TODO: hint
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TODO.md
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TODO.md
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@ -3,7 +3,8 @@
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# mesh.frag
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there is an error in the fog computation - right now everything is in u_fogcolor because fogval == 1
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this is due to the fact that fogdistance is a very very high value because gl_FragCoord.w is 0
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this is due to the fact that fogdistance is a very very high value because gl_FragCoord.w is 0. And this
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is related to the bonetrans matrix. Not taking it into account fixes gl_FragCoord.
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# Data handling
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