FRONTEND: reverted back to init() for PlayerCamera

master
Martin Gerhardy 2021-11-18 19:40:13 +01:00
parent 841c30ba5f
commit cb4a100762
4 changed files with 6 additions and 6 deletions

View File

@ -202,7 +202,7 @@ app::AppState Client::onInit() {
return app::AppState::InitFailure;
}
_camera.setSize(windowDimension());
_camera.init(windowDimension());
if (!_animationCache->init()) {
Log::error("Failed to initialize character cache");
@ -373,7 +373,7 @@ app::AppState Client::onRunning() {
void Client::onWindowResize(void *windowHandle, int windowWidth, int windowHeight) {
Super::onWindowResize(windowHandle, windowWidth, windowHeight);
_camera.setSize(windowDimension());
_camera.init(windowDimension());
}
void Client::authFailed() {

View File

@ -39,7 +39,7 @@ void PlayerCamera::setCameraTarget() {
_camera.update(0.0);
}
bool PlayerCamera::setSize(const glm::ivec2& windowSize) {
bool PlayerCamera::init(const glm::ivec2& windowSize) {
_camera.setSize(windowSize);
_camera.setFarPlane(10.0f);
_camera.setRotationType(video::CameraRotationType::Target);

View File

@ -45,7 +45,7 @@ public:
void setTargetDistance(float targetDistance);
void construct();
bool setSize(const glm::ivec2& windowSize);
bool init(const glm::ivec2& windowSize);
void shutdown();
void update(const glm::vec3& entityPosition, double nowSeconds, double deltaFrameSeconds, double speed, float farPlane);

View File

@ -169,7 +169,7 @@ app::AppState MapView::onInit() {
return app::AppState::InitFailure;
}
_camera.setSize(windowDimension());
_camera.init(windowDimension());
const glm::vec3& pos = spawnPos();
Log::info("Spawn entity at %s", glm::to_string(pos).c_str());
@ -451,7 +451,7 @@ app::AppState MapView::onCleanup() {
void MapView::onWindowResize(void *windowHandle, int windowWidth, int windowHeight) {
Super::onWindowResize(windowHandle, windowWidth, windowHeight);
_camera.setSize(windowDimension());
_camera.init(windowDimension());
}
bool MapView::onKeyPress(int32_t key, int16_t modifier) {