FRONTEND: removed GL_checkError call that is not needed
parent
94e2f07c05
commit
79b3d6e580
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@ -140,7 +140,6 @@ int WorldRenderer::renderWorld(video::Shader& shader, const glm::mat4& view, flo
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++drawCallsWorld;
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++drawCallsWorld;
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++i;
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++i;
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}
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}
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GL_checkError();
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shader.deactivate();
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shader.deactivate();
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GL_checkError();
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GL_checkError();
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