TODO: added entry
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TODO.md
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TODO.md
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@ -51,6 +51,7 @@ Validate that each `$out` of the vertex shader has a `$in` in the fragment shade
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# VoxEdit
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Extract meshes in max 32x32x32 boundaries - `RawVolumeRenderer` maybe? This allows us to only re-extract the chunk that was modified, not always the whole volume. See `Model::modified`.
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Maybe introduce `PagedVolumeRenderer`.
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Voxelizer via assimp
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