vengi/docs
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README.md

Welcome to vengi

This is a C++ voxel game engine and its tools. It includes a voxel editor with character animation support and loading/saving into a lot of voxel volume formats. There are other tools like e.g. a thumbnailer for your filemanager and a command line tool to convert between several voxel formats.

Find out more about features and status updates on my twitter profile.

The project source code is located at github/mgerhardy/engine. We also provide debian and windows binaries here.

Join our discord Server.

If you just came here to use a voxel editor or to convert your voxel models into an obj or ply file, you should just go to the download page and check out the documentation of the tool as given in the navigation bar.

If you came here as a developer, make sure to check out the dependencies and set up your development environment. The build scripts are cmake based, so make sure to have it installed and generate the project files for your desired ide. After setting up everything, make sure to check out the compilation guide.

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