||
minetest.register_node("cottages:straw", {
|
||||
drawtype = "normal",
|
||||
description = S("straw"),
|
||||
tiles = {cottages.straw_texture},
|
||||
groups = { hay = 3, snappy = 2, oddly_breakable_by_hand = 2, flammable=3 },
|
||||
sounds = cottages.sounds.leaves,
|
||||
-- the bale is slightly smaller than a full node
|
||||
is_ground_content = false,
|
||||
})
|
||||
else
|
||||
minetest.register_alias("cottages:straw", "farming:straw")
|
||||
end
|
||||
|
||||
|
||||
local cottages_formspec_treshing_floor =
|
||||
"size[8,8]"..
|
||||
"image[1.5,0;1,1;"..cottages.texture_stick.."]"..
|
||||
"image[0,1;1,1;farming_wheat.png]"..
|
||||
"button_exit[6.8,0.0;1.5,0.5;public;"..S("Public?").."]"..
|
||||
"list[current_name;harvest;1,1;2,1;]"..
|
||||
"list[current_name;straw;5,0;2,2;]"..
|
||||
"list[current_name;seeds;5,2;2,2;]"..
|
||||
"label[1,0.5;"..S("Harvested wheat:").."]"..
|
||||
"label[4,0.0;"..S("Straw:").."]"..
|
||||
"label[4,2.0;"..S("Seeds:").."]"..
|
||||
"label[0,-0.5;"..S("Threshing floor").."]"..
|
||||
"label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
|
||||
"label[0,3.0;"..S("to get straw and seeds from wheat.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]";
|
||||
|
||||
minetest.register_node("cottages:threshing_floor", {
|
||||
drawtype = "nodebox",
|
||||
description = S("threshing floor"),
|
||||
-- TODO: stone also looks pretty well for this
|
||||
tiles = {"cottages_junglewood.png^farming_wheat.png","cottages_junglewood.png","cottages_junglewood.png^"..cottages.texture_stick},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
-- can be digged with axe and pick
|
||||
groups = {cracky=2, choppy=2},
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.50, -0.5,-0.50, 0.50, -0.40, 0.50},
|
||||
|
||||
{-0.50, -0.4,-0.50,-0.45, -0.20, 0.50},
|
||||
{ 0.45, -0.4,-0.50, 0.50, -0.20, 0.50},
|
||||
|
||||
{-0.45, -0.4,-0.50, 0.45, -0.20,-0.45},
|
||||
{-0.45, -0.4, 0.45, 0.45, -0.20, 0.50},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.50, -0.5,-0.50, 0.50, -0.20, 0.50},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("infotext", S("Public threshing floor"));
|
||||
local inv = meta:get_inventory();
|
||||
inv:set_size("harvest", 2);
|
||||
inv:set_size("straw", 4);
|
||||
inv:set_size("seeds", 4);
|
||||
meta:set_string("formspec", cottages_formspec_treshing_floor );
|
||||
meta:set_string("public", "public")
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("owner", placer:get_player_name() or "");
|
||||
meta:set_string("infotext", S("Private threshing floor (owned by %s)"):format(meta:get_string("owner") or ""));
|
||||
meta:set_string("formspec",
|
||||
cottages_formspec_treshing_floor..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
|
||||
meta:set_string("public", "private")
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
cottages.switch_public(pos, formname, fields, sender, 'threshing floor')
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
local owner = meta:get_string('owner');
|
||||
|
||||
if( not( inv:is_empty("harvest"))
|
||||
or not( inv:is_empty("straw"))
|
||||
or not( inv:is_empty("seeds"))
|
||||
or not( player )
|
||||
or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
|
||||
|
||||
return false;
|
||||
end
|
||||
return true;
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( not( cottages.player_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return count;
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
-- only accept input the threshing floor can use/process
|
||||
if( listname=='straw'
|
||||
or listname=='seeds'
|
||||
or (listname=='harvest' and stack and stack:get_name() ~= 'farming:wheat' )) then
|
||||
return 0;
|
||||
end
|
||||
|
||||
if( not( cottages.player_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( not( cottages.player_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if( not( pos ) or not( node ) or not( puncher )) then
|
||||
return;
|
||||
end
|
||||
-- only punching with a normal stick is supposed to work
|
||||
local wielded = puncher:get_wielded_item();
|
||||
if( not( wielded )
|
||||
or not( wielded:get_name() )
|
||||
or not( minetest.registered_items[ wielded:get_name() ])
|
||||
or not( minetest.registered_items[ wielded:get_name() ].groups )
|
||||
or not( minetest.registered_items[ wielded:get_name() ].groups.stick )) then
|
||||
return;
|
||||
end
|
||||
local name = puncher:get_player_name();
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
|
||||
local input = inv:get_list('harvest');
|
||||
-- we have two input slots
|
||||
local stack1 = inv:get_stack( 'harvest', 1);
|
||||
local stack2 = inv:get_stack( 'harvest', 2);
|
||||
|
||||
if( ( stack1:is_empty() and stack2:is_empty())
|
||||
or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:wheat')
|
||||
or( not( stack2:is_empty()) and stack2:get_name() ~= 'farming:wheat')) then
|
||||
|
||||
-- minetest.chat_send_player( name, 'One of the input slots contains something else than wheat, or there is no wheat at all.');
|
||||
-- update the formspec
|
||||
meta:set_string("formspec",
|
||||
cottages_formspec_treshing_floor..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
|
||||
return;
|
||||
end
|
||||
|
||||
-- on average, process 25 wheat at each punch (10..40 are possible)
|
||||
local anz_wheat = 10 + math.random( 0, 30 );
|
||||
-- we already made sure there is only wheat inside
|
||||
local found_wheat = stack1:get_count() + stack2:get_count();
|
||||
|
||||
-- do not process more wheat than present in the input slots
|
||||
if( found_wheat < anz_wheat ) then
|
||||
anz_wheat = found_wheat;
|
||||
end
|
||||
|
||||
local overlay1 = "^farming_wheat.png";
|
||||
local overlay2 = "^"..cottages.straw_texture;
|
||||
local overlay3 = "^"..cottages.texture_wheat_seed;
|
||||
|
||||
-- this can be enlarged by a multiplicator if desired
|
||||
local anz_straw = anz_wheat;
|
||||
local anz_seeds = anz_wheat;
|
||||
|
||||
if( inv:room_for_item('straw','cottages:straw_mat '..tostring( anz_straw ))
|
||||
and inv:room_for_item('seeds',cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ))) then
|
||||
|
||||
-- the player gets two kind of output
|
||||
inv:add_item("straw",'cottages:straw_mat '..tostring( anz_straw ));
|
||||
inv:add_item("seeds",cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ));
|
||||
-- consume the wheat
|
||||
inv:remove_item("harvest", 'farming:wheat '..tostring( anz_wheat ));
|
||||
|
||||
local anz_left = found_wheat - anz_wheat;
|
||||
if( anz_left > 0 ) then
|
||||
-- minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
|
||||
else
|
||||
-- minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
|
||||
overlay1 = "";
|
||||
end
|
||||
end
|
||||
|
||||
local hud0 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 38, y = 38},
|
||||
text = "cottages_junglewood.png^[colorize:#888888:128",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
|
||||
local hud1 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = "cottages_junglewood.png"..overlay1,
|
||||
position = {x = 0.4, y = 0.5},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
local hud2 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = "cottages_junglewood.png"..overlay2,
|
||||
position = {x = 0.6, y = 0.35},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
local hud3 = puncher:hud_add({
|
||||
hud_elem_type = "image",
|
||||
scale = {x = 15, y = 15},
|
||||
text = "cottages_junglewood.png"..overlay3,
|
||||
position = {x = 0.6, y = 0.65},
|
||||
alignment = {x = 0, y = 0}
|
||||
});
|
||||
|
||||
local hud4 = puncher:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = tostring( found_wheat-anz_wheat ),
|
||||
number = 0x00CC00,
|
||||
alignment = {x = 0, y = 0},
|
||||
scale = {x = 100, y = 100}, -- bounding rectangle of the text
|
||||
position = {x = 0.4, y = 0.5},
|
||||
});
|
||||
if( not( anz_straw )) then
|
||||
anz_straw = "0";
|
||||
end
|
||||
if( not( anz_seed )) then
|
||||
anz_seed = "0";
|
||||
end
|
||||
local hud5 = puncher:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = '+ '..tostring( anz_straw )..' straw',
|
||||
number = 0x00CC00,
|
||||
alignment = {x = 0, y = 0},
|
||||
scale = {x = 100, y = 100}, -- bounding rectangle of the text
|
||||
position = {x = 0.6, y = 0.35},
|
||||
});
|
||||
local hud6 = puncher:hud_add({
|
||||
hud_elem_type = "text",
|
||||
text = '+ '..tostring( anz_seed )..' seeds',
|
||||
number = 0x00CC00,
|
||||
alignment = {x = 0, y = 0},
|
||||
scale = {x = 100, y = 100}, -- bounding rectangle of the text
|
||||
position = {x = 0.6, y = 0.65},
|
||||
});
|
||||
|
||||
|
||||
|
||||
minetest.after(2, function()
|
||||
if( puncher ) then
|
||||
puncher:hud_remove(hud1);
|
||||
puncher:hud_remove(hud2);
|
||||
puncher:hud_remove(hud3);
|
||||
puncher:hud_remove(hud4);
|
||||
puncher:hud_remove(hud5);
|
||||
puncher:hud_remove(hud6);
|
||||
puncher:hud_remove(hud0);
|
||||
end
|
||||
end)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
local cottages_handmill_formspec = "size[8,8]"..
|
||||
"image[0,1;1,1;"..cottages.texture_wheat_seed.."]"..
|
||||
"button_exit[6.0,0.0;1.5,0.5;public;"..S("Public?").."]"..
|
||||
"list[current_name;seeds;1,1;1,1;]"..
|
||||
"list[current_name;flour;5,1;2,2;]"..
|
||||
"label[0,0.5;"..S("Wheat seeds:").."]"..
|
||||
"label[4,0.5;"..S("Flour:").."]"..
|
||||
"label[0,-0.3;"..S("Mill").."]"..
|
||||
"label[0,2.5;"..S("Punch this hand-driven mill").."]"..
|
||||
"label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
|
||||
"list[current_player;main;0,4;8,4;]";
|
||||
|
||||
minetest.register_node("cottages:handmill", {
|
||||
description = S("mill, powered by punching"),
|
||||
drawtype = "mesh",
|
||||
mesh = "cottages_handmill.obj",
|
||||
tiles = {"cottages_stone.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
|
||||
}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
|
||||
}
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("infotext", S("Public mill, powered by punching"));
|
||||
local inv = meta:get_inventory();
|
||||
inv:set_size("seeds", 1);
|
||||
inv:set_size("flour", 4);
|
||||
meta:set_string("formspec", cottages_handmill_formspec );
|
||||
meta:set_string("public", "public")
|
||||
end,
|
||||
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos);
|
||||
meta:set_string("owner", placer:get_player_name() or "");
|
||||
meta:set_string("infotext", S("Private mill, powered by punching (owned by %s)"):format(meta:get_string("owner") or ""));
|
||||
meta:set_string("formspec",
|
||||
cottages_handmill_formspec..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
|
||||
meta:set_string("public", "private")
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
cottages.switch_public(pos, formname, fields, sender, 'mill, powered by punching')
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
local owner = meta:get_string('owner');
|
||||
|
||||
if( not( inv:is_empty("flour"))
|
||||
or not( inv:is_empty("seeds"))
|
||||
or not( player )
|
||||
or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
|
||||
|
||||
return false;
|
||||
end
|
||||
return true;
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( not( cottages.player_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return count;
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
-- only accept input the threshing floor can use/process
|
||||
if( listname=='flour'
|
||||
or (listname=='seeds' and stack and not( cottages.handmill_product[ stack:get_name()] ))) then
|
||||
return 0;
|
||||
end
|
||||
|
||||
if( not( cottages.player_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if( not( cottages.player_can_use( meta, player ))) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
-- this code is very similar to the threshing floor; except that it has only one input- and output-slot
|
||||
-- and does not require the usage of a stick
|
||||
on_punch = function(pos, node, puncher)
|
||||
if( not( pos ) or not( node ) or not( puncher )) then
|
||||
return;
|
||||
end
|
||||
local name = puncher:get_player_name();
|
||||
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory();
|
||||
|
||||
local input = inv:get_list('seeds');
|
||||
local stack1 = inv:get_stack( 'seeds', 1);
|
||||
|
||||
if( ( stack1:is_empty())
|
||||
or( not( stack1:is_empty())
|
||||
and not( cottages.handmill_product[ stack1:get_name() ] ))) then
|
||||
|
||||
if not( stack1:is_empty() ) then
|
||||
minetest.chat_send_player(name,"Nothing happens...")
|
||||
end
|
||||
-- update the formspec
|
||||
meta:set_string("formspec",
|
||||
cottages_handmill_formspec..
|
||||
"label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
|
||||
return;
|
||||
end
|
||||
|
||||
-- turning the mill is a slow process; 1-21 flour are generated per turn
|
||||
local anz = 1 + math.random( cottages.handmill_min_per_turn, cottages.handmill_max_per_turn );
|
||||
-- we already made sure there is only wheat inside
|
||||
local found = stack1:get_count();
|
||||
|
||||
-- do not process more wheat than present in the input slots
|
||||
if( found < anz ) then
|
||||
anz = found;
|
||||
end
|
||||
|
||||
local product_stack = ItemStack( cottages.handmill_product[ stack1:get_name() ]);
|
||||
local anz_result = anz;
|
||||
-- items that produce more
|
||||
if( product_stack:get_count()> 1 ) then
|
||||
anz_result = anz * product_stack:get_count();
|
||||
end
|
||||
|
||||
if( inv:room_for_item('flour', product_stack:get_name()..' '..tostring( anz_result ))) then
|
||||
|
||||
inv:add_item( 'flour', product_stack:get_name()..' '..tostring( anz_result ));
|
||||
inv:remove_item( 'seeds', stack1:get_name()..' '..tostring( anz ));
|
||||
|
||||
local anz_left = found - anz;
|
||||
if( anz_left > 0 ) then
|
||||
minetest.chat_send_player( name, S('You have ground a %s (%s are left).'):format(stack1:get_definition().description,(anz_left)));
|
||||
else
|
||||
minetest.chat_send_player( name, S('You have ground the last %s.'):format(stack1:get_definition().description));
|
||||
end
|
||||
|
||||
-- if the version of MT is recent enough, rotate the mill a bit
|
||||
if( minetest.swap_node ) then
|
||||
node.param2 = node.param2 + 1;
|
||||
if( node.param2 > 3 ) then
|
||||
node.param2 = 0;
|
||||
end
|
||||
minetest.swap_node( pos, node );
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------------------------------
|
||||
-- crafting receipes
|
||||
---------------------------------------------------------------------------------------
|
||||
-- this returns corn as well
|
||||
-- the replacements work only if the replaced slot gets empty...
|
||||
minetest.register_craft({
|
||||
output = "cottages:straw_mat 6",
|
||||
recipe = {
|
||||
{cottages.craftitem_stone,'',''},
|
||||
{"farming:wheat", "farming:wheat", "farming:wheat", },
|
||||
},
|
||||
replacements = {{ cottages.craftitem_stone, cottages.craftitem_seed_wheat.." 3" }},
|
||||
})
|
||||
|
||||
-- this is a better way to get straw mats
|
||||
minetest.register_craft({
|
||||
output = "cottages:threshing_floor",
|
||||
recipe = {
|
||||
{cottages.craftitem_junglewood, cottages.craftitem_chest_locked, cottages.craftitem_junglewood, },
|
||||
{cottages.craftitem_junglewood, cottages.craftitem_stone, cottages.craftitem_junglewood, },
|
||||
},
|
||||
})
|
||||
|
||||
-- and a way to turn wheat seeds into flour
|
||||
minetest.register_craft({
|
||||
output = "cottages:handmill",
|
||||
recipe = {
|
||||
{cottages.craftitem_stick, cottages.craftitem_stone, "", },
|
||||
{"", cottages.craftitem_steel, "", },
|
||||
{"", cottages.craftitem_stone, "", },
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:straw_bale",
|
||||
recipe = {
|
||||
{"cottages:straw_mat"},
|
||||
{"cottages:straw_mat"},
|
||||
{"cottages:straw_mat"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:straw",
|
||||
recipe = {
|
||||
{"cottages:straw_bale"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:straw_bale",
|
||||
recipe = {
|
||||
{"cottages:straw"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "cottages:straw_mat 3",
|
||||
recipe = {
|
||||
{"cottages:straw_bale"},
|
||||
},
|
||||
})
|
314
games/APlanetAlive/mods/buildings/cottages/nodes_water.lua
Normal file
@ -0,0 +1,314 @@
|
||||
|
||||
-- TODO: play sound while working
|
||||
-- TODO: play sound when emptying a bucket
|
||||
-- TODO: store correct bucket texture when loading the world anew
|
||||
-- TODO: show particles when running? distinguish between running/idle state? (with punch?)
|
||||
|
||||
-- well for getting water
|
||||
-- * has some storage space for buckets (filled with water, river water or empty)
|
||||
-- * only the owner can use the bucket store and the well
|
||||
-- * the bucket will be added as an entity and slowly rotate;
|
||||
-- once filled, the texture of the bucket is changed
|
||||
-- * full (water or river water) buckets can be emptied
|
||||
-- * by default public; but can also be made private
|
||||
|
||||
|
||||
-- how many seconds does it take to fill a bucket?
|
||||
cottages.water_fill_time = 10
|
||||
|
||||
local S = cottages.S
|
||||
|
||||
-- code taken from the itemframes mod in homedecor
|
||||
-- (the relevant functions are sadly private there and thus cannot be reused)
|
||||
local tmp = {}
|
||||
minetest.register_entity("cottages:bucket_entity",{
|
||||
hp_max = 1,
|
||||
visual="wielditem",
|
||||
visual_size={x = 0.33, y = 0.33},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
physical = false,
|
||||
textures = {"air"},
|
||||
on_activate = function(self, staticdata)
|
||||
if tmp.nodename ~= nil and tmp.texture ~= nil then
|
||||
self.nodename = tmp.nodename
|
||||
tmp.nodename = nil
|
||||
self.texture = tmp.texture
|
||||
tmp.texture = nil
|
||||
else
|
||||
if staticdata ~= nil and staticdata ~= "" then
|
||||
local data = staticdata:split(';')
|
||||
if data and data[1] and data[2] then
|
||||
self.nodename = data[1]
|
||||
self.texture = data[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.texture ~= nil then
|
||||
self.object:set_properties({textures = {self.texture}})
|
||||
end
|
||||
self.object:set_properties({automatic_rotate = 1})
|
||||
if self.texture ~= nil and self.nodename ~= nil then
|
||||
local entity_pos = vector.round(self.object:get_pos())
|
||||
local objs = minetest.get_objects_inside_radius(entity_pos, 0.5)
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj ~= self.object and
|
||||
obj:get_luaentity() and
|
||||
obj:get_luaentity().name == "cottages:bucket_entity" and
|
||||
obj:get_luaentity().nodename == self.nodename and
|
||||
obj:get_properties() and
|
||||
obj:get_properties().textures and
|
||||
obj:get_properties().textures[1] == self.texture then
|
||||
minetest.log("action","[cottages] Removing extra " ..
|
||||
self.texture .. " found in " .. self.nodename .. " at " ..
|
||||
minetest.pos_to_string(entity_pos))
|
||||
self.object:remove()
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if self.nodename ~= nil and self.texture ~= nil then
|
||||
return self.nodename .. ';' .. self.texture
|
||||
end
|
||||
return ""
|
||||
end,
|
||||
})
|
||||
|
||||
cottages.water_gen_fill_bucket = function(pos)
|
||||
if( not(pos)) then
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local bucket = meta:get_string("bucket")
|
||||
-- nothing to do
|
||||
if( not(bucket) or bucket ~= "bucket:bucket_empty") then
|
||||
return
|
||||
end
|
||||
-- abort if the water has not been running long enough
|
||||
-- (the player may have removed a bucket before it was full)
|
||||
start = meta:get_string("fillstarttime")
|
||||
if( (minetest.get_us_time()/1000000) - tonumber(start) < cottages.water_fill_time -2) then
|
||||
return
|
||||
end
|
||||
|
||||
-- the bucket has been filled
|
||||
meta:set_string("bucket", "bucket:bucket_river_water")
|
||||
|
||||
-- change the texture of the bucket to that of one filled with river water
|
||||
local objs = nil
|
||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "cottages:bucket_entity" then
|
||||
obj:set_properties( { textures = { "bucket:bucket_river_water" }})
|
||||
obj:get_luaentity().nodename = "bucket:bucket_river_water"
|
||||
obj:get_luaentity().texture = "bucket:bucket_river_water"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_node("cottages:water_gen", {
|
||||
description = "Tree Trunk Well",
|
||||
tiles = {"default_tree_top.png", "default_tree.png^[transformR90", "default_tree.png^[transformR90"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = cottages.sounds.wood,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- floor of water bassin
|
||||
{-0.5, -0.5+(3/16), -0.5, 0.5, -0.5+(4/16), 0.5},
|
||||
-- walls
|
||||
{-0.5, -0.5+(3/16), -0.5, 0.5, (4/16), -0.5+(2/16)},
|
||||
{-0.5, -0.5+(3/16), -0.5, -0.5+(2/16), (4/16), 0.5},
|
||||
{ 0.5, -0.5+(3/16), 0.5, 0.5-(2/16), (4/16), -0.5},
|
||||
{ 0.5, -0.5+(3/16), 0.5, -0.5+(2/16), (4/16), 0.5-(2/16)},
|
||||
-- feet
|
||||
{-0.5+(3/16), -0.5, -0.5+(3/16), -0.5+(6/16), -0.5+(3/16), 0.5-(3/16)},
|
||||
{ 0.5-(3/16), -0.5, -0.5+(3/16), 0.5-(6/16), -0.5+(3/16), 0.5-(3/16)},
|
||||
-- real pump
|
||||
{ 0.5-(4/16), -0.5, -(2/16), 0.5, 0.5+(4/16), (2/16)},
|
||||
-- water pipe inside wooden stem
|
||||
{ 0.5-(8/16), 0.5+(1/16), -(1/16), 0.5, 0.5+(3/16), (1/16)},
|
||||
-- where the water comes out
|
||||
{ 0.5-(15/32), 0.5, -(1/32), 0.5-(12/32), 0.5+(1/16), (1/32)},
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5+(4/16), 0.5 }
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
meta:set_string("formspec",
|
||||
"size[8,9]" ..
|
||||
"label[3.0,0.0;Tree trunk well]"..
|
||||
"label[1.5,0.7;Punch the well while wielding an empty bucket.]"..
|
||||
"label[1.5,1.0;Your bucket will slowly be filled with river water.]"..
|
||||
"label[1.5,1.3;Punch again to get the bucket back when it is full.]"..
|
||||
"label[1.0,2.9;Internal bucket storage (passive storage only):]"..
|
||||
"item_image[0.2,0.7;1.0,1.0;bucket:bucket_empty]"..
|
||||
"item_image[0.2,1.7;1.0,1.0;bucket:bucket_river_water]"..
|
||||
"label[1.5,1.9;Punch well with full water bucket in order to empty bucket.]"..
|
||||
"button_exit[6.0,0.0;2,0.5;public;"..S("Public?").."]"..
|
||||
"list[nodemeta:" .. spos .. ";main;1,3.3;8,1;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[nodemeta:" .. spos .. ";main]" ..
|
||||
"listring[current_player;main]")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('main', 6)
|
||||
meta:set_string("infotext", S("Public tree trunk well")) -- (punch with empty bucket to fill bucket)")
|
||||
end,
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("Public tree trunk well (owned by %s)"):format(meta:get_string("owner")))
|
||||
-- no bucket loaded
|
||||
meta:set_string("bucket", "")
|
||||
meta:set_string("public", "public")
|
||||
end,
|
||||
can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and
|
||||
default.can_interact_with_node(player, pos)
|
||||
end,
|
||||
-- no inventory move allowed
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
return 0
|
||||
end,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not(stack) or not cottages.player_can_use(meta, player) then
|
||||
return 0
|
||||
end
|
||||
local inv = meta:get_inventory()
|
||||
-- only for buckets
|
||||
local sname = stack:get_name()
|
||||
if( sname ~= "bucket:bucket_empty"
|
||||
and sname ~= "bucket:bucket_water"
|
||||
and sname ~= "bucket:bucket_river_water") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not(cottages.player_can_use(meta, player)) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_blast = function() end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
cottages.switch_public(pos, formname, fields, sender, 'tree trunk well')
|
||||
end,
|
||||
-- punch to place and retrieve bucket
|
||||
on_punch = function(pos, node, puncher)
|
||||
if( not( pos ) or not( node ) or not( puncher )) then
|
||||
return
|
||||
end
|
||||
-- only the owner can use the well
|
||||
local name = puncher:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local public = meta:get_string("public")
|
||||
if( name ~= owner and public~="public") then
|
||||
minetest.chat_send_player( name, S("This tree trunk well is owned by %s. You can't use it."):format(name))
|
||||
return
|
||||
end
|
||||
|
||||
-- we will either add or take from the players inventory
|
||||
local pinv = puncher:get_inventory()
|
||||
|
||||
-- is the well working on something? (either empty or full bucket)
|
||||
local bucket = meta:get_string("bucket")
|
||||
-- there is a bucket loaded - either empty or full
|
||||
if( bucket and bucket~="") then
|
||||
if( not(pinv:room_for_item("main", bucket))) then
|
||||
minetest.chat_send_player( puncher:get_player_name(),
|
||||
S("Sorry. You have no room for the bucket. Please free some "..
|
||||
"space in your inventory first!"))
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- remove the old entity (either a bucket will be placed now or a bucket taken)
|
||||
local objs = nil
|
||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||
if objs then
|
||||
for _, obj in ipairs(objs) do
|
||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "cottages:bucket_entity" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- the player gets the bucket (either empty or full) into his inventory
|
||||
if( bucket and bucket ~= "") then
|
||||
pinv:add_item("main", bucket )
|
||||
meta:set_string("bucket", "")
|
||||
-- we are done
|
||||
return
|
||||
end
|
||||
|
||||
-- punching with empty bucket will put that bucket into the well (as an entity)
|
||||
-- and will slowly fill it
|
||||
local wielded = puncher:get_wielded_item()
|
||||
if( wielded
|
||||
and wielded:get_name()
|
||||
and wielded:get_name() == "bucket:bucket_empty") then
|
||||
-- remove the bucket from the players inventory
|
||||
pinv:remove_item( "main", "bucket:bucket_empty")
|
||||
-- remember that we got a bucket loaded
|
||||
meta:set_string("bucket", "bucket:bucket_empty")
|
||||
-- create the entity
|
||||
tmp.nodename = "bucket:bucket_empty"
|
||||
-- TODO: add a special texture with a handle for the bucket here
|
||||
tmp.texture = "bucket:bucket_empty"
|
||||
local e = minetest.add_entity({x=pos.x,y=pos.y+(4/16),z=pos.z},"cottages:bucket_entity")
|
||||
-- fill the bucket with water
|
||||
minetest.after(cottages.water_fill_time, cottages.water_gen_fill_bucket, pos)
|
||||
-- the bucket will only be filled if the water ran long enough
|
||||
meta:set_string("fillstarttime", tostring(minetest.get_us_time()/1000000))
|
||||
return;
|
||||
end
|
||||
-- buckets can also be emptied here
|
||||
if( wielded
|
||||
and wielded:get_name()
|
||||
and (wielded:get_name() == "bucket:bucket_water"
|
||||
or wielded:get_name() == "bucket:bucket_river_water")
|
||||
and (pinv:room_for_item("main", "bucket:bucket_empty"))) then
|
||||
-- remove the full bucket from the players inventory
|
||||
pinv:remove_item( "main", wielded:get_name())
|
||||
-- add empty bucket
|
||||
pinv:add_item("main", "bucket:bucket_empty")
|
||||
-- TODO: play diffrent sound when pouring a bucket
|
||||
return;
|
||||
end
|
||||
|
||||
-- else check if there is a bucket that can be retrieved
|
||||
meta:set_string("bucket","")
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- a well (will fill water buckets) crafted from wooden materials
|
||||
minetest.register_craft({
|
||||
output = 'cottages:water_gen',
|
||||
recipe = {
|
||||
{'default:stick', '', ''},
|
||||
{'default:tree', 'bucket:bucket_empty', 'bucket:bucket_empty'},
|
||||
{'default:tree', 'default:tree', 'default:tree'},
|
||||
}
|
||||
})
|
||||
|
BIN
games/APlanetAlive/mods/buildings/cottages/screenshot.jpg
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477
games/APlanetAlive/mods/buildings/doors/README.txt
Normal file
@ -0,0 +1,477 @@
|
||||
Doors Redux Mod v1.0
|
||||
By Leslie E. Krause
|
||||
|
||||
Doors Redux is a total rewrite of the Doors mod from Minetest Game. It builds upon the
|
||||
work of sofar, PilzAdam, and BlockMen to provide greater functionality in addition to an
|
||||
expanded selection of doors from my own Extra Doors mod..
|
||||
|
||||
Some of the notable features include:
|
||||
|
||||
- Distinctive sound fx when attempting to open a locked door
|
||||
- Multiple locking modes for all doors: unlocked, locked, and shared
|
||||
- Multiple closing modes for all doors: auto-close, hold-open, and manual
|
||||
- Support for node-center and node-offset door positions
|
||||
- Wrench tool cycles between door locking and closing modes
|
||||
- Screwdriver tool alternates door position and direction
|
||||
- Fully backwards-compatible API with additional functions
|
||||
|
||||
Moreover, a set of 18 new doors are readily available! They encompass a wide variety of
|
||||
different building styles, so players are no longer restricted to the four basic steel,
|
||||
wood, glass, and obsidian glass doors that come shipped with Minetest Game.
|
||||
|
||||
- Mansion Doors (exterior and interior)
|
||||
- Prison & Vault Doors (exterior and interior)
|
||||
- Barn & Shed Doors (exterior and interior)
|
||||
- Castle Doors (exterior and interior)
|
||||
- Cottage Doors (exterior and interior)
|
||||
- Specialty Doors: Japanese and French
|
||||
- Wooden Doors: Colonial, Atherton Double-Lite, Cambridge Single-Lite
|
||||
- Steel Doors: Colonial, Atherton Double-Lite, Cambridge Single-Lite
|
||||
|
||||
I truly believe that doors are one of the most essential but often overlooked elements of
|
||||
good architectural design. They set the tone and character of both a living and working
|
||||
space. Have the wrong style of door can make or break the underlying visual aesthetic of
|
||||
any building, which is why I accounted for several possible uses.
|
||||
|
||||
Incidentally, Doors Redux began as experiment to incororate centered doors into Minetest
|
||||
Game because they look so much more visually appealing than the traditional offset doors.
|
||||
However, the project turned out to be far more complicated than planned, given the need
|
||||
to maintain compatibility with existing worlds. So I ended up rewriting the Doors mod
|
||||
with a specialized translataion matrix, including B3D models adapted from TumeniNode's
|
||||
excellent C Doors mod (which I would've used, but it didn't have a translation matrix).
|
||||
|
||||
Thankfully, the end result was well worth the effort, since I was able to simplify and
|
||||
consolidate all of the logic, and expand the overall feature-set too :)
|
||||
|
||||
First and foremost is support for the already familiar screwdriver. With this tool you
|
||||
can reposition almost any door depending on the mode of operation. Left-clicking switches
|
||||
the hand between left vs. right. Whereas right-clicking switches the position between
|
||||
center vs. offset. It's really that easy!
|
||||
|
||||
The wrench is another powerful tool in your arsenal for manipulating doors and trapdoors.
|
||||
It can be crafted from just one steel ingot and one steel rod. Like the screwdriver from
|
||||
Minetest Game, the wrench has two modes of operation (with the caveat that any existing
|
||||
doors placed by the original Doors mod must be replaced to use this tool).
|
||||
|
||||
To adjust the closing mode, right-click the door or trapdoor with a wrench. The changes
|
||||
will be indicated in chat as follows:
|
||||
|
||||
- Normal (door will remain open or closed as per usual operation)
|
||||
- Auto-Close (door will close automatically when opened)
|
||||
- Hold-Open (door will be non-closable when opened)
|
||||
|
||||
Auto-closing doors are ideally suited for high-traffic commercial buildings like shopping
|
||||
centers, where doors must not be left open unattended. The closing mechanism activates
|
||||
after a preset time period, defined by 'config.autoclose_timeout' in seconds.
|
||||
|
||||
Hold-open doors are ideal for when you want to allow for uninterupted passage through a
|
||||
doorway, without having to remove the door entirely. Fire doors in schools are a typical
|
||||
example of doors that are intended to remain open, except during emergencies.
|
||||
|
||||
To adjust the locking mode, left-click the door or trapdoor with a wrench. The changes
|
||||
will be indicated in chat as follows:
|
||||
|
||||
- Unlocked (door may be opened and closed by any player)
|
||||
- Locked (door may only be opened and closed by the owner)
|
||||
- Shared (door may only be opened and closed by members of the protection area)
|
||||
|
||||
When placing a door, it will be unlocked. The exception is protected doors, such as most
|
||||
metal doors, which are locked by default.
|
||||
|
||||
It is important to note the distinction between protected doors and shared locking mode.
|
||||
|
||||
- Protected doors are owned nodes, and therefore can only be removed and manipulated by
|
||||
the player that originally placed the door, regardless of the locking-mode. All
|
||||
varieties of metal doors are protected doors. This is consistent with the terminology
|
||||
used in the official Minetest Game.
|
||||
|
||||
- Shared locking mode, in contrast, emulates the behavior of the "protected doors" in
|
||||
TenPlus1's Protector Redo Mod. Opening and closing of such doors is contingent on
|
||||
membership in the area of protection. Unfortunately, Protector Redo uses the term
|
||||
"protected doors", which is a misnomer.
|
||||
|
||||
Below are some helpful notes regarding functionality that may be somewhat unique the
|
||||
Doors Redux mod:
|
||||
|
||||
- Locking a non-protected door (like an obsidian glass door) will also lock out the
|
||||
player that placed the door until the locking mode is changed.
|
||||
|
||||
- Players that have the 'protection_bypass' privilege, can open, close, and otherwise
|
||||
manipulate any door regardless of ownership or locking-mode.
|
||||
|
||||
- TNT explosions will have no effect on protected doors. However, normal doors will be
|
||||
added to the list of drops, unless they are in a protected area.
|
||||
|
||||
- Use of the wrench and screwdriver is restricted to the owner of the door (in the case
|
||||
of protected doors) or, otherwise, members of the protected area.
|
||||
|
||||
- The owner of a protected door can always dig the door that they placed, even when it
|
||||
is in a protected area that is controlled by another player.
|
||||
|
||||
Custom door definitions may be added to the init.lua file, or alternately you may use
|
||||
the Doors Redux API in your own mods. The following function is available for registering
|
||||
new doors:
|
||||
|
||||
doors.register_door( name, def )
|
||||
Registers a door withe the given name and definition table.
|
||||
|
||||
Several fields of the definition table are required, but most are optional
|
||||
|
||||
* def.tiles - the list of textures to apply to the model
|
||||
* def.description - the description to show in the craft guide and itemstack tooltips
|
||||
* def.inventory_image - the texture for the inventory item
|
||||
* def.groups - the group levels of the node ('door = 1' will be added automatically)
|
||||
* def.is_lockable - whether the locking mode is adjustable (default is false)
|
||||
* def.is_closable - whether the closing mode is adjustable (default is false)
|
||||
* def.sound_open - sound effect when opening
|
||||
* def.sound_close - sound effect when closing
|
||||
* def.sound_locked - sound effect when locked
|
||||
* def.can_center - whether center positioning (default is false)
|
||||
|
||||
For programmatically examining and manipulating doors, two API functions are provided:
|
||||
|
||||
doors.get_door( pos )
|
||||
Returns an object for working with a door at the given position.
|
||||
|
||||
The door object, returned by the function above, provides the following methods:
|
||||
|
||||
door_obj.get_properties( )
|
||||
Returns a table with four fields describing the various properties of the door:
|
||||
|
||||
* is_open - true for opened or false for closed, as determined by the state
|
||||
* type - either "center" or "offset", as determined by the state
|
||||
* hand - either "left" or "right", as determined by the state
|
||||
* face - ranges from 1 to 4, corresponding with the value of param2
|
||||
|
||||
door_obj.open( )
|
||||
Opens the door, unless it is already in an opened state. This will circumvent any
|
||||
ownership checks.
|
||||
|
||||
door_obj.close( )
|
||||
Closes the door, unless it is already in a closed state. This will circumvent any
|
||||
ownership checks.
|
||||
|
||||
A similar function, doors.get_trapdoor( ), allows for working with trapdoors. The object
|
||||
returned provides the same methods as those above.
|
||||
|
||||
|
||||
Repository
|
||||
----------------------
|
||||
|
||||
Browse source code...
|
||||
https://bitbucket.org/sorcerykid/doors
|
||||
|
||||
Download archive...
|
||||
https://bitbucket.org/sorcerykid/doors/get/master.zip
|
||||
https://bitbucket.org/sorcerykid/doors/get/master.tar.gz
|
||||
|
||||
Compatability
|
||||
----------------------
|
||||
|
||||
Minetest 0.4.15+ required
|
||||
|
||||
Installation
|
||||
----------------------
|
||||
|
||||
1) Backup the original "doors" mod to a safe location.
|
||||
2) Unzip the archive into the mods directory of your game.
|
||||
3) Rename the doors-master directory to "doors".
|
||||
|
||||
Source code license
|
||||
----------------------------------------------------------
|
||||
|
||||
GNU Lesser General Public License v3 (LGPL-3.0)
|
||||
|
||||
Copyright (c) 2018-2020, Leslie E. Krause (leslie@searstower.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms of
|
||||
the GNU Lesser General Public License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Multimedia License (textures, sounds, and models)
|
||||
----------------------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
|
||||
/models/door_a.obj
|
||||
by sofar
|
||||
|
||||
/models/door_b.obj
|
||||
by sofar
|
||||
|
||||
/models/fencegate_open.obj
|
||||
by sofar
|
||||
|
||||
/models/fencegate_closed.obj
|
||||
by sofar
|
||||
|
||||
/textures/default_steel_rod.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_barn1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_barn2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_castle1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_castle2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_cottage1.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_cottage2.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_dungeon1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_dungeon2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_french.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_japanese.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_mansion1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_mansion2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steelglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steelglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steelpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steel.png
|
||||
by PilzAdam
|
||||
|
||||
/textures/doors_door_woodglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_woodglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_woodpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_wood.png
|
||||
by Fernando Zapata
|
||||
|
||||
/textures/doors_item_barn1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_barn2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_castle1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_castle2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_cottage1.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_cottage2.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_dungeon1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_dungeon2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_french.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_glass.png
|
||||
by Krock & paramat
|
||||
inspired by VanessaE
|
||||
|
||||
/textures/doors_item_japanese.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_mansion1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_mansion2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_obsidian_glass.png
|
||||
/textures/doors_item_steelglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_steelglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_steelpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_steel.png
|
||||
by PilzAdam
|
||||
|
||||
/textures/doors_item_woodglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_woodglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_woodpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_wood.png
|
||||
by Fernando Zapata
|
||||
|
||||
/textures/doors_trapdoor.png
|
||||
by BlockMen
|
||||
|
||||
/textures/doors_trapdoor_side.png
|
||||
by paramat
|
||||
|
||||
/textures/doors_trapdoor_steel.png
|
||||
by sofar
|
||||
|
||||
/textures/doors_trapdoor_steel_side.png
|
||||
by paramat
|
||||
|
||||
/textures/doors_door_glass.png
|
||||
by Krock & paramat
|
||||
inspired by VanessaE
|
||||
|
||||
/textures/doors_door_obsidian_glass.png
|
||||
by red-001
|
||||
inspired by PilzAdam & BlockMen
|
||||
|
||||
/textures/doors_wrench.png
|
||||
obtained from https://github.com/Rogier-5/minetest-mod-rotate
|
||||
by Rogier
|
||||
|
||||
/sounds/doors_door_close.ogg
|
||||
by bennstir
|
||||
|
||||
/sounds/doors_door_open.ogg
|
||||
by CGEffex
|
||||
modified by BlockMen
|
||||
|
||||
/sounds/doors_door_locked.ogg
|
||||
obtained from https://freesound.org/people/BenjaminNelan/sounds/321087/
|
||||
by BenjaminNelan (relicensed CC0)
|
||||
modified by sorceryid
|
||||
|
||||
/sounds/doors_fencegate_close.ogg
|
||||
obtained from http://www.freesound.org/people/BarkersPinhead/sounds/274807/
|
||||
by BarkersPinhead
|
||||
obtained from http://www.freesound.org/people/rivernile7/sounds/249573/
|
||||
by rivernile7
|
||||
|
||||
/sounds/doors_fencegate_open.ogg
|
||||
obtained from http://www.freesound.org/people/mhtaylor67/sounds/126041/
|
||||
by mhtaylor67 (relicensed CC0)
|
||||
|
||||
/sounds/doors_glass_door_close.ogg
|
||||
obtained from https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/
|
||||
by SkeetMasterFunk69 (relicensed CC0)
|
||||
|
||||
/sounds/doors_glass_door_open.ogg
|
||||
obtained from https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/
|
||||
by SkeetMasterFunk69 (relicensed CC0)
|
||||
|
||||
/sounds/doors_steel_door_close.ogg
|
||||
by HazMatt
|
||||
|
||||
/sounds/doors_steel_door_open.ogg
|
||||
by HazMatt
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
|
||||
Multimedia License (textures, sounds, and models)
|
||||
----------------------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
|
||||
/models/door_c.obj
|
||||
by TumeniNodes
|
||||
|
||||
/models/door_d.obj
|
||||
by TumeniNodes
|
||||
|
||||
/models/door_e.obj
|
||||
by TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|