vengi/data
Martin Gerhardy 1e1f4cd4f3 DATA: fixed a few voxels in robo qb version 2022-05-23 21:16:57 +02:00
..
imgui UI: updated fork awesome font and icons 2022-02-21 20:20:37 +01:00
mapview FRONTEND: added PlayerAction class to trigger the tool 2020-02-17 09:18:10 +01:00
owclient GAMES: renamed projects 2021-03-20 07:14:20 +01:00
owserver GAMES: renamed projects 2021-03-20 07:14:20 +01:00
rma/maps RMA: new module 2021-11-25 18:53:56 +01:00
shared VOXELWORLD: fixed unittests 2022-03-11 13:39:45 +01:00
sky MAPVIEW: added skybox and updated the water shader 2019-11-27 14:29:22 +01:00
testanimation TESTANIMATION: added ent type cycling 2019-12-10 17:11:34 +01:00
testbloom RENDER: merged the blur and bloom renderer into one class 2022-02-23 18:59:57 +01:00
testcore TESTCORE: fixed comment 2021-09-25 14:28:02 +02:00
testio IO: split io module out of core 2020-08-30 22:19:37 +02:00
testnuklear UI: re-added nuklear ui 2020-04-02 17:57:32 +02:00
tests VOXELFORMAT: tests for gltf voxelization 2022-04-23 23:09:21 +02:00
testskybox TESTSKYBOX: new test application for the Skybox class 2019-11-27 14:29:21 +01:00
testtexture FRONTEND: started map renderer for mini and world map 2016-12-02 20:03:27 +01:00
testtraze/sound DATA: removed traze left-overs 2022-03-16 20:50:37 +01:00
testutil UTIL: attempt to fix the newline problem with gitattributes 2020-01-07 22:26:54 +01:00
testvoxelgenerator VOXELGENERATOR: fixed shape generators 2020-08-30 13:01:22 +02:00
voxedit DATA: fixed a few voxels in robo qb version 2022-05-23 21:16:57 +02:00
voxel VOXELWORLDRENDER: prepare to readd plant support 2020-09-12 19:58:25 +02:00
.editorconfig ALL: added editorconfig 2019-12-30 20:42:29 +01:00
README.md DOCS: fixed typo 2021-01-28 17:44:47 +01:00

README.md

How to install data files

Each artifact can get its own directory here - If you depend on an artifact that installs assets for its own usage, the dependent artifact will also get these assets installed. Therefore it is important to know, that the directory part of the original artifact will be removed. An example:

You have a module names foo and it has assets in data/foo. You also have a module names bar which depends on foo.

bar will now automatically get the files installed that foo offers. But - not in $install_prefix/bar/foo/myasset.ext - but in $install_prefix/bar/myasset.ext. This is exactly due to the reason that you had to specify the FILES for the engine_add_executable with the full path to foo/myasset.ext.