TODO: added entry

master
Martin Gerhardy 2018-05-07 22:06:19 +02:00
parent 07bd034b2e
commit 89dd274da7
1 changed files with 1 additions and 0 deletions

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@ -51,6 +51,7 @@ Validate that each `$out` of the vertex shader has a `$in` in the fragment shade
# VoxEdit
Extract meshes in max 32x32x32 boundaries - `RawVolumeRenderer` maybe? This allows us to only re-extract the chunk that was modified, not always the whole volume. See `Model::modified`.
Maybe introduce `PagedVolumeRenderer`.
Voxelizer via assimp