GLSLANG: removed python dependency

master
Martin Gerhardy 2021-12-04 10:20:19 +01:00
parent 2afb888e20
commit 822cd2a62e
2 changed files with 84 additions and 12 deletions

View File

@ -33,20 +33,9 @@
find_package(PythonInterp 3 REQUIRED)
set(GLSLANG_INTRINSIC_H "${GLSLANG_GENERATED_INCLUDEDIR}/glslang/glsl_intrinsic_header.h")
set(GLSLANG_INTRINSIC_PY "${CMAKE_CURRENT_SOURCE_DIR}/../gen_extension_headers.py")
set(GLSLANG_INTRINSIC_H "${CMAKE_CURRENT_SOURCE_DIR}/../glslang/glsl_intrinsic_header.h")
set(GLSLANG_INTRINSIC_HEADER_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../glslang/ExtensionHeaders")
add_custom_command(
OUTPUT ${GLSLANG_INTRINSIC_H}
COMMAND ${PYTHON_EXECUTABLE} "${GLSLANG_INTRINSIC_PY}"
"-i" ${GLSLANG_INTRINSIC_HEADER_DIR}
"-o" ${GLSLANG_INTRINSIC_H}
DEPENDS ${GLSLANG_INTRINSIC_PY}
COMMENT "Generating ${GLSLANG_INTRINSIC_H}")
#add_custom_target(glslangValidator DEPENDS ${GLSLANG_INTRINSIC_H})
add_library(glslang-default-resource-limits
${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
${CMAKE_CURRENT_SOURCE_DIR}/resource_limits_c.cpp)

View File

@ -0,0 +1,83 @@
/***************************************************************************
*
* Copyright (c) 2015-2021 The Khronos Group Inc.
* Copyright (c) 2015-2021 Valve Corporation
* Copyright (c) 2015-2021 LunarG, Inc.
* Copyright (c) 2015-2021 Google Inc.
* Copyright (c) 2021 Advanced Micro Devices, Inc.All rights reserved.
*
****************************************************************************/
#pragma once
#ifndef _INTRINSIC_EXTENSION_HEADER_H_
#define _INTRINSIC_EXTENSION_HEADER_H_
std::string GL_EXT_shader_realtime_clock_GLSL = R"(
//
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
// Copyright (C) 2013-2016 LunarG, Inc.
// Copyright (C) 2016-2020 Google, Inc.
// Modifications Copyright(C) 2021 Advanced Micro Devices, Inc.All rights reserved.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#extension GL_EXT_spirv_intrinsics : enable
#extension GL_ARB_gpu_shader_int64 : enable
uvec2 clockRealtime2x32EXT(void) {
spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
uvec2 clockRealtime2x32EXT_internal(uint scope);
return clockRealtime2x32EXT_internal(1 /*Device scope*/);
}
uint64_t clockRealtimeEXT(void) {
spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056)
uint64_t clockRealtimeEXT_internal(uint scope);
return clockRealtimeEXT_internal(1 /*Device scope*/);
}
)";
std::string getIntrinsic(const char* const* shaders, int n) {
std::string shaderString = "";
for (int i = 0; i < n; i++) {
if (strstr(shaders[i], "GL_EXT_shader_realtime_clock") != NULL) {
shaderString.append(GL_EXT_shader_realtime_clock_GLSL);
}
}
return shaderString;
}
#endif