LIBS: updated sdl2

master
Martin Gerhardy 2020-11-30 17:35:24 +01:00
parent 15de72dd3b
commit db23192daf
31 changed files with 868 additions and 374 deletions

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@ -100,6 +100,10 @@
#cmakedefine HAVE_WCSSTR 1
#cmakedefine HAVE_WCSCMP 1
#cmakedefine HAVE_WCSNCMP 1
#cmakedefine HAVE_WCSCASECMP 1
#cmakedefine HAVE__WCSICMP 1
#cmakedefine HAVE_WCSNCASECMP 1
#cmakedefine HAVE__WCSNICMP 1
#cmakedefine HAVE_STRLEN 1
#cmakedefine HAVE_STRLCPY 1
#cmakedefine HAVE_STRLCAT 1

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@ -103,6 +103,10 @@
#undef HAVE_WCSSTR
#undef HAVE_WCSCMP
#undef HAVE_WCSNCMP
#undef HAVE_WCSCASECMP
#undef HAVE__WCSICMP
#undef HAVE_WCSNCASECMP
#undef HAVE__WCSNICMP
#undef HAVE_STRLEN
#undef HAVE_STRLCPY
#undef HAVE_STRLCAT

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@ -198,11 +198,6 @@
/* enable iOS extended launch screen */
#define SDL_IPHONE_LAUNCHSCREEN 1
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* enable filesystem support */
#define SDL_FILESYSTEM_COCOA 1

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@ -103,6 +103,8 @@
#define HAVE_WCSLCPY 1
#define HAVE_WCSLCAT 1
#define HAVE_WCSCMP 1
#define HAVE__WCSICMP 1
#define HAVE__WCSNICMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1

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@ -134,6 +134,8 @@ typedef unsigned int uintptr_t;
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE__WCSICMP 1
#define HAVE__WCSNICMP 1
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
@ -189,6 +191,20 @@ typedef unsigned int uintptr_t;
#define HAVE_STDDEF_H 1
#endif
/* Check to see if we have Windows 10 build environment */
#if _MSC_VER >= 1911 /* Visual Studio 15.3 */
#include <sdkddkver.h>
#if _WIN32_WINNT >= 0x0601 /* Windows 7 */
#define SDL_WINDOWS7_SDK
#endif
#if _WIN32_WINNT >= 0x0602 /* Windows 8 */
#define SDL_WINDOWS8_SDK
#endif
#if _WIN32_WINNT >= 0x0A00 /* Windows 10 */
#define SDL_WINDOWS10_SDK
#endif
#endif /* _MSC_VER >= 1911 */
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DSOUND 1
@ -199,10 +215,12 @@ typedef unsigned int uintptr_t;
/* Enable various input drivers */
#define SDL_JOYSTICK_DINPUT 1
#define SDL_JOYSTICK_HIDAPI 1
#ifndef __WINRT__
#define SDL_JOYSTICK_RAWINPUT 1
#endif
#define SDL_JOYSTICK_VIRTUAL 1
#if _MSC_VER >= 1911
#define SDL_JOYSTICK_WGI 1 /* This requires Windows SDK 10.0.16299.0 or newer */
#ifdef SDL_WINDOWS10_SDK
#define SDL_JOYSTICK_WGI 1
#endif
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
@ -227,7 +245,7 @@ typedef unsigned int uintptr_t;
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#if _MSC_VER >= 1911
#ifdef SDL_WINDOWS7_SDK
#define SDL_VIDEO_RENDER_D3D11 1
#endif

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@ -105,6 +105,11 @@ typedef enum
SDL_JOYSTICK_POWER_MAX
} SDL_JoystickPowerLevel;
/* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*/
#define SDL_IPHONE_MAX_GFORCE 5.0
/* Function prototypes */

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@ -469,6 +469,8 @@ extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar
extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
extern DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2);
extern DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t len);
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);

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@ -786,3 +786,5 @@
#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_REAL
#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_REAL
#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_REAL
#define SDL_wcscasecmp SDL_wcscasecmp_REAL
#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL

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@ -847,3 +847,5 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerHasSensor,(SDL_GameController *a, SDL
SDL_DYNAPI_PROC(int,SDL_GameControllerSetSensorEnabled,(SDL_GameController *a, SDL_SensorType b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GameControllerIsSensorEnabled,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorData,(SDL_GameController *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)

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@ -48,7 +48,12 @@ SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
{
static wstring path;
if (path.empty()) {
path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
/* Windows 1903 supports mods, via the EffectiveLocation API */
if (Windows::Foundation::Metadata::ApiInformation::IsApiContractPresent("Windows.Foundation.UniversalApiContract", 8, 0)) {
path = Windows::ApplicationModel::Package::Current->EffectiveLocation->Path->Data();
} else {
path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
}
}
return path.c_str();
}

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@ -63,6 +63,7 @@
#define make_path PLATFORM_make_path
#define read_thread PLATFORM_read_thread
#undef HIDAPI_H__
#if __LINUX__
#include "../../core/linux/SDL_udev.h"
@ -130,7 +131,7 @@ static const SDL_UDEV_Symbols *udev_ctx = NULL;
#undef read_thread
#ifdef HAVE_HIDAPI_NVAGIPMAN
#define HAVE_DRIVER_BACKEND
#define HAVE_DRIVER_BACKEND 1
#endif
#ifdef HAVE_DRIVER_BACKEND
@ -160,6 +161,7 @@ static const SDL_UDEV_Symbols *udev_ctx = NULL;
#define hid_error DRIVER_hid_error
#ifdef HAVE_HIDAPI_NVAGIPMAN
#undef HIDAPI_H__
#include "nvagipman/hid.c"
#else
#error Need a driver hid.c for this platform!
@ -496,6 +498,28 @@ LIBUSB_CopyHIDDeviceInfo(struct LIBUSB_hid_device_info *pSrc,
}
#endif /* SDL_LIBUSB_DYNAMIC */
#if HAVE_DRIVER_BACKEND
static void
DRIVER_CopyHIDDeviceInfo(struct DRIVER_hid_device_info *pSrc,
struct hid_device_info *pDst)
{
COPY_IF_EXISTS(path)
pDst->vendor_id = pSrc->vendor_id;
pDst->product_id = pSrc->product_id;
WCOPY_IF_EXISTS(serial_number)
pDst->release_number = pSrc->release_number;
WCOPY_IF_EXISTS(manufacturer_string)
WCOPY_IF_EXISTS(product_string)
pDst->usage_page = pSrc->usage_page;
pDst->usage = pSrc->usage;
pDst->interface_number = pSrc->interface_number;
pDst->interface_class = pSrc->interface_class;
pDst->interface_subclass = pSrc->interface_subclass;
pDst->interface_protocol = pSrc->interface_protocol;
pDst->next = NULL;
}
#endif /* HAVE_DRIVER_BACKEND */
#if HAVE_PLATFORM_BACKEND
static void
PLATFORM_CopyHIDDeviceInfo(struct PLATFORM_hid_device_info *pSrc,
@ -647,6 +671,21 @@ struct hid_device_info HID_API_EXPORT * HID_API_CALL hid_enumerate(unsigned shor
}
#endif /* SDL_LIBUSB_DYNAMIC */
#ifdef HAVE_DRIVER_BACKEND
driver_devs = DRIVER_hid_enumerate(vendor_id, product_id);
for (driver_dev = driver_devs; driver_dev; driver_dev = driver_dev->next) {
new_dev = (struct hid_device_info*) SDL_malloc(sizeof(struct hid_device_info));
DRIVER_CopyHIDDeviceInfo(driver_dev, new_dev);
if (last != NULL) {
last->next = new_dev;
} else {
devs = new_dev;
}
last = new_dev;
}
#endif /* HAVE_DRIVER_BACKEND */
#if HAVE_PLATFORM_BACKEND
if (udev_ctx) {
raw_devs = PLATFORM_hid_enumerate(vendor_id, product_id);
@ -661,6 +700,16 @@ struct hid_device_info HID_API_EXPORT * HID_API_CALL hid_enumerate(unsigned shor
break;
}
}
#endif
#ifdef HAVE_DRIVER_BACKEND
for (driver_dev = driver_devs; driver_dev; driver_dev = driver_dev->next) {
if (raw_dev->vendor_id == driver_dev->vendor_id &&
raw_dev->product_id == driver_dev->product_id &&
(raw_dev->interface_number < 0 || raw_dev->interface_number == driver_dev->interface_number)) {
bFound = SDL_TRUE;
break;
}
}
#endif
if (!bFound) {
new_dev = (struct hid_device_info*) SDL_malloc(sizeof(struct hid_device_info));
@ -755,8 +804,7 @@ HID_API_EXPORT hid_device * HID_API_CALL hid_open_path(const char *path, int bEx
#endif /* HAVE_PLATFORM_BACKEND */
#if HAVE_DRIVER_BACKEND
if (udev_ctx &&
(pDevice = (hid_device*) DRIVER_hid_open_path(path, bExclusive)) != NULL) {
if ((pDevice = (hid_device*) DRIVER_hid_open_path(path, bExclusive)) != NULL) {
HIDDeviceWrapper *wrapper = CreateHIDDeviceWrapper(pDevice, &DRIVER_Backend);
return WrapHIDDevice(wrapper);

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@ -616,7 +616,7 @@ static ControllerMapping_t *SDL_CreateMappingForRAWINPUTController(SDL_JoystickG
char mapping_string[1024];
SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a1,lefty:a0,rightx:a3,righty:a2,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string));
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);

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@ -1036,6 +1036,7 @@ SDL_JoystickClose(SDL_Joystick *joystick)
SDL_free(touchpad->fingers);
}
SDL_free(joystick->touchpads);
SDL_free(joystick->sensors);
SDL_free(joystick);
SDL_UnlockJoysticks();
@ -1638,6 +1639,7 @@ SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, c
} replacements[] = {
{ "NVIDIA Corporation ", "" },
{ "Performance Designed Products", "PDP" },
{ "HORI CO.,LTD.", "HORI" },
{ "HORI CO.,LTD", "HORI" },
};
const char *custom_name;
@ -1727,6 +1729,12 @@ SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, c
return name;
}
SDL_GameControllerType
SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product)
{
return SDL_GetJoystickGameControllerType(NULL, vendor, product, -1, 0, 0, 0);
}
SDL_GameControllerType
SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name)
{

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@ -58,6 +58,7 @@ extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint1
extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
/* Function to return the type of a controller */
extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product);
extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
extern SDL_GameControllerType SDL_GetJoystickGameControllerType(const char *name, Uint16 vendor, Uint16 product, int interface_number, int interface_class, int interface_subclass, int interface_protocol);

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@ -526,11 +526,15 @@ GetDeviceInfo(IOHIDDeviceRef hidDevice, recDevice *pDevice)
static SDL_bool
JoystickAlreadyKnown(IOHIDDeviceRef ioHIDDeviceObject)
{
recDevice *i;
#if defined(SDL_JOYSTICK_MFI)
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
if (IOS_SupportedHIDDevice(ioHIDDeviceObject)) {
return SDL_TRUE;
}
recDevice *i;
#endif
for (i = gpDeviceList; i != NULL; i = i->pNext) {
if (i->deviceRef == ioHIDDeviceObject) {
return SDL_TRUE;

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@ -34,6 +34,10 @@
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/
typedef struct {
Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverXbox360_Context;
@ -77,6 +81,7 @@ HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
return SDL_FALSE;
}
#endif
#if defined(__MACOSX__)
/* Wired Xbox One controllers are handled by this driver, interfacing with
the 360Controller driver available from:
@ -87,7 +92,6 @@ HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType
if (IsBluetoothXboxOneController(vendor_id, product_id)) {
return SDL_FALSE;
}
#endif
return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
#else
return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
@ -126,6 +130,9 @@ HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joystic
static void
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
if (!device->dev) {
return;
}
SetSlotLED(device->dev, (player_index % 4));
}
@ -296,7 +303,12 @@ HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
}
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
#ifdef DEBUG_XBOX_PROTOCOL
HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size);
#endif
if (data[0] == 0x00) {
HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
}
}
if (size < 0) {

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@ -34,6 +34,9 @@
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/
typedef struct {
SDL_bool connected;
@ -125,6 +128,9 @@ HIDAPI_DriverXbox360W_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joysti
static void
HIDAPI_DriverXbox360W_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
if (!device->dev) {
return;
}
SetSlotLED(device->dev, (player_index % 4));
}
@ -244,6 +250,9 @@ HIDAPI_DriverXbox360W_UpdateDevice(SDL_HIDAPI_Device *device)
}
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
HIDAPI_DumpPacket("Xbox 360 wireless packet: size = %d", data, size);
#endif
if (size == 2 && data[0] == 0x08) {
SDL_bool connected = (data[1] & 0x80) ? SDL_TRUE : SDL_FALSE;
#ifdef DEBUG_JOYSTICK

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@ -34,14 +34,15 @@
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
/* Define this if you want verbose logging of the init sequence */
/*#define DEBUG_JOYSTICK*/
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/
/* The amount of time to wait after hotplug to send controller init sequence */
#define CONTROLLER_INIT_DELAY_MS 1500 /* 475 for Xbox One S, 1275 for the PDP Battlefield 1 */
#define CONTROLLER_NEGOTIATION_TIMEOUT_MS 300
#define CONTROLLER_PREPARE_INPUT_TIMEOUT_MS 50
/* The amount of time to wait after init for valid input */
#define CONTROLLER_INPUT_DELAY_MS 50 /* 42 for Razer Wolverine Ultimate */
/* Connect controller */
static const Uint8 xboxone_init0[] = {
@ -71,13 +72,6 @@ static const Uint8 xboxone_init5[] = {
0x00, 0x00, 0xFF, 0x00, 0xEB
};
#ifdef REQUEST_SERIAL_NUMBER
/* Request serial number */
static const Uint8 xboxone_init_serial[] = {
0x1E, 0x30, 0x07, 0x01, 0x04
};
#endif
/*
* This specifies the selection of init packets that a gamepad
* will be sent on init *and* the order in which they will be
@ -106,28 +100,31 @@ static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
*/
{ 0x0000, 0x0000, 0x045e, 0x0000, xboxone_init4, sizeof(xboxone_init4), { 0x00, 0x00 } },
{ 0x0000, 0x0000, 0x045e, 0x0000, xboxone_init5, sizeof(xboxone_init5), { 0x00, 0x00 } },
#ifdef REQUEST_SERIAL_NUMBER
{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init_serial, sizeof(xboxone_init_serial), { 0x00, 0x00 } },
#endif
};
typedef enum {
XBOX_ONE_WIRELESS_PROTOCOL_UNKNOWN,
XBOX_ONE_WIRELESS_PROTOCOL_V1,
XBOX_ONE_WIRELESS_PROTOCOL_V2,
XBOX_ONE_WIRELESS_PROTOCOL_V2
} SDL_XboxOneWirelessProtocol;
typedef enum {
XBOX_ONE_INIT_STATE_START_NEGOTIATING = 0,
XBOX_ONE_INIT_STATE_NEGOTIATING = 1,
XBOX_ONE_INIT_STATE_PREPARE_INPUT = 2,
XBOX_ONE_INIT_STATE_COMPLETE = 3
} SDL_XboxOneInitState;
typedef struct {
Uint16 vendor_id;
Uint16 product_id;
SDL_bool bluetooth;
SDL_XboxOneWirelessProtocol wireless_protocol;
SDL_bool initialized;
SDL_bool input_ready;
SDL_XboxOneInitState init_state;
int init_packet;
Uint32 start_time;
Uint32 initialized_time;
Uint8 sequence;
Uint32 send_time;
Uint8 last_state[USB_PACKET_LENGTH];
SDL_bool has_paddles;
SDL_bool has_trigger_rumble;
@ -146,7 +143,8 @@ IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
if (vendor_id == USB_VENDOR_MICROSOFT) {
if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH ||
product_id == USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH) {
return SDL_TRUE;
}
}
@ -171,30 +169,21 @@ ControllerHasShareButton(Uint16 vendor_id, Uint16 product_id)
return SDL_IsJoystickXboxOneSeriesX(vendor_id, product_id);
}
/* Return true if this controller sends the 0x02 "waiting for init" packet */
static SDL_bool
ControllerSendsWaitingForInit(Uint16 vendor_id, Uint16 product_id)
static void
SetInitState(SDL_DriverXboxOne_Context *ctx, SDL_XboxOneInitState state)
{
if (vendor_id == USB_VENDOR_HYPERKIN) {
/* The Hyperkin controllers always send 0x02 when waiting for init,
and the Hyperkin Duke plays an Xbox startup animation, so we want
to make sure we don't send the init sequence if it isn't needed.
*/
return SDL_TRUE;
}
if (vendor_id == USB_VENDOR_PDP) {
/* The PDP Rock Candy (PID 0x0246) doesn't send 0x02 on Linux for some reason */
return SDL_FALSE;
}
/* It doesn't hurt to reinit, especially if a driver has misconfigured the controller */
/*return SDL_TRUE;*/
return SDL_FALSE;
#ifdef DEBUG_JOYSTICK
SDL_Log("Setting init state %d\n", state);
#endif
ctx->init_state = state;
}
static void
SendAckIfNeeded(SDL_HIDAPI_Device *device, Uint8 *data, int size)
{
#ifdef __WIN32__
/* The Windows driver is taking care of acks */
#else
if ((data[1] & 0x30) == 0x30) {
Uint8 ack_packet[] = { 0x01, 0x20, data[2], 0x09, 0x00, data[0], 0x20, data[3], 0x00, 0x00, 0x00, 0x00, 0x00 };
@ -208,6 +197,39 @@ SendAckIfNeeded(SDL_HIDAPI_Device *device, Uint8 *data, int size)
#endif
hid_write(device->dev, ack_packet, sizeof(ack_packet));
}
#endif /* __WIN32__ */
}
#if 0
static SDL_bool
SendSerialRequest(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
{
Uint8 serial_packet[] = { 0x1E, 0x30, 0x07, 0x01, 0x04 };
ctx->send_time = SDL_GetTicks();
/* Request the serial number
* Sending this should be done only after the negotiation is complete.
* It will cancel the announce packet if sent before that, and will be
* ignored if sent during the negotiation.
*/
if (SDL_HIDAPI_LockRumble() < 0 ||
SDL_HIDAPI_SendRumbleAndUnlock(device, serial_packet, sizeof(serial_packet)) != sizeof(serial_packet)) {
SDL_SetError("Couldn't send serial packet");
return SDL_FALSE;
}
return SDL_TRUE;
}
#endif
static SDL_bool
ControllerNeedsNegotiation(SDL_DriverXboxOne_Context *ctx)
{
if (ctx->vendor_id == USB_VENDOR_PDP && ctx->product_id == 0x0246) {
/* The PDP Rock Candy (PID 0x0246) doesn't send the announce packet on Linux for some reason */
return SDL_TRUE;
}
return SDL_FALSE;
}
static SDL_bool
@ -215,11 +237,10 @@ SendControllerInit(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
{
Uint16 vendor_id = ctx->vendor_id;
Uint16 product_id = ctx->product_id;
int i;
Uint8 init_packet[USB_PACKET_LENGTH];
for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
for ( ; ctx->init_packet < SDL_arraysize(xboxone_init_packets); ++ctx->init_packet) {
const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[ctx->init_packet];
if (packet->vendor_id && (vendor_id != packet->vendor_id)) {
continue;
@ -244,35 +265,22 @@ SendControllerInit(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
#ifdef DEBUG_XBOX_PROTOCOL
HIDAPI_DumpPacket("Xbox One sending INIT packet: size = %d", init_packet, packet->size);
#endif
if (hid_write(device->dev, init_packet, packet->size) != packet->size) {
ctx->send_time = SDL_GetTicks();
if (SDL_HIDAPI_LockRumble() < 0 ||
SDL_HIDAPI_SendRumbleAndUnlock(device, init_packet, packet->size) != packet->size) {
SDL_SetError("Couldn't write Xbox One initialization packet");
return SDL_FALSE;
}
if (packet->response[0]) {
const Uint32 RESPONSE_TIMEOUT_MS = 100;
Uint32 start = SDL_GetTicks();
SDL_bool got_response = SDL_FALSE;
while (!got_response && !SDL_TICKS_PASSED(SDL_GetTicks(), start + RESPONSE_TIMEOUT_MS)) {
Uint8 data[USB_PACKET_LENGTH];
int size;
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
HIDAPI_DumpPacket("Xbox One INIT packet: size = %d", data, size);
#endif
if (size >= 2 && data[0] == packet->response[0] && data[1] == packet->response[1]) {
got_response = SDL_TRUE;
}
SendAckIfNeeded(device, data, size);
}
}
#ifdef DEBUG_XBOX_PROTOCOL
SDL_Log("Init sequence %d got response after %u ms: %s\n", i, (SDL_GetTicks() - start), got_response ? "TRUE" : "FALSE");
#endif
return SDL_TRUE;
}
}
/* All done with the negotiation, prepare for input! */
SetInitState(ctx, XBOX_ONE_INIT_STATE_PREPARE_INPUT);
return SDL_TRUE;
}
@ -317,6 +325,9 @@ HIDAPI_DriverXboxOne_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joystic
{
}
static SDL_bool HIDAPI_DriverXboxOne_UpdateJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
static void HIDAPI_DriverXboxOne_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
static SDL_bool
HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
@ -339,14 +350,23 @@ HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
ctx->vendor_id = device->vendor_id;
ctx->product_id = device->product_id;
ctx->bluetooth = IsBluetoothXboxOneController(device->vendor_id, device->product_id);
ctx->initialized = ctx->bluetooth ? SDL_TRUE : SDL_FALSE;
ctx->start_time = SDL_GetTicks();
ctx->input_ready = SDL_TRUE;
ctx->sequence = 1;
ctx->has_paddles = ControllerHasPaddles(ctx->vendor_id, ctx->product_id);
ctx->has_trigger_rumble = ControllerHasTriggerRumble(ctx->vendor_id, ctx->product_id);
ctx->has_share_button = ControllerHasShareButton(ctx->vendor_id, ctx->product_id);
/* Assume that the controller is correctly initialized when we start */
if (ControllerNeedsNegotiation(ctx)) {
ctx->init_state = XBOX_ONE_INIT_STATE_START_NEGOTIATING;
} else {
ctx->init_state = XBOX_ONE_INIT_STATE_COMPLETE;
}
#ifdef DEBUG_JOYSTICK
SDL_Log("Controller version: %d (0x%.4x)\n", device->version, device->version);
#endif
/* Initialize the joystick capabilities */
joystick->nbuttons = 15;
if (ctx->has_share_button) {
@ -356,7 +376,10 @@ HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
joystick->nbuttons += 4;
}
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
if (!ctx->bluetooth) {
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
}
return SDL_TRUE;
}
@ -367,7 +390,7 @@ HIDAPI_DriverXboxOne_UpdateRumble(SDL_HIDAPI_Device *device)
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
if (ctx->bluetooth) {
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB };
rumble_packet[2] = ctx->left_trigger_rumble;
rumble_packet[3] = ctx->right_trigger_rumble;
@ -378,7 +401,7 @@ HIDAPI_DriverXboxOne_UpdateRumble(SDL_HIDAPI_Device *device)
return SDL_SetError("Couldn't send rumble packet");
}
} else {
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB };
rumble_packet[6] = ctx->left_trigger_rumble;
rumble_packet[7] = ctx->right_trigger_rumble;
@ -833,33 +856,107 @@ HIDAPI_DriverXboxOneBluetooth_HandleGuidePacket(SDL_Joystick *joystick, hid_devi
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
}
static SDL_bool
HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
static void
HIDAPI_DriverXboxOneBluetooth_HandleBatteryPacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
SDL_Joystick *joystick = NULL;
Uint8 data[USB_PACKET_LENGTH];
int size;
Uint8 flags = data[1];
SDL_bool on_usb = (((flags & 0x0C) >> 2) == 0);
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
if (!ctx->initialized &&
!ControllerSendsWaitingForInit(device->vendor_id, device->product_id)) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->start_time + CONTROLLER_INIT_DELAY_MS)) {
if (!SendControllerInit(device, ctx)) {
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
return SDL_FALSE;
}
ctx->initialized = SDL_TRUE;
ctx->initialized_time = SDL_GetTicks();
ctx->input_ready = SDL_FALSE;
if (on_usb) {
/* Does this ever happen? */
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
} else {
switch ((flags & 0x03)) {
case 0:
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_LOW);
break;
case 1:
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_MEDIUM);
break;
default: /* 2, 3 */
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_FULL);
break;
}
}
}
#ifdef SET_SERIAL_AFTER_OPEN
static void
HIDAPI_DriverXboxOne_HandleSerialIDPacket(SDL_Joystick *joystick, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
{
char serial[ 29 ];
int i;
for (i = 0; i < 14; ++i) {
SDL_uitoa( data[6 + i], &serial[i * 2], 16 );
}
serial[i * 2] = '\0';
if (!joystick->serial || SDL_strcmp(joystick->serial, serial) != 0) {
#ifdef DEBUG_JOYSTICK
SDL_Log("Setting serial number to %s\n", serial);
#endif
joystick->serial = SDL_strdup(serial);
}
}
#endif /* SET_SERIAL_AFTER_OPEN */
static SDL_bool
HIDAPI_DriverXboxOne_UpdateInitState(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
{
SDL_XboxOneInitState prev_state;
do
{
prev_state = ctx->init_state;
switch (ctx->init_state) {
case XBOX_ONE_INIT_STATE_START_NEGOTIATING:
#ifdef __WIN32__
/* The Windows driver is taking care of negotiation */
SetInitState(ctx, XBOX_ONE_INIT_STATE_COMPLETE);
#else
SetInitState(ctx, XBOX_ONE_INIT_STATE_NEGOTIATING);
ctx->init_packet = 0;
if (!SendControllerInit(device, ctx)) {
return SDL_FALSE;
}
#endif
break;
case XBOX_ONE_INIT_STATE_NEGOTIATING:
if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->send_time + CONTROLLER_NEGOTIATION_TIMEOUT_MS)) {
/* We haven't heard anything, let's move on */
#ifdef DEBUG_JOYSTICK
SDL_Log("Init sequence %d timed out after %u ms\n", ctx->init_packet, (SDL_GetTicks() - ctx->send_time));
#endif
++ctx->init_packet;
if (!SendControllerInit(device, ctx)) {
return SDL_FALSE;
}
}
break;
case XBOX_ONE_INIT_STATE_PREPARE_INPUT:
if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->send_time + CONTROLLER_PREPARE_INPUT_TIMEOUT_MS)) {
#ifdef DEBUG_JOYSTICK
SDL_Log("Prepare input complete after %u ms\n", (SDL_GetTicks() - ctx->send_time));
#endif
SetInitState(ctx, XBOX_ONE_INIT_STATE_COMPLETE);
}
break;
case XBOX_ONE_INIT_STATE_COMPLETE:
break;
}
} while (ctx->init_state != prev_state);
return SDL_TRUE;
}
static SDL_bool
HIDAPI_DriverXboxOne_UpdateJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
Uint8 data[USB_PACKET_LENGTH];
int size;
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
@ -881,6 +978,9 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
case 0x02:
HIDAPI_DriverXboxOneBluetooth_HandleGuidePacket(joystick, device->dev, ctx, data, size);
break;
case 0x04:
HIDAPI_DriverXboxOneBluetooth_HandleBatteryPacket(joystick, device->dev, ctx, data, size);
break;
default:
#ifdef DEBUG_JOYSTICK
SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
@ -913,21 +1013,16 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
is firmware version 5.5.2641.0, and product version 0x0505 = 1285
then 8 bytes of unknown data
*/
if (!ctx->initialized) {
#ifdef DEBUG_XBOX_PROTOCOL
SDL_Log("Delay after init: %ums\n", SDL_GetTicks() - ctx->start_time);
#ifdef DEBUG_JOYSTICK
SDL_Log("Controller announce after %u ms\n", (SDL_GetTicks() - ctx->start_time));
#endif
if (!SendControllerInit(device, ctx)) {
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
return SDL_FALSE;
}
ctx->initialized = SDL_TRUE;
ctx->initialized_time = SDL_GetTicks();
ctx->input_ready = SDL_FALSE;
}
SetInitState(ctx, XBOX_ONE_INIT_STATE_START_NEGOTIATING);
break;
case 0x03:
/* Controller heartbeat */
if (ctx->init_state < XBOX_ONE_INIT_STATE_COMPLETE) {
SetInitState(ctx, XBOX_ONE_INIT_STATE_COMPLETE);
}
break;
case 0x04:
/* Unknown chatty controller information, sent by both sides */
@ -948,16 +1043,21 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
The controller sends that in response to this request:
0x1E 0x30 0x07 0x01 0x04
*/
#ifdef SET_SERIAL_AFTER_OPEN
if (size == 20 && data[3] == 0x10) {
HIDAPI_DriverXboxOne_HandleSerialIDPacket(joystick, ctx, data, size);
}
#endif
break;
case 0x20:
if (!ctx->input_ready) {
if (!SDL_TICKS_PASSED(SDL_GetTicks(), ctx->initialized_time + CONTROLLER_INPUT_DELAY_MS)) {
#ifdef DEBUG_XBOX_PROTOCOL
SDL_Log("Spurious input at %ums\n", SDL_GetTicks() - ctx->initialized_time);
if (ctx->init_state < XBOX_ONE_INIT_STATE_COMPLETE) {
SetInitState(ctx, XBOX_ONE_INIT_STATE_COMPLETE);
/* Ignore the first input, it may be spurious */
#ifdef DEBUG_JOYSTICK
SDL_Log("Controller ignoring spurious input\n");
#endif
break;
}
ctx->input_ready = SDL_TRUE;
break;
}
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, device->dev, ctx, data, size);
break;
@ -967,10 +1067,25 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
#endif
break;
}
SendAckIfNeeded(device, data, size);
if (ctx->init_state == XBOX_ONE_INIT_STATE_NEGOTIATING) {
const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[ctx->init_packet];
if (size >= 4 && data[0] == packet->response[0] && data[1] == packet->response[1]) {
#ifdef DEBUG_JOYSTICK
SDL_Log("Init sequence %d got response after %u ms\n", ctx->init_packet, (SDL_GetTicks() - ctx->send_time));
#endif
++ctx->init_packet;
SendControllerInit(device, ctx);
}
}
}
}
HIDAPI_DriverXboxOne_UpdateInitState(device, ctx);
if (size < 0) {
/* Read error, device is disconnected */
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
@ -978,6 +1093,20 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
return (size >= 0);
}
static SDL_bool
HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
{
SDL_Joystick *joystick = NULL;
if (device->num_joysticks > 0) {
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
}
if (!joystick) {
return SDL_FALSE;
}
return HIDAPI_DriverXboxOne_UpdateJoystick(device, joystick);
}
static void
HIDAPI_DriverXboxOne_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{

View File

@ -192,7 +192,7 @@ HIDAPI_InitializeDiscovery()
#if defined(__WIN32__)
SDL_HIDAPI_discovery.m_nThreadID = SDL_ThreadID();
SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass));
SDL_zero(SDL_HIDAPI_discovery.m_wndClass);
SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION";
SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */
@ -203,8 +203,8 @@ HIDAPI_InitializeDiscovery()
{
DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast;
SDL_memset( &devBroadcast, 0x0, sizeof( devBroadcast ) );
SDL_zero(devBroadcast);
devBroadcast.dbcc_size = sizeof( devBroadcast );
devBroadcast.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
devBroadcast.dbcc_classguid = GUID_DEVINTERFACE_USB_DEVICE;
@ -750,6 +750,38 @@ HIDAPI_AddDevice(struct hid_device_info *info)
char *serial_number = HIDAPI_ConvertString(info->serial_number);
device->name = SDL_CreateJoystickName(device->vendor_id, device->product_id, manufacturer_string, product_string);
if (SDL_strncmp(device->name, "0x", 2) == 0) {
/* Couldn't find a controller name, try to give it one based on device type */
const char *name = NULL;
switch (SDL_GetJoystickGameControllerType(NULL, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
case SDL_CONTROLLER_TYPE_XBOX360:
name = "Xbox 360 Controller";
break;
case SDL_CONTROLLER_TYPE_XBOXONE:
name = "Xbox One Controller";
break;
case SDL_CONTROLLER_TYPE_PS3:
name = "PS3 Controller";
break;
case SDL_CONTROLLER_TYPE_PS4:
name = "PS4 Controller";
break;
case SDL_CONTROLLER_TYPE_PS5:
name = "PS5 Controller";
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
name = "Nintendo Switch Pro Controller";
break;
default:
break;
}
if (name) {
SDL_free(device->name);
device->name = SDL_strdup(name);
}
}
if (manufacturer_string) {
SDL_free(manufacturer_string);
@ -856,6 +888,29 @@ HIDAPI_UpdateDeviceList(void)
SDL_UnlockJoysticks();
}
static SDL_bool
HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL_HIDAPI_Device *device)
{
if (vendor_id == device->vendor_id && product_id == device->product_id) {
return SDL_TRUE;
}
if (vendor_id == USB_VENDOR_MICROSOFT) {
/* If we're looking for the wireless XBox 360 controller, also look for the dongle */
if (product_id == 0x02a1 && device->product_id == 0x0719) {
return SDL_TRUE;
}
/* If we're looking for the raw input Xbox One controller, match it against any other Xbox One controller */
if (vendor_id == USB_VENDOR_MICROSOFT &&
product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER &&
SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
SDL_bool
HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
@ -895,18 +950,14 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
SDL_LockJoysticks();
device = SDL_HIDAPI_devices;
while (device) {
if (device->vendor_id == vendor_id && device->product_id == product_id && device->driver) {
if (device->driver &&
HIDAPI_IsEquivalentToDevice(vendor_id, product_id, device)) {
result = SDL_TRUE;
}
device = device->next;
}
SDL_UnlockJoysticks();
/* If we're looking for the wireless XBox 360 controller, also look for the dongle */
if (!result && vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x02a1) {
return HIDAPI_IsDevicePresent(USB_VENDOR_MICROSOFT, 0x0719, version, name);
}
#ifdef DEBUG_HIDAPI
SDL_Log("HIDAPI_IsDevicePresent() returning %s for 0x%.4x / 0x%.4x\n", result ? "true" : "false", vendor_id, product_id);
#endif

View File

@ -21,13 +21,6 @@
#include "../../SDL_internal.h"
/* This is the iOS implementation of the SDL joystick API */
#include "SDL_mfijoystick_c.h"
#if !TARGET_OS_OSX
/* needed for SDL_IPHONE_MAX_GFORCE macro */
#include "../../../include/SDL_config_iphoneos.h"
#endif
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_joystick.h"
@ -37,6 +30,7 @@
#include "../SDL_joystick_c.h"
#include "../usb_ids.h"
#include "SDL_mfijoystick_c.h"
#if !SDL_EVENTS_DISABLED
#include "../../events/SDL_events_c.h"
@ -47,9 +41,13 @@
#import <CoreMotion/CoreMotion.h>
#endif
#if TARGET_OS_OSX
#if defined(__MACOSX__)
#include <IOKit/hid/IOHIDManager.h>
#include <AppKit/NSApplication.h>
#ifndef NSAppKitVersionNumber10_15
#define NSAppKitVersionNumber10_15 1894
#endif
#endif /* __MACOSX__ */
#ifdef SDL_JOYSTICK_MFI
#import <GameController/GameController.h>
@ -64,7 +62,7 @@ static id disconnectObserver = nil;
* they are only ever used indirectly through objc_msgSend
*/
@interface GCController (SDL)
#if TARGET_OS_OSX && (__MAC_OS_X_VERSION_MAX_ALLOWED <= 101600)
#if defined(__MACOSX__) && (__MAC_OS_X_VERSION_MAX_ALLOWED <= 101600)
+ (BOOL)supportsHIDDevice:(IOHIDDeviceRef)device;
#endif
@end
@ -470,10 +468,23 @@ SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *
}
#endif /* TARGET_OS_TV */
#if defined(__MACOSX__)
static int is_macos11(void)
{
return (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_15);
}
#endif
static int
IOS_JoystickInit(void)
{
if (@available(macos 11.0, *)) @autoreleasepool {
#if defined(__MACOSX__)
if (!is_macos11()) {
return 0;
}
#endif
@autoreleasepool {
#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
/* Default behavior, accelerometer as joystick */
@ -1094,10 +1105,10 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
@end
@implementation SDL_RumbleContext {
SDL_RumbleMotor *low_frequency_motor;
SDL_RumbleMotor *high_frequency_motor;
SDL_RumbleMotor *left_trigger_motor;
SDL_RumbleMotor *right_trigger_motor;
SDL_RumbleMotor *m_low_frequency_motor;
SDL_RumbleMotor *m_high_frequency_motor;
SDL_RumbleMotor *m_left_trigger_motor;
SDL_RumbleMotor *m_right_trigger_motor;
}
-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor
@ -1106,10 +1117,10 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
RightTriggerMotor:(SDL_RumbleMotor*)right_trigger_motor
{
self = [super init];
self->low_frequency_motor = low_frequency_motor;
self->high_frequency_motor = high_frequency_motor;
self->left_trigger_motor = left_trigger_motor;
self->right_trigger_motor = right_trigger_motor;
self->m_low_frequency_motor = low_frequency_motor;
self->m_high_frequency_motor = high_frequency_motor;
self->m_left_trigger_motor = left_trigger_motor;
self->m_right_trigger_motor = right_trigger_motor;
return self;
}
@ -1117,8 +1128,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{
int result = 0;
result += [self->low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
result += [self->high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
result += [self->m_low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
result += [self->m_high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
return ((result < 0) ? -1 : 0);
}
@ -1126,9 +1137,9 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
{
int result = 0;
if (self->left_trigger_motor && self->right_trigger_motor) {
result += [self->left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)];
result += [self->right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)];
if (self->m_left_trigger_motor && self->m_right_trigger_motor) {
result += [self->m_left_trigger_motor setIntensity:((float)left_rumble / 65535.0f)];
result += [self->m_right_trigger_motor setIntensity:((float)right_rumble / 65535.0f)];
} else {
result = SDL_Unsupported();
}
@ -1137,8 +1148,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
-(void)cleanup
{
[self->low_frequency_motor cleanup];
[self->high_frequency_motor cleanup];
[self->m_low_frequency_motor cleanup];
[self->m_high_frequency_motor cleanup];
}
@end
@ -1370,15 +1381,12 @@ IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
return SDL_FALSE;
}
#if TARGET_OS_OSX
extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
#if defined(SDL_JOYSTICK_MFI) && defined(__MACOSX__)
SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
{
#ifdef SDL_JOYSTICK_MFI
if (@available(macOS 11.0, *)) {
if (is_macos11()) {
return [GCController supportsHIDDevice:device] ? SDL_TRUE : SDL_FALSE;
}
#endif
return SDL_FALSE;
}
#endif

View File

@ -22,11 +22,7 @@
#ifndef SDL_sysjoystick_c_h_
#define SDL_sysjoystick_c_h_
#ifdef __linux__
#include <linux/input.h>
#else /* FreeBSD (and maybe others) */
#include <dev/evdev/input.h>
#endif
struct SDL_joylist_item;

View File

@ -52,6 +52,7 @@
#define USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH 0x02fd
#define USB_PRODUCT_XBOX_ONE_SERIES_X 0x0b12
#define USB_PRODUCT_XBOX_ONE_SERIES_X_BLUETOOTH 0x0b13
#define USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER 0x02ff
/* USB usage pages */
#define USB_USAGEPAGE_GENERIC_DESKTOP 0x0001

View File

@ -674,7 +674,7 @@ EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
#endif
#ifdef SDL_JOYSTICK_RAWINPUT
if (RAWINPUT_IsDevicePresent(vendor, product, 0)) {
if (RAWINPUT_IsDevicePresent(vendor, product, 0, pNewJoystick->joystickname)) {
/* The RAWINPUT driver is taking care of this device */
SDL_free(pNewJoystick);
return DIENUM_CONTINUE;

View File

@ -37,6 +37,7 @@
#include "SDL_endian.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#include "../usb_ids.h"
#include "../SDL_sysjoystick.h"
@ -44,17 +45,16 @@
#include "../../core/windows/SDL_hid.h"
#include "../hidapi/SDL_hidapijoystick_c.h"
#ifdef __WIN32__
#define SDL_JOYSTICK_RAWINPUT_XINPUT
/* This requires the Windows 10 SDK to build */
/*#define SDL_JOYSTICK_RAWINPUT_GAMING_INPUT*/
#ifdef SDL_WINDOWS10_SDK
#define SDL_JOYSTICK_RAWINPUT_WGI
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
#include "../../core/windows/SDL_xinput.h"
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
#include "../../core/windows/SDL_windows.h"
typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
#define GamepadButtons_GUIDE 0x40000000
@ -62,11 +62,13 @@ typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
#include "windows.gaming.input.h"
#endif
#if defined(SDL_JOYSTICK_RAWINPUT_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT_GAMING_INPUT)
#if defined(SDL_JOYSTICK_RAWINPUT_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT_WGI)
#define SDL_JOYSTICK_RAWINPUT_MATCHING
#define SDL_JOYSTICK_RAWINPUT_MATCH_AXES
#endif
/* #define DEBUG_RAWINPUT */
/*#define DEBUG_RAWINPUT*/
#define DEBUG_RAWINPUT
#ifndef RIDEV_EXINPUTSINK
#define RIDEV_EXINPUTSINK 0x00001000
@ -84,16 +86,11 @@ typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
#define GIDC_REMOVAL 2
#endif
/* external variables referenced. */
extern HWND SDL_HelperWindow;
static SDL_bool SDL_RAWINPUT_inited = SDL_FALSE;
static int SDL_RAWINPUT_numjoysticks = 0;
static SDL_bool SDL_RAWINPUT_need_pump = SDL_TRUE;
static SDL_mutex *SDL_RAWINPUT_mutex = NULL;
static void RAWINPUT_JoystickDetect(void);
static void RAWINPUT_PumpMessages(void);
static void RAWINPUT_JoystickClose(SDL_Joystick *joystick);
typedef struct _SDL_RAWINPUT_Device
@ -141,7 +138,7 @@ struct joystick_hwdata
Uint8 xinput_slot;
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
SDL_bool wgi_correlated;
Uint8 wgi_correlation_id;
Uint8 wgi_correlation_count;
@ -172,11 +169,13 @@ static struct {
} guide_button_candidate;
typedef struct WindowsMatchState {
#ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES
SHORT match_axes[4];
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
WORD xinput_buttons;
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
Uint32 wgi_buttons;
#endif
SDL_bool any_data;
@ -184,8 +183,12 @@ typedef struct WindowsMatchState {
static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint32 match_state)
{
#ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES
int ii;
#endif
state->any_data = SDL_FALSE;
#ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES
/* SHORT state->match_axes[4] = {
(match_state & 0x000F0000) >> 4,
(match_state & 0x00F00000) >> 8,
@ -198,6 +201,7 @@ static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint32 match_state
state->any_data = SDL_TRUE;
}
}
#endif /* SDL_JOYSTICK_RAWINPUT_MATCH_AXES */
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
/* Match axes by checking if the distance between the high 4 bits of axis and the 4 bits from match_state is 1 or less */
@ -237,7 +241,7 @@ static void RAWINPUT_FillMatchState(WindowsMatchState *state, Uint32 match_state
state->any_data = SDL_TRUE;
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
/* Match axes by checking if the distance between the high 4 bits of axis and the 4 bits from match_state is 1 or less */
#define WindowsGamingInputAxesMatch(gamepad) (\
(Uint16)(((Sint16)(gamepad.LeftThumbstickX * SDL_MAX_SINT16) & 0xF000) - state->match_axes[0] + 0x1000) <= 0x2fff && \
@ -341,7 +345,11 @@ RAWINPUT_XInputSlotMatches(const WindowsMatchState *state, Uint8 slot_idx)
{
if (xinput_state[slot_idx].connected) {
WORD xinput_buttons = xinput_state[slot_idx].state.Gamepad.wButtons;
if ((xinput_buttons & ~XINPUT_GAMEPAD_GUIDE) == state->xinput_buttons && XInputAxesMatch(xinput_state[slot_idx].state.Gamepad)) {
if ((xinput_buttons & ~XINPUT_GAMEPAD_GUIDE) == state->xinput_buttons
#ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES
&& XInputAxesMatch(xinput_state[slot_idx].state.Gamepad)
#endif
) {
return SDL_TRUE;
}
}
@ -377,7 +385,7 @@ RAWINPUT_GuessXInputSlot(const WindowsMatchState *state, Uint8 *correlation_id,
#endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
typedef struct WindowsGamingInputGamepadState {
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
@ -557,7 +565,11 @@ static SDL_bool
RAWINPUT_WindowsGamingInputSlotMatches(const WindowsMatchState *state, WindowsGamingInputGamepadState *slot)
{
Uint32 wgi_buttons = slot->state.Buttons;
if ((wgi_buttons & 0x3FFF) == state->wgi_buttons && WindowsGamingInputAxesMatch(slot->state)) {
if ((wgi_buttons & 0x3FFF) == state->wgi_buttons
#ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES
&& WindowsGamingInputAxesMatch(slot->state)
#endif
) {
return SDL_TRUE;
}
return SDL_FALSE;
@ -610,49 +622,8 @@ RAWINPUT_QuitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
}
}
#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */
#endif /* SDL_JOYSTICK_RAWINPUT_WGI */
static int
RAWINPUT_JoystickInit(void)
{
int ii;
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
SDL_assert(!SDL_RAWINPUT_inited);
SDL_assert(SDL_HelperWindow);
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT, SDL_TRUE)) {
return -1;
}
if (WIN_LoadHIDDLL() < 0) {
return -1;
}
for (ii = 0; ii < SDL_arraysize(subscribed_devices); ii++) {
rid[ii].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
rid[ii].usUsage = subscribed_devices[ii];
rid[ii].dwFlags = RIDEV_DEVNOTIFY | RIDEV_INPUTSINK; /* Receive messages when in background, including device add/remove */
rid[ii].hwndTarget = SDL_HelperWindow;
}
if (!RegisterRawInputDevices(rid, SDL_arraysize(rid), sizeof(RAWINPUTDEVICE))) {
SDL_SetError("Couldn't initialize RAWINPUT");
WIN_UnloadHIDDLL();
return -1;
}
SDL_RAWINPUT_inited = SDL_TRUE;
RAWINPUT_JoystickDetect();
RAWINPUT_PumpMessages();
return 0;
}
static int
RAWINPUT_JoystickGetCount(void)
{
return SDL_RAWINPUT_numjoysticks;
}
static SDL_RAWINPUT_Device *
RAWINPUT_AcquireDevice(SDL_RAWINPUT_Device *device)
@ -664,6 +635,17 @@ RAWINPUT_AcquireDevice(SDL_RAWINPUT_Device *device)
static void
RAWINPUT_ReleaseDevice(SDL_RAWINPUT_Device *device)
{
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
if (device->joystick) {
RAWINPUT_DeviceContext *ctx = device->joystick->hwdata;
if (ctx->xinput_enabled && ctx->xinput_correlated) {
RAWINPUT_MarkXInputSlotFree(ctx->xinput_slot);
ctx->xinput_correlated = SDL_FALSE;
}
}
#endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */
if (SDL_AtomicDecRef(&device->refcount)) {
if (device->preparsed_data) {
SDL_HidD_FreePreparsedData(device->preparsed_data);
@ -774,7 +756,6 @@ RAWINPUT_AddDevice(HANDLE hDevice)
device->joystick_id = SDL_GetNextJoystickInstanceID();
#define DEBUG_RAWINPUT
#ifdef DEBUG_RAWINPUT
SDL_Log("Adding RAWINPUT device '%s' VID 0x%.4x, PID 0x%.4x, version %d, handle 0x%.8x\n", device->name, device->vendor_id, device->product_id, device->version, device->hDevice);
#endif
@ -832,29 +813,89 @@ RAWINPUT_DelDevice(SDL_RAWINPUT_Device *device, SDL_bool send_event)
}
}
static void
RAWINPUT_PumpMessages(void)
static int
RAWINPUT_JoystickInit(void)
{
if (SDL_RAWINPUT_need_pump) {
MSG msg;
while (PeekMessage(&msg, SDL_HelperWindow, WM_INPUT, WM_INPUT, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
SDL_RAWINPUT_need_pump = SDL_FALSE;
UINT device_count = 0;
SDL_assert(!SDL_RAWINPUT_inited);
if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT, SDL_TRUE)) {
return -1;
}
if (WIN_LoadHIDDLL() < 0) {
return -1;
}
SDL_RAWINPUT_mutex = SDL_CreateMutex();
SDL_RAWINPUT_inited = SDL_TRUE;
if ((GetRawInputDeviceList(NULL, &device_count, sizeof(RAWINPUTDEVICELIST)) != -1) && device_count > 0) {
PRAWINPUTDEVICELIST devices = NULL;
UINT i;
devices = (PRAWINPUTDEVICELIST)SDL_malloc(sizeof(RAWINPUTDEVICELIST) * device_count);
if (devices) {
if (GetRawInputDeviceList(devices, &device_count, sizeof(RAWINPUTDEVICELIST)) != -1) {
for (i = 0; i < device_count; ++i) {
RAWINPUT_AddDevice(devices[i].hDevice);
}
}
SDL_free(devices);
}
}
return 0;
}
static void
RAWINPUT_UpdateDeviceList(void)
static int
RAWINPUT_JoystickGetCount(void)
{
MSG msg;
/* In theory, want only WM_INPUT_DEVICE_CHANGE messages here, but PeekMessage returns nothing unless you also ask
for WM_INPUT */
while (PeekMessage(&msg, SDL_HelperWindow, WM_INPUT_DEVICE_CHANGE, WM_INPUT, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
return SDL_RAWINPUT_numjoysticks;
}
SDL_bool
RAWINPUT_IsEnabled()
{
return SDL_RAWINPUT_inited;
}
SDL_bool
RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
SDL_RAWINPUT_Device *device;
/* If we're being asked about a device, that means another API just detected one, so rescan */
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
xinput_device_change = SDL_TRUE;
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
wgi_state.need_device_list_update = SDL_TRUE;
#endif
device = SDL_RAWINPUT_devices;
while (device) {
if (vendor_id == device->vendor_id && product_id == device->product_id ) {
return SDL_TRUE;
}
/* The Xbox 360 wireless controller shows up as product 0 in WGI */
if (vendor_id == device->vendor_id && product_id == 0 &&
name && SDL_strstr(device->name, name) != NULL) {
return SDL_TRUE;
}
/* The Xbox One controller shows up as a hardcoded raw input VID/PID */
if (name && SDL_strcmp(name, "Xbox One Game Controller") == 0 &&
device->vendor_id == USB_VENDOR_MICROSOFT &&
device->product_id == USB_PRODUCT_XBOX_ONE_RAW_INPUT_CONTROLLER) {
return SDL_TRUE;
}
device = device->next;
}
return SDL_FALSE;
}
static void
@ -863,7 +904,7 @@ RAWINPUT_PostUpdate(void)
#ifdef SDL_JOYSTICK_RAWINPUT_MATCHING
SDL_bool unmapped_guide_pressed = SDL_FALSE;
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
if (!wgi_state.dirty) {
int ii;
for (ii = 0; ii < wgi_state.per_gamepad_count; ii++) {
@ -877,7 +918,6 @@ RAWINPUT_PostUpdate(void)
wgi_state.dirty = SDL_TRUE;
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
if (!xinput_state_dirty) {
int ii;
@ -917,39 +957,10 @@ RAWINPUT_PostUpdate(void)
#endif /* SDL_JOYSTICK_RAWINPUT_MATCHING */
}
SDL_bool
RAWINPUT_IsEnabled()
{
return SDL_RAWINPUT_inited;
}
SDL_bool
RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version)
{
SDL_RAWINPUT_Device *device;
/* Make sure the device list is completely up to date when we check for device presence */
RAWINPUT_UpdateDeviceList();
device = SDL_RAWINPUT_devices;
while (device) {
if (device->vendor_id == vendor_id && device->product_id == product_id) {
return SDL_TRUE;
}
device = device->next;
}
return SDL_FALSE;
}
static void
RAWINPUT_JoystickDetect(void)
{
/* Just ensure the window's add/remove messages have been pumped */
RAWINPUT_UpdateDeviceList();
RAWINPUT_PostUpdate();
SDL_RAWINPUT_need_pump = SDL_TRUE;
}
static SDL_RAWINPUT_Device *
@ -996,6 +1007,16 @@ RAWINPUT_JoystickGetDeviceInstanceID(int device_index)
return RAWINPUT_GetDeviceByIndex(device_index)->joystick_id;
}
static int
RAWINPUT_SortValueCaps(const void *A, const void *B)
{
HIDP_VALUE_CAPS *capsA = (HIDP_VALUE_CAPS *)A;
HIDP_VALUE_CAPS *capsB = (HIDP_VALUE_CAPS *)B;
/* Sort by Usage for single values, or UsageMax for range of values */
return (int)capsA->NotRange.Usage - capsB->NotRange.Usage;
}
static int
RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
@ -1025,7 +1046,7 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
}
ctx->xinput_slot = XUSER_INDEX_ANY;
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
RAWINPUT_InitWindowsGamingInput(ctx);
#endif
}
@ -1056,6 +1077,9 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
return SDL_SetError("Couldn't get device value capabilities");
}
/* Sort the axes by usage, so X comes before Y, etc. */
SDL_qsort(value_caps, caps.NumberInputValueCaps, sizeof(*value_caps), RAWINPUT_SortValueCaps);
for (i = 0; i < caps.NumberInputButtonCaps; ++i) {
HIDP_BUTTON_CAPS *cap = &button_caps[i];
@ -1190,13 +1214,13 @@ RAWINPUT_JoystickOpen(SDL_Joystick *joystick, int device_index)
static int
RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#if defined(SDL_JOYSTICK_RAWINPUT_GAMING_INPUT) || defined(SDL_JOYSTICK_RAWINPUT_XINPUT)
#if defined(SDL_JOYSTICK_RAWINPUT_WGI) || defined(SDL_JOYSTICK_RAWINPUT_XINPUT)
RAWINPUT_DeviceContext *ctx = joystick->hwdata;
#endif
SDL_bool rumbled = SDL_FALSE;
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
if (!rumbled && ctx->wgi_correlated) {
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
HRESULT hr;
@ -1233,7 +1257,23 @@ RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uin
static int
RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
#if defined(SDL_JOYSTICK_RAWINPUT_WGI)
RAWINPUT_DeviceContext *ctx = joystick->hwdata;
if (ctx->wgi_correlated) {
WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
HRESULT hr;
gamepad_state->vibration.LeftTrigger = (DOUBLE)left_rumble / SDL_MAX_UINT16;
gamepad_state->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
if (!SUCCEEDED(hr)) {
return SDL_SetError("Setting vibration failed: 0x%x\n", hr);
}
}
return 0;
#else
return SDL_Unsupported();
#endif
}
static SDL_bool
@ -1284,13 +1324,7 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
RAWINPUT_DeviceContext *ctx = joystick->hwdata;
#ifdef SDL_JOYSTICK_RAWINPUT_MATCHING
/* Map new buttons and axes into game controller controls */
static int axis_map[] = {
SDL_CONTROLLER_AXIS_LEFTY,
SDL_CONTROLLER_AXIS_LEFTX,
SDL_CONTROLLER_AXIS_RIGHTY,
SDL_CONTROLLER_AXIS_RIGHTX
};
static int button_map[] = {
static const int button_map[] = {
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_X,
@ -1302,12 +1336,27 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
SDL_CONTROLLER_BUTTON_LEFTSTICK,
SDL_CONTROLLER_BUTTON_RIGHTSTICK
};
#define HAT_MASK ((1 << SDL_CONTROLLER_BUTTON_DPAD_UP) | (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) | (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT) | (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT))
static const int hat_map[] = {
0,
(1 << SDL_CONTROLLER_BUTTON_DPAD_UP),
(1 << SDL_CONTROLLER_BUTTON_DPAD_UP) | (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT),
(1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT),
(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) | (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT),
(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN),
(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) | (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
(1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
(1 << SDL_CONTROLLER_BUTTON_DPAD_UP) | (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
};
Uint32 match_state = ctx->match_state;
/* Update match_state with button bit, then fall through */
#define SDL_PrivateJoystickButton(joystick, button, state) if (button < SDL_arraysize(button_map)) if (state) match_state |= 1 << button_map[button]; else match_state &= ~(1 << button_map[button]); SDL_PrivateJoystickButton(joystick, button, state)
#define SDL_PrivateJoystickButton(joystick, button, state) if (button < SDL_arraysize(button_map)) { if (state) match_state |= 1 << button_map[button]; else match_state &= ~(1 << button_map[button]); } SDL_PrivateJoystickButton(joystick, button, state)
#ifdef SDL_JOYSTICK_RAWINPUT_MATCH_AXES
/* Grab high 4 bits of value, then fall through */
#define SDL_PrivateJoystickAxis(joystick, axis, value) if (axis < SDL_arraysize(axis_map)) match_state = (match_state & ~(0xF << (4 * axis_map[axis] + 16))) | ((value) & 0xF000) << (4 * axis_map[axis] + 4); SDL_PrivateJoystickAxis(joystick, axis, value)
#define SDL_PrivateJoystickAxis(joystick, axis, value) if (axis < 4) match_state = (match_state & ~(0xF << (4 * axis + 16))) | ((value) & 0xF000) << (4 * axis + 4); SDL_PrivateJoystickAxis(joystick, axis, value)
#endif
#endif /* SDL_JOYSTICK_RAWINPUT_MATCHING */
ULONG data_length = ctx->max_data_length;
int i;
int nbuttons = joystick->nbuttons - (ctx->guide_hack * 1);
@ -1354,13 +1403,18 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
ULONG state = item->RawValue;
if (state < SDL_arraysize(hat_states)) {
#ifdef SDL_JOYSTICK_RAWINPUT_MATCHING
match_state = (match_state & ~HAT_MASK) | hat_map[state];
#endif
SDL_PrivateJoystickHat(joystick, i, hat_states[state]);
}
}
}
#ifdef SDL_JOYSTICK_RAWINPUT_MATCHING
#ifdef SDL_PrivateJoystickButton
#undef SDL_PrivateJoystickButton
#endif
#ifdef SDL_PrivateJoystickAxis
#undef SDL_PrivateJoystickAxis
#endif
@ -1374,11 +1428,11 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
}
#endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
if (!has_trigger_data && ctx->wgi_correlated) {
has_trigger_data = SDL_TRUE;
}
#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */
#endif /* SDL_JOYSTICK_RAWINPUT_WGI */
if (!has_trigger_data) {
HIDP_DATA *item = GetData(ctx->trigger_hack_index, ctx->data, data_length);
@ -1424,7 +1478,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
RAWINPUT_FillMatchState(&match_state_xinput, ctx->match_state);
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
/* Parallel logic to WINDOWS_XINPUT below */
RAWINPUT_UpdateWindowsGamingInput();
if (ctx->wgi_correlated) {
@ -1438,7 +1492,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
let's set it to 3 to be safe. An incorrect un-correlation will simply result in lower precision
triggers for a frame. */
if (ctx->wgi_uncorrelate_count >= 3) {
#ifdef DEBUG_JOYSTICK
#ifdef DEBUG_RAWINPUT
SDL_Log("UN-Correlated joystick %d to WindowsGamingInput device #%d\n", joystick->instance_id, ctx->wgi_slot);
#endif
RAWINPUT_MarkWindowsGamingInputSlotFree(ctx->wgi_slot);
@ -1470,7 +1524,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
if (new_correlation_count == 2) {
/* correlation stayed steady and uncontested across multiple frames, guaranteed match */
ctx->wgi_correlated = SDL_TRUE;
#ifdef DEBUG_JOYSTICK
#ifdef DEBUG_RAWINPUT
SDL_Log("Correlated joystick %d to WindowsGamingInput device #%d\n", joystick->instance_id, slot_idx);
#endif
correlated = SDL_TRUE;
@ -1499,7 +1553,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
} else {
correlated = SDL_TRUE;
}
#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */
#endif /* SDL_JOYSTICK_RAWINPUT_WGI */
#ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
/* Parallel logic to WINDOWS_GAMING_INPUT above */
@ -1531,7 +1585,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
let's set it to 3 to be safe. An incorrect un-correlation will simply result in lower precision
triggers for a frame. */
if (ctx->xinput_uncorrelate_count >= 3) {
#ifdef DEBUG_JOYSTICK
#ifdef DEBUG_RAWINPUT
SDL_Log("UN-Correlated joystick %d to XInput device #%d\n", joystick->instance_id, ctx->xinput_slot);
#endif
RAWINPUT_MarkXInputSlotFree(ctx->xinput_slot);
@ -1563,7 +1617,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
if (new_correlation_count == 2) {
/* correlation stayed steady and uncontested across multiple frames, guaranteed match */
ctx->xinput_correlated = SDL_TRUE;
#ifdef DEBUG_JOYSTICK
#ifdef DEBUG_RAWINPUT
SDL_Log("Correlated joystick %d to XInput device #%d\n", joystick->instance_id, slot_idx);
#endif
correlated = SDL_TRUE;
@ -1613,7 +1667,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
}
#endif /* SDL_JOYSTICK_RAWINPUT_XINPUT */
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
if (!has_trigger_data && ctx->wgi_correlated) {
RAWINPUT_UpdateWindowsGamingInput(); /* May detect disconnect / cause uncorrelation */
if (ctx->wgi_correlated) { /* Still connected */
@ -1629,7 +1683,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
has_trigger_data = SDL_TRUE;
}
}
#endif /* SDL_JOYSTICK_RAWINPUT_GAMING_INPUT */
#endif /* SDL_JOYSTICK_RAWINPUT_WGI */
if (!correlated) {
if (!guide_button_candidate.joystick ||
@ -1648,8 +1702,6 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
static void
RAWINPUT_JoystickUpdate(SDL_Joystick *joystick)
{
/* Ensure data messages have been pumped */
RAWINPUT_PumpMessages();
RAWINPUT_UpdateOtherAPIs(joystick);
}
@ -1677,7 +1729,7 @@ RAWINPUT_JoystickClose(SDL_Joystick *joystick)
WIN_UnloadXInputDLL();
}
#endif
#ifdef SDL_JOYSTICK_RAWINPUT_GAMING_INPUT
#ifdef SDL_JOYSTICK_RAWINPUT_WGI
RAWINPUT_QuitWindowsGamingInput(ctx);
#endif
@ -1697,74 +1749,115 @@ RAWINPUT_JoystickClose(SDL_Joystick *joystick)
}
}
LRESULT RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_bool
RAWINPUT_RegisterNotifications(HWND hWnd)
{
if (!SDL_RAWINPUT_inited)
return -1;
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
int i;
switch (msg)
{
case WM_INPUT_DEVICE_CHANGE:
{
HANDLE hDevice = (HANDLE)lParam;
switch (wParam) {
case GIDC_ARRIVAL:
RAWINPUT_AddDevice(hDevice);
break;
case GIDC_REMOVAL: {
SDL_RAWINPUT_Device *device;
device = RAWINPUT_DeviceFromHandle(hDevice);
if (device) {
RAWINPUT_DelDevice(device, SDL_TRUE);
for (i = 0; i < SDL_arraysize(subscribed_devices); i++) {
rid[i].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
rid[i].usUsage = subscribed_devices[i];
rid[i].dwFlags = RIDEV_DEVNOTIFY | RIDEV_INPUTSINK; /* Receive messages when in background, including device add/remove */
rid[i].hwndTarget = hWnd;
}
if (!RegisterRawInputDevices(rid, SDL_arraysize(rid), sizeof(RAWINPUTDEVICE))) {
SDL_SetError("Couldn't register for raw input events");
return SDL_FALSE;
}
return SDL_TRUE;
}
void
RAWINPUT_UnregisterNotifications()
{
int i;
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
for (i = 0; i < SDL_arraysize(subscribed_devices); i++) {
rid[i].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
rid[i].usUsage = subscribed_devices[i];
rid[i].dwFlags = RIDEV_REMOVE;
rid[i].hwndTarget = NULL;
}
if (!RegisterRawInputDevices(rid, SDL_arraysize(rid), sizeof(RAWINPUTDEVICE))) {
SDL_SetError("Couldn't unregister for raw input events");
return;
}
}
LRESULT CALLBACK
RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
LRESULT result = -1;
SDL_LockMutex(SDL_RAWINPUT_mutex);
if (SDL_RAWINPUT_inited) {
switch (msg) {
case WM_INPUT_DEVICE_CHANGE:
{
HANDLE hDevice = (HANDLE)lParam;
switch (wParam) {
case GIDC_ARRIVAL:
RAWINPUT_AddDevice(hDevice);
break;
case GIDC_REMOVAL:
{
SDL_RAWINPUT_Device *device;
device = RAWINPUT_DeviceFromHandle(hDevice);
if (device) {
RAWINPUT_DelDevice(device, SDL_TRUE);
}
break;
}
default:
break;
}
} break;
default:
return 0;
}
}
return 0;
result = 0;
break;
case WM_INPUT:
{
Uint8 data[sizeof(RAWINPUTHEADER) + sizeof(RAWHID) + USB_PACKET_LENGTH];
UINT buffer_size = SDL_arraysize(data);
case WM_INPUT:
{
Uint8 data[sizeof(RAWINPUTHEADER) + sizeof(RAWHID) + USB_PACKET_LENGTH];
UINT buffer_size = SDL_arraysize(data);
if ((int)GetRawInputData((HRAWINPUT)lParam, RID_INPUT, data, &buffer_size, sizeof(RAWINPUTHEADER)) > 0) {
PRAWINPUT raw_input = (PRAWINPUT)data;
SDL_RAWINPUT_Device *device = RAWINPUT_DeviceFromHandle(raw_input->header.hDevice);
if (device) {
SDL_Joystick *joystick = device->joystick;
if (joystick) {
RAWINPUT_HandleStatePacket(joystick, raw_input->data.hid.bRawData, raw_input->data.hid.dwSizeHid);
if ((int)GetRawInputData((HRAWINPUT)lParam, RID_INPUT, data, &buffer_size, sizeof(RAWINPUTHEADER)) > 0) {
PRAWINPUT raw_input = (PRAWINPUT)data;
SDL_RAWINPUT_Device *device = RAWINPUT_DeviceFromHandle(raw_input->header.hDevice);
if (device) {
SDL_Joystick *joystick = device->joystick;
if (joystick) {
RAWINPUT_HandleStatePacket(joystick, raw_input->data.hid.bRawData, raw_input->data.hid.dwSizeHid);
}
}
}
}
result = 0;
break;
}
return 0;
}
return -1;
SDL_UnlockMutex(SDL_RAWINPUT_mutex);
if (result >= 0) {
return result;
}
return CallWindowProc(DefWindowProc, hWnd, msg, wParam, lParam);
}
static void
RAWINPUT_JoystickQuit(void)
{
int ii;
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
if (!SDL_RAWINPUT_inited)
if (!SDL_RAWINPUT_inited) {
return;
for (ii = 0; ii < SDL_arraysize(subscribed_devices); ii++) {
rid[ii].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
rid[ii].usUsage = subscribed_devices[ii];
rid[ii].dwFlags = RIDEV_REMOVE;
rid[ii].hwndTarget = NULL;
}
if (!RegisterRawInputDevices(rid, SDL_arraysize(rid), sizeof(RAWINPUTDEVICE))) {
SDL_Log("Couldn't un-register RAWINPUT");
}
SDL_LockMutex(SDL_RAWINPUT_mutex);
while (SDL_RAWINPUT_devices) {
RAWINPUT_DelDevice(SDL_RAWINPUT_devices, SDL_FALSE);
}
@ -1774,6 +1867,10 @@ RAWINPUT_JoystickQuit(void)
SDL_RAWINPUT_numjoysticks = 0;
SDL_RAWINPUT_inited = SDL_FALSE;
SDL_UnlockMutex(SDL_RAWINPUT_mutex);
SDL_DestroyMutex(SDL_RAWINPUT_mutex);
SDL_RAWINPUT_mutex = NULL;
}
static SDL_bool

View File

@ -19,15 +19,20 @@
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_windows.h"
/* Return true if the RawInput driver is enabled */
extern SDL_bool RAWINPUT_IsEnabled();
/* Return true if a RawInput device is present and supported as a joystick */
extern SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version);
extern SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
/* Registers for input events */
extern SDL_bool RAWINPUT_RegisterNotifications(HWND hWnd);
extern void RAWINPUT_UnregisterNotifications();
/* Returns 0 if message was handled */
extern LRESULT RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern LRESULT CALLBACK RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -120,7 +120,7 @@ SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
for (i = 0; i < raw_device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
char devName[MAX_PATH];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
@ -249,7 +249,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
#endif
#ifdef SDL_JOYSTICK_RAWINPUT
if (!ignore_joystick && RAWINPUT_IsDevicePresent(vendor, product, version)) {
if (!ignore_joystick && RAWINPUT_IsDevicePresent(vendor, product, version, name)) {
ignore_joystick = SDL_TRUE;
}
#endif

View File

@ -49,6 +49,7 @@
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
#include "SDL_rawinputjoystick_c.h"
#include "../../haptic/windows/SDL_dinputhaptic_c.h" /* For haptic hot plugging */
#include "../../haptic/windows/SDL_xinputhaptic_c.h" /* For haptic hot plugging */
@ -109,9 +110,9 @@ typedef struct
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal */
static LRESULT CALLBACK
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
SDL_PrivateJoystickDetectProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (message) {
switch (msg) {
case WM_DEVICECHANGE:
switch (wParam) {
case DBT_DEVICEARRIVAL:
@ -130,12 +131,20 @@ SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lPa
return 0;
}
return DefWindowProc (hwnd, message, wParam, lParam);
#if SDL_JOYSTICK_RAWINPUT
return CallWindowProc(RAWINPUT_WindowProc, hwnd, msg, wParam, lParam);
#else
return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam);
#endif
}
static void
SDL_CleanupDeviceNotification(SDL_DeviceNotificationData *data)
{
#if SDL_JOYSTICK_RAWINPUT
RAWINPUT_UnregisterNotifications();
#endif
if (data->hNotify)
UnregisterDeviceNotification(data->hNotify);
@ -188,6 +197,10 @@ SDL_CreateDeviceNotification(SDL_DeviceNotificationData *data)
SDL_CleanupDeviceNotification(data);
return -1;
}
#if SDL_JOYSTICK_RAWINPUT
RAWINPUT_RegisterNotifications(data->messageWindow);
#endif
return 0;
}

View File

@ -171,7 +171,7 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
for (i = 0; i < device_count; i++) {
RID_DEVICE_INFO rdi;
char devName[128];
char devName[MAX_PATH];
UINT rdiSize = sizeof(rdi);
UINT nameSize = SDL_arraysize(devName);
@ -302,7 +302,7 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
#endif
#ifdef SDL_JOYSTICK_RAWINPUT
if (RAWINPUT_IsDevicePresent(vendor, product, version)) {
if (RAWINPUT_IsDevicePresent(vendor, product, version, pNewJoystick->joystickname)) {
/* The RAWINPUT driver is taking care of this device */
SDL_free(pNewJoystick);
return;

View File

@ -531,6 +531,85 @@ SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen)
#endif /* HAVE_WCSNCMP */
}
int
SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2)
{
#if defined(HAVE_WCSCASECMP)
return wcscasecmp(str1, str2);
#elif defined(HAVE__WCSICMP)
return _wcsicmp(str1, str2);
#else
wchar_t a = 0;
wchar_t b = 0;
while (*str1 && *str2) {
/* FIXME: This doesn't actually support wide characters */
if (*str1 >= 0x80 || *str2 >= 0x80) {
a = *str1;
b = *str2;
} else {
a = SDL_toupper((unsigned char) *str1);
b = SDL_toupper((unsigned char) *str2);
}
if (a != b)
break;
++str1;
++str2;
}
/* FIXME: This doesn't actually support wide characters */
if (*str1 >= 0x80 || *str2 >= 0x80) {
a = *str1;
b = *str2;
} else {
a = SDL_toupper((unsigned char) *str1);
b = SDL_toupper((unsigned char) *str2);
}
return (int) ((unsigned int) a - (unsigned int) b);
#endif /* HAVE__WCSICMP */
}
int
SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen)
{
#if defined(HAVE_WCSNCASECMP)
return wcsncasecmp(str1, str2, maxlen);
#elif defined(HAVE__WCSNICMP)
return _wcsnicmp(str1, str2, maxlen);
#else
wchar_t a = 0;
wchar_t b = 0;
while (*str1 && *str2 && maxlen) {
/* FIXME: This doesn't actually support wide characters */
if (*str1 >= 0x80 || *str2 >= 0x80) {
a = *str1;
b = *str2;
} else {
a = SDL_toupper((unsigned char) *str1);
b = SDL_toupper((unsigned char) *str2);
}
if (a != b)
break;
++str1;
++str2;
--maxlen;
}
if (maxlen == 0) {
return 0;
} else {
/* FIXME: This doesn't actually support wide characters */
if (*str1 >= 0x80 || *str2 >= 0x80) {
a = *str1;
b = *str2;
} else {
a = SDL_toupper((unsigned char) *str1);
b = SDL_toupper((unsigned char) *str2);
}
return (int) ((unsigned int) a - (unsigned int) b);
}
#endif /* HAVE__WCSNICMP */
}
size_t
SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen)
{

View File

@ -314,6 +314,11 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
return SDL_SetError("SDL_FillRect(): Unsupported surface format");
}
/* Nothing to do */
if (dst->w == 0 || dst->h == 0) {
return 0;
}
/* Perform software fill */
if (!dst->pixels) {
return SDL_SetError("SDL_FillRect(): You must lock the surface");

View File

@ -30,7 +30,6 @@
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../joystick/windows/SDL_rawinputjoystick_c.h"
#include "SDL_windowsvideo.h"
#include "SDL_windowswindow.h"
#include "SDL_hints.h"
@ -811,18 +810,8 @@ WIN_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
}
}
static LRESULT CALLBACK SDL_HelperWindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
#if SDL_JOYSTICK_RAWINPUT
if (RAWINPUT_WindowProc(hWnd, msg, wParam, lParam) == 0) {
return 0;
}
#endif
return DefWindowProc(hWnd, msg, wParam, lParam);
}
/*
* Creates a HelperWindow used for DirectInput and RawInput events.
* Creates a HelperWindow used for DirectInput.
*/
int
SDL_HelperWindowCreate(void)
@ -837,7 +826,7 @@ SDL_HelperWindowCreate(void)
/* Create the class. */
SDL_zero(wce);
wce.lpfnWndProc = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_RAWINPUT, SDL_TRUE) ? SDL_HelperWindowProc : DefWindowProc;
wce.lpfnWndProc = DefWindowProc;
wce.lpszClassName = (LPCWSTR) SDL_HelperWindowClassName;
wce.hInstance = hInstance;