FRONTEND: removed GL_checkError call that is not needed

master
mgerhardy 2016-04-06 20:11:50 +02:00
parent 94e2f07c05
commit 79b3d6e580
1 changed files with 0 additions and 1 deletions

View File

@ -140,7 +140,6 @@ int WorldRenderer::renderWorld(video::Shader& shader, const glm::mat4& view, flo
++drawCallsWorld; ++drawCallsWorld;
++i; ++i;
} }
GL_checkError();
shader.deactivate(); shader.deactivate();
GL_checkError(); GL_checkError();