improved the blur and bloom pass by down- and up-sampling the glow texture this blog post helped a lot https://taylorpetrick.com/blog/post/convolution-part1 |
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.. | ||
shaders | ||
CMakeLists.txt | ||
TestGLSLComp.cpp | ||
TestGLSLComp.h |
improved the blur and bloom pass by down- and up-sampling the glow texture this blog post helped a lot https://taylorpetrick.com/blog/post/convolution-part1 |
||
---|---|---|
.. | ||
shaders | ||
CMakeLists.txt | ||
TestGLSLComp.cpp | ||
TestGLSLComp.h |