VOXELFORMAT: replaced auto
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9197e5133b
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d5cdedfb4d
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@ -97,7 +97,7 @@ Objects: {
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// TODO: are connections and relations needed?
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// https://github.com/libgdx/fbx-conv/blob/master/samples/blender/cube.fbx
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for (const auto &meshExt : meshes) {
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for (const MeshExt &meshExt : meshes) {
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const voxel::Mesh *mesh = meshExt.mesh;
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Log::debug("Exporting layer %s", meshExt.name.c_str());
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const int nv = (int)mesh->getNoOfVertices();
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